pokeemerald/data/maps/MauvilleCity_GameCorner/scripts.inc

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MauvilleCity_GameCorner_MapScripts::
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.byte 0
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@ Game Corner prices
.set TM32_COINS, 1500
.set TM29_COINS, 3500
.set TM35_COINS, 4000
.set TM24_COINS, 4000
.set TM13_COINS, 4000
.set DOLL_COINS, 1000
.set COINS_PRICE_50, 1000
.set COINS_PRICE_500, 10000
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MauvilleCity_GameCorner_EventScript_CoinsClerk::
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lock
faceplayer
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msgbox MauvilleCity_GameCorner_Text_ThisIsMauvilleGameCorner, MSGBOX_DEFAULT
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checkitem ITEM_COIN_CASE
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NeedCoinCase
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message MauvilleCity_GameCorner_Text_WereYouLookingForCoins
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waitmessage
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showmoneybox 0, 0
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showcoinsbox 1, 6
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goto MauvilleCity_GameCorner_EventScript_ChooseCoinsDefault50
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MauvilleCity_GameCorner_EventScript_ChooseCoinsDefault50::
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multichoicedefault 15, 0, MULTI_GAME_CORNER_COINS, 0, FALSE
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switch VAR_RESULT
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case 0, MauvilleCity_GameCorner_EventScript_Buy50Coins
case 1, MauvilleCity_GameCorner_EventScript_Buy500Coins
goto MauvilleCity_GameCorner_EventScript_CancelBuyCoins
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end
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@ Unused
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MauvilleCity_GameCorner_EventScript_ChooseCoinsDefault500::
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multichoicedefault 15, 0, MULTI_GAME_CORNER_COINS, 1, FALSE
switch VAR_RESULT
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case 0, MauvilleCity_GameCorner_EventScript_Buy50Coins
case 1, MauvilleCity_GameCorner_EventScript_Buy500Coins
goto MauvilleCity_GameCorner_EventScript_CancelBuyCoins
end
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MauvilleCity_GameCorner_EventScript_Buy50Coins::
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checkcoins VAR_TEMP_1
goto_if_ge VAR_TEMP_1, (MAX_COINS + 1 - 50), MauvilleCity_GameCorner_EventScript_NoRoomForCoins
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checkmoney COINS_PRICE_50
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NotEnoughMoney
addcoins 50
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removemoney COINS_PRICE_50
updatemoneybox
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updatecoinsbox 1, 6
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playse SE_SHOP
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msgbox MauvilleCity_GameCorner_Text_ThankYouHereAreYourCoins, MSGBOX_DEFAULT
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hidemoneybox
hidecoinsbox 0, 5
release
end
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MauvilleCity_GameCorner_EventScript_Buy500Coins::
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checkcoins VAR_TEMP_1
goto_if_ge VAR_TEMP_1, (MAX_COINS + 1 - 500), MauvilleCity_GameCorner_EventScript_NoRoomForCoins
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checkmoney COINS_PRICE_500
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NotEnoughMoney
addcoins 500
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removemoney COINS_PRICE_500
updatemoneybox
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updatecoinsbox 1, 6
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playse SE_SHOP
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msgbox MauvilleCity_GameCorner_Text_ThankYouHereAreYourCoins, MSGBOX_DEFAULT
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hidemoneybox
hidecoinsbox 0, 5
release
end
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MauvilleCity_GameCorner_EventScript_NeedCoinCase::
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msgbox MauvilleCity_GameCorner_Text_NeedCoinCaseForCoins, MSGBOX_DEFAULT
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release
end
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MauvilleCity_GameCorner_EventScript_NotEnoughMoney::
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msgbox MauvilleCity_GameCorner_Text_DontHaveEnoughMoney, MSGBOX_DEFAULT
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hidemoneybox
hidecoinsbox 0, 5
release
end
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MauvilleCity_GameCorner_EventScript_CancelBuyCoins::
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msgbox MauvilleCity_GameCorner_Text_DontNeedCoinsThen, MSGBOX_DEFAULT
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hidemoneybox
hidecoinsbox 0, 5
release
end
