pokeemerald/test/move_effect_mortal_spin.c

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2023-07-26 17:17:33 +02:00
#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_MORTAL_SPIN].effect == EFFECT_MORTAL_SPIN);
}
SINGLE_BATTLE_TEST("Mortal Spin blows away hazards and poisons foe")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_STEALTH_ROCK); MOVE(player, MOVE_MORTAL_SPIN); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STEALTH_ROCK, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_MORTAL_SPIN, player);
MESSAGE("Wobbuffet blew away Stealth Rock!");
MESSAGE("Foe Wobbuffet was poisoned!");
STATUS_ICON(opponent, poison: TRUE);
}
}