pokeemerald/test/move_effect_spin_out.c

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#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_SPIN_OUT].effect == EFFECT_SPIN_OUT);
}
SINGLE_BATTLE_TEST("Spin Out lowers speed by 2 stages")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SPIN_OUT); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SPIN_OUT, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Wobbuffet's Speed harshly fell!");
}
}