2017-10-22 18:43:15 +02:00
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#ifndef GUARD_POKEBALL_H
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#define GUARD_POKEBALL_H
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2017-12-02 20:38:26 +01:00
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enum
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{
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BALL_POKE,
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BALL_GREAT,
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BALL_SAFARI,
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BALL_ULTRA,
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BALL_MASTER,
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BALL_NET,
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BALL_DIVE,
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BALL_NEST,
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BALL_REPEAT,
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BALL_TIMER,
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BALL_LUXURY,
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BALL_PREMIER,
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2019-04-14 12:13:44 +02:00
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BALL_LEVEL,
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BALL_LURE,
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BALL_MOON,
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BALL_FRIEND,
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BALL_LOVE,
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BALL_HEAVY,
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BALL_FAST,
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BALL_SPORT,
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BALL_DUSK,
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BALL_QUICK,
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BALL_HEAL,
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BALL_CHERISH,
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BALL_PARK,
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BALL_DREAM,
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BALL_BEAST,
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2017-12-02 20:38:26 +01:00
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POKEBALL_COUNT
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};
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2017-12-02 19:39:07 +01:00
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2018-08-15 06:56:11 +02:00
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extern const struct SpriteTemplate gBallSpriteTemplates[];
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2017-12-02 19:39:07 +01:00
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#define POKEBALL_PLAYER_SENDOUT 0xFF
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#define POKEBALL_OPPONENT_SENDOUT 0xFE
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u8 DoPokeballSendOutAnimation(s16 pan, u8 kindOfThrow);
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2018-09-01 18:36:08 +02:00
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void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 battler, u8 x, u8 y, u8 oamPriority, u8 subpriortiy, u8 g, u32 h, u16 species);
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2019-10-09 11:56:44 +02:00
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u8 CreateTradePokeballSprite(u8 a, u8 b, u8 x, u8 y, u8 oamPriority, u8 subPriority, u8 g, u32 h);
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2018-09-01 18:36:08 +02:00
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void sub_8076918(u8 battler);
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void DoHitAnimHealthboxEffect(u8 battler);
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2017-12-02 21:27:00 +01:00
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void LoadBallGfx(u8 ballId);
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void FreeBallGfx(u8 ballId);
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2017-10-22 18:43:15 +02:00
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#endif // GUARD_POKEBALL_H
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