pokeemerald/sound/songs/se_m_icy_wind.s

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.include "MPlayDef.s"
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.equ se_m_icy_wind_grp, voicegroup128
.equ se_m_icy_wind_pri, 4
.equ se_m_icy_wind_rev, reverb_set+50
.equ se_m_icy_wind_mvl, 127
.equ se_m_icy_wind_key, 0
.equ se_m_icy_wind_tbs, 1
.equ se_m_icy_wind_exg, 0
.equ se_m_icy_wind_cmp, 1
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.section .rodata
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.global se_m_icy_wind
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.align 2
@********************** Track 1 **********************@
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se_m_icy_wind_1:
.byte KEYSH , se_m_icy_wind_key+0
.byte TEMPO , 150*se_m_icy_wind_tbs/2
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.byte VOICE , 3
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.byte VOL , 100*se_m_icy_wind_mvl/mxv
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.byte PAN , c_v+0
.byte N01 , Ds4 , v112
.byte W04
.byte PAN , c_v+6
.byte N01 , Bn4 , v040
.byte W04
.byte PAN , c_v-5
.byte N01 , Ds4 , v112
.byte W01
.byte PAN , c_v+0
.byte N01 , Bn4
.byte W03
.byte FINE
@********************** Track 2 **********************@
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se_m_icy_wind_2:
.byte KEYSH , se_m_icy_wind_key+0
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.byte VOICE , 5
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.byte VOL , 100*se_m_icy_wind_mvl/mxv
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.byte PAN , c_v+0
.byte N01 , Dn4 , v040
.byte W04
.byte Bn3
.byte W02
.byte PAN , c_v-7
.byte W02
.byte c_v+9
.byte W01
.byte N01 , Dn4
.byte W01
.byte PAN , c_v-7
.byte W02
.byte FINE
@******************************************************@
.align 2
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se_m_icy_wind:
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.byte 2 @ NumTrks
.byte 0 @ NumBlks
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.byte se_m_icy_wind_pri @ Priority
.byte se_m_icy_wind_rev @ Reverb.
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.word se_m_icy_wind_grp
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.word se_m_icy_wind_1
.word se_m_icy_wind_2
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.end