2017-11-25 18:42:31 +01:00
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#ifndef GUARD_BATTLE_SCRIPTS_H
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#define GUARD_BATTLE_SCRIPTS_H
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extern const u8 BattleScript_EffectHit[];
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extern const u8 BattleScript_HitFromAtkCanceler[];
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extern const u8 BattleScript_HitFromAccCheck[];
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extern const u8 BattleScript_HitFromAtkString[];
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extern const u8 BattleScript_HitFromCritCalc[];
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extern const u8 BattleScript_HitFromAtkAnimation[];
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extern const u8 BattleScript_MoveEnd[];
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extern const u8 BattleScript_MakeMoveMissed[];
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extern const u8 BattleScript_PrintMoveMissed[];
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extern const u8 BattleScript_MoveMissedPause[];
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extern const u8 BattleScript_MoveMissed[];
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extern const u8 BattleScript_EffectSleep[];
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2017-11-26 13:26:58 +01:00
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extern const u8 BattleScript_AlreadyAsleep[];
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extern const u8 BattleScript_WasntAffected[];
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extern const u8 BattleScript_CantMakeAsleep[];
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extern const u8 BattleScript_EffectPoisonHit[];
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extern const u8 BattleScript_EffectAbsorb[];
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extern const u8 BattleScript_82D8B26[];
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extern const u8 BattleScript_82D8B2E[];
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extern const u8 BattleScript_82D8B45[];
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extern const u8 BattleScript_EffectBurnHit[];
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extern const u8 BattleScript_EffectFreezeHit[];
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extern const u8 BattleScript_EffectParalyzeHit[];
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extern const u8 BattleScript_EffectExplosion[];
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extern const u8 BattleScript_82D8B94[];
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extern const u8 BattleScript_82D8B96[];
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extern const u8 BattleScript_82D8BCF[];
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extern const u8 BattleScript_82D8BEA[];
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extern const u8 BattleScript_EffectDreamEater[];
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extern const u8 BattleScript_82D8C0E[];
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extern const u8 BattleScript_82D8C18[];
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extern const u8 BattleScript_82D8C56[];
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extern const u8 BattleScript_EffectMirrorMove[];
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extern const u8 BattleScript_EffectAttackUp[];
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extern const u8 BattleScript_EffectDefenseUp[];
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extern const u8 BattleScript_EffectSpecialAttackUp[];
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extern const u8 BattleScript_EffectEvasionUp[];
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extern const u8 BattleScript_EffectStatUp[];
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extern const u8 BattleScript_EffectStatUpAfterAtkCanceler[];
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2017-11-26 01:19:57 +01:00
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extern const u8 BattleScript_StatUpAttackAnim[];
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extern const u8 BattleScript_StatUpDoAnim[];
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extern const u8 BattleScript_StatUpPrintString[];
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extern const u8 BattleScript_StatUpEnd[];
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extern const u8 BattleScript_StatUp[];
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extern const u8 BattleScript_EffectAttackDown[];
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extern const u8 BattleScript_EffectDefenseDown[];
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extern const u8 BattleScript_EffectSpeedDown[];
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extern const u8 BattleScript_EffectAccuracyDown[];
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extern const u8 BattleScript_EffectEvasionDown[];
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extern const u8 BattleScript_EffectStatDown[];
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extern const u8 BattleScript_StatDownDoAnim[];
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extern const u8 BattleScript_StatDownPrintString[];
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extern const u8 BattleScript_82D8D60[];
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extern const u8 BattleScript_StatDown[];
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extern const u8 BattleScript_EffectHaze[];
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extern const u8 BattleScript_EffectBide[];
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extern const u8 BattleScript_EffectRampage[];
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extern const u8 BattleScript_82D8DAE[];
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extern const u8 BattleScript_EffectRoar[];
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extern const u8 BattleScript_EffectMultiHit[];
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extern const u8 BattleScript_82D8DFD[];
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extern const u8 BattleScript_82D8E1F[];
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extern const u8 BattleScript_82D8E71[];
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extern const u8 BattleScript_82D8E74[];
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extern const u8 BattleScript_82D8E93[];
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extern const u8 BattleScript_EffectConversion[];
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extern const u8 BattleScript_EffectFlinchHit[];
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extern const u8 BattleScript_EffectRestoreHp[];
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extern const u8 BattleScript_EffectToxic[];
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extern const u8 BattleScript_AlreadyPoisoned[];
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extern const u8 BattleScript_ImmunityProtected[];
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extern const u8 BattleScript_EffectPayDay[];
