2018-10-25 23:46:23 +02:00
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#include "global.h"
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#include "battle_anim.h"
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2019-02-19 22:08:40 +01:00
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#include "palette.h"
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#include "trig.h"
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#include "constants/battle_anim.h"
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2018-10-25 23:46:23 +02:00
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#include "constants/rgb.h"
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2019-02-19 22:08:40 +01:00
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void sub_810DE70(struct Sprite *);
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void sub_810DFA8(struct Sprite *);
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void sub_810E044(struct Sprite *);
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void sub_810E13C(struct Sprite *);
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void sub_810E1C8(struct Sprite *);
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void sub_810E314(struct Sprite *);
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2018-10-25 23:46:23 +02:00
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extern void sub_810EA4C(struct Sprite *);
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extern void sub_810EAA0(struct Sprite *);
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extern void sub_810EC34(struct Sprite *);
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extern void sub_810EC94(struct Sprite *);
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extern void sub_810ED28(struct Sprite *);
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extern void sub_810EE14(struct Sprite *);
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extern void sub_810EEF8(struct Sprite *);
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extern void sub_810F004(struct Sprite *);
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extern void sub_810F084(struct Sprite *);
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2019-02-19 22:08:40 +01:00
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static void sub_810DE98(struct Sprite *);
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static void sub_810DF18(u8);
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static void sub_810E028(struct Sprite *);
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static void sub_810E184(struct Sprite *);
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static void sub_810E24C(struct Sprite *);
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void sub_810E520(struct Sprite *);
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2018-10-25 23:46:23 +02:00
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const struct SpriteTemplate gUnknown_08596270 =
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{
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.tileTag = ANIM_TAG_GUST,
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.paletteTag = ANIM_TAG_GUST,
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.oam = &gUnknown_0852495C,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_810DE70,
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};
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const union AffineAnimCmd gUnknown_08596288[] =
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{
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AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
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AFFINEANIMCMD_FRAME(0xA, 0x0, 0, 24),
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AFFINEANIMCMD_END,
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};
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const union AffineAnimCmd *const gUnknown_085962A0[] =
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{
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gUnknown_08596288,
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};
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const struct SpriteTemplate gBattleAnimSpriteTemplate_85962A4 =
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{
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.tileTag = ANIM_TAG_GUST,
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.paletteTag = ANIM_TAG_GUST,
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.oam = &gUnknown_085249BC,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gUnknown_085962A0,
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.callback = sub_810DFA8,
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};
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const union AnimCmd gUnknown_085962BC[] =
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{
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ANIMCMD_FRAME(0, 3),
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ANIMCMD_FRAME(0, 3, .hFlip = TRUE),
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ANIMCMD_FRAME(0, 3, .vFlip = TRUE),
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ANIMCMD_FRAME(0, 3, .vFlip = TRUE, .hFlip = TRUE),
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ANIMCMD_JUMP(0),
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};
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const union AnimCmd *const gUnknown_085962D0[] =
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{
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gUnknown_085962BC,
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};
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const struct SpriteTemplate gUnknown_085962D4 =
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{
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.tileTag = ANIM_TAG_AIR_WAVE_2,
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.paletteTag = ANIM_TAG_AIR_WAVE_2,
