pokeemerald/test/ability_stench.c

36 lines
1.0 KiB
C
Raw Normal View History

2023-02-03 00:22:02 +01:00
#include "global.h"
#include "test_battle.h"
SINGLE_BATTLE_TEST("Stench has a 10% chance to flinch")
{
PASSES_RANDOMLY(1, 10, RNG_STENCH);
2023-02-03 00:22:02 +01:00
GIVEN {
ASSUME(gBattleMoves[MOVE_TACKLE].power > 0);
2023-06-23 11:38:18 +02:00
PLAYER(SPECIES_GRIMER) { Ability(ABILITY_STENCH); }
2023-02-03 00:22:02 +01:00
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_TACKLE); MOVE(opponent, MOVE_CELEBRATE); }
} SCENE {
MESSAGE("Foe Wobbuffet flinched!");
}
}
SINGLE_BATTLE_TEST("Stench does not stack with King's Rock")
{
KNOWN_FAILING;
PASSES_RANDOMLY(1, 10, RNG_STENCH);
2023-02-03 00:22:02 +01:00
GIVEN {
ASSUME(gItems[ITEM_KINGS_ROCK].holdEffect == HOLD_EFFECT_FLINCH);
ASSUME(gBattleMoves[MOVE_TACKLE].power > 0);
2023-06-23 11:38:18 +02:00
PLAYER(SPECIES_GRIMER) { Ability(ABILITY_STENCH); Item(ITEM_KINGS_ROCK); }
2023-02-03 00:22:02 +01:00
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_TACKLE); MOVE(opponent, MOVE_CELEBRATE); }
} SCENE {
MESSAGE("Foe Wobbuffet flinched!");
}
}
// TODO: Test against interaction with multi hits