pokeemerald/src/battle_debug.c

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2018-07-13 23:00:56 +02:00
#include "global.h"
#include "battle.h"
#include "battle_message.h"
#include "main.h"
#include "menu.h"
#include "menu_helpers.h"
#include "scanline_effect.h"
#include "palette.h"
#include "sprite.h"
#include "item.h"
#include "task.h"
#include "bg.h"
#include "gpu_regs.h"
#include "window.h"
#include "text.h"
#include "text_window.h"
#include "international_string_util.h"
#include "strings.h"
#include "list_menu.h"
#include "malloc.h"
#include "string_util.h"
#include "data2.h"
#include "reset_rtc_screen.h"
#include "reshow_battle_screen.h"
#include "constants/abilities.h"
#include "constants/moves.h"
#include "constants/items.h"
#include "constants/rgb.h"
#define MAX_MODIFY_DIGITS 4
struct BattleDebugModifyArrows
{
u8 arrowSpriteId[2];
u16 minValue;
u16 maxValue;
u16 currValue;
u8 currentDigit;
u8 maxDigits;
u8 charDigits[MAX_MODIFY_DIGITS];
void *modifiedValPtr;
u8 typeOfVal;
};
struct BattleDebugMenu
{
u8 battlerId;
u8 battlerWindowId;
u8 mainListWindowId;
u8 mainListTaskId;
u8 currentMainListItemId;
u8 secondaryListWindowId;
u8 secondaryListTaskId;
u8 currentSecondaryListItemId;
u8 secondaryListItemCount;
u8 modifyWindowId;
u8 activeWindow;
struct BattleDebugModifyArrows modifyArrows;
const struct BitfieldInfo *bitfield;
bool8 battlerWasChanged[MAX_BATTLERS_COUNT];
};
struct __attribute__((__packed__)) BitfieldInfo
{
u8 bitsCount;
u8 currBit;
};
enum
{
LIST_ITEM_MOVES,
LIST_ITEM_ABILITY,
LIST_ITEM_HELD_ITEM,
LIST_ITEM_STATS,
LIST_ITEM_STAT_STAGES,
LIST_ITEM_STATUS1,
LIST_ITEM_STATUS2,
LIST_ITEM_STATUS3,
LIST_ITEM_SIDE_STATUS,
LIST_ITEM_COUNT
};
enum
{
ACTIVE_WIN_MAIN,
ACTIVE_WIN_SECONDARY,
ACTIVE_WIN_MODIFY
};
enum
{
VAL_U8,
VAL_U16,
VAL_U32,
VAL_BITFIELD_8,
VAL_BITFIELD_16,
VAL_BITFIELD_32,
VAR_SIDE_STATUS
};
enum
{
LIST_SIDE_REFLECT,
LIST_SIDE_LIGHTSCREEN,
LIST_SIDE_SPIKES,
LIST_SIDE_SAFEGUARD,
LIST_SIDE_MIST
};
// const rom data
static const u8 sText_Ability[] = _("Ability");
static const u8 sText_Moves[] = _("Moves");
static const u8 sText_Stats[] = _("Stats");
static const u8 sText_StatStages[] = _("Stat Stages");
static const u8 sText_Status1[] = _("Status1");
static const u8 sText_Status2[] = _("Status2");
static const u8 sText_Status3[] = _("Status3");
static const u8 sText_HeldItem[] = _("Held Item");
static const u8 sText_SideStatus[] = _("Side Status");
static const u8 sText_MaxHp[] = _("HP Max");
static const u8 sText_CurrHp[] = _("HP Current");
static const u8 sText_Freeze[] = _("Freeze");
static const u8 sText_ToxicPoison[] = _("Toxic Poison");
static const u8 sText_ToxicCounter[] = _("Toxic Counter");
static const u8 sText_Flinch[] = _("Flinch");
static const u8 sText_Uproar[] = _("Uproar");
static const u8 sText_Bide[] = _("Bide");
static const u8 sText_LockConfuse[] = _("Lock Confuse");