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MauvilleCity_GameCorner_EventScript_NoRoomForCoins::
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msgbox MauvilleCity_GameCorner_Text_CoinCaseIsFull, MSGBOX_DEFAULT
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hidemoneybox
hidecoinsbox 0, 5
release
end
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MauvilleCity_GameCorner_EventScript_PrizeCornerDolls::
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lock
faceplayer
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msgbox MauvilleCity_GameCorner_Text_ExchangeCoinsForPrizes, MSGBOX_DEFAULT
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checkitem ITEM_COIN_CASE
goto_if_eq VAR_RESULT, TRUE, MauvilleCity_GameCorner_EventScript_ChooseDollPrizeMessage
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release
end
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MauvilleCity_GameCorner_EventScript_ChooseDollPrizeMessage::
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message MauvilleCity_GameCorner_Text_WhichPrize
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waitmessage
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setvar VAR_TEMP_1, 0
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showcoinsbox 1, 1
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goto MauvilleCity_GameCorner_EventScript_ChooseDollPrize
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MauvilleCity_GameCorner_EventScript_ReturnToChooseDollPrize::
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message MauvilleCity_GameCorner_Text_WhichPrize
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waitmessage
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goto MauvilleCity_GameCorner_EventScript_ChooseDollPrize
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MauvilleCity_GameCorner_EventScript_ChooseDollPrize::
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multichoice 12, 0, MULTI_GAME_CORNER_DOLLS, FALSE
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switch VAR_RESULT
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case 0, MauvilleCity_GameCorner_EventScript_TreeckoDoll
case 1, MauvilleCity_GameCorner_EventScript_TorchicDoll
case 2, MauvilleCity_GameCorner_EventScript_MudkipDoll
case 3, MauvilleCity_GameCorner_EventScript_CancelDollSelect
goto MauvilleCity_GameCorner_EventScript_CancelDollSelect
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end
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MauvilleCity_GameCorner_EventScript_TreeckoDoll::
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setvar VAR_TEMP_1, 1
bufferdecorationname STR_VAR_1, DECOR_TREECKO_DOLL
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goto MauvilleCity_GameCorner_EventScript_ConfirmDollPrize
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MauvilleCity_GameCorner_EventScript_TorchicDoll::
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setvar VAR_TEMP_1, 2
bufferdecorationname STR_VAR_1, DECOR_TORCHIC_DOLL
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goto MauvilleCity_GameCorner_EventScript_ConfirmDollPrize
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MauvilleCity_GameCorner_EventScript_MudkipDoll::
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setvar VAR_TEMP_1, 3
bufferdecorationname STR_VAR_1, DECOR_MUDKIP_DOLL
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goto MauvilleCity_GameCorner_EventScript_ConfirmDollPrize
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MauvilleCity_GameCorner_EventScript_ConfirmDollPrize::
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msgbox MauvilleCity_GameCorner_Text_SoYourChoiceIsX, MSGBOX_YESNO
goto_if_eq VAR_RESULT, NO, MauvilleCity_GameCorner_EventScript_CancelDollSelect
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switch VAR_TEMP_1
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case 1, MauvilleCity_GameCorner_EventScript_BuyTreeckoDoll
case 2, MauvilleCity_GameCorner_EventScript_BuyTorchicDoll
case 3, MauvilleCity_GameCorner_EventScript_BuyMudkipDoll
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end
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MauvilleCity_GameCorner_EventScript_BuyTreeckoDoll::
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checkcoins VAR_TEMP_2
goto_if_lt VAR_TEMP_2, DOLL_COINS, MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForDoll
bufferdecorationname STR_VAR_2, DECOR_TREECKO_DOLL
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checkdecorspace DECOR_TREECKO_DOLL
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoRoomForDoll
removecoins DOLL_COINS
adddecoration DECOR_TREECKO_DOLL
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updatecoinsbox 1, 1
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playse SE_SHOP
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msgbox MauvilleCity_GameCorner_Text_SendToYourHomePC, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_ReturnToChooseDollPrize
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end
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MauvilleCity_GameCorner_EventScript_BuyTorchicDoll::
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checkcoins VAR_TEMP_2
