pokeemerald/sound/songs/se_m_yawn.s

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.include "MPlayDef.s"
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.equ se_m_yawn_grp, voicegroup128
.equ se_m_yawn_pri, 4
.equ se_m_yawn_rev, reverb_set+50
.equ se_m_yawn_mvl, 127
.equ se_m_yawn_key, 0
.equ se_m_yawn_tbs, 1
.equ se_m_yawn_exg, 0
.equ se_m_yawn_cmp, 1
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.section .rodata
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.global se_m_yawn
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.align 2
@********************** Track 1 **********************@
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se_m_yawn_1:
.byte VOL , 110*se_m_yawn_mvl/mxv
.byte KEYSH , se_m_yawn_key+0
.byte TEMPO , 150*se_m_yawn_tbs/2
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.byte VOICE , 61
.byte BENDR , 44
.byte PAN , c_v+0
.byte BEND , c_v+0
.byte N48 , Cn4 , v108
.byte W02
.byte BEND , c_v-1
.byte W01
.byte c_v+0
.byte W03
.byte c_v+0
.byte W01
.byte c_v+0
.byte W02
.byte c_v+0
.byte W01
.byte c_v+0
.byte W02
.byte PAN , c_v-4
.byte W01
.byte BEND , c_v+0
.byte W01
.byte c_v+1
.byte W02
.byte c_v+1
.byte W02
.byte c_v+1
.byte W02
.byte c_v+1
.byte W01
.byte c_v+1
.byte W03
.byte PAN , c_v-10
.byte BEND , c_v+1
.byte W01
.byte c_v+2
.byte W02
.byte c_v+2
.byte W03
.byte c_v+1
.byte W02
.byte c_v+2
.byte W01
.byte c_v+1
.byte W03
.byte PAN , c_v-4
.byte BEND , c_v+1
.byte W01
.byte c_v+1
.byte W02
.byte c_v+1
.byte W01
.byte c_v+0
.byte W02
.byte c_v+0
.byte W01
.byte c_v-1
.byte W01
.byte c_v-1
.byte W01
.byte c_v-3
.byte W01
.byte c_v-3
.byte W02
.byte FINE
@********************** Track 2 **********************@
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se_m_yawn_2:
.byte KEYSH , se_m_yawn_key+0
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.byte VOICE , 66
.byte BENDR , 44
.byte PAN , c_v+1
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.byte VOL , 110*se_m_yawn_mvl/mxv
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.byte N48 , Dn3 , v020
.byte W24
.byte W03
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.byte VOL , 103*se_m_yawn_mvl/mxv
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.byte W04
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.byte 96*se_m_yawn_mvl/mxv
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.byte W03
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.byte 83*se_m_yawn_mvl/mxv
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.byte W04
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.byte 67*se_m_yawn_mvl/mxv
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.byte W04
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.byte 49*se_m_yawn_mvl/mxv
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.byte W03
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.byte 23*se_m_yawn_mvl/mxv
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.byte W03
.byte FINE
@******************************************************@
.align 2
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se_m_yawn:
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.byte 2 @ NumTrks
.byte 0 @ NumBlks
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.byte se_m_yawn_pri @ Priority
.byte se_m_yawn_rev @ Reverb.
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.word se_m_yawn_grp
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.word se_m_yawn_1
.word se_m_yawn_2
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.end