pokeemerald/include/decompress.h

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#ifndef GUARD_DECOMPRESS_H
#define GUARD_DECOMPRESS_H
#include "sprite.h"
void LZDecompressWram(const void *src, void *dest);
void LZDecompressVram(const void *src, void *dest);
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u16 LoadCompressedObjectPic(const struct CompressedSpriteSheet *src);
void LoadCompressedObjectPicOverrideBuffer(const struct CompressedSpriteSheet *src, void *buffer);
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bool8 LoadCompressedObjectPicUsingHeap(const struct CompressedSpriteSheet* src);
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void LoadCompressedObjectPalette(const struct CompressedSpritePalette *src);
void LoadCompressedObjectPaletteOverrideBuffer(const struct CompressedSpritePalette *a, void *buffer);
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bool8 LoadCompressedObjectPaletteUsingHeap(const struct CompressedSpritePalette *src);
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void DecompressPicFromTable(const struct CompressedSpriteSheet *src, void* buffer, s32 species);
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void DecompressPicFromTable_2(const struct CompressedSpriteSheet *src, void* buffer, s32 species);
void DecompressPicFromTable_DontHandleDeoxys(const struct CompressedSpriteSheet *src, void* buffer, s32 species);
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void HandleLoadSpecialPokePic(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality);
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void HandleLoadSpecialPokePic_2(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality);
void HandleLoadSpecialPokePic_DontHandleDeoxys(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality);
void LoadSpecialPokePic(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality, bool8 isFrontPic);
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void LoadSpecialPokePic_2(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality, bool8 isFrontPic);
void LoadSpecialPokePic_DontHandleDeoxys(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality, bool8 isFrontPic);
#endif // GUARD_DECOMPRESS_H