goto_if_lt VAR_TEMP_2, DOLL_COINS, MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForDoll
bufferdecorationname STR_VAR_2, DECOR_TORCHIC_DOLL
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checkdecorspace DECOR_TORCHIC_DOLL
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoRoomForDoll
removecoins DOLL_COINS
adddecoration DECOR_TORCHIC_DOLL
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updatecoinsbox 1, 1
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playse SE_SHOP
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msgbox MauvilleCity_GameCorner_Text_SendToYourHomePC, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_ReturnToChooseDollPrize
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end
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MauvilleCity_GameCorner_EventScript_BuyMudkipDoll::
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checkcoins VAR_TEMP_2
goto_if_lt VAR_TEMP_2, DOLL_COINS, MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForDoll
bufferdecorationname STR_VAR_2, DECOR_MUDKIP_DOLL
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checkdecorspace DECOR_MUDKIP_DOLL
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoRoomForDoll
removecoins DOLL_COINS
adddecoration DECOR_MUDKIP_DOLL
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updatecoinsbox 1, 1
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playse SE_SHOP
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msgbox MauvilleCity_GameCorner_Text_SendToYourHomePC, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_ReturnToChooseDollPrize
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end
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MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForDoll::
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msgbox MauvilleCity_GameCorner_Text_NotEnoughCoins, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_ReturnToChooseDollPrize
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end
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MauvilleCity_GameCorner_EventScript_NoRoomForDoll::
call Common_EventScript_NoRoomForDecor
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goto MauvilleCity_GameCorner_EventScript_ReturnToChooseDollPrize
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end
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MauvilleCity_GameCorner_EventScript_CancelDollSelect::
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msgbox MauvilleCity_GameCorner_Text_OhIsThatSo, MSGBOX_DEFAULT
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hidecoinsbox 0, 0
release
end
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MauvilleCity_GameCorner_EventScript_PrizeCornerTMs::
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lock
faceplayer
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msgbox MauvilleCity_GameCorner_Text_ExchangeCoinsForPrizes, MSGBOX_DEFAULT
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checkitem ITEM_COIN_CASE
goto_if_eq VAR_RESULT, TRUE, MauvilleCity_GameCorner_EventScript_ChooseTMPrizeMessage
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release
end
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MauvilleCity_GameCorner_EventScript_ChooseTMPrizeMessage::
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message MauvilleCity_GameCorner_Text_WhichPrize
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waitmessage
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setvar VAR_TEMP_1, 0
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showcoinsbox 1, 1
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goto MauvilleCity_GameCorner_EventScript_ChooseTMPrize
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MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize::
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message MauvilleCity_GameCorner_Text_WhichPrize
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waitmessage
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goto MauvilleCity_GameCorner_EventScript_ChooseTMPrize
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MauvilleCity_GameCorner_EventScript_ChooseTMPrize::
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multichoice 12, 0, MULTI_GAME_CORNER_TMS, FALSE
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switch VAR_RESULT
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case 0, MauvilleCity_GameCorner_EventScript_TM32
case 1, MauvilleCity_GameCorner_EventScript_TM29
case 2, MauvilleCity_GameCorner_EventScript_TM35
case 3, MauvilleCity_GameCorner_EventScript_TM24
case 4, MauvilleCity_GameCorner_EventScript_TM13
case 5, MauvilleCity_GameCorner_EventScript_CancelTMSelect
goto MauvilleCity_GameCorner_EventScript_CancelTMSelect
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end
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MauvilleCity_GameCorner_EventScript_TM32::
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setvar VAR_TEMP_1, 1
bufferitemname STR_VAR_1, ITEM_TM32
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setvar VAR_0x8004, ITEM_TM32
goto MauvilleCity_GameCorner_EventScript_ConfirmTMPrize
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MauvilleCity_GameCorner_EventScript_TM29::
