pokeemerald/asm/unk_sprite_file.s

608 lines
9.1 KiB
ArmAsm
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2017-09-17 03:32:37 +02:00
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_81DA700
sub_81DA700: @ 81DA700
push {lr}
sub sp, 0x8
add r1, sp, 0x4
mov r0, sp
bl sub_8149F58
ldr r0, =gUnknown_0862AD54
ldr r1, [sp, 0x4]
bl LZ77UnCompVram
ldr r0, =gUnknown_0862AF30
ldr r1, [sp]
bl LZ77UnCompVram
ldr r0, =gUnknown_0862B53C
movs r1, 0xF0
movs r2, 0x20
bl LoadPalette
ldr r0, =gUnknown_0862B724
bl LoadCompressedObjectPic
ldr r0, =gUnknown_0862B72C
bl LoadSpritePalette
add sp, 0x8
pop {r0}
bx r0
.pool
thumb_func_end sub_81DA700
thumb_func_start sub_81DA74C
sub_81DA74C: @ 81DA74C
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x4
adds r5, r0, 0
adds r6, r1, 0
ldr r0, [sp, 0x24]
ldr r1, [sp, 0x28]
ldr r4, [sp, 0x2C]
lsls r2, 24
lsrs r2, 24
str r2, [sp]
lsls r3, 24
lsrs r3, 24
mov r10, r3
lsls r0, 24
lsrs r0, 24
mov r8, r0
lsls r1, 24
lsrs r1, 24
mov r9, r1
lsls r4, 24
lsrs r7, r4, 24
ldr r0, =gUnknown_0862B758
lsls r5, 16
asrs r5, 16
lsls r6, 16
asrs r6, 16
adds r1, r5, 0
adds r2, r6, 0
movs r3, 0
bl CreateSprite
lsls r0, 24
lsrs r5, r0, 24
cmp r7, 0x1
beq _081DA7D0
cmp r7, 0x1
bgt _081DA7A8
cmp r7, 0
beq _081DA7B8
b _081DA7AC
.pool
_081DA7A8:
cmp r7, 0x2
beq _081DA7E4
_081DA7AC:
ldr r6, =gSprites
lsls r3, r5, 4
b _081DA7F8
.pool
_081DA7B8:
ldr r2, =gSprites
lsls r3, r5, 4
adds r0, r3, r5
lsls r0, 2
adds r0, r2
movs r1, 0x78
strh r1, [r0, 0x2E]
movs r1, 0x2D
b _081DA7F4
.pool
_081DA7D0:
ldr r2, =gSprites
lsls r3, r5, 4
adds r0, r3, r5
lsls r0, 2
adds r0, r2
movs r1, 0x59
b _081DA7F0
.pool
_081DA7E4:
ldr r2, =gSprites
lsls r3, r5, 4
adds r0, r3, r5
lsls r0, 2
adds r0, r2
movs r1, 0x97
_081DA7F0:
strh r1, [r0, 0x2E]
movs r1, 0x61
_081DA7F4:
strh r1, [r0, 0x30]
adds r6, r2, 0
_081DA7F8:
adds r4, r3, r5
lsls r4, 2
adds r0, r4, r6
mov r2, r8
lsls r1, r2, 24
asrs r1, 24
movs r2, 0
strh r1, [r0, 0x32]
mov r3, r9
lsls r1, r3, 24
asrs r1, 24
strh r1, [r0, 0x34]
mov r1, sp
ldrh r1, [r1]
strh r1, [r0, 0x3A]
mov r3, r10
strh r3, [r0, 0x3C]
strh r2, [r0, 0x36]
strh r2, [r0, 0x38]
adds r1, r7, 0
bl StartSpriteAnim
adds r0, r6, 0
adds r0, 0x1C
adds r4, r0
ldr r0, =sub_81DA848
str r0, [r4]
adds r0, r5, 0
add sp, 0x4
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r1}
bx r1
.pool
thumb_func_end sub_81DA74C
thumb_func_start sub_81DA848
sub_81DA848: @ 81DA848
push {r4,r5,lr}
adds r3, r0, 0
adds r2, r3, 0
adds r2, 0x2E
movs r0, 0x20
ldrsh r1, [r3, r0]
movs r4, 0x2E
ldrsh r0, [r3, r4]
cmp r1, r0
bne _081DA874
movs r5, 0x22
ldrsh r1, [r3, r5]
movs r4, 0x2
ldrsh r0, [r2, r4]
cmp r1, r0
bne _081DA874
ldr r0, =SpriteCallbackDummy
str r0, [r3, 0x1C]
b _081DA8B4
.pool
_081DA874:
ldrh r4, [r2, 0x8]
movs r5, 0x8
ldrsh r1, [r2, r5]
movs r5, 0xC
ldrsh r0, [r2, r5]
cmp r1, r0
bne _081DA890
ldrh r0, [r2, 0x4]
ldrh r1, [r3, 0x20]
adds r0, r1
movs r1, 0
strh r0, [r3, 0x20]
strh r1, [r2, 0x8]
b _081DA894
_081DA890:
adds r0, r4, 0x1
strh r0, [r2, 0x8]
_081DA894:
ldrh r4, [r2, 0xA]
movs r5, 0xA
ldrsh r1, [r2, r5]
movs r5, 0xE
ldrsh r0, [r2, r5]
cmp r1, r0
bne _081DA8B0
ldrh r0, [r2, 0x6]
ldrh r1, [r3, 0x22]
adds r0, r1
movs r1, 0
strh r0, [r3, 0x22]
strh r1, [r2, 0xA]
b _081DA8B4
_081DA8B0:
adds r0, r4, 0x1
strh r0, [r2, 0xA]
_081DA8B4:
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_81DA848
thumb_func_start sub_81DA8BC
sub_81DA8BC: @ 81DA8BC
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0xC
adds r6, r0, 0
mov r8, r1
ldr r0, [sp, 0x2C]
ldr r1, [sp, 0x30]
ldr r4, [sp, 0x34]
ldr r5, [sp, 0x38]
lsls r2, 16
lsrs r2, 16
str r2, [sp]
lsls r3, 16
lsrs r3, 16
str r3, [sp, 0x4]
lsls r0, 16
lsrs r0, 16
mov r10, r0
lsls r1, 16
lsrs r1, 16
mov r9, r1
lsls r4, 16
lsrs r7, r4, 16
lsls r5, 24
lsrs r5, 24
ldr r0, =gUnknown_0862B758
lsls r6, 16
asrs r6, 16
mov r1, r8
lsls r1, 16
asrs r1, 16
mov r8, r1
adds r1, r6, 0
mov r2, r8
movs r3, 0
bl CreateSprite
lsls r0, 24
lsrs r6, r0, 24
cmp r5, 0x1
beq _081DA94C
cmp r5, 0x1
bgt _081DA924
cmp r5, 0
beq _081DA934
b _081DA928
.pool
_081DA924:
cmp r5, 0x2
beq _081DA960
_081DA928:
ldr r2, =gSprites
lsls r3, r6, 4
b _081DA972
.pool
_081DA934:
ldr r2, =gSprites
lsls r3, r6, 4
adds r0, r3, r6
lsls r0, 2
adds r0, r2
movs r1, 0x78
strh r1, [r0, 0x2E]
movs r1, 0x2D
b _081DA970
.pool
_081DA94C:
ldr r2, =gSprites
lsls r3, r6, 4
adds r0, r3, r6
lsls r0, 2
adds r0, r2
movs r1, 0x59
b _081DA96C
.pool
_081DA960:
ldr r2, =gSprites
lsls r3, r6, 4
adds r0, r3, r6
lsls r0, 2
adds r0, r2
movs r1, 0x97
_081DA96C:
strh r1, [r0, 0x2E]
movs r1, 0x61
_081DA970:
strh r1, [r0, 0x30]
_081DA972:
adds r4, r3, r6
lsls r4, 2
adds r0, r4, r2
mov r3, sp
ldrh r3, [r3]
strh r3, [r0, 0x32]
mov r1, sp
ldrh r1, [r1, 0x4]
strh r1, [r0, 0x34]
mov r3, r10
strh r3, [r0, 0x36]
mov r1, r9
strh r1, [r0, 0x38]
strh r7, [r0, 0x3A]
adds r1, r5, 0
str r2, [sp, 0x8]
bl StartSpriteAnim
ldr r2, [sp, 0x8]
adds r0, r2, 0
adds r0, 0x1C
adds r4, r0
ldr r0, =sub_81DA9BC
str r0, [r4]
adds r0, r6, 0
add sp, 0xC
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r1}
bx r1
.pool
thumb_func_end sub_81DA8BC
thumb_func_start sub_81DA9BC
sub_81DA9BC: @ 81DA9BC
push {r4,lr}
adds r4, r0, 0
ldrh r0, [r4, 0x32]
bl Sin2
lsls r0, 16
asrs r0, 16
movs r2, 0x36
ldrsh r1, [r4, r2]
muls r0, r1
asrs r0, 12
strh r0, [r4, 0x24]
ldrh r0, [r4, 0x32]
bl Cos2
lsls r0, 16
asrs r0, 16
movs r3, 0x36
ldrsh r1, [r4, r3]
muls r0, r1
asrs r0, 12
strh r0, [r4, 0x26]
movs r1, 0x32
ldrsh r0, [r4, r1]
movs r2, 0x34
ldrsh r1, [r4, r2]
adds r0, r1
movs r1, 0xB4
lsls r1, 1
bl __modsi3
strh r0, [r4, 0x32]
ldrh r2, [r4, 0x36]
movs r3, 0x36
ldrsh r1, [r4, r3]
movs r3, 0x38
ldrsh r0, [r4, r3]
cmp r1, r0
beq _081DAA12
ldrh r0, [r4, 0x3A]
adds r0, r2, r0
strh r0, [r4, 0x36]
b _081DAA16
_081DAA12:
ldr r0, =SpriteCallbackDummy
str r0, [r4, 0x1C]
_081DAA16:
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_81DA9BC
thumb_func_start sub_81DAA20
sub_81DAA20: @ 81DAA20
push {r4,r5,lr}
adds r5, r0, 0
ldr r4, =0x00002e90
adds r0, r4, 0
bl FreeSpriteTilesByTag
adds r0, r4, 0
bl FreeSpritePaletteByTag
movs r0, 0x10
ldrsh r1, [r5, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
ldr r4, =gSprites
adds r0, r4
bl DestroySprite
movs r0, 0x12
ldrsh r1, [r5, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r4
bl DestroySprite
movs r0, 0x14
ldrsh r1, [r5, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r4
bl DestroySprite
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_81DAA20
thumb_func_start sub_81DAA74
sub_81DAA74: @ 81DAA74
push {r4,r5,lr}
adds r3, r0, 0
ldr r2, =gSprites
movs r0, 0x10
ldrsh r1, [r3, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r5, r2, 0
adds r5, 0x1C
adds r0, r5
ldr r4, [r0]
ldr r0, =SpriteCallbackDummy
cmp r4, r0
bne _081DAAC4
movs r0, 0x12
ldrsh r1, [r3, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r5
ldr r2, [r0]
cmp r2, r4
bne _081DAAC4
movs r1, 0x14
ldrsh r0, [r3, r1]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r5
ldr r0, [r1]
cmp r0, r2
bne _081DAAC4
movs r0, 0x1
b _081DAAC6
.pool
_081DAAC4:
movs r0, 0
_081DAAC6:
pop {r4,r5}
pop {r1}
bx r1
thumb_func_end sub_81DAA74
thumb_func_start sub_81DAACC
sub_81DAACC: @ 81DAACC
push {r4,lr}
adds r4, r0, 0
movs r1, 0xA
ldrsh r0, [r4, r1]
cmp r0, 0
beq _081DAB20
bl sub_81DA700
ldr r1, =0x00003f41
movs r0, 0x50
bl SetGpuReg
movs r1, 0x80
lsls r1, 5
movs r0, 0x52
bl SetGpuReg
movs r0, 0
movs r1, 0
movs r2, 0
bl ChangeBgX
movs r0, 0
movs r1, 0
movs r2, 0
bl ChangeBgY
movs r1, 0xA0
lsls r1, 3
movs r0, 0
movs r2, 0x2
bl ChangeBgY
movs r0, 0
strh r0, [r4, 0xA]
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
movs r0, 0x1
b _081DAB46
.pool
_081DAB20:
movs r1, 0x80
lsls r1, 6
movs r0, 0
bl ClearGpuRegBits
movs r1, 0x80
lsls r1, 7
movs r0, 0
bl ClearGpuRegBits
movs r1, 0x80
lsls r1, 1
movs r0, 0
bl ClearGpuRegBits
ldrh r0, [r4, 0xA]
adds r0, 0x1
strh r0, [r4, 0xA]
movs r0, 0
_081DAB46:
pop {r4}
pop {r1}
bx r1
thumb_func_end sub_81DAACC
thumb_func_start sub_81DAB4C
sub_81DAB4C: @ 81DAB4C
push {r4,lr}
sub sp, 0x4
adds r4, r0, 0
movs r1, 0xC
ldrsh r0, [r4, r1]
cmp r0, 0
bne _081DAB64
movs r1, 0x80
lsls r1, 1
movs r0, 0
bl SetGpuRegBits
_081DAB64:
ldrh r1, [r4, 0xC]
movs r2, 0xC
ldrsh r0, [r4, r2]
cmp r0, 0x10
bne _081DAB98
ldrh r1, [r4, 0xE]
movs r2, 0xE
ldrsh r0, [r4, r2]
cmp r0, 0x1F
bne _081DAB92
movs r1, 0x1
negs r1, r1
movs r0, 0
str r0, [sp]
adds r0, r1, 0
movs r2, 0
movs r3, 0x10
bl BeginNormalPaletteFade
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
b _081DABB0
_081DAB92:
adds r0, r1, 0x1
strh r0, [r4, 0xE]
b _081DABB0
_081DAB98:
adds r0, r1, 0x1
strh r0, [r4, 0xC]
ldrh r1, [r4, 0xC]
movs r0, 0x10
subs r0, r1
lsls r0, 8
orrs r1, r0
lsls r1, 16
lsrs r1, 16
movs r0, 0x52
bl SetGpuReg
_081DABB0:
movs r0, 0
add sp, 0x4
pop {r4}
pop {r1}
bx r1
thumb_func_end sub_81DAB4C
.align 2, 0 @ Don't pad with nop.