pokeemerald/include/pokeball.h

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#ifndef GUARD_POKEBALL_H
#define GUARD_POKEBALL_H
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enum
{
BALL_POKE,
BALL_GREAT,
BALL_SAFARI,
BALL_ULTRA,
BALL_MASTER,
BALL_NET,
BALL_DIVE,
BALL_NEST,
BALL_REPEAT,
BALL_TIMER,
BALL_LUXURY,
BALL_PREMIER,
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BALL_LEVEL,
BALL_LURE,
BALL_MOON,
BALL_FRIEND,
BALL_LOVE,
BALL_HEAVY,
BALL_FAST,
BALL_SPORT,
BALL_DUSK,
BALL_QUICK,
BALL_HEAL,
BALL_CHERISH,
BALL_PARK,
BALL_DREAM,
BALL_BEAST,
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POKEBALL_COUNT
};
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extern const struct SpriteTemplate gBallSpriteTemplates[];
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#define POKEBALL_PLAYER_SENDOUT 0xFF
#define POKEBALL_OPPONENT_SENDOUT 0xFE
u8 DoPokeballSendOutAnimation(s16 pan, u8 kindOfThrow);
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void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 battler, u8 x, u8 y, u8 oamPriority, u8 subpriortiy, u8 g, u32 h, u16 species);
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u8 CreateTradePokeballSprite(u8 a, u8 b, u8 x, u8 y, u8 oamPriority, u8 subPriority, u8 g, u32 h);
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void sub_8076918(u8 battler);
void DoHitAnimHealthboxEffect(u8 battler);
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void LoadBallGfx(u8 ballId);
void FreeBallGfx(u8 ballId);
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#endif // GUARD_POKEBALL_H