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setvar VAR_TEMP_1, 2
bufferitemname STR_VAR_1, ITEM_TM29
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setvar VAR_0x8004, ITEM_TM29
goto MauvilleCity_GameCorner_EventScript_ConfirmTMPrize
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MauvilleCity_GameCorner_EventScript_TM35::
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setvar VAR_TEMP_1, 3
bufferitemname STR_VAR_1, ITEM_TM35
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setvar VAR_0x8004, ITEM_TM35
goto MauvilleCity_GameCorner_EventScript_ConfirmTMPrize
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MauvilleCity_GameCorner_EventScript_TM24::
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setvar VAR_TEMP_1, 4
bufferitemname STR_VAR_1, ITEM_TM24
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setvar VAR_0x8004, ITEM_TM24
goto MauvilleCity_GameCorner_EventScript_ConfirmTMPrize
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MauvilleCity_GameCorner_EventScript_TM13::
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setvar VAR_TEMP_1, 5
bufferitemname STR_VAR_1, ITEM_TM13
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setvar VAR_0x8004, ITEM_TM13
goto MauvilleCity_GameCorner_EventScript_ConfirmTMPrize
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MauvilleCity_GameCorner_EventScript_ConfirmTMPrize::
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special BufferTMHMMoveName
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msgbox MauvilleCity_GameCorner_Text_SoYourChoiceIsTheTMX, MSGBOX_YESNO
goto_if_eq VAR_RESULT, NO, MauvilleCity_GameCorner_EventScript_CancelTMSelect
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switch VAR_TEMP_1
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case 1, MauvilleCity_GameCorner_EventScript_BuyTM32
case 2, MauvilleCity_GameCorner_EventScript_BuyTM29
case 3, MauvilleCity_GameCorner_EventScript_BuyTM35
case 4, MauvilleCity_GameCorner_EventScript_BuyTM24
case 5, MauvilleCity_GameCorner_EventScript_BuyTM13
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end
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MauvilleCity_GameCorner_EventScript_BuyTM32::
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checkcoins VAR_TEMP_2
goto_if_lt VAR_TEMP_2, TM32_COINS, MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForTM
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checkitemspace ITEM_TM32
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoRoomForTM
removecoins TM32_COINS
additem ITEM_TM32
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updatecoinsbox 1, 1
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playse SE_SHOP
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msgbox MauvilleCity_GameCorner_Text_HereYouGo, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize
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end
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MauvilleCity_GameCorner_EventScript_BuyTM29::
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checkcoins VAR_TEMP_2
goto_if_lt VAR_TEMP_2, TM29_COINS, MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForTM
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checkitemspace ITEM_TM29
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoRoomForTM
removecoins TM29_COINS
additem ITEM_TM29
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updatecoinsbox 1, 1
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playse SE_SHOP
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msgbox MauvilleCity_GameCorner_Text_HereYouGo, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize
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end
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MauvilleCity_GameCorner_EventScript_BuyTM35::
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checkcoins VAR_TEMP_2
goto_if_lt VAR_TEMP_2, TM35_COINS, MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForTM
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checkitemspace ITEM_TM35
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoRoomForTM
removecoins TM35_COINS
additem ITEM_TM35
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updatecoinsbox 1, 1
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playse SE_SHOP
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msgbox MauvilleCity_GameCorner_Text_HereYouGo, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize
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end
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MauvilleCity_GameCorner_EventScript_BuyTM24::
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checkcoins VAR_TEMP_2
goto_if_lt VAR_TEMP_2, TM24_COINS, MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForTM
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checkitemspace ITEM_TM24
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoRoomForTM
removecoins TM24_COINS
additem ITEM_TM24
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updatecoinsbox 1, 1
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playse SE_SHOP
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msgbox MauvilleCity_GameCorner_Text_HereYouGo, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize
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end
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MauvilleCity_GameCorner_EventScript_BuyTM13::
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checkcoins VAR_TEMP_2
goto_if_lt VAR_TEMP_2, TM13_COINS, MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForTM
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checkitemspace ITEM_TM13
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoRoomForTM
removecoins TM13_COINS
additem ITEM_TM13
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updatecoinsbox 1, 1
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playse SE_SHOP
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msgbox MauvilleCity_GameCorner_Text_HereYouGo, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize
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end
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MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForTM::
2019-11-07 15:41:59 +01:00
msgbox MauvilleCity_GameCorner_Text_NotEnoughCoins, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize
2017-11-10 02:21:31 +01:00
end
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_EventScript_NoRoomForTM::
call Common_EventScript_BagIsFull
2019-11-07 15:41:59 +01:00
goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize
2017-11-10 02:21:31 +01:00
end
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_EventScript_CancelTMSelect::
2019-11-07 15:41:59 +01:00
msgbox MauvilleCity_GameCorner_Text_OhIsThatSo, MSGBOX_DEFAULT
2017-11-10 02:21:31 +01:00
hidecoinsbox 0, 0
release
end
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_EventScript_Woman2::
2019-11-07 15:41:59 +01:00
msgbox MauvilleCity_GameCorner_Text_CoinsAreNeededToPlay, MSGBOX_NPC
2017-11-10 02:21:31 +01:00
end
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_EventScript_Gentleman::
2019-11-07 15:41:59 +01:00
msgbox MauvilleCity_GameCorner_Text_RouletteOnlyLuck, MSGBOX_NPC
2017-11-10 02:21:31 +01:00
end
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_EventScript_Girl::
2017-11-10 02:21:31 +01:00
lock
faceplayer
2019-11-07 15:41:59 +01:00
goto_if_set FLAG_RECEIVED_STARTER_DOLL, MauvilleCity_GameCorner_EventScript_ReceivedStarterDoll
msgbox MauvilleCity_GameCorner_Text_GotTwoOfSameDollWantOne, MSGBOX_YESNO
goto_if_eq VAR_RESULT, NO, MauvilleCity_GameCorner_EventScript_DeclineStarterDoll
switch VAR_STARTER_MON
2019-11-07 15:41:59 +01:00
case 0, MauvilleCity_GameCorner_EventScript_GiveTreeckoDoll
case 1, MauvilleCity_GameCorner_EventScript_GiveTorchicDoll
case 2, MauvilleCity_GameCorner_EventScript_GiveMudkipDoll
2017-11-10 02:21:31 +01:00
end
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_EventScript_GiveTreeckoDoll::
bufferdecorationname STR_VAR_2, DECOR_TREECKO_DOLL
2019-09-16 05:47:07 +02:00
checkdecorspace DECOR_TREECKO_DOLL
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoRoomForStarterDoll
2019-11-07 15:41:59 +01:00
msgbox MauvilleCity_GameCorner_Text_HereYouGo2, MSGBOX_DEFAULT
givedecoration DECOR_TREECKO_DOLL
2019-01-02 22:12:43 +01:00
setflag FLAG_RECEIVED_STARTER_DOLL
2019-11-07 15:41:59 +01:00
goto MauvilleCity_GameCorner_EventScript_ReceivedStarterDoll
2017-11-10 02:21:31 +01:00
end
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_EventScript_GiveTorchicDoll::
bufferdecorationname STR_VAR_2, DECOR_TORCHIC_DOLL
2019-09-16 05:47:07 +02:00
checkdecorspace DECOR_TORCHIC_DOLL
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoRoomForStarterDoll
2019-11-07 15:41:59 +01:00
msgbox MauvilleCity_GameCorner_Text_HereYouGo2, MSGBOX_DEFAULT
givedecoration DECOR_TORCHIC_DOLL
2019-01-02 22:12:43 +01:00
setflag FLAG_RECEIVED_STARTER_DOLL
2019-11-07 15:41:59 +01:00
goto MauvilleCity_GameCorner_EventScript_ReceivedStarterDoll
2017-11-10 02:21:31 +01:00
end
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_EventScript_GiveMudkipDoll::
bufferdecorationname STR_VAR_2, DECOR_MUDKIP_DOLL
2019-09-16 05:47:07 +02:00
checkdecorspace DECOR_MUDKIP_DOLL
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoRoomForStarterDoll
2019-11-07 15:41:59 +01:00
msgbox MauvilleCity_GameCorner_Text_HereYouGo2, MSGBOX_DEFAULT
givedecoration DECOR_MUDKIP_DOLL
2019-01-02 22:12:43 +01:00
setflag FLAG_RECEIVED_STARTER_DOLL
2019-11-07 15:41:59 +01:00
goto MauvilleCity_GameCorner_EventScript_ReceivedStarterDoll
2017-11-10 02:21:31 +01:00
end
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_EventScript_NoRoomForStarterDoll::
call Common_EventScript_NoRoomForDecor
2019-11-07 15:41:59 +01:00
msgbox MauvilleCity_GameCorner_Text_YouWantItButNotNow, MSGBOX_DEFAULT
2017-11-10 02:21:31 +01:00
release
end
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_EventScript_DeclineStarterDoll::
2019-11-07 15:41:59 +01:00
msgbox MauvilleCity_GameCorner_Text_DontBeNegative, MSGBOX_DEFAULT
2017-11-10 02:21:31 +01:00
release
end
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_EventScript_ReceivedStarterDoll::
2019-11-07 15:41:59 +01:00
msgbox MauvilleCity_GameCorner_Text_CantWinJackpot, MSGBOX_DEFAULT
2017-11-10 02:21:31 +01:00
release
end
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_EventScript_PokefanM::