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.oam = &gUnknown_08524934,
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.anims = gUnknown_085962D0,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_810E044,
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};
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const union AffineAnimCmd gUnknown_085962EC[] =
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{
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AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
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AFFINEANIMCMD_FRAME(0x28, 0x0, 0, 6),
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AFFINEANIMCMD_FRAME(0x0, 0xFFE0, 0, 5),
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AFFINEANIMCMD_FRAME(0xFFF0, 0x20, 0, 10),
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AFFINEANIMCMD_END,
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};
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const union AffineAnimCmd *const gUnknown_08596314[] =
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{
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gUnknown_085962EC,
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};
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const union AffineAnimCmd gUnknown_08596318[] =
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{
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AFFINEANIMCMD_FRAME(0x0, 0x0, 50, 1),
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AFFINEANIMCMD_END,
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};
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const union AffineAnimCmd gUnknown_08596328[] =
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{
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AFFINEANIMCMD_FRAME(0x0, 0x0, -40, 1),
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AFFINEANIMCMD_END,
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};
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const union AffineAnimCmd *const gUnknown_08596338[] =
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{
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gUnknown_08596318,
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gUnknown_08596328,
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};
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const struct SpriteTemplate gUnknown_08596340 =
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{
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.tileTag = ANIM_TAG_ROUND_SHADOW,
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.paletteTag = ANIM_TAG_ROUND_SHADOW,
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.oam = &gUnknown_085249DC,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gUnknown_08596314,
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.callback = sub_810E13C,
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};
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const struct SpriteTemplate gUnknown_08596358 =
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{
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.tileTag = ANIM_TAG_ROUND_SHADOW,
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.paletteTag = ANIM_TAG_ROUND_SHADOW,
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.oam = &gUnknown_0852497C,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gUnknown_08596338,
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.callback = sub_810E1C8,
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};
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const union AnimCmd gUnknown_08596370[] =
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{
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ANIMCMD_FRAME(0, 0),
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ANIMCMD_END,
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};
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const union AnimCmd gUnknown_08596378[] =
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{
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ANIMCMD_FRAME(16, 0, .hFlip = TRUE),
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ANIMCMD_END,
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};
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const union AnimCmd *const gUnknown_08596380[] =
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{
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gUnknown_08596370,
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gUnknown_08596378,
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};
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const struct SpriteTemplate gUnknown_08596388 =
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{
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.tileTag = ANIM_TAG_WHITE_FEATHER,
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.paletteTag = ANIM_TAG_WHITE_FEATHER,
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.oam = &gUnknown_08524974,
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.anims = gUnknown_08596380,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_810E314,
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};
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const struct SpriteTemplate gUnknown_085963A0 =
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{
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.tileTag = ANIM_TAG_SMALL_BUBBLES,
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.paletteTag = ANIM_TAG_SMALL_BUBBLES,
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.oam = &gUnknown_0852490C,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_810EA4C,
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};
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const union AnimCmd gUnknown_085963B8[] =
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{
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_FRAME(8, 1),
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ANIMCMD_FRAME(16, 1),
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ANIMCMD_FRAME(8, 1, .hFlip = TRUE),
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ANIMCMD_FRAME(0, 1, .hFlip = TRUE),
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ANIMCMD_END,
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};
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const union AnimCmd *const gUnknown_085963D0[] =
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{
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gUnknown_085963B8,
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};
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const struct SpriteTemplate gUnknown_085963D4 =
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{
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.tileTag = ANIM_TAG_WHIRLWIND_LINES,
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.paletteTag = ANIM_TAG_WHIRLWIND_LINES,
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.oam = &gUnknown_08524934,
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.anims = gUnknown_085963D0,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_810EAA0,
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};
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const union AffineAnimCmd gUnknown_085963EC[] =
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{
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AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
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AFFINEANIMCMD_FRAME(0x28, 0x0, 0, 6),
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AFFINEANIMCMD_FRAME(0x0, 0xFFE0, 0, 5),
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AFFINEANIMCMD_FRAME(0xFFEC, 0x0, 0, 7),
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AFFINEANIMCMD_FRAME(0xFFEC, 0xFFEC, 0, 5),
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AFFINEANIMCMD_END,
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};
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const union AffineAnimCmd *const gUnknown_0859641C[] =
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{
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gUnknown_085963EC,
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};
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const struct SpriteTemplate gUnknown_08596420 =
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{
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.tileTag = ANIM_TAG_ROUND_SHADOW,
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.paletteTag = ANIM_TAG_ROUND_SHADOW,
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.oam = &gUnknown_085249DC,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gUnknown_0859641C,
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.callback = sub_810EC34,
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};
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const union AffineAnimCmd gUnknown_08596438[] =
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{
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AFFINEANIMCMD_FRAME(0xA0, 0x100, 0, 0),
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AFFINEANIMCMD_END,
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};
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const union AffineAnimCmd *const gUnknown_08596448[] =
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{
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gUnknown_08596438,
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};
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const struct SpriteTemplate gUnknown_0859644C =
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{
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.tileTag = ANIM_TAG_ROUND_SHADOW,
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.paletteTag = ANIM_TAG_ROUND_SHADOW,
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.oam = &gUnknown_085249DC,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gUnknown_08596448,
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.callback = sub_810EC94,
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};
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const union AffineAnimCmd gUnknown_08596464[] =
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{
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AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
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AFFINEANIMCMD_FRAME(0x28, 0x0, 0, 6),
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AFFINEANIMCMD_FRAME(0x0, 0xFFE0, 0, 5),
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AFFINEANIMCMD_FRAME(0xFFF0, 0x20, 0, 10),
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AFFINEANIMCMD_END,
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};
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const union AffineAnimCmd *const gUnknown_0859648C[] =
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{
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gUnknown_08596464,
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};
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const struct SpriteTemplate gUnknown_08596490 =
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{
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.tileTag = ANIM_TAG_ROUND_SHADOW,
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.paletteTag = ANIM_TAG_ROUND_SHADOW,
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.oam = &gUnknown_085249DC,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gUnknown_0859648C,
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.callback = sub_810ED28,
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};
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const union AffineAnimCmd gUnknown_085964A8[] =
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{
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AFFINEANIMCMD_FRAME(0x100, 0x0, 0, 0),
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AFFINEANIMCMD_FRAME(0x0, 0x20, 0, 12),
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AFFINEANIMCMD_FRAME(0x0, 0xFFE0, 0, 11),
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AFFINEANIMCMD_END,
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};
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const union AffineAnimCmd *const gUnknown_085964C8[] =
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{
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gUnknown_085964A8,
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};
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const struct SpriteTemplate gUnknown_085964CC =
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{
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.tileTag = ANIM_TAG_SPLASH,
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.paletteTag = ANIM_TAG_SPLASH,
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.oam = &gUnknown_085249DC,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_810EE14,
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};
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const struct SpriteTemplate gUnknown_085964E4 =
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{
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.tileTag = ANIM_TAG_SWEAT_BEAD,
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.paletteTag = ANIM_TAG_SWEAT_BEAD,
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.oam = &gUnknown_08524904,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_810EEF8,
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};
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const struct SpriteTemplate gUnknown_085964FC =
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{
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.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
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.paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
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.oam = &gUnknown_08524A3C,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_810F004,
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};
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const struct SpriteTemplate gUnknown_08596514 =
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{
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.tileTag = ANIM_TAG_BIRD,
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.paletteTag = ANIM_TAG_BIRD,
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.oam = &gUnknown_085249DC,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_810F084,
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};
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2019-02-19 22:08:40 +01:00
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void sub_810DE70(struct Sprite *sprite)
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{
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InitSpritePosToAnimTarget(sprite, FALSE);
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sprite->pos1.y += 20;
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sprite->data[1] = 191;
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sprite->callback = sub_810DE98;
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sprite->callback(sprite);
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}
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static void sub_810DE98(struct Sprite *sprite) {
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sprite->pos2.x = Sin(sprite->data[1], 32);
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sprite->pos2.y = Cos(sprite->data[1], 8);
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sprite->data[1] += 5;
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sprite->data[1] &= 0xFF;
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if (++sprite->data[0] == 71)
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|
DestroyAnimSprite(sprite);
|
|
|
|
}
|
|
|
|
|
|
|
|
void sub_810DED8(u8 taskId)
|
|
|
|
{
|
|
|
|
gTasks[taskId].data[0] = gBattleAnimArgs[1];
|
|
|
|
gTasks[taskId].data[1] = gBattleAnimArgs[0];
|
|
|
|
gTasks[taskId].data[2] = IndexOfSpritePaletteTag(ANIM_TAG_GUST);
|
|
|
|
gTasks[taskId].func = sub_810DF18;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_810DF18(u8 taskId)
|
|
|
|
{
|
|
|
|
u8 data2;
|
|
|
|
u16 temp;
|
|
|
|
int i, base;
|
|
|
|
|
|
|
|
if (gTasks[taskId].data[10]++ == gTasks[taskId].data[1])
|
|
|
|
{
|
|
|
|
gTasks[taskId].data[10] = 0;
|
|
|
|
data2 = gTasks[taskId].data[2];
|
|
|
|
temp = gPlttBufferFaded[16 * data2 + 0x108];
|
|
|
|
i = 7;
|
|
|
|
base = data2 * 16;
|
|
|
|
|
|
|
|
do
|
|
|
|
{
|
|
|
|
gPlttBufferFaded[base + 0x101 + i] = gPlttBufferFaded[base + 0x100 + i];
|
|
|
|
i--;
|
|
|
|
}
|
|
|
|
while (i > 0);
|
|
|
|
|
|
|
|
gPlttBufferFaded[base + 0x101] = temp;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (--gTasks[taskId].data[0] == 0)
|
|
|
|
DestroyAnimVisualTask(taskId);
|
|
|
|
}
|
|
|
|
|
|
|
|
void sub_810DFA8(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
|
|
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
|
|
|
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
|
|
|
|
|
|
|
|
sprite->data[0] = gBattleAnimArgs[4];
|
|
|
|
sprite->data[1] = sprite->pos1.x;
|
|
|
|
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
|
|
|
|
sprite->data[3] = sprite->pos1.y;
|
|
|
|
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3];
|
|
|
|
InitAnimLinearTranslation(sprite);
|
|
|
|
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
|
|
|
|
StoreSpriteCallbackInData6(sprite, sub_810E028);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_810E028(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
if (AnimTranslateLinear(sprite))
|
|
|
|
DestroyAnimSprite(sprite);
|
|
|
|
}
|
|
|
|
|
|
|
|
void sub_810E044(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
|
|
|
{
|
|
|
|
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
|
|
|
|
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
|
|
|
|
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
|
|
|
|
