pokeemerald/data/maps/SlateportCity_BattleTentBattleRoom/scripts.inc

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SlateportCity_BattleTentBattleRoom_MapScripts:: @ 8209960
map_script 3, SlateportCity_BattleTentBattleRoom_MapScript1_209970
map_script 4, SlateportCity_BattleTentBattleRoom_MapScript2_20999A
map_script 2, SlateportCity_BattleTentBattleRoom_MapScript2_2099B4
.byte 0
SlateportCity_BattleTentBattleRoom_MapScript1_209970: @ 8209970
call SlateportCity_BattleTentBattleRoom_EventScript_209976
end
SlateportCity_BattleTentBattleRoom_EventScript_209976:: @ 8209976
checkplayergender
compare VAR_RESULT, MALE
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goto_if_eq SlateportCity_BattleTentBattleRoom_EventScript_20998E
compare VAR_RESULT, FEMALE
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goto_if_eq SlateportCity_BattleTentBattleRoom_EventScript_209994
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return
SlateportCity_BattleTentBattleRoom_EventScript_20998E:: @ 820998E
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setvar VAR_OBJ_GFX_ID_1, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL
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return
SlateportCity_BattleTentBattleRoom_EventScript_209994:: @ 8209994
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setvar VAR_OBJ_GFX_ID_1, EVENT_OBJ_GFX_RIVAL_MAY_NORMAL
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return
SlateportCity_BattleTentBattleRoom_MapScript2_20999A: @ 820999A
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map_script_2 VAR_TEMP_1, 0, SlateportCity_BattleTentBattleRoom_EventScript_2099A4
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.2byte 0
SlateportCity_BattleTentBattleRoom_EventScript_2099A4:: @ 82099A4
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setvar VAR_TEMP_1, 1
hideobjectat EVENT_OBJ_ID_PLAYER, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
hideobjectat 2, MAP_SLATEPORT_CITY_BATTLE_TENT_BATTLE_ROOM
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end
SlateportCity_BattleTentBattleRoom_MapScript2_2099B4: @ 82099B4
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map_script_2 VAR_TEMP_0, 0, SlateportCity_BattleTentBattleRoom_EventScript_2099BE
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.2byte 0
SlateportCity_BattleTentBattleRoom_EventScript_2099BE:: @ 82099BE
applymovement 3, SlateportCity_BattleTentBattleRoom_Movement_209A99
waitmovement 0
setvar VAR_0x8004, 11
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special CallBattleFactoryFunction
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setobjectxyperm 2, 5, 1
removeobject 2
addobject 2
applymovement 2, SlateportCity_BattleTentBattleRoom_Movement_209A9E
waitmovement 0
setvar VAR_0x8004, 4
special sub_81B99B4
lockall
msgbox gStringVar4, MSGBOX_DEFAULT
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waitmessage
closemessage
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special HealPlayerParty
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setvar VAR_0x8004, SPECIAL_BATTLE_FACTORY
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setvar VAR_0x8005, 0
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special DoSpecialTrainerBattle
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waitstate
switch VAR_RESULT
case 1, SlateportCity_BattleTentBattleRoom_EventScript_209A39
SlateportCity_BattleTentCorridor_EventScript_209A1B:: @ 8209A1B
setvar VAR_0x8004, 2
setvar VAR_0x8005, 0
setvar VAR_0x8006, 4
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special CallFrontierUtilFunc
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special LoadPlayerParty
warp MAP_SLATEPORT_CITY_BATTLE_TENT_LOBBY, 255, 6, 6
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waitstate
SlateportCity_BattleTentBattleRoom_EventScript_209A39:: @ 8209A39
setvar VAR_0x8004, 1
setvar VAR_0x8005, 2
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special CallFrontierUtilFunc
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addvar VAR_RESULT, 1
setvar VAR_0x8004, 2
setvar VAR_0x8005, 2
copyvar VAR_0x8006, VAR_RESULT
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special CallFrontierUtilFunc
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switch VAR_RESULT
case 3, SlateportCity_BattleTentBattleRoom_EventScript_209A7B
@ case 3, SlateportCity_BattleTentCorridor_EventScript_209A7B
setvar VAR_0x8006, 1
warp MAP_SLATEPORT_CITY_BATTLE_TENT_CORRIDOR, 255, 2, 3
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waitstate
SlateportCity_BattleTentBattleRoom_EventScript_209A7B:: @ 8209A7B
SlateportCity_BattleTentCorridor_EventScript_209A7B:: @ 8209A7B
setvar VAR_0x8004, 2
setvar VAR_0x8005, 0
setvar VAR_0x8006, 3
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special CallFrontierUtilFunc
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special LoadPlayerParty
warp MAP_SLATEPORT_CITY_BATTLE_TENT_LOBBY, 255, 6, 6
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waitstate
@ forced stop
SlateportCity_BattleTentBattleRoom_Movement_209A99: @ 8209A99
walk_up
walk_up
walk_up
walk_in_place_fastest_right
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step_end
SlateportCity_BattleTentBattleRoom_Movement_209A9E: @ 8209A9E
walk_down
walk_down
walk_down
walk_down
walk_in_place_fastest_left
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step_end