2017-11-10 02:21:31 +01:00
lock
faceplayer
2021-08-05 18:46:11 +02:00
checkitem ITEM_COIN_CASE
goto_if_eq VAR_RESULT, TRUE, MauvilleCity_GameCorner_EventScript_TryGive20Coins
2019-11-07 15:41:59 +01:00
msgbox MauvilleCity_GameCorner_Text_NeedCoinCaseGoNextDoor, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots
2017-11-10 02:21:31 +01:00
end
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_EventScript_TryGive20Coins::
2019-11-07 15:41:59 +01:00
goto_if_set FLAG_RECEIVED_20_COINS, MauvilleCity_GameCorner_EventScript_PokefanMNormal
2018-05-19 18:02:43 +02:00
checkcoins VAR_TEMP_1
goto_if_ge VAR_TEMP_1, 1, MauvilleCity_GameCorner_EventScript_PokefanMNormal @ Only give 20 coins if player has no coins
2019-01-02 22:12:43 +01:00
setflag FLAG_RECEIVED_20_COINS
addcoins 20
2019-11-07 15:41:59 +01:00
msgbox MauvilleCity_GameCorner_Text_LuckOnlyLastSoLongTakeCoins, MSGBOX_DEFAULT
2020-08-21 00:02:00 +02:00
playse SE_SHOP
2019-11-07 15:41:59 +01:00
goto MauvilleCity_GameCorner_EventScript_PokefanMNormal
2017-11-10 02:21:31 +01:00
end
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_EventScript_PokefanMNormal::
2019-11-07 15:41:59 +01:00
msgbox MauvilleCity_GameCorner_Text_MauvilleSomethingForEveryone, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots
2017-11-10 02:21:31 +01:00
end
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_EventScript_OldMan::
2017-11-10 02:21:31 +01:00
lock
faceplayer
2019-11-07 15:41:59 +01:00
msgbox MauvilleCity_GameCorner_Text_RouletteTablesDifferentRates, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots
2017-11-10 02:21:31 +01:00
end
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_EventScript_Cook::
2017-11-10 02:21:31 +01:00
lock
faceplayer
2019-11-07 15:41:59 +01:00
msgbox MauvilleCity_GameCorner_Text_EasyToLoseTrackOfTime, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots
2017-11-10 02:21:31 +01:00
end
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_EventScript_Man::
2017-11-10 02:21:31 +01:00
lock
faceplayer
2019-11-07 15:41:59 +01:00
msgbox MauvilleCity_GameCorner_Text_UpTo3CoinsCanBeUsed, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots
2017-11-10 02:21:31 +01:00
end
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_EventScript_NPCReturnToSlots::
2017-11-10 02:21:31 +01:00
closemessage
applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection
2017-11-10 02:21:31 +01:00
waitmovement 0
release
end
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_EventScript_Maniac::
2017-11-10 02:21:31 +01:00
lock
faceplayer
2019-11-07 15:41:59 +01:00
msgbox MauvilleCity_GameCorner_Text_DifficultToStopOn7, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots
2017-11-10 02:21:31 +01:00
end
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_EventScript_Woman::
2017-11-10 02:21:31 +01:00
lock
faceplayer
2019-11-07 15:41:59 +01:00
msgbox MauvilleCity_GameCorner_Text_HeresSomeSlotsInfo, MSGBOX_DEFAULT
goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots
2017-11-10 02:21:31 +01:00
end
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_EventScript_SlotMachine0::
2017-11-10 02:21:31 +01:00
lockall
2021-08-05 18:46:11 +02:00
checkitem ITEM_COIN_CASE
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
2017-11-10 02:21:31 +01:00
setvar VAR_0x8004, 0
specialvar VAR_RESULT, GetSlotMachineId
2017-11-10 02:21:31 +01:00
playslotmachine VAR_RESULT
releaseall
end
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_EventScript_SlotMachine1::
2017-11-10 02:21:31 +01:00
lockall
2021-08-05 18:46:11 +02:00
checkitem ITEM_COIN_CASE
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
2017-11-10 02:21:31 +01:00
setvar VAR_0x8004, 1
specialvar VAR_RESULT, GetSlotMachineId
2017-11-10 02:21:31 +01:00
playslotmachine VAR_RESULT
releaseall
end
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_EventScript_SlotMachine2::
2017-11-10 02:21:31 +01:00
lockall
2021-08-05 18:46:11 +02:00
checkitem ITEM_COIN_CASE
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
2017-11-10 02:21:31 +01:00
setvar VAR_0x8004, 2
specialvar VAR_RESULT, GetSlotMachineId
2017-11-10 02:21:31 +01:00
playslotmachine VAR_RESULT
releaseall
end
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_EventScript_SlotMachine3::
2017-11-10 02:21:31 +01:00
lockall
2021-08-05 18:46:11 +02:00
checkitem ITEM_COIN_CASE
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
2017-11-10 02:21:31 +01:00
setvar VAR_0x8004, 3
specialvar VAR_RESULT, GetSlotMachineId
2017-11-10 02:21:31 +01:00
playslotmachine VAR_RESULT
releaseall
end
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_EventScript_SlotMachine4::
2017-11-10 02:21:31 +01:00
lockall
2021-08-05 18:46:11 +02:00
checkitem ITEM_COIN_CASE
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
2017-11-10 02:21:31 +01:00
setvar VAR_0x8004, 4
specialvar VAR_RESULT, GetSlotMachineId
2017-11-10 02:21:31 +01:00
playslotmachine VAR_RESULT
releaseall
end
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_EventScript_SlotMachine5::
2017-11-10 02:21:31 +01:00
lockall
2021-08-05 18:46:11 +02:00
checkitem ITEM_COIN_CASE
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
2017-11-10 02:21:31 +01:00
setvar VAR_0x8004, 5
specialvar VAR_RESULT, GetSlotMachineId
