2020-06-21 07:56:57 +02:00
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.set LOCALID_ATTENDANT, 1
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2021-07-20 21:18:31 +02:00
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BattleFrontier_BattleDomeCorridor_MapScripts::
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2019-12-18 08:32:52 +01:00
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeCorridor_OnFrame
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2017-11-10 02:21:31 +01:00
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.byte 0
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2021-07-20 21:18:31 +02:00
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BattleFrontier_BattleDomeCorridor_OnFrame:
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2019-12-18 08:32:52 +01:00
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomeCorridor_EventScript_EnterCorridor
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2017-11-10 02:21:31 +01:00
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.2byte 0
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2021-07-20 21:18:31 +02:00
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BattleFrontier_BattleDomeCorridor_EventScript_EnterCorridor::
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2017-11-10 02:21:31 +01:00
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delay 16
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2018-05-19 18:02:43 +02:00
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setvar VAR_TEMP_0, 1
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2019-11-24 22:58:40 +01:00
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frontier_get FRONTIER_DATA_LVL_MODE
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2021-11-19 05:06:30 +01:00
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goto_if_eq VAR_RESULT, FRONTIER_LVL_OPEN, BattleFrontier_BattleDomeCorridor_EventScript_WalkToBattleRoomLvOpen
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2020-06-21 07:56:57 +02:00
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLv50
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2020-01-13 04:42:43 +01:00
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLv50
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2017-11-10 02:21:31 +01:00
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waitmovement 0
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opendoor 13, 3
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waitdooranim
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2020-06-21 07:56:57 +02:00
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLv50
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2020-01-13 04:42:43 +01:00
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLv50
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2017-11-10 02:21:31 +01:00
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waitmovement 0
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closedoor 13, 3
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waitdooranim
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2019-12-18 08:32:52 +01:00
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goto BattleFrontier_BattleDomeCorridor_EventScript_WarpToPreBattleRoom
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2017-11-10 02:21:31 +01:00
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2021-07-20 21:18:31 +02:00
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BattleFrontier_BattleDomeCorridor_EventScript_WalkToBattleRoomLvOpen::
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2020-06-21 07:56:57 +02:00
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLvOpen
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2020-01-13 04:42:43 +01:00
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLvOpen
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2017-11-10 02:21:31 +01:00
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waitmovement 0
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opendoor 37, 3
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waitdooranim
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2020-06-21 07:56:57 +02:00
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applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLvOpen
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2020-01-13 04:42:43 +01:00
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLvOpen
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2017-11-10 02:21:31 +01:00
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waitmovement 0
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closedoor 37, 3
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waitdooranim
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2021-07-20 21:18:31 +02:00
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BattleFrontier_BattleDomeCorridor_EventScript_WarpToPreBattleRoom::
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2017-11-10 02:21:31 +01:00
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waitmovement 0
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setvar VAR_0x8006, 0
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2021-11-15 18:04:54 +01:00
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warp MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM, 5, 7
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2017-11-10 02:21:31 +01:00
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waitstate
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end
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2021-07-20 21:18:31 +02:00
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BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLv50:
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2018-06-14 01:19:19 +02:00
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walk_up
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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2021-11-04 19:22:28 +01:00
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walk_in_place_faster_up
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2017-11-10 02:21:31 +01:00
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step_end
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2021-07-20 21:18:31 +02:00
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BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLv50:
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2018-06-14 01:19:19 +02:00
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walk_up
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walk_up
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set_invisible
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2017-11-10 02:21:31 +01:00
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step_end
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2021-07-20 21:18:31 +02:00
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BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLv50:
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2018-06-14 01:19:19 +02:00
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_up
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2017-11-10 02:21:31 +01:00
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step_end
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2021-07-20 21:18:31 +02:00
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BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLv50:
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2018-06-14 01:19:19 +02:00
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walk_up
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set_invisible
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2017-11-10 02:21:31 +01:00
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step_end
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2021-07-20 21:18:31 +02:00
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BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLvOpen:
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2018-06-14 01:19:19 +02:00
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walk_up
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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2021-11-04 19:22:28 +01:00
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walk_in_place_faster_up
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2017-11-10 02:21:31 +01:00
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step_end
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2021-07-20 21:18:31 +02:00
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BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLvOpen:
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2018-06-14 01:19:19 +02:00
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walk_up
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walk_up
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set_invisible
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2017-11-10 02:21:31 +01:00
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step_end
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2021-07-20 21:18:31 +02:00
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BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLvOpen:
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2018-06-14 01:19:19 +02:00
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_up
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2017-11-10 02:21:31 +01:00
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step_end
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2021-07-20 21:18:31 +02:00
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BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLvOpen:
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2018-06-14 01:19:19 +02:00
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walk_up
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set_invisible
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2017-11-10 02:21:31 +01:00
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step_end
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2019-12-18 08:32:52 +01:00
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@ Unused
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2021-07-20 21:18:31 +02:00
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BattleFrontier_BattleDomeCorridor_Movement_WalkToBattleRoomMidRight:
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2018-06-14 01:19:19 +02:00
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walk_up
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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walk_up
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walk_up
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set_invisible
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2017-11-10 00:40:08 +01:00
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step_end
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