pokeemerald/test/move_effect_attack_up.c

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#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_MEDITATE].effect == EFFECT_ATTACK_UP);
}
SINGLE_BATTLE_TEST("Meditate raises Attack", s16 damage)
{
bool32 raiseAttack;
PARAMETRIZE { raiseAttack = FALSE; }
PARAMETRIZE { raiseAttack = TRUE; }
GIVEN {
ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
if (raiseAttack) TURN { MOVE(player, MOVE_MEDITATE); }
TURN { MOVE(player, MOVE_TACKLE); }
} SCENE {
if (raiseAttack) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_MEDITATE, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Wobbuffet's attack rose!");
}
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
}
}