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https://github.com/Ninjdai1/pokeemerald.git
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55 lines
1.5 KiB
C
55 lines
1.5 KiB
C
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#include "global.h"
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#include "test_battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_DREAM_EATER].effect == EFFECT_DREAM_EATER);
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}
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SINGLE_BATTLE_TEST("Dream Eater recovers 50% of the damage dealt")
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{
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s16 damage;
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s16 healed;
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { HP(1); }
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OPPONENT(SPECIES_WOBBUFFET) { Status1(STATUS1_SLEEP); }
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} WHEN {
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TURN { MOVE(player, MOVE_DREAM_EATER); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DREAM_EATER, player);
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HP_BAR(opponent, captureDamage: &damage);
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HP_BAR(player, captureDamage: &healed);
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} THEN {
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EXPECT_MUL_EQ(damage, Q_4_12(-1.0/2.0), healed);
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}
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}
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SINGLE_BATTLE_TEST("Dream Eater fails on awake targets")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_DREAM_EATER); }
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} SCENE {
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MESSAGE("Wobbuffet used Dream Eater!");
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MESSAGE("Foe Wobbuffet wasn't affected!");
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}
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}
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SINGLE_BATTLE_TEST("Dream Eater fails if Heal Block applies")
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{
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ASSUME(B_HEAL_BLOCKING >= GEN_6);
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { HP(1); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_HEAL_BLOCK); MOVE(player, MOVE_DREAM_EATER); }
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} SCENE {
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MESSAGE("Wobbuffet was prevented from healing!");
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_DREAM_EATER, player);
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NOT HP_BAR(opponent);
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NOT HP_BAR(player);
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}
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}
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