pokeemerald/include/roulette_util.h

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#ifndef GUARD_ROULETTE_UTIL_H
#define GUARD_ROULETTE_UTIL_H
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#include "roulette.h"
struct PulseBlendSettings
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{
u16 blendColor;
u16 paletteOffset;
u8 numColors;
u8 delay;
u8 numFadeCycles;
s8 maxBlendCoeff:4;
s8 fadeType:2;
s8 restorePaletteOnUnload:1;
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s8 unk7_7:1;
};
struct PulseBlendPalette
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{
u8 paletteSelector;
u8 blendCoeff:4;
u8 fadeDirection:1;
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s8 unk1_5:1;
s8 available:1;
u32 inUse:1;
u8 delayCounter;
u8 fadeCycleCounter;
struct PulseBlendSettings pulseBlendSettings;
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};
struct PulseBlend
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{
u16 usedPulseBlendPalettes;
struct PulseBlendPalette pulseBlendPalettes[16];
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};
int InitPulseBlendPaletteSettings(struct PulseBlend *, const struct PulseBlendSettings *);
void InitPulseBlend(struct PulseBlend *);
void MarkUsedPulseBlendPalettes(struct PulseBlend *, u16, u8);
void UnloadUsedPulseBlendPalettes(struct PulseBlend *, u16, u8);
void UnmarkUsedPulseBlendPalettes(struct PulseBlend *, u16, u8);
void UpdatePulseBlend(struct PulseBlend *);
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void sub_8152008(u16 *dest, u16 src, u8 left, u8 top, u8 width, u8 height);
void sub_8152058(u16 *dest, u16 *src, u8 left, u8 top, u8 width, u8 height);
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void task_tutorial_controls_fadein(struct UnkStruct0 *r0);
void sub_8151678(struct UnkStruct0 *r0);
u8 sub_815168C(struct UnkStruct0 *r0, u8 r1, const struct UnkStruct1 *r2);
void sub_8151A9C(struct UnkStruct0 *r0, u16 r1);
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void sub_8151A48(struct UnkStruct0 *r0, u16 r1);
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#endif // GUARD_ROULETTE_UTIL_H