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extern const u8 BattleScript_EffectLightScreen[];
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extern const u8 BattleScript_EffectTriAttack[];
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extern const u8 BattleScript_EffectRest[];
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extern const u8 BattleScript_RestCantSleep[];
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extern const u8 BattleScript_RestIsAlreadyAsleep[];
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2017-11-26 00:33:40 +01:00
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extern const u8 BattleScript_EffectOHKO[];
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extern const u8 BattleScript_KOFail[];
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extern const u8 BattleScript_EffectRazorWind[];
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extern const u8 BattleScript_TwoTurnMovesSecondTurn[];
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extern const u8 BattleScriptFirstChargingTurn[];
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extern const u8 BattleScript_EffectSuperFang[];
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extern const u8 BattleScript_EffectDragonRage[];
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extern const u8 BattleScript_EffectTrap[];
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extern const u8 BattleScript_DoWrapEffect[];
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extern const u8 BattleScript_EffectDoubleHit[];
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extern const u8 BattleScript_EffectRecoilIfMiss[];
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extern const u8 BattleScript_82D9135[];
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extern const u8 BattleScript_EffectMist[];
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extern const u8 BattleScript_EffectFocusEnergy[];
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extern const u8 BattleScript_EffectRecoil[];
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extern const u8 BattleScript_EffectConfuse[];
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extern const u8 BattleScript_AlreadyConfused[];
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extern const u8 BattleScript_EffectAttackUp2[];
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extern const u8 BattleScript_EffectDefenseUp2[];
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extern const u8 BattleScript_EffectSpeedUp2[];
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extern const u8 BattleScript_EffectSpecialAttackUp2[];
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extern const u8 BattleScript_EffectSpecialDefenseUp2[];
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extern const u8 BattleScript_EffectTransform[];
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extern const u8 BattleScript_EffectAttackDown2[];
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extern const u8 BattleScript_EffectDefenseDown2[];
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extern const u8 BattleScript_EffectSpeedDown2[];
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extern const u8 BattleScript_EffectSpecialDefenseDown2[];
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extern const u8 BattleScript_EffectReflect[];
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extern const u8 BattleScript_PrintReflectLightScreenSafeguardString[];
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extern const u8 BattleScript_EffectPoison[];
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extern const u8 BattleScript_EffectParalyze[];
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extern const u8 BattleScript_AlreadyParalyzed[];
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extern const u8 BattleScript_LimberProtected[];
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extern const u8 BattleScript_EffectAttackDownHit[];
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extern const u8 BattleScript_EffectDefenseDownHit[];
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extern const u8 BattleScript_EffectSpeedDownHit[];
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extern const u8 BattleScript_EffectSpecialAttackDownHit[];
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extern const u8 BattleScript_EffectSpecialDefenseDownHit[];
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extern const u8 BattleScript_EffectAccuracyDownHit[];
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extern const u8 BattleScript_EffectSkyAttack[];
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extern const u8 BattleScript_EffectConfuseHit[];
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extern const u8 BattleScript_EffectTwineedle[];
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extern const u8 BattleScript_EffectSubstitute[];
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extern const u8 BattleScript_SubstituteAnim[];
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extern const u8 BattleScript_SubstituteString[];
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extern const u8 BattleScript_AlreadyHasSubstitute[];
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extern const u8 BattleScript_EffectRecharge[];
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extern const u8 BattleScript_MoveUsedMustRecharge[];
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extern const u8 BattleScript_EffectRage[];
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extern const u8 BattleScript_RageMiss[];
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extern const u8 BattleScript_EffectMimic[];
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extern const u8 BattleScript_EffectMetronome[];
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extern const u8 BattleScript_EffectLeechSeed[];
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extern const u8 BattleScript_DoLeechSeed[];
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extern const u8 BattleScript_EffectSplash[];
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extern const u8 BattleScript_EffectDisable[];
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extern const u8 BattleScript_EffectLevelDamage[];
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extern const u8 BattleScript_EffectPsywave[];
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extern const u8 BattleScript_EffectCounter[];
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extern const u8 BattleScript_EffectEncore[];
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extern const u8 BattleScript_EffectPainSplit[];
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extern const u8 BattleScript_EffectSnore[];
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extern const u8 BattleScript_SnoreIsAsleep[];
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extern const u8 BattleScript_DoSnore[];
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extern const u8 BattleScript_EffectConversion2[];
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extern const u8 BattleScript_EffectLockOn[];
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extern const u8 BattleScript_EffectSketch[];