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
|
|
|
|
}
|
|
|
|
|
|
|
|
if (IsContest())
|
|
|
|
{
|
|
|
|
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
|
|
|
|
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
|
|
|
|
}
|
|
|
|
|
|
|
|
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
|
|
|
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
|
|
|
sprite->pos1.x += gBattleAnimArgs[0];
|
|
|
|
sprite->pos1.y += gBattleAnimArgs[1];
|
|
|
|
sprite->data[0] = gBattleAnimArgs[4];
|
|
|
|
|
|
|
|
if (gBattleAnimArgs[6] == 0)
|
|
|
|
{
|
|
|
|
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
|
|
|
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]);
|
|
|
|
}
|
|
|
|
|
|
|
|
sprite->data[2] = sprite->data[2] + gBattleAnimArgs[2];
|
|
|
|
sprite->data[4] = sprite->data[4] + gBattleAnimArgs[3];
|
|
|
|
sprite->callback = StartAnimLinearTranslation;
|
|
|
|
|
|
|
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
|
|
|
SeekSpriteAnim(sprite, gBattleAnimArgs[5]);
|
|
|
|
}
|
|
|
|
|
|
|
|
void sub_810E13C(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
|
|
|
sprite->data[0] = gBattleAnimArgs[2];
|
|
|
|
sprite->data[1] = gBattleAnimArgs[3];
|
|
|
|
sprite->callback = sub_810E184;
|
|
|
|
gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_810E184(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
if (sprite->data[0] > 0)
|
|
|
|
{
|
|
|
|
sprite->data[0]--;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
sprite->data[2] += sprite->data[1];
|
|
|
|
sprite->pos2.y -= (sprite->data[2] >> 8);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (sprite->pos1.y + sprite->pos2.y < -32)
|
|
|
|
DestroyAnimSprite(sprite);
|
|
|
|
}
|
|
|
|
|
|
|
|
void sub_810E1C8(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
|
|
|
{
|
|
|
|
sprite->pos1.x = 272;
|
|
|
|
sprite->pos1.y = -32;
|
|
|
|
StartSpriteAffineAnim(sprite, 1);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
sprite->pos1.x = -32;
|
|
|
|
sprite->pos1.y = -32;
|
|
|
|
}
|
|
|
|
|
|
|
|
sprite->data[0] = gBattleAnimArgs[0];
|
|
|
|
sprite->data[1] = sprite->pos1.x;
|
|
|
|
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
|
|
|
sprite->data[3] = sprite->pos1.y;
|
|
|
|
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
|
|
|
|
|
|
|
InitAnimLinearTranslation(sprite);
|
|
|
|
sprite->callback = sub_810E24C;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void sub_810E24C(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
sprite->data[0] = 1;
|
|
|
|
AnimTranslateLinear(sprite);
|
|
|
|
if (((u16)sprite->data[3] >> 8) > 200)
|
|
|
|
{
|
|
|
|
sprite->pos1.x += sprite->pos2.x;
|
|
|
|
sprite->pos2.x = 0;
|
|
|
|
sprite->data[3] &= 0xFF;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((u32)(sprite->pos1.x + sprite->pos2.x + 32) > 304 || sprite->pos1.y + sprite->pos2.y > 160)
|
|
|
|
{
|
|
|
|
gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = 0;
|
|
|
|
DestroyAnimSprite(sprite);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void sub_810E2C8(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
if (sprite->data[0]-- <= 0)
|
|
|
|
{
|
|
|
|
if (sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK)
|
|
|
|
{
|
|
|
|
FreeOamMatrix(sprite->oam.matrixNum);
|
|
|
|
sprite->oam.affineMode = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
DestroySprite(sprite);
|
|
|
|
gAnimVisualTaskCount--;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// FAKEMATCHING
|
|
|
|
void sub_810E314(struct Sprite *sprite)
|
|
|
|
{
|
|
|
|
s16 *data;
|
|
|
|
u8 slot;
|
|
|
|
s16 spriteCoord;
|
|
|
|
int t1, t2;
|
|
|
|
u32 arg2;
|
|
|
|
u32 matrixNum;
|
|
|
|
u8 sinIndex;
|
|
|
|
register s16 sinVal asm ("r4");
|
|
|
|
register int sinVal2 asm ("r0");
|
|
|
|
|
|
|
|
data = sprite->data;
|
|
|
|
|
|
|
|
if (gBattleAnimArgs[7] & 0x100)
|
|
|
|
slot = gBattleAnimAttacker;
|
|
|
|
else
|
|
|
|
slot = gBattleAnimTarget;
|
|
|
|
|
|
|
|
if (GetBattlerSide(slot) == B_SIDE_PLAYER)
|
|
|
|
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
|
|
|
|
|
|
|
|
sprite->pos1.x = GetBattlerSpriteCoord(slot, 0) + gBattleAnimArgs[0];
|
|
|
|
spriteCoord = GetBattlerSpriteCoord(slot, 1);
|
|
|
|
sprite->pos1.y = spriteCoord + gBattleAnimArgs[1];
|
|
|
|
data[4] = sprite->pos1.y << 8;
|
|
|
|
|
|
|
|
t1 = (spriteCoord + (u16) gBattleAnimArgs[6]) << 1;
|
|
|
|
data[7] = (data[7] & 1) | t1;
|
|
|
|
((u8 *) data)[0] |= 4;
|
|
|
|
|
|
|
|
arg2 = (u16) gBattleAnimArgs[2];
|
|
|
|
data[1] = (u8) gBattleAnimArgs[2];
|
|
|
|
arg2 <<= 16;
|
|
|
|
data[5] = arg2 >> 24;
|
|
|
|
data[2] = gBattleAnimArgs[3];
|
|
|
|
data[3] = gBattleAnimArgs[4];
|
|
|
|
data[6] = gBattleAnimArgs[5];
|
|
|
|
|
|
|
|
if ((u16) (data[1] - 64) <= 0x7f)
|
|
|
|
{
|
|
|
|
if (!IsContest())
|
|
|
|
sprite->oam.priority = GetBattlerSpriteBGPriority(slot) + 1;
|
|
|
|
else
|
|
|
|
sprite->oam.priority = GetBattlerSpriteBGPriority(slot);
|
|
|
|
|
|
|
|
((u8 *) data)[14] = data[7] & -2;
|
|
|
|
|
|
|
|
if (!(data[2] & 0x8000))
|
|
|
|
{
|
|
|
|
sprite->hFlip ^= 1;
|
|
|
|
sprite->animNum = sprite->hFlip;
|
|
|
|
|
|
|
|
sprite->animBeginning = 1;
|
|
|
|
sprite->animEnded = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
sprite->oam.priority = GetBattlerSpriteBGPriority(slot);
|
|
|
|
((u8 *) data)[14] |= 1;
|
|
|
|
|
|
|
|
if (data[2] & 0x8000)
|
|
|
|
{
|
|
|
|
sprite->hFlip ^= 1;
|
|
|
|
sprite->animNum = sprite->hFlip;
|
|
|
|
|
|
|
|
sprite->animBeginning = 1;
|
|
|
|
sprite->animEnded = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
t2 = (u16) data[1] >> 6 << 4;
|
|
|
|
((u8 *) data)[0] = (15 & data[0]) | t2;
|
|
|
|
|
|
|
|
sprite->pos2.x = (gSineTable[(u16) data[1]] * (u8) data[6]) >> 8;
|
|
|
|
|
|
|
|
matrixNum = sprite->oam.matrixNum;
|
|
|
|
|
|
|
|
sinIndex = (-sprite->pos2.x >> 1) + data[5];
|
|
|
|
sinVal = gSineTable[sinIndex];
|
|
|
|
|
|
|
|
gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sinIndex + 64];
|
|
|
|
gOamMatrices[matrixNum].b = sinVal;
|
|
|
|
sinVal2 = -sinVal;
|
|
|
|
gOamMatrices[matrixNum].c = sinVal2;
|
|
|
|
|
|
|
|
sprite->callback = sub_810E520;
|
|
|
|
}
|