pokeemerald/test/ability_oblivious.c

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#include "global.h"
#include "test_battle.h"
SINGLE_BATTLE_TEST("Oblivious prevents Infatuation")
{
GIVEN {
ASSUME(gBattleMoves[MOVE_ATTRACT].effect == EFFECT_ATTRACT);
PLAYER(SPECIES_SLOWPOKE) { Ability(ABILITY_OBLIVIOUS); Gender(MON_MALE); };
OPPONENT(SPECIES_WOBBUFFET) { Gender(MON_FEMALE); };
} WHEN {
TURN { MOVE(opponent, MOVE_ATTRACT); }
} SCENE {
ABILITY_POPUP(player, ABILITY_OBLIVIOUS);
NONE_OF { ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_INFATUATION, player); }
MESSAGE("It doesn't affect Slowpoke…");
}
}
SINGLE_BATTLE_TEST("Oblivious prevents Captivate")
{
GIVEN {
ASSUME(gBattleMoves[MOVE_CAPTIVATE].effect == EFFECT_CAPTIVATE);
PLAYER(SPECIES_SLOWPOKE) { Ability(ABILITY_OBLIVIOUS); Gender(MON_MALE); };
OPPONENT(SPECIES_WOBBUFFET) { Gender(MON_FEMALE); };
} WHEN {
TURN { MOVE(opponent, MOVE_ATTRACT); }
} SCENE {
ABILITY_POPUP(player, ABILITY_OBLIVIOUS);
NONE_OF { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); }
MESSAGE("It doesn't affect Slowpoke…");
}
}
SINGLE_BATTLE_TEST("Oblivious prevents Taunt")
{
GIVEN {
ASSUME(gBattleMoves[MOVE_TAUNT].effect == EFFECT_TAUNT);
ASSUME(B_OBLIVIOUS_TAUNT >= GEN_6);
PLAYER(SPECIES_SLOWPOKE) { Ability(ABILITY_OBLIVIOUS); };
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_TAUNT); }
TURN { MOVE(player, MOVE_SPORE); }
} SCENE {
ABILITY_POPUP(player, ABILITY_OBLIVIOUS);
NONE_OF { ANIMATION(ANIM_TYPE_MOVE, MOVE_TAUNT, opponent); }
MESSAGE("It doesn't affect Slowpoke…");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SPORE, player);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_SLP, opponent);
}
}
SINGLE_BATTLE_TEST("Oblivious prevents Intimidate")
{
GIVEN {
ASSUME(B_UPDATED_INTIMIDATE >= GEN_8);
PLAYER(SPECIES_SLOWPOKE) { Ability(ABILITY_OBLIVIOUS); };
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); };
} WHEN {
TURN { SWITCH(opponent, 1); }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
ABILITY_POPUP(player, ABILITY_OBLIVIOUS);
NONE_OF { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); }
MESSAGE("Slowpoke's Attack was not lowered!");
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}
}