static const u8 sText_MultipleTurns[] = _("MultipleTurns");
static const u8 sText_FocusEnergy[] = _("Focus Energy");
static const u8 sText_Transformed[] = _("Transformed");
static const u8 sText_Recharge[] = _("Recharge");
static const u8 sText_Rage[] = _("Rage");
static const u8 sText_Substitute[] = _("Substitute");
static const u8 sText_DestinyBond[] = _("Destiny Bond");
static const u8 sText_CantEscape[] = _("Cant Escape");
static const u8 sText_Nightmare[] = _("Nightmare");
static const u8 sText_Cursed[] = _("Cursed");
static const u8 sText_Foresight[] = _("Foresighted");
static const u8 sText_DefenseCurl[] = _("Def Curled");
static const u8 sText_Tormented[] = _("Tormented");
static const u8 sText_AlwaysHits[] = _("Sure Hit");
static const u8 sText_ChargedUp[] = _("Charged Up");
static const u8 sText_Rooted[] = _("Rooted");
static const u8 sText_Yawned[] = _("Yawned");
static const u8 sText_Minimized[] = _("Minimized");
static const u8 sText_NoCrit[] = _("No Crit");
static const u8 sText_Imprisoned[] = _("Imprison");
static const u8 sText_Reflect[] = _("Reflect");
static const u8 sText_LightScreen[] = _("Light Screen");
static const u8 sText_Spikes[] = _("Spikes");
static const u8 sText_Safeguard[] = _("Safeguard");
static const u8 sText_Mist[] = _("Mist");
static const u8 sText_EmptyString[] = _("");
static const struct BitfieldInfo sStatus1Bitfield[] =
{
{/*Sleep*/ 3, 0},
{/*Poison*/ 1, 3},
{/*Burn*/ 1, 4},
{/*Freeze*/ 1, 5},
{/*Paralysis*/1, 6},
{/*Toxic Poison*/ 1, 7},
{/*Toxic Counter*/ 4, 8},
};
static const struct BitfieldInfo sStatus2Bitfield[] =
{
{/*Confusion*/ 3, 0},
{/*Flinch*/ 1, 3},
{/*Uproar*/ 3, 4},
// Bit 7 is unused.
{/*Bide*/ 2, 8},
{/*Lock Confuse*/ 2, 10},
{/*Multiple Turns*/ 1, 12},
// Wrap bits are omitted. Done in various.
// In Love bits are omitted. Done in various.
{/*Transformed*/ 1, 21},
{/*Recharge*/ 1, 22},
{/*Rage*/ 1, 23},
{/*Substitute*/ 1, 24},
{/*Destiny bond*/ 1, 25},
{/*Can't escape*/ 1, 26},
{/*Nightmares*/ 1, 27},
{/*Cursed*/ 1, 28},
{/*Foresighted*/ 1, 29},
{/*Defense Curled*/ 1, 30},
{/*Tormented*/ 1, 31},
};
static const struct BitfieldInfo sStatus3Bitfield[] =
{
{/*Always hits*/ 2, 4},
//*Perish Song*/ 1, 5},
// On Air 1, 6,
// Underground 1, 7,
{/*Minimized*/ 1, 8},
{/*Charged Up*/ 1, 9},
{/*Rooted*/ 1, 10},
{/*Yawn*/ 2, 11},
{/*Imprison*/ 1, 13},
// Grudge 1, 14,
{/*No Crit*/ 1, 15},
};
static const struct ListMenuItem sMainListItems[] =
{
{sText_Moves, LIST_ITEM_MOVES},
{sText_Ability, LIST_ITEM_ABILITY},
{sText_HeldItem, LIST_ITEM_HELD_ITEM},
{sText_Stats, LIST_ITEM_STATS},
{sText_StatStages, LIST_ITEM_STAT_STAGES},
{sText_Status1, LIST_ITEM_STATUS1},
{sText_Status2, LIST_ITEM_STATUS2},
{sText_Status3, LIST_ITEM_STATUS3},
{sText_SideStatus, LIST_ITEM_SIDE_STATUS},
};
static const struct ListMenuItem sStatsListItems[] =
{
{sText_CurrHp, 0},
{sText_MