pokeemerald/data/maps/PacifidlogTown_House5/scripts.inc

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PacifidlogTown_House5_MapScripts:: @ 8204110
.byte 0
PacifidlogTown_House5_EventScript_204111:: @ 8204111
lock
faceplayer
specialvar VAR_RESULT, IsMirageIslandPresent
compare VAR_RESULT, 1
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goto_if_eq PacifidlogTown_House5_EventScript_20412D
msgbox PacifidlogTown_House5_Text_204140, MSGBOX_DEFAULT
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release
end
PacifidlogTown_House5_EventScript_20412D:: @ 820412D
msgbox PacifidlogTown_House5_Text_204161, MSGBOX_DEFAULT
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release
end
PacifidlogTown_House5_EventScript_204137:: @ 8204137
msgbox PacifidlogTown_House5_Text_20418B, MSGBOX_NPC
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end
PacifidlogTown_House5_Text_204140: @ 8204140
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.string "I can't see MIRAGE ISLAND today…$"
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PacifidlogTown_House5_Text_204161: @ 8204161
.string "Oh! Oh my!\n"
.string "I can see MIRAGE ISLAND today!$"
PacifidlogTown_House5_Text_20418B: @ 820418B
.string "MIRAGE ISLAND…\p"
.string "It must become visible and invisible\n"
.string "depending on the weather conditions\l"
.string "that make mirages appear.\p"
.string "Or is it really appearing and\n"
.string "disappearing?$"