pokeemerald/test/ability_contrary.c

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#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
}
SINGLE_BATTLE_TEST("Contrary raises Attack when Intimidated", s16 damage)
{
u32 ability;
PARAMETRIZE { ability = ABILITY_CONTRARY; }
PARAMETRIZE { ability = ABILITY_TANGLED_FEET; }
GIVEN {
PLAYER(SPECIES_MIGHTYENA) { Ability(ABILITY_INTIMIDATE); }
OPPONENT(SPECIES_SPINDA) { Ability(ability); }
} WHEN {
TURN { MOVE(opponent, MOVE_TACKLE); }
} SCENE {
ABILITY_POPUP(player, ABILITY_INTIMIDATE);
if (ability == ABILITY_CONTRARY) {
ABILITY_POPUP(opponent, ABILITY_CONTRARY);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Spinda's Attack rose!");
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}
HP_BAR(player, captureDamage: &results[i].damage);
}
FINALLY {
EXPECT_MUL_EQ(results[1].damage, Q_4_12(2.25), results[0].damage);
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}
}
SINGLE_BATTLE_TEST("Contrary raises stats after using a move which would normally lower them: Overheat", s16 damageBefore, s16 damageAfter)
{
u32 ability;
PARAMETRIZE { ability = ABILITY_CONTRARY; }
PARAMETRIZE { ability = ABILITY_TANGLED_FEET; }
GIVEN {
ASSUME(gBattleMoves[MOVE_OVERHEAT].effect == EFFECT_OVERHEAT);
ASSUME(gBattleMoves[MOVE_OVERHEAT].split == SPLIT_SPECIAL);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_SPINDA) { Ability(ability); }
} WHEN {
TURN { MOVE(opponent, MOVE_OVERHEAT); }
TURN { MOVE(opponent, MOVE_OVERHEAT); }
} SCENE {
MESSAGE("Foe Spinda used Overheat!");
HP_BAR(player, captureDamage: &results[i].damageBefore);
if (ability == ABILITY_CONTRARY) {
// ABILITY_POPUP(opponent, ABILITY_CONTRARY);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Spinda's Sp. Atk sharply rose!");
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}
else {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Spinda's Sp. Atk harshly fell!");
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}
// MESSAGE("Foe Spinda used Overheat!");
HP_BAR(player, captureDamage: &results[i].damageAfter);
if (ability == ABILITY_CONTRARY) {
// ABILITY_POPUP(opponent, ABILITY_CONTRARY);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Spinda's Sp. Atk sharply rose!");
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}
else {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Spinda's Sp. Atk harshly fell!");
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}
}
FINALLY {
EXPECT_MUL_EQ(results[0].damageBefore, Q_4_12(2.0), results[0].damageAfter);
EXPECT_MUL_EQ(results[1].damageBefore, Q_4_12(0.5), results[1].damageAfter);
}
}
SINGLE_BATTLE_TEST("Contrary lowers a stat after using a move which would normally raise it: Swords Dance", s16 damageBefore, s16 damageAfter)
{
u32 ability;
PARAMETRIZE { ability = ABILITY_CONTRARY; }
PARAMETRIZE { ability = ABILITY_TANGLED_FEET; }
GIVEN {
ASSUME(gBattleMoves[MOVE_SWORDS_DANCE].effect == EFFECT_ATTACK_UP_2);
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PLAYER(SPECIES_WOBBUFFET) { Defense(102); }
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OPPONENT(SPECIES_SPINDA) { Ability(ability); Attack(100); }
} WHEN {
TURN { MOVE(opponent, MOVE_TACKLE); }
TURN { MOVE(opponent, MOVE_SWORDS_DANCE); }
TURN { MOVE(opponent, MOVE_TACKLE); }
} SCENE {
MESSAGE("Foe Spinda used Tackle!");
HP_BAR(player, captureDamage: &results[i].damageBefore);
//MESSAGE("Foe Spinda used Swords Dance!");
if (ability == ABILITY_CONTRARY) {
// ABILITY_POPUP(opponent, ABILITY_CONTRARY);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Spinda's Attack harshly fell!");
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}
else {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Spinda's Attack sharply rose!");
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}
// MESSAGE("Foe Spinda used Tackle!");
HP_BAR(player, captureDamage: &results[i].damageAfter);
}
FINALLY {
EXPECT_MUL_EQ(results[0].damageBefore, Q_4_12(0.5), results[0].damageAfter);
EXPECT_MUL_EQ(results[1].damageBefore, Q_4_12(2.0), results[1].damageAfter);
}
}
SINGLE_BATTLE_TEST("Contrary raises a stat after using a move which would normally lower it: Growl", s16 damage)
{
u32 ability;
PARAMETRIZE { ability = ABILITY_CONTRARY; }
PARAMETRIZE { ability = ABILITY_TANGLED_FEET; }
GIVEN {
ASSUME(gBattleMoves[MOVE_GROWL].effect == EFFECT_ATTACK_DOWN);
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PLAYER(SPECIES_WOBBUFFET) { Speed(3); }
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OPPONENT(SPECIES_SPINDA) { Ability(ability); Speed(2); }
} WHEN {
TURN { MOVE(player, MOVE_GROWL); MOVE(opponent, MOVE_TACKLE); }
} SCENE {
MESSAGE("Wobbuffet used Growl!");
if (ability == ABILITY_CONTRARY) {
// ABILITY_POPUP(opponent, ABILITY_CONTRARY);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Spinda's Attack rose!");
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}
else {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Spinda's Attack fell!");
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}
MESSAGE("Foe Spinda used Tackle!");
HP_BAR(player, captureDamage: &results[i].damage);
}
FINALLY {
EXPECT_MUL_EQ(results[1].damage, Q_4_12(2.125), results[0].damage);
}
}