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https://github.com/Ninjdai1/pokeemerald.git
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56 lines
1.1 KiB
C
56 lines
1.1 KiB
C
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#ifndef GUARD_FLASH_H
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#define GUARD_FLASH_H
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#include "gba/gba.h"
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enum
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{
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SECTOR_DAMAGED,
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SECTOR_OK,
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SECTOR_CHECK, // unused
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};
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enum MsgBoxUpdateMessage
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{
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MSGBOX_WILL_NOW_UPDATE = 0,
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MSGBOX_HAS_BEEN_UPDATED,
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MSGBOX_UNABLE_TO_UPDATE,
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MSGBOX_NO_NEED_TO_UPDATE,
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MSGBOX_UPDATING
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};
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struct SaveSector
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{
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u8 data[0xFF4];
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u16 id;
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u16 checksum;
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u32 signature;
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u32 counter;
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}; // size is 0x1000
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// headless save section?
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struct UnkSaveSection
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{
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u8 data[0xFF4];
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u32 signature;
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}; // size is 0xFF8
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#define eSaveSection ((struct SaveSector *)0x2020000)
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#define NUM_SECTORS_PER_SAVE_SLOT 14 // Number of sectors occupied by a save slot
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#define FILE_SIGNATURE 0x08012025
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#define SAVE_STATUS_EMPTY 0
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#define SAVE_STATUS_OK 1
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#define SAVE_STATUS_NO_FLASH 4
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#define SAVE_STATUS_ERROR 0xFF
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bool32 flash_maincb_ident_is_valid(void);
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bool8 flash_maincb_read_save(u32);
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void msg_load_gfx(void);
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void msg_display(enum MsgBoxUpdateMessage);
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bool32 flash_maincb_check_need_reset_pacifidlog_tm(void);
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bool32 flash_maincb_reset_pacifidlog_tm(void);
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#endif //GUARD_FLASH_H
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