pokeemerald/src/save_failed_screen.c

333 lines
9.2 KiB
C
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2017-10-07 00:33:35 +02:00
#include "global.h"
#include "text.h"
#include "main.h"
#include "palette.h"
#include "gpu_regs.h"
#include "bg.h"
#include "task.h"
#include "window.h"
#include "menu.h"
#include "save.h"
#include "gba/flash_internal.h"
#define MSG_WIN_TOP 12
#define CLOCK_WIN_TOP (MSG_WIN_TOP - 4)
extern void AddTextPrinterParametrized2(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, struct TextColor *color, u8 speed, u8 *str);
extern void (*gGameContinueCallback)(void);
extern u32 gDamagedSaveSectors;
extern u16 gUnknown_0203BCFC;
extern const u8 gUnknown_085B0E04[];
extern const u8 gUnknown_085B0A80[];
extern const u8 gUnknown_085B0C0C[];
extern const u8 gUnknown_085EFDE4[];
extern const struct OamData gUnknown_085EFD80; // sClockOamData
extern const u8 gUnknown_085EFDAC[8][3]; // sClockFrames
extern const struct BgTemplate gUnknown_085EFD88[];
extern const struct WindowTemplate gUnknown_085EFD94[];
extern struct WindowTemplate gUnknown_085EFD9C;
extern struct WindowTemplate gUnknown_085EFDA4;
extern struct SaveSection gSaveDataBuffer;
extern const u32 gUnknown_0850E87C[];
extern const u16 gUnknown_085B0A00[];
extern const u16 gUnknown_085EFDC4[];
extern const u16 gUnknown_0850FEFC[];
extern const u16 gUnknown_0860F074[];
extern u8 gText_SaveFailedCheckingBackup[];
extern u8 gText_BackupMemoryDamaged[];
extern u8 gText_CheckCompleted[];
extern u8 gText_SaveCompleteGameCannotContinue[];
extern u8 gText_SaveCompletePressA[];
extern u8 gText_GamePlayCannotBeContinued[];
extern void sub_8179454(void);
extern u8 gDecompressionBuffer[];
struct Unk203BCFC
{
u16 unk0;
u16 unk2;
};
extern struct Unk203BCFC gUnknown_0203BCFE;
struct Unk203BD0E
{
u8 unk0;
u8 unk1;
};
extern struct Unk203BD0E gUnknown_0203BD0E;
void sub_8178FDC(void);
void sub_8179288(void);
void sub_8179390(void);
void sub_81793E0(void);
bool8 sub_81795AC(u32);
void sub_8179428(void);
bool8 sub_8179514(u16 sector);
void sub_8178F44(u8 *text, u8 var1, u8 var2)
{
struct TextColor color;
color.fgColor = 0;
color.bgColor = 15;
color.shadowColor = 3;
AddTextPrinterParametrized2(gUnknown_0203BD0E.unk0, 1, var1 * 8, var2 * 8 + 1, 0, 0, &color, 0, text);
}
void DoSaveFailedScreen(u8 saveType)
{
SetMainCallback2(sub_8178FDC);
gUnknown_0203BCFC = saveType;
gUnknown_0203BCFE.unk0 = 0;
gUnknown_0203BCFE.unk2 = 0;
gUnknown_0203BD0E.unk0 = 0;
gUnknown_0203BD0E.unk1 = 0;
}
void sub_8178FC8(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
void sub_8178FDC(void)
{
switch(gMain.state)
{
case 0:
default:
SetVBlankCallback(NULL);
SetGpuReg(REG_OFFSET_DISPCNT, 0);
SetGpuReg(REG_OFFSET_BG3CNT, 0);
SetGpuReg(REG_OFFSET_BG2CNT, 0);
SetGpuReg(REG_OFFSET_BG1CNT, 0);
SetGpuReg(REG_OFFSET_BG0CNT, 0);
SetGpuReg(REG_OFFSET_BG3HOFS, 0);
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
SetGpuReg(REG_OFFSET_BG2HOFS, 0);
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
SetGpuReg(REG_OFFSET_BG0HOFS, 0);
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
// how come this doesnt use the Dma manager?
DmaFill16(3, 0, VRAM, VRAM_SIZE);
DmaFill32(3, 0, OAM, OAM_SIZE);
DmaFill16(3, 0, PLTT, PLTT_SIZE);
LZ77UnCompVram(gUnknown_085B0E04, (void *)VRAM);
LZ77UnCompVram(gUnknown_085B0A80, (void *)(VRAM + 0x7000));
LZ77UnCompVram(gUnknown_085B0C0C, (void *)(VRAM + 0x7800));
LZ77UnCompVram(gUnknown_085EFDE4, (void *)(VRAM + 0x10020));
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, gUnknown_085EFD88, 3);
SetBgTilemapBuffer(0, (void *)&gDecompressionBuffer[0x2000]);
CpuFill32(0, &gDecompressionBuffer[0x2000], 0x800);
LoadBgTiles(0, gUnknown_0850E87C, 0x120, 0x214);
InitWindows(gUnknown_085EFD94);
// AddWindowWithoutTileMap returns a u16/integer, but the info is clobbered into a u8 here resulting in lost info. Bug?
gUnknown_0203BD0E.unk0 = AddWindowWithoutTileMap(&gUnknown_085EFD9C);
SetWindowAttribute(gUnknown_0203BD0E.unk0, 7, (u32)&gDecompressionBuffer[0x2800]);
gUnknown_0203BD0E.unk1 = AddWindowWithoutTileMap(&gUnknown_085EFDA4);
SetWindowAttribute(gUnknown_0203BD0E.unk1, 7, (u32)&gDecompressionBuffer[0x3D00]);
DeactivateAllTextPrinters();
ResetSpriteData();
ResetTasks();
ResetPaletteFade();
LoadPalette(gUnknown_085B0A00, 0, 0x40);
LoadPalette(gUnknown_085EFDC4, 0x100, 0x20);
LoadPalette(gUnknown_0850FEFC, 0xE0, 0x20);
LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
SetWindowBorderStyle(gUnknown_0203BD0E.unk0, FALSE, 0x214, 0xE);
SetWindowBorderStyle(gUnknown_0203BD0E.unk1, FALSE, 0x214, 0xE);
FillWindowPixelBuffer(gUnknown_0203BD0E.unk1, 0x11); // backwards?
FillWindowPixelBuffer(gUnknown_0203BD0E.unk0, 0x11);
CopyWindowToVram(gUnknown_0203BD0E.unk1, 2); // again?
CopyWindowToVram(gUnknown_0203BD0E.unk0, 1);
sub_8178F44(gText_SaveFailedCheckingBackup, 1, 0);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0);
EnableInterrupts(1);
SetVBlankCallback(sub_8178FC8);
SetGpuReg(0, 0x1040);
ShowBg(0);
ShowBg(2);
ShowBg(3);
gMain.state++;
break;
case 1:
if(!UpdatePaletteFade())
{
SetMainCallback2(sub_8179288);
SetVBlankCallback(sub_8179454);
}
break;
}
}
void sub_8179288(void)
{
u8 wipeTries = 0;
gUnknown_0203BCFE.unk0 = TRUE;
while (gDamagedSaveSectors != 0 && wipeTries < 3)
{
if (sub_81795AC(gDamagedSaveSectors) != FALSE)
{
FillWindowPixelBuffer(gUnknown_0203BD0E.unk0, 0x11);
sub_8178F44(gText_BackupMemoryDamaged, 1, 0);
SetMainCallback2(sub_8179390);
return;
}
FillWindowPixelBuffer(gUnknown_0203BD0E.unk0, 0x11);
sub_8178F44(gText_CheckCompleted, 1, 0);
HandleSavingData(gUnknown_0203BCFC);
if(gDamagedSaveSectors != 0)
{
FillWindowPixelBuffer(gUnknown_0203BD0E.unk0, 0x11);
sub_8178F44(gText_SaveFailedCheckingBackup, 1, 0);
}
wipeTries++;
}
if(wipeTries == 3)
{
FillWindowPixelBuffer(gUnknown_0203BD0E.unk0, 0x11);
sub_8178F44(gText_BackupMemoryDamaged, 1, 0);
}
else
{
FillWindowPixelBuffer(gUnknown_0203BD0E.unk0, 0x11);
if(gGameContinueCallback == NULL)
sub_8178F44(gText_SaveCompleteGameCannotContinue, 1, 0);
else
sub_8178F44(gText_SaveCompletePressA, 1, 0);
}
SetMainCallback2(sub_81793E0);
}
void sub_8179390(void)
{
gUnknown_0203BCFE.unk0 = FALSE;
if(gMain.newKeys & A_BUTTON)
{
FillWindowPixelBuffer(gUnknown_0203BD0E.unk0, 0x11);
sub_8178F44(gText_GamePlayCannotBeContinued, 1, 0);
SetVBlankCallback(sub_8178FC8);
SetMainCallback2(sub_81793E0);
}
}
void sub_81793E0(void)
{
gUnknown_0203BCFE.unk0 = FALSE;
if(gMain.newKeys & A_BUTTON)
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0);
SetVBlankCallback(sub_8178FC8);
SetMainCallback2(sub_8179428);
}
}
void sub_8179428(void)
{
if(!UpdatePaletteFade())
{
if(gGameContinueCallback == NULL) // no callback exists, so do a soft reset.
{
DoSoftReset();
}
else
{
SetMainCallback2((MainCallback)gGameContinueCallback);
gGameContinueCallback = NULL;
}
}
}
void sub_8179454(void)
{
unsigned int n = (gMain.vblankCounter2 >> 3) & 7;
gMain.oamBuffer[0] = gUnknown_085EFD80;
gMain.oamBuffer[0].x = 112;
gMain.oamBuffer[0].y = (CLOCK_WIN_TOP + 1) * 8;;
if(gUnknown_0203BCFE.unk0 != FALSE)
{
gMain.oamBuffer[0].tileNum = gUnknown_085EFDAC[n][0];
gMain.oamBuffer[0].matrixNum = (gUnknown_085EFDAC[n][2] << 4) | (gUnknown_085EFDAC[n][1] << 3);
}
else
{
gMain.oamBuffer[0].tileNum = 1;
}
CpuFastCopy(gMain.oamBuffer, (void *)OAM, 4);
if(gUnknown_0203BCFE.unk2)
gUnknown_0203BCFE.unk2--;
}
bool8 sub_8179514(u16 sector)
{
u32 *ptr = (u32 *)&gSaveDataBuffer;
u16 i;
ReadFlash(sector, 0, (u8 *)ptr, 4096);
for (i = 0; i < 0x400; i++, ptr++)
if (*ptr)
return TRUE;
return FALSE;
}
bool8 sub_8179554(u16 sector)
{
u16 i, j;
bool8 failed = TRUE;
for (i = 0; failed && i < 130; i++)
{
for (j = 0; j < 0x1000; j++)
ProgramFlashByte(sector, j, 0);
failed = sub_8179514(sector);
}
return failed;
}
bool8 sub_81795AC(u32 sectorBits)
{
u16 i;
for (i = 0; i < 0x20; i++)
if ((sectorBits & (1 << i)) && !sub_8179554(i))
sectorBits &= ~(1 << i);
if (sectorBits == 0)
return FALSE;
else
return TRUE;
}