pokeemerald/data/maps/SlateportCity_BattleTentBattleRoom/scripts.inc

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SlateportCity_BattleTentBattleRoom_MapScripts:: @ 8209960
map_script 3, SlateportCity_BattleTentBattleRoom_MapScript1_209970
map_script 4, SlateportCity_BattleTentBattleRoom_MapScript2_20999A
map_script 2, SlateportCity_BattleTentBattleRoom_MapScript2_2099B4
.byte 0
SlateportCity_BattleTentBattleRoom_MapScript1_209970: @ 8209970
call SlateportCity_BattleTentBattleRoom_EventScript_209976
end
SlateportCity_BattleTentBattleRoom_EventScript_209976:: @ 8209976
checkplayergender
compare VAR_RESULT, 0
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goto_eq SlateportCity_BattleTentBattleRoom_EventScript_20998E
compare VAR_RESULT, 1
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goto_eq SlateportCity_BattleTentBattleRoom_EventScript_209994
return
SlateportCity_BattleTentBattleRoom_EventScript_20998E:: @ 820998E
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setvar VAR_OBJ_GFX_ID_1, 100
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return
SlateportCity_BattleTentBattleRoom_EventScript_209994:: @ 8209994
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setvar VAR_OBJ_GFX_ID_1, 105
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return
SlateportCity_BattleTentBattleRoom_MapScript2_20999A: @ 820999A
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map_script_2 VAR_TEMP_1, 0, SlateportCity_BattleTentBattleRoom_EventScript_2099A4
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.2byte 0
SlateportCity_BattleTentBattleRoom_EventScript_2099A4:: @ 82099A4
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setvar VAR_TEMP_1, 1
hideobjectat 255, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
hideobjectat 2, MAP_SLATEPORT_CITY_BATTLE_TENT_BATTLE_ROOM
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end
SlateportCity_BattleTentBattleRoom_MapScript2_2099B4: @ 82099B4
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map_script_2 VAR_TEMP_0, 0, SlateportCity_BattleTentBattleRoom_EventScript_2099BE
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.2byte 0
SlateportCity_BattleTentBattleRoom_EventScript_2099BE:: @ 82099BE
applymovement 3, SlateportCity_BattleTentBattleRoom_Movement_209A99
waitmovement 0
setvar VAR_0x8004, 11
special sub_81A5E74
setobjectxyperm 2, 5, 1
removeobject 2
addobject 2
applymovement 2, SlateportCity_BattleTentBattleRoom_Movement_209A9E
waitmovement 0
setvar VAR_0x8004, 4
special sub_81B99B4
lockall
msgbox 0x2021fc4, 4
waitmessage
closemessage
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special HealPlayerParty
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setvar VAR_0x8004, 6
setvar VAR_0x8005, 0
special sub_8163AC4
waitstate
switch VAR_RESULT
case 1, SlateportCity_BattleTentBattleRoom_EventScript_209A39
SlateportCity_BattleTentCorridor_EventScript_209A1B:: @ 8209A1B
setvar VAR_0x8004, 2
setvar VAR_0x8005, 0
setvar VAR_0x8006, 4
special sub_81A1780
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special LoadPlayerParty
warp MAP_SLATEPORT_CITY_BATTLE_TENT_LOBBY, 255, 6, 6
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waitstate
SlateportCity_BattleTentBattleRoom_EventScript_209A39:: @ 8209A39
setvar VAR_0x8004, 1
setvar VAR_0x8005, 2
special sub_81A1780
addvar VAR_RESULT, 1
setvar VAR_0x8004, 2
setvar VAR_0x8005, 2
copyvar VAR_0x8006, VAR_RESULT
special sub_81A1780
switch VAR_RESULT
case 3, SlateportCity_BattleTentBattleRoom_EventScript_209A7B
@ case 3, SlateportCity_BattleTentCorridor_EventScript_209A7B
setvar VAR_0x8006, 1
warp MAP_SLATEPORT_CITY_BATTLE_TENT_CORRIDOR, 255, 2, 3
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waitstate
SlateportCity_BattleTentBattleRoom_EventScript_209A7B:: @ 8209A7B
SlateportCity_BattleTentCorridor_EventScript_209A7B:: @ 8209A7B
setvar VAR_0x8004, 2
setvar VAR_0x8005, 0
setvar VAR_0x8006, 3
special sub_81A1780
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special LoadPlayerParty
warp MAP_SLATEPORT_CITY_BATTLE_TENT_LOBBY, 255, 6, 6
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waitstate
@ forced stop
SlateportCity_BattleTentBattleRoom_Movement_209A99: @ 8209A99
walk_up
walk_up
walk_up
walk_in_place_fastest_right
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step_end
SlateportCity_BattleTentBattleRoom_Movement_209A9E: @ 8209A9E
walk_down
walk_down
walk_down
walk_down
walk_in_place_fastest_left
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step_end