pokeemerald/include/field_special_scene.h

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#ifndef GUARD_FIELD_SPECIAL_SCENE_H
#define GUARD_FIELD_SPECIAL_SCENE_H
void ExecuteTruckSequence(void);
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void EndTruckSequence(u8 taskId);
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void FieldCB_ShowPortholeView(void);
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#endif // GUARD_FIELD_SPECIAL_SCENE_H