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extern const u8 BattleScript_EffectSleepTalk[];
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extern const u8 BattleScript_SleepTalkIsAsleep[];
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extern const u8 BattleScript_SleepTalkUsingMove[];
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extern const u8 BattleScript_EffectDestinyBond[];
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extern const u8 BattleScript_EffectFlail[];
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extern const u8 BattleScript_EffectSpite[];
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extern const u8 BattleScript_EffectHealBell[];
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extern const u8 BattleScript_CheckHealBellMon2Unaffected[];
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extern const u8 BattleScript_PartyHealEnd[];
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extern const u8 BattleScript_EffectTripleKick[];
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extern const u8 BattleScript_TripleKickLoop[];
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extern const u8 BattleScript_DoTripleKickAttack[];
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extern const u8 BattleScript_TripleKickNoMoreHits[];
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extern const u8 BattleScript_TripleKickPrintStrings[];
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extern const u8 BattleScript_TripleKickEnd[];
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extern const u8 BattleScript_EffectThief[];
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extern const u8 BattleScript_EffectMeanLook[];
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extern const u8 BattleScript_EffectNightmare[];
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extern const u8 BattleScript_NightmareWorked[];
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extern const u8 BattleScript_EffectMinimize[];
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extern const u8 BattleScript_EffectCurse[];
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extern const u8 BattleScript_CurseTrySpeed[];
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extern const u8 BattleScript_CurseTryAttack[];
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extern const u8 BattleScript_CurseTryDefence[];
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extern const u8 BattleScript_CurseEnd[];
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extern const u8 BattleScript_GhostCurse[];
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extern const u8 BattleScript_DoGhostCurse[];
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extern const u8 BattleScript_EffectProtect[];
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extern const u8 BattleScript_EffectSpikes[];
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extern const u8 BattleScript_EffectForesight[];
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extern const u8 BattleScript_EffectPerishSong[];
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extern const u8 BattleScript_PerishSongLoop[];
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extern const u8 BattleScript_PerishSongLoopIncrement[];
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extern const u8 BattleScript_PerishSongNotAffected[];
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extern const u8 BattleScript_EffectSandstorm[];
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extern const u8 BattleScript_EffectRollout[];
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extern const u8 BattleScript_RolloutCheckAccuracy[];
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extern const u8 BattleScript_RolloutHit[];
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extern const u8 BattleScript_EffectSwagger[];
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extern const u8 BattleScript_SwaggerTryConfuse[];
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extern const u8 BattleScript_EffectFuryCutter[];
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extern const u8 BattleScript_FuryCutterHit[];
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extern const u8 BattleScript_EffectAttract[];
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extern const u8 BattleScript_EffectReturn[];
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extern const u8 BattleScript_EffectPresent[];
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extern const u8 BattleScript_EffectSafeguard[];
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extern const u8 BattleScript_EffectThawHit[];
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extern const u8 BattleScript_EffectMagnitude[];
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extern const u8 BattleScript_EffectBatonPass[];
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extern const u8 BattleScript_EffectRapidSpin[];
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extern const u8 BattleScript_EffectSonicboom[];
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extern const u8 BattleScript_EffectMorningSun[];
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extern const u8 BattleScript_EffectHiddenPower[];
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extern const u8 BattleScript_EffectRainDance[];
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extern const u8 BattleScript_MoveWeatherChange[];
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extern const u8 BattleScript_EffectSunnyDay[];
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extern const u8 BattleScript_EffectDefenseUpHit[];
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extern const u8 BattleScript_EffectAttackUpHit[];
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extern const u8 BattleScript_EffectAllStatsUpHit[];
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extern const u8 BattleScript_EffectBellyDrum[];
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extern const u8 BattleScript_EffectPsychUp[];
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extern const u8 BattleScript_EffectMirrorCoat[];
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extern const u8 BattleScript_EffectSkullBash[];
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extern const u8 BattleScript_SkullBashEnd[];
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extern const u8 BattleScript_EffectTwister[];
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extern const u8 BattleScript_FlinchEffect[];
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extern const u8 BattleScript_EffectEarthquake[];
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extern const u8 BattleScript_82D9C44[];
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extern const u8 BattleScript_82D9C64[];
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extern const u8 BattleScript_82D9C73[];
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extern const u8 BattleScript_82D9CAC[];
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extern const u8 BattleScript_EffectFutureSight[];
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extern const u8 BattleScript_EffectGust[];
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extern const u8 BattleScript_EffectStomp[];
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extern const u8 BattleScript_EffectSolarbeam[];
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extern const u8 BattleScript_SolarbeamDecideTurn[];
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extern const u8 BattleScript_SolarbeamOnFirstTurn[];
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extern const u8 BattleScript_EffectThunder[];
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extern const u8 BattleScript_EffectTeleport[];
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extern const u8 BattleScript_EffectBeatUp[];
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extern const u8 BattleScript_BeatUpLoop[];
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extern const u8 BattleScript_BeatUpAttack[];
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extern const u8 BattleScript_BeatUpEnd[];
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extern const u8 BattleScript_EffectSemiInvulnerable[];
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extern const u8 BattleScript_FirstTurnBounce[];
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extern const u8 BattleScript_FirstTurnDive[];
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extern const u8 BattleScript_FirstTurnFly[];
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extern const u8 BattleScript_FirstTurnSemiInvulnerable[];
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extern const u8 BattleScript_SecondTurnSemiInvulnerable[];
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extern const u8 BattleScript_SemiInvulnerableTryHit[];
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extern const u8 BattleScript_SemiInvulnerableMiss[];
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extern const u8 BattleScript_EffectDefenseCurl[];
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extern const u8 BattleScript_DefenseCurlDoStatUpAnim[];
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extern const u8 BattleScript_EffectSoftboiled[];
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extern const u8 BattleScript_PresentHealTarget[];
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extern const u8 BattleScript_AlreadyAtFullHp[];
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extern const u8 BattleScript_EffectFakeOut[];
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extern const u8 BattleScript_ButItFailedAtkStringPpReduce[];
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extern const u8 BattleScript_ButItFailedPpReduce[];
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extern const u8 BattleScript_ButItFailed[];
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extern const u8 BattleScript_NotAffected[];
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extern const u8 BattleScript_EffectUproar[];
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extern const u8 BattleScript_UproarHit[];
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extern const u8 BattleScript_EffectStockpile[];
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extern const u8 BattleScript_EffectSpitUp[];
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extern const u8 BattleScript_SpitUpFail[];
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extern const u8 BattleScript_82D9FA2[];
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extern const u8 BattleScript_EffectSwallow[];
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extern const u8 BattleScript_SwallowFail[];
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extern const u8 BattleScript_EffectHail[];
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extern const u8 BattleScript_EffectTorment[];
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extern const u8 BattleScript_EffectFlatter[];
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extern const u8 BattleScript_FlatterTryConfuse[];
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extern const u8 BattleScript_EffectWillOWisp[];
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extern const u8 BattleScript_WaterVeilPrevents[];
|
2017-11-26 17:15:28 +01:00
|
|
|
extern const u8 BattleScript_AlreadyBurned[];
|
2017-11-25 18:42:31 +01:00
|
|
|
extern const u8 BattleScript_EffectMemento[];
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|
|
|
extern const u8 BattleScript_82DA119[];
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|
|
|
extern const u8 BattleScript_82DA13C[];
|
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|
|
extern const u8 BattleScript_82DA148[];
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|
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extern const u8 BattleScript_82DA153[];
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|
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extern const u8 BattleScript_82DA15A[];
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extern const u8 BattleScript_EffectFacade[];
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extern const u8 BattleScript_FacadeDoubleDmg[];
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extern const u8 BattleScript_EffectFocusPunch[];
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extern const u8 BattleScript_EffectSmellingsalt[];
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extern const u8 BattleScript_82DA1BA[];
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extern const u8 BattleScript_EffectFollowMe[];
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extern const u8 BattleScript_EffectNaturePower[];
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extern const u8 BattleScript_EffectCharge[];
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extern const u8 BattleScript_EffectTaunt[];
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extern const u8 BattleScript_EffectHelpingHand[];
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extern const u8 BattleScript_EffectTrick[];
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extern const u8 BattleScript_EffectRolePlay[];
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extern const u8 BattleScript_EffectWish[];
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extern const u8 BattleScript_EffectAssist[];
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extern const u8 BattleScript_EffectIngrain[];
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extern const u8 BattleScript_EffectSuperpower[];
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extern const u8 BattleScript_EffectMagicCoat[];
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extern const u8 BattleScript_EffectRecycle[];
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extern const u8 BattleScript_EffectRevenge[];
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extern const u8 BattleScript_EffectBrickBreak[];
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extern const u8 BattleScript_82DA306[];
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extern const u8 BattleScript_82DA319[];
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extern const u8 BattleScript_EffectYawn[];
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extern const u8 BattleScript_82DA378[];
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extern const u8 BattleScript_82DA382[];
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extern const u8 BattleScript_EffectKnockOff[];
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extern const u8 BattleScript_EffectEndeavor[];
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extern const u8 BattleScript_EffectEruption[];
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extern const u8 BattleScript_EffectSkillSwap[];
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extern const u8 BattleScript_EffectImprison[];
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extern const u8 BattleScript_EffectRefresh[];
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extern const u8 BattleScript_EffectGrudge[];
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extern const u8 BattleScript_EffectSnatch[];
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extern const u8 BattleScript_EffectLowKick[];
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extern const u8 BattleScript_EffectSecretPower[];
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extern const u8 BattleScript_EffectDoubleEdge[];
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extern const u8 BattleScript_EffectTeeterDance[];
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extern const u8 BattleScript_82DA47B[];
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extern const u8 BattleScript_82DA4C7[];
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extern const u8 BattleScript_82DA4D0[];
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extern const u8 BattleScript_82DA4E5[];
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extern const u8 BattleScript_82DA4F3[];
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extern const u8 BattleScript_82DA501[];
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extern const u8 BattleScript_82DA50F[];
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extern const u8 BattleScript_82DA520[];
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extern const u8 BattleScript_EffectMudSport[];
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extern const u8 BattleScript_EffectPoisonFang[];
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extern const u8 BattleScript_EffectWeatherBall[];
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extern const u8 BattleScript_EffectOverheat[];
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extern const u8 BattleScript_EffectTickle[];
|
2017-11-26 17:15:28 +01:00
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extern const u8 BattleScript_TickleDoMoveAnim[];
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extern const u8 BattleScript_TickleTryLowerDef[];
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extern const u8 BattleScript_TickleEnd[];
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extern const u8 BattleScript_CantLowerMultipleStats[];
|
2017-11-25 18:42:31 +01:00
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|
extern const u8 BattleScript_EffectCosmicPower[];
|
2017-11-26 17:15:28 +01:00
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extern const u8 BattleScript_CosmicPowerDoMoveAnim[];
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extern const u8 BattleScript_CosmicPowerTrySpDef[];
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|
extern const u8 BattleScript_CosmicPowerEnd[];
|
2017-11-25 18:42:31 +01:00
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|
extern const u8 BattleScript_EffectSkyUppercut[];
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|
extern const u8 BattleScript_EffectBulkUp[];
|
2017-11-26 17:15:28 +01:00
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|
extern const u8 BattleScript_BulkUpDoMoveAnim[];
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|
extern const u8 BattleScript_BulkUpTryDef[];
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|
extern const u8 BattleScript_BulkUpEnd[];
|
2017-11-25 18:42:31 +01:00
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|
extern const u8 BattleScript_EffectCalmMind[];
|
2017-11-26 17:15:28 +01:00
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|
extern const u8 BattleScript_CalmMindDoMoveAnim[];
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extern const u8 BattleScript_CalmMindTrySpDef[];
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|
extern const u8 BattleScript_CalmMindEnd[];
|
2017-11-25 18:42:31 +01:00
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|
extern const u8 BattleScript_CantRaiseMultipleStats[];
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|
extern const u8 BattleScript_EffectDragonDance[];
|
2017-11-26 17:15:28 +01:00
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|
extern const u8 BattleScript_DragonDanceDoMoveAnim[];
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|
extern const u8 BattleScript_DragonDanceTrySpeed[];
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|
extern const u8 BattleScript_DragonDanceEnd[];
|
2017-11-25 18:42:31 +01:00
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|
extern const u8 BattleScript_EffectCamouflage[];
|
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|
extern const u8 BattleScript_FaintAttacker[];
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|
extern const u8 BattleScript_FaintTarget[];
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|
extern const u8 BattleScript_82DA7C4[];
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|
extern const u8 BattleScript_82DA7CD[];
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|
extern const u8 BattleScript_82DA816[];
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|
extern const u8 BattleScript_82DA8D0[];
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|
extern const u8 BattleScript_82DA8F5[];
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|
extern const u8 BattleScript_82DA8F6[];
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|
|
extern const u8 BattleScript_82DA8FC[];
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|
extern const u8 BattleScript_82DA908[];
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|
|
extern const u8 BattleScript_82DA92C[];
|
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|
|
extern const u8 BattleScript_LocalTrainerBattleWon[];
|
2017-11-26 01:19:57 +01:00
|
|
|
extern const u8 BattleScript_LocalTwoTrainersDefeated[];
|
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|
|
extern const u8 BattleScript_LocalBattleWonLoseTexts[];
|
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|
|
extern const u8 BattleScript_LocalBattleWonReward[];
|
2017-11-25 18:42:31 +01:00
|
|
|
extern const u8 BattleScript_PayDayMoneyAndPickUpItems[];
|
|
|
|
extern const u8 BattleScript_LocalBattleLost[];
|
2017-11-26 17:15:28 +01:00
|
|
|
extern const u8 BattleScript_LocalBattleLostPrintWhiteOut[];
|
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|
|
extern const u8 BattleScript_LocalBattleLostEnd[];
|
|
|
|
extern const u8 BattleScript_CheckDomeDrew[];
|
|
|
|
extern const u8 BattleScript_LocalBattleLostPrintTrainersWinText[];
|
|
|
|
extern const u8 BattleScript_LocalBattleLostDoTrainer2WinText[];
|
|
|
|
extern const u8 BattleScript_LocalBattleLostEnd_[];
|
2017-11-25 18:42:31 +01:00
|
|
|
extern const u8 BattleScript_82DAA0B[];
|
|
|
|
extern const u8 BattleScript_82DAA31[];
|
|
|
|
extern const u8 BattleScript_LinkBattleWonOrLost[];