2017-11-10 02:21:31 +01:00
playslotmachine VAR_RESULT
releaseall
end
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_EventScript_SlotMachine6::
2017-11-10 02:21:31 +01:00
lockall
2021-08-05 18:46:11 +02:00
checkitem ITEM_COIN_CASE
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
2017-11-10 02:21:31 +01:00
setvar VAR_0x8004, 6
specialvar VAR_RESULT, GetSlotMachineId
2017-11-10 02:21:31 +01:00
playslotmachine VAR_RESULT
releaseall
end
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_EventScript_SlotMachine7::
2017-11-10 02:21:31 +01:00
lockall
2021-08-05 18:46:11 +02:00
checkitem ITEM_COIN_CASE
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
2017-11-10 02:21:31 +01:00
setvar VAR_0x8004, 7
specialvar VAR_RESULT, GetSlotMachineId
2017-11-10 02:21:31 +01:00
playslotmachine VAR_RESULT
releaseall
end
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_EventScript_SlotMachine8::
2017-11-10 02:21:31 +01:00
lockall
2021-08-05 18:46:11 +02:00
checkitem ITEM_COIN_CASE
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
2017-11-10 02:21:31 +01:00
setvar VAR_0x8004, 8
specialvar VAR_RESULT, GetSlotMachineId
2017-11-10 02:21:31 +01:00
playslotmachine VAR_RESULT
releaseall
end
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_EventScript_SlotMachine9::
2017-11-10 02:21:31 +01:00
lockall
2021-08-05 18:46:11 +02:00
checkitem ITEM_COIN_CASE
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
2017-11-10 02:21:31 +01:00
setvar VAR_0x8004, 9
specialvar VAR_RESULT, GetSlotMachineId
2017-11-10 02:21:31 +01:00
playslotmachine VAR_RESULT
releaseall
end
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_EventScript_SlotMachine10::
2017-11-10 02:21:31 +01:00
lockall
2021-08-05 18:46:11 +02:00
checkitem ITEM_COIN_CASE
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
2017-11-10 02:21:31 +01:00
setvar VAR_0x8004, 10
specialvar VAR_RESULT, GetSlotMachineId
2017-11-10 02:21:31 +01:00
playslotmachine VAR_RESULT
releaseall
end
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_EventScript_SlotMachine11::
2017-11-10 02:21:31 +01:00
lockall
2021-08-05 18:46:11 +02:00
checkitem ITEM_COIN_CASE
goto_if_eq VAR_RESULT, FALSE, MauvilleCity_GameCorner_EventScript_NoCoinCase
2017-11-10 02:21:31 +01:00
setvar VAR_0x8004, 11
specialvar VAR_RESULT, GetSlotMachineId
2017-11-10 02:21:31 +01:00
playslotmachine VAR_RESULT
releaseall
end
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_EventScript_NoCoinCase::
2019-10-07 08:00:16 +02:00
msgbox MauvilleCity_GameCorner_Text_CantPlayWithNoCoinCase, MSGBOX_DEFAULT
2017-11-10 02:21:31 +01:00
releaseall
end
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_Text_ThisIsMauvilleGameCorner:
2017-11-10 02:21:31 +01:00
.string "This is MAUVILLE GAME CORNER.$"
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_Text_NeedCoinCaseForCoins:
2017-11-10 02:21:31 +01:00
.string "Okay, you wanted some COINS for\n"
.string "the games?\p"
2018-12-07 16:41:08 +01:00
.string "But you don't have a COIN CASE for\n"
2017-11-10 02:21:31 +01:00
.string "stowing the COINS.$"
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_Text_WereYouLookingForCoins:
2017-11-10 02:21:31 +01:00
.string "Were you looking for COINS?\p"
2018-12-07 16:41:08 +01:00
.string "It's ¥1000 for 50 COINS.\n"
2017-11-10 02:21:31 +01:00
.string "Would you like some?$"
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_Text_ThankYouHereAreYourCoins:
2017-11-10 02:21:31 +01:00
.string "Thank you very much!\n"
.string "Here are your COINS!$"
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_Text_DontHaveEnoughMoney:
2018-12-07 16:41:08 +01:00
.string "Um… You don't appear to have\n"
2017-11-10 02:21:31 +01:00
.string "enough money…$"
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_Text_CoinCaseIsFull:
2017-11-10 02:21:31 +01:00
.string "Oh?\n"
.string "Your COIN CASE is full.$"
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_Text_DontNeedCoinsThen:
2018-12-07 16:41:08 +01:00
.string "Oh… You don't need COINS, then?\n"
2017-11-10 02:21:31 +01:00
.string "Good luck on your adventure!$"
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_Text_ExchangeCoinsForPrizes:
2017-11-10 02:21:31 +01:00
.string "Welcome.\p"
.string "You can exchange your COINS for\n"
.string "prizes here.$"
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_Text_WhichPrize:
2017-11-10 02:21:31 +01:00
.string "Which prize would you like?$"
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_Text_SoYourChoiceIsTheTMX:
2017-11-10 02:21:31 +01:00
.string "So your choice is\n"
.string "the {STR_VAR_1} {STR_VAR_2}?$"
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_Text_SendToYourHomePC:
2017-11-10 02:21:31 +01:00
.string "Thank you!\n"
2018-12-07 16:41:08 +01:00
.string "We'll send it to your PC at home.$"
2017-11-10 02:21:31 +01:00
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_Text_NotEnoughCoins:
2018-12-07 16:41:08 +01:00
.string "You don't have enough COINS.$"
2017-11-10 02:21:31 +01:00
2019-11-07 15:41:59 +01:00
@ Unused
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_Text_NoRoomForPlacingDecor:
2018-12-07 16:41:08 +01:00
.string "There isn't any room available for\n"
.string "placing {STR_VAR_1}.$"
2017-11-10 02:21:31 +01:00
