pokeemerald/src/contest_link_80F57C4.c

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#include "global.h"
#include "battle.h"
#include "bg.h"
#include "contest.h"
#include "decompress.h"
#include "event_data.h"
#include "gpu_regs.h"
#include "graphics.h"
#include "link.h"
#include "palette.h"
#include "random.h"
#include "string_util.h"
#include "strings.h"
#include "task.h"
#include "text.h"
#include "window.h"
struct ContestLink80F57C4
{
u8 filler0[0xC];
u8 *unkC[4];
};
extern struct ContestLink80F57C4 *gUnknown_0203A034;
extern const struct BgTemplate gUnknown_0858D888[4];
extern const struct WindowTemplate gUnknown_0858D898[];
void sub_80F71C8(void);
u8 sub_80F7310(u8, u8);
s8 sub_80F7364(u8, u8);
void sub_80F7ED0(int, u8 *, int);
void sub_80F57C4(void)
{
int i;
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP);
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, gUnknown_0858D888, ARRAY_COUNT(gUnknown_0858D888));
for (i = 0; i < 4; i++)
SetBgTilemapBuffer(i, gUnknown_0203A034->unkC[i]);
InitWindows(gUnknown_0858D898);
DeactivateAllTextPrinters();
SetGpuReg(REG_OFFSET_MOSAIC, 0);
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
SetGpuReg(REG_OFFSET_WIN0H, 0);
SetGpuReg(REG_OFFSET_WIN0V, 0);
SetGpuReg(REG_OFFSET_WIN1H, 0);
SetGpuReg(REG_OFFSET_WIN1V, 0);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
SetGpuReg(REG_OFFSET_BLDY, 0);
SetGpuReg(REG_OFFSET_BG0HOFS, 0);
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
SetGpuReg(REG_OFFSET_BG2HOFS, 0);
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
SetGpuReg(REG_OFFSET_BG3HOFS, 0);
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG_ALL_ON | DISPCNT_OBJ_ON | DISPCNT_WIN0_ON | DISPCNT_WIN1_ON | DISPCNT_OBJWIN_ON);
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gBattle_BG1_X = 0;
gBattle_BG1_Y = 0;
gBattle_BG2_X = 0;
gBattle_BG2_Y = 0;
gBattle_BG3_X = 0;
gBattle_BG3_Y = 0;
gBattle_WIN0H = 0;
gBattle_WIN0V = 0;
gBattle_WIN1H = 0;
gBattle_WIN1V = 0;
}
void sub_80F591C(void)
{
int i, j;
s8 var0;
s8 var1;
int var2;
u16 tile1, tile2;
LZDecompressVram(gUnknown_08C19588, (void *)BG_CHAR_ADDR(0));
CopyToBgTilemapBuffer(3, gUnknown_08C1A12C, 0, 0);
CopyToBgTilemapBuffer(2, gUnknown_08C1A000, 0, 0);
CopyToBgTilemapBuffer(0, gUnknown_08C19EEC, 0, 0);
sub_80F71C8();
LoadCompressedPalette(gUnknown_08C1A2B4, 0, 0x200);
LoadPalette(gUnknown_0858D6B0, 0xF0, 0x20);
for (i = 0; i < 4; i++)
{
var0 = sub_80F7310(i, 1);
var1 = sub_80F7364(i, 1);
for (j = 0; j < 10; j++)
{
tile1 = 0x60B2;
if (j < var0)
tile1 += 2;
var2 = var1;
if (var1 < 0)
var2 = -var2;
if (j < var2)
{
tile2 = 0x60A4;
if (var1 < 0)
tile2 += 2;
}
else
{
tile2 = 0x60A2;
}
FillBgTilemapBufferRect_Palette0(1, tile1, j + 19, i * 3 + 5, 1, 1);
FillBgTilemapBufferRect_Palette0(1, tile2, j + 19, i * 3 + 6, 1, 1);
}
}
CopyBgTilemapBufferToVram(0);
CopyBgTilemapBufferToVram(1);
CopyBgTilemapBufferToVram(2);
CopyBgTilemapBufferToVram(3);
ShowBg(0);
ShowBg(1);
ShowBg(2);
ShowBg(3);
}
static void sub_80F5A74(u8 monIndex)
{
struct ContestPokemon *mon = &gContestMons[monIndex];
u8 *str = gDisplayedStringBattle;
if (monIndex == gContestPlayerMonIndex)
str = StringCopy(gDisplayedStringBattle, gText_ColorDarkGrey);
StringCopy(str, mon->nickname);
sub_80F7ED0(monIndex, gDisplayedStringBattle, 0);
StringCopy(str, gText_Slash);
StringAppend(str, mon->trainerName);
sub_80F7ED0(monIndex, gDisplayedStringBattle, 50);
}
void sub_80F5AE0(void)
{
int i;
for (i = 0; i < 4; i++)
sub_80F5A74(i);
CopyBgTilemapBufferToVram(1);
}