|
2017-11-26 17:15:28 +01:00
|
|
|
extern const u8 BattleScript_LinkBattleWonOrLostWaitEnd[];
|
2017-11-25 18:42:31 +01:00
|
|
|
extern const u8 BattleScript_82DAA5C[];
|
|
|
|
extern const u8 BattleScript_82DAA83[];
|
|
|
|
extern const u8 BattleScript_FrontierTrainerBattleWon[];
|
|
|
|
extern const u8 BattleScript_82DAAAB[];
|
|
|
|
extern const u8 BattleScript_82DAAAE[];
|
|
|
|
extern const u8 BattleScript_82DAACB[];
|
|
|
|
extern const u8 BattleScript_82DAADA[];
|
|
|
|
extern const u8 BattleScript_SmokeBallEscape[];
|
|
|
|
extern const u8 BattleScript_RanAwayUsingMonAbility[];
|
|
|
|
extern const u8 BattleScript_GotAwaySafely[];
|
|
|
|
extern const u8 BattleScript_WildMonFled[];
|
2017-11-26 17:26:11 +01:00
|
|
|
extern const u8 BattleScript_PrintCantRunFromTrainer[];
|
2017-11-25 18:42:31 +01:00
|
|
|
extern const u8 BattleScript_PrintFailedToRunString[];
|
2017-11-26 17:26:11 +01:00
|
|
|
extern const u8 BattleScript_PrintCantEscapeFromBattle[];
|
2017-11-26 17:15:28 +01:00
|
|
|
extern const u8 BattleScript_PrintFullBox[];
|
2017-11-25 18:42:31 +01:00
|
|
|
extern const u8 BattleScript_ActionSwitch[];
|
|
|
|
extern const u8 BattleScript_82DAB35[];
|
|
|
|
extern const u8 BattleScript_82DAB37[];
|
|
|
|
extern const u8 BattleScript_82DAB44[];
|
|
|
|
extern const u8 BattleScript_82DAB77[];
|
|
|
|
extern const u8 BattleScript_82DABB8[];
|
|
|
|
extern const u8 BattleScript_Pausex20[];
|
|
|
|
extern const u8 BattleScript_LevelUp[];
|
|
|
|
extern const u8 BattleScript_TryLearnMoveLoop[];
|
|
|
|
extern const u8 BattleScript_AskToLearnMove[];
|
|
|
|
extern const u8 BattleScript_ForgotAndLearnedNewMove[];
|
|
|
|
extern const u8 BattleScript_LearnedNewMove[];
|
|
|
|
extern const u8 BattleScript_LearnMoveReturn[];
|
2017-11-26 17:15:28 +01:00
|
|
|
extern const u8 BattleScript_RainContinuesOrEnds[];
|
|
|
|
extern const u8 BattleScript_RainContinuesOrEndsEnd[];
|
|
|
|
extern const u8 BattleScript_DamagingWeatherContinues[];
|
|
|
|
extern const u8 BattleScript_DamagingWeatherLoop[];
|
|
|
|
extern const u8 BattleScript_DamagingWeatherLoopIncrement[];
|
|
|
|
extern const u8 BattleScript_DamagingWeatherContinuesEnd[];
|
|
|
|
extern const u8 BattleScript_SandStormHailEnds[];
|
|
|
|
extern const u8 BattleScript_SunlightContinues[];
|
|
|
|
extern const u8 BattleScript_SunlightFaded[];
|
|
|
|
extern const u8 BattleScript_OverworldWeatherStarts[];
|
|
|
|
extern const u8 BattleScript_SideStatusWoreOff[];
|
2017-11-26 01:19:57 +01:00
|
|
|
extern const u8 BattleScript_SafeguardProtected[];
|
2017-11-26 17:15:28 +01:00
|
|
|
extern const u8 BattleScript_SafeguardEnds[];
|
2017-11-25 18:42:31 +01:00
|
|
|
extern const u8 BattleScript_LeechSeedTurnDrain[];
|
|
|
|
extern const u8 BattleScript_82DAD47[];
|
|
|
|
extern const u8 BattleScript_82DAD4D[];
|
|
|
|
extern const u8 BattleScript_BideStoringEnergy[];
|
|
|
|
extern const u8 BattleScript_BideAttack[];
|
|
|
|
extern const u8 BattleScript_BideNoEnergyToAttack[];
|
|
|
|
extern const u8 BattleScript_82DADD8[];
|
|
|
|
extern const u8 BattleScript_82DADF1[];
|
|
|
|
extern const u8 BattleScript_MistProtected[];
|
|
|
|
extern const u8 BattleScript_RageIsBuilding[];
|
|
|
|
extern const u8 BattleScript_MoveUsedIsDisabled[];
|
2017-11-26 17:15:28 +01:00
|
|
|
extern const u8 BattleScript_SelectingDisabledMove[];
|
2017-11-25 18:42:31 +01:00
|
|
|
extern const u8 BattleScript_DisabledNoMore[];
|
|
|
|
extern const u8 BattleScript_82DAE2A[];
|
|
|
|
extern const u8 BattleScript_82DAE2D[];
|
|
|
|
extern const u8 BattleScript_EncoredNoMore[];
|
|
|
|
extern const u8 BattleScript_DestinyBondTakesLife[];
|
|
|
|
extern const u8 BattleScript_SpikesOnAttacker[];
|
|
|
|
extern const u8 BattleScript_82DAE7A[];
|
|
|
|
extern const u8 BattleScript_SpikesOnTarget[];
|
|
|
|
extern const u8 BattleScript_82DAEB1[];
|
|
|
|
extern const u8 BattleScript_SpikesOngBank1[];
|
|
|
|
extern const u8 BattleScript_82DAEE8[];
|
|
|
|
extern const u8 BattleScript_82DAEFE[];
|
2017-11-26 17:26:11 +01:00
|
|
|
extern const u8 BattleScript_PerishSongTakesLife[];
|
|
|
|
extern const u8 BattleScript_PerishSongCountGoesDown[];
|
2017-11-25 18:42:31 +01:00
|
|
|
extern const u8 BattleScript_AllStatsUp[];
|
|
|
|
extern const u8 BattleScript_82DAF54[];
|
|
|
|
extern const u8 BattleScript_82DAF72[];
|
|
|
|
extern const u8 BattleScript_82DAF86[];
|
|
|
|
extern const u8 BattleScript_82DAF9A[];
|
|
|
|
extern const u8 BattleScript_82DAFAE[];
|
|
|
|
extern const u8 BattleScript_82DAFC2[];
|
|
|
|
extern const u8 BattleScript_RapidSpinAway[];
|
|
|
|
extern const u8 BattleScript_WrapFree[];
|
|
|
|
extern const u8 BattleScript_LeechSeedFree[];
|
|
|
|
extern const u8 BattleScript_SpikesFree[];
|
2017-11-26 17:26:11 +01:00
|
|
|
extern const u8 BattleScript_MonTookFutureAttack[];
|
2017-11-25 18:42:31 +01:00
|
|
|
extern const u8 BattleScript_82DB001[];
|
|
|
|
extern const u8 BattleScript_82DB008[];
|
|
|
|
extern const u8 BattleScript_82DB020[];
|
|
|
|
extern const u8 BattleScript_82DB027[];
|
|
|
|
extern const u8 BattleScript_82DB03F[];
|
|
|
|
extern const u8 BattleScript_82DB058[];
|
|
|
|
extern const u8 BattleScript_NoMovesLeft[];
|
2017-11-26 17:15:28 +01:00
|
|
|
extern const u8 BattleScript_SelectingMoveWithNoPP[];
|
2017-11-25 18:42:31 +01:00
|
|
|
extern const u8 BattleScript_NoPPForMove[];
|
2017-11-26 17:15:28 +01:00
|
|
|
extern const u8 BattleScript_SelectingTormentedMove[];
|
2017-11-25 18:42:31 +01:00
|
|
|
extern const u8 BattleScript_82DB08D[];
|
|
|
|
extern const u8 BattleScript_82DB098[];
|
2017-11-26 17:15:28 +01:00
|
|
|
extern const u8 BattleScript_SelectingNotAllowedMoveTaunt[];
|
2017-11-25 18:42:31 +01:00
|
|
|
extern const u8 BattleScript_MoveUsedIsTaunted[];
|
|
|
|
extern const u8 BattleScript_82DB0AF[];
|
|
|
|
extern const u8 BattleScript_WishComesTrue[];
|
|
|
|
extern const u8 BattleScript_82DB0DE[];
|
|
|
|
extern const u8 BattleScript_IngrainTurnHeal[];
|
|
|
|
extern const u8 BattleScript_82DB109[];
|
|
|
|
extern const u8 BattleScript_AtkDefDown[];
|
|
|
|
extern const u8 BattleScript_82DB144[];
|
|
|
|
extern const u8 BattleScript_82DB167[];
|
|
|
|
extern const u8 BattleScript_KnockedOff[];
|
|
|
|
extern const u8 BattleScript_MoveUsedIsImprisoned[];
|
2017-11-26 17:15:28 +01:00
|
|
|
extern const u8 BattleScript_SelectingImprisionedMove[];
|
2017-11-25 18:42:31 +01:00
|
|
|
extern const u8 BattleScript_82DB185[];
|
|
|
|
extern const u8 BattleScript_GrudgeTakesPp[];
|
|
|
|
extern const u8 BattleScript_MagicCoatBounce[];
|
|
|
|
extern const u8 BattleScript_SnatchedMove[];
|
|
|
|
extern const u8 BattleScript_EnduredMsg[];
|
|
|
|
extern const u8 BattleScript_OneHitKOMsg[];
|
|
|
|
extern const u8 BattleScript_SAtkDown2[];
|
|
|
|
extern const u8 BattleScript_82DB1FE[];
|
|
|
|
extern const u8 BattleScript_FocusPunchSetUp[];
|
|
|
|
extern const u8 BattleScript_MoveUsedIsAsleep[];
|
|
|
|
extern const u8 BattleScript_MoveUsedWokeUp[];
|
2017-11-26 17:26:11 +01:00
|
|
|
extern const u8 BattleScript_MonWokeUpInUproar[];
|
2017-11-25 18:42:31 +01:00
|
|
|
extern const u8 BattleScript_PoisonTurnDmg[];
|
|
|
|
extern const u8 BattleScript_82DB243[];
|
|
|
|
extern const u8 BattleScript_82DB245[];
|
|
|
|
extern const u8 BattleScript_82DB25E[];
|
|
|
|
extern const u8 BattleScript_BurnTurnDmg[];
|
|
|
|
extern const u8 BattleScript_MoveUsedIsFrozen[];
|
|
|
|
extern const u8 BattleScript_MoveUsedUnfroze[];
|
|
|
|
extern const u8 BattleScript_DefrostedViaFireMove[];
|
|
|
|
extern const u8 BattleScript_MoveUsedIsParalyzed[];
|
|
|
|
extern const u8 BattleScript_MoveUsedFlinched[];
|
2017-11-26 17:26:11 +01:00
|
|
|
extern const u8 BattleScript_PrintUproarOverTurns[];
|
2017-11-25 18:42:31 +01:00
|
|
|
extern const u8 BattleScript_ThrashConfuses[];
|
|
|
|
extern const u8 BattleScript_MoveUsedIsConfused[];
|
|
|
|
extern const u8 BattleScript_82DB2D4[];
|
|
|
|
extern const u8 BattleScript_82DB2FF[];
|
|
|
|
extern const u8 BattleScript_MoveUsedIsConfusedNoMore[];
|
|
|
|
extern const u8 BattleScript_PrintPayDayMoneyString[];
|
|
|
|
extern const u8 BattleScript_WrapTurnDmg[];
|
|
|
|
extern const u8 BattleScript_WrapEnds[];
|
|
|
|
extern const u8 BattleScript_MoveUsedIsInLove[];
|
|
|
|
extern const u8 BattleScript_MoveUsedIsParalyzedCantAttack[];
|
|
|
|
extern const u8 BattleScript_NightmareTurnDmg[];
|
|
|
|
extern const u8 BattleScript_CurseTurnDmg[];
|
|
|
|
extern const u8 BattleScript_TargetPRLZHeal[];
|
|
|
|
extern const u8 BattleScript_MoveEffectSleep[];
|
|
|
|
extern const u8 BattleScript_82DB374[];
|
|
|
|
extern const u8 BattleScript_YawnMakesAsleep[];
|
|
|
|
extern const u8 BattleScript_MoveEffectPoison[];
|
|
|
|
extern const u8 BattleScript_MoveEffectBurn[];
|
|
|
|
extern const u8 BattleScript_MoveEffectFreeze[];
|
|
|
|
extern const u8 BattleScript_MoveEffectParalysis[];
|
|
|
|
extern const u8 BattleScript_MoveEffectUproar[];
|
|
|
|
extern const u8 BattleScript_MoveEffectToxic[];
|
|
|
|
extern const u8 BattleScript_MoveEffectPayDay[];
|
|
|
|
extern const u8 BattleScript_MoveEffectWrap[];
|
|
|
|
extern const u8 BattleScript_MoveEffectConfusion[];
|
|
|
|
extern const u8 BattleScript_MoveEffectRecoil33[];
|
2017-11-26 01:19:57 +01:00
|
|
|
extern const u8 BattleScript_DoRecoil33[];
|
|
|
|
extern const u8 BattleScript_Recoil33End[];
|
2017-11-25 18:42:31 +01:00
|
|
|
extern const u8 BattleScript_ItemSteal[];
|
|
|
|
extern const u8 BattleScript_DrizzleActivates[];
|
|
|
|
extern const u8 BattleScript_SpeedBoostActivates[];
|
|
|
|
extern const u8 BattleScript_TraceActivates[];
|
|
|
|
extern const u8 BattleScript_RainDishActivates[];
|
|
|
|
extern const u8 BattleScript_SandstreamActivates[];
|
|
|
|
extern const u8 BattleScript_ShedSkinActivates[];
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2017-11-26 01:19:57 +01:00
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extern const u8 BattleScript_WeatherFormChanges[];
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extern const u8 BattleScript_WeatherFormChangesLoop[];
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2017-11-25 18:42:31 +01:00
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extern const u8 BattleScript_CastformChange[];
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extern const u8 BattleScript_82DB4AF[];
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extern const u8 BattleScript_82DB4B8[];
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extern const u8 BattleScript_82DB4BE[];
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extern const u8 BattleScript_82DB4C1[];
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extern const u8 BattleScript_82DB4CD[];
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extern const u8 BattleScript_82DB510[];
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extern const u8 BattleScript_82DB51B[];
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extern const u8 BattleScript_82DB51C[];
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extern const u8 BattleScript_DroughtActivates[];
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extern const u8 BattleScript_TookAttack[];
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extern const u8 BattleScript_SturdyPreventsOHKO[];
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extern const u8 BattleScript_DampStopsExplosion[];
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extern const u8 BattleScript_MoveHPDrain_PPLoss[];
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extern const u8 BattleScript_MoveHPDrain[];
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2017-11-26 17:15:28 +01:00
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extern const u8 BattleScript_MonMadeMoveUseless_PPLoss[];
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extern const u8 BattleScript_MonMadeMoveUseless[];
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2017-11-25 18:42:31 +01:00
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extern const u8 BattleScript_FlashFireBoost_PPLoss[];
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extern const u8 BattleScript_FlashFireBoost[];
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extern const u8 BattleScript_82DB5B9[];
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extern const u8 BattleScript_AbilityNoStatLoss[];
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extern const u8 BattleScript_BRNPrevention[];
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extern const u8 BattleScript_PRLZPrevention[];
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extern const u8 BattleScript_PSNPrevention[];
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extern const u8 BattleScript_ObliviousPreventsAttraction[];
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extern const u8 BattleScript_FlinchPrevention[];
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2017-11-26 01:19:57 +01:00
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extern const u8 BattleScript_OwnTempoPrevents[];
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2017-11-25 18:42:31 +01:00
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extern const u8 BattleScript_SoundproofProtected[];
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extern const u8 BattleScript_AbilityNoSpecificStatLoss[];
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extern const u8 BattleScript_StickyHoldActivates[];
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extern const u8 BattleScript_ColorChangeActivates[];
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extern const u8 BattleScript_RoughSkinActivates[];
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extern const u8 BattleScript_CuteCharmActivates[];
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extern const u8 BattleScript_ApplySecondaryEffect[];
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extern const u8 BattleScript_SynchronizeActivates[];
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extern const u8 BattleScript_NoItemSteal[];
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2017-11-26 17:15:28 +01:00
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extern const u8 BattleScript_AbilityCuredStatus[];
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2017-11-25 18:42:31 +01:00
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extern const u8 BattleScript_82DB695[];
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2017-11-26 17:15:28 +01:00
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extern const u8 BattleScript_IgnoresAndUsesRandomMove[];
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2017-11-25 18:42:31 +01:00
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extern const u8 BattleScript_MoveUsedLoafingAround[];
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extern const u8 BattleScript_82DB6C7[];
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2017-11-26 17:15:28 +01:00
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extern const u8 BattleScript_IgnoresAndFallsAsleep[];
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2017-11-25 18:42:31 +01:00
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extern const u8 BattleScript_82DB6F0[];
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extern const u8 BattleScript_SubstituteFade[];
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extern const u8 BattleScript_BerryCurePrlzEnd2[];
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extern const u8 BattleScript_BerryCureParRet[];
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extern const u8 BattleScript_BerryCurePsnEnd2[];
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extern const u8 BattleScript_BerryCurePsnRet[];
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extern const u8 BattleScript_BerryCureBrnEnd2[];
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extern const u8 BattleScript_BerryCureBrnRet[];
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extern const u8 BattleScript_BerryCureFrzEnd2[];
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extern const u8 BattleScript_BerryCureFrzRet[];
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extern const u8 BattleScript_BerryCureSlpEnd2[];
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extern const u8 BattleScript_BerryCureSlpRet[];
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extern const u8 BattleScript_BerryCureConfusionEnd2[];
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extern const u8 BattleScript_BerryCureConfusionRet[];
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extern const u8 BattleScript_BerryCureChosenStatusEnd2[];
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extern const u8 BattleScript_BerryCureChosenStatusRet[];
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extern const u8 BattleScript_WhiteHerbEnd2[];
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extern const u8 BattleScript_WhiteHerbRet[];
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extern const u8 BattleScript_ItemHealHP_RemoveItem[];
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extern const u8 BattleScript_BerryPPHealEnd2[];
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extern const u8 BattleScript_ItemHealHP_End2[];
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extern const u8 BattleScript_ItemHealHP_Ret[];
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2017-11-26 17:15:28 +01:00
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extern const u8 BattleScript_SelectingNotAllowedMoveChoiceItem[];
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2017-11-25 18:42:31 +01:00
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extern const u8 BattleScript_HangedOnMsg[];
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extern const u8 BattleScript_BerryConfuseHealEnd2[];
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extern const u8 BattleScript_BerryStatRaiseEnd2[];
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extern const u8 BattleScript_82DB85B[];
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extern const u8 BattleScript_BerryFocusEnergyEnd2[];
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extern const u8 BattleScript_ActionSelectionItemsCantBeUsed[];
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extern const u8 BattleScript_82DB87D[];
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extern const u8 BattleScript_82DB881[];
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extern const u8 BattleScript_82DB887[];
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extern const u8 BattleScript_82DB89D[];
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extern const u8 BattleScript_82DB8BE[];
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extern const u8 BattleScript_82DB8E0[];
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extern const u8 BattleScript_82DB8F3[];
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extern const u8 BattleScript_82DB973[];
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extern const u8 BattleScript_82DB992[];
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2017-11-26 17:26:11 +01:00
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extern const u8 BattleScript_AskIfWantsToForfeitMatch[];
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2017-11-25 18:42:31 +01:00
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extern const u8 BattleScript_82DB9C1[];
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extern const u8 BattleScript_82DB9C8[];
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2017-11-26 01:19:57 +01:00
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extern const u8 BattleScript_BallThrow[];
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extern const u8 BattleScript_BallThrowByWally[];
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extern const u8 BattleScript_SafariBallThrow[];
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2017-11-25 18:42:31 +01:00
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extern const u8 BattleScript_SuccessBallThrow[];
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extern const u8 BattleScript_82DBD92[];
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extern const u8 BattleScript_82DBDA5[];
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extern const u8 BattleScript_82DBDC2[];
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extern const u8 BattleScript_82DBDC3[];
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extern const u8 BattleScript_WallyBallThrow[];
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extern const u8 BattleScript_ShakeBallThrow[];
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extern const u8 BattleScript_82DBE01[];
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extern const u8 BattleScript_TrainerBallBlock[];
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extern const u8 BattleScript_82DBE12[];
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extern const u8 BattleScript_82DBE1C[];
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extern const u8 BattleScript_82DBE4B[];
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extern const u8 BattleScript_82DBE6F[];
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extern const u8 BattleScript_82DBE91[];
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extern const u8 BattleScript_RunByUsingItem[];
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2017-11-26 00:33:40 +01:00
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extern const u8 BattleScript_ActionWatchesCarefully[];
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extern const u8 BattleScript_ActionGetNear[];
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extern const u8 BattleScript_ActionThrowPokeblock[];
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2017-11-25 18:42:31 +01:00
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extern const u8 BattleScript_82DBEE3[];
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#endif // GUARD_BATTLE_SCRIPTS_H
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