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_Text_OhIsThatSo:
2017-11-10 02:21:31 +01:00
.string "Oh, is that so? \n"
.string "You need to save some COINS before\l"
.string "coming back here.$"
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_Text_SoYourChoiceIsX:
2017-11-10 02:21:31 +01:00
.string "So your choice is {STR_VAR_1}?$"
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_Text_HereYouGo:
2017-11-10 02:21:31 +01:00
.string "Here you go!$"
2019-11-07 15:41:59 +01:00
@ Unused
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_Text_CantCarryAnyMore:
2018-12-07 16:41:08 +01:00
.string "Oh, you can't carry any more than that.$"
2017-11-10 02:21:31 +01:00
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_Text_GotTwoOfSameDollWantOne:
2017-11-10 02:21:31 +01:00
.string "I made a mistake and got two of\n"
.string "the same DOLLS.\p"
.string "Would you like one of them?$"
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_Text_HereYouGo2:
2017-11-10 02:21:31 +01:00
.string "Here you go!$"
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_Text_YouWantItButNotNow:
2017-11-10 02:21:31 +01:00
.string "Huh?\n"
.string "You want it, but not right now?$"
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_Text_DontBeNegative:
2018-12-07 16:41:08 +01:00
.string "Oh, don't be so negative!\n"
2017-11-10 02:21:31 +01:00
.string "You can have this!$"
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_Text_CantWinJackpot:
2018-12-07 16:41:08 +01:00
.string "There's a prize I want, but I can't win\n"
2017-11-10 02:21:31 +01:00
.string "the jackpot.$"
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_Text_NeedCoinCaseGoNextDoor:
2017-11-10 02:21:31 +01:00
.string "Hey, kid, if you want to play here,\n"
.string "you need a COIN CASE.\p"
.string "I think the young lady next door\n"
.string "had one. Go see her!$"
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_Text_LuckOnlyLastSoLongTakeCoins:
2017-11-10 02:21:31 +01:00
.string "My luck can only last so long.\n"
.string "This is too much for me.\l"
.string "Here, take some COINS!$"
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_Text_MauvilleSomethingForEveryone:
2017-11-10 02:21:31 +01:00
.string "MAUVILLE has something for\n"
.string "everyone.\p"
2018-12-07 16:41:08 +01:00
.string "For me, it's the GAME CORNER.$"
2017-11-10 02:21:31 +01:00
2021-07-20 21:18:31 +02:00
MauvilleCity_GameCorner_Text_RouletteTablesDifferentRates:
2017-11-10 02:21:31 +01:00
.string "The ROULETTE tables have different\n"
.string "rates.\p"
2018-12-07 16:41:08 +01:00
.string "Check your COINS if you're going to\n"
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.string "pick a table.$"
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MauvilleCity_GameCorner_Text_EasyToLoseTrackOfTime:
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.string "It's easy to lose track of time in here. \n"
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.string "I should get back to work.$"
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MauvilleCity_GameCorner_Text_CoinsAreNeededToPlay:
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.string "COINS are needed to play here\n"
.string "in the GAME CORNER.$"
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MauvilleCity_GameCorner_Text_RouletteOnlyLuck:
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.string "This ROULETTE thing…\n"
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.string "It's rather demanding.\p"
.string "Win or lose, it's only by luck.$"
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MauvilleCity_GameCorner_Text_UpTo3CoinsCanBeUsed:
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.string "Up to three COINS can be used to play\n"
.string "the SLOTS.$"
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MauvilleCity_GameCorner_Text_DifficultToStopOn7:
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.string "It's very difficult to make it stop\n"
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.string "right on “7.”\p"
.string "If it stops on “7” during the REEL TIME\n"
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.string "bonus game, you'll receive extra COINS.$"
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MauvilleCity_GameCorner_Text_HeresSomeSlotsInfo:
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.string "Here's some information for you\n"
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.string "about the SLOTS.\p"
.string "The more lightning bolts you stock,\n"
.string "the more REEL TIME chances you get.\p"
.string "In a game with the maximum five\n"
.string "REEL TIME chances…\p"
.string "It is possible to receive four regular\n"
.string "bonuses, then a big bonus.\p"
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.string "That would total 660 COINS, but it's\n"
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.string "very difficult to get.$"
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MauvilleCity_GameCorner_Text_CantPlayWithNoCoinCase:
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.string "You can't play if you don't have\n"
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.string "a COIN CASE.$"