pokeemerald/test/move_effect_focus_punch.c

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#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_FOCUS_PUNCH].effect == EFFECT_FOCUS_PUNCH);
}
SINGLE_BATTLE_TEST("Focus Punch activates only if not damaged")
{
u32 move;
bool32 activate;
PARAMETRIZE { move = MOVE_TACKLE; activate = FALSE; }
PARAMETRIZE { move = MOVE_WATER_GUN; activate = FALSE; }
PARAMETRIZE { move = MOVE_LEER; activate = TRUE; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_FOCUS_PUNCH); MOVE(opponent, move); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FOCUS_PUNCH_SETUP, player);
MESSAGE("Wobbuffet is tightening its focus!");
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
if (activate) {
MESSAGE("Wobbuffet used Focus Punch!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_FOCUS_PUNCH, player);
HP_BAR(opponent);
} else {
MESSAGE("Wobbuffet lost its focus and couldn't move!");
NONE_OF {
MESSAGE("Wobbuffet used Focus Punch!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_FOCUS_PUNCH, player);
HP_BAR(opponent);
}
}
}
}
DOUBLE_BATTLE_TEST("Focus Punch activation is based on Speed")
{
GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(2); }
PLAYER(SPECIES_WYNAUT) { Speed(3); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(1); }
OPPONENT(SPECIES_WYNAUT) { Speed(5); }
} WHEN {
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TURN { MOVE(opponentRight, MOVE_FOCUS_PUNCH, target: playerLeft); MOVE(playerRight, MOVE_FOCUS_PUNCH, target: opponentLeft); MOVE(playerLeft, MOVE_FOCUS_PUNCH, target: opponentLeft); MOVE(opponentLeft, MOVE_FOCUS_PUNCH, target: playerLeft); }
}
SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FOCUS_PUNCH_SETUP, opponentRight);
MESSAGE("Foe Wynaut is tightening its focus!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FOCUS_PUNCH_SETUP, playerRight);
MESSAGE("Wynaut is tightening its focus!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FOCUS_PUNCH_SETUP, playerLeft);
MESSAGE("Wobbuffet is tightening its focus!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FOCUS_PUNCH_SETUP, opponentLeft);
MESSAGE("Foe Wobbuffet is tightening its focus!");
MESSAGE("Foe Wynaut used Focus Punch!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_FOCUS_PUNCH, opponentRight);
HP_BAR(playerLeft);
MESSAGE("Wynaut used Focus Punch!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_FOCUS_PUNCH, playerRight);
HP_BAR(opponentLeft);
MESSAGE("Wobbuffet lost its focus and couldn't move!");
MESSAGE("Foe Wobbuffet lost its focus and couldn't move!");
}
}