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30 lines
1.1 KiB
C
30 lines
1.1 KiB
C
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#include "global.h"
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#include "test_battle.h"
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SINGLE_BATTLE_TEST("Flame Body inflicts burn on contact")
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{
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u32 move;
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PARAMETRIZE { move = MOVE_TACKLE; }
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PARAMETRIZE { move = MOVE_SWIFT; }
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GIVEN {
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ASSUME(gBattleMoves[MOVE_TACKLE].flags & FLAG_MAKES_CONTACT);
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ASSUME(!(gBattleMoves[MOVE_SWIFT].flags & FLAG_MAKES_CONTACT));
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_MAGMAR) { Ability(ABILITY_FLAME_BODY); }
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} WHEN {
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TURN { MOVE(player, move); }
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} SCENE {
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if (gBattleMoves[move].flags & FLAG_MAKES_CONTACT) {
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ABILITY_POPUP(opponent, ABILITY_FLAME_BODY);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, player);
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MESSAGE("Foe Magmar's Flame Body burned Wobbuffet!");
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STATUS_ICON(player, burn: TRUE);
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} else {
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NOT ABILITY_POPUP(opponent, ABILITY_FLAME_BODY);
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NOT ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, player);
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NOT MESSAGE("Foe Magmar's Flame Body burned Wobbuffet!");
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NOT STATUS_ICON(player, burn: TRUE);
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}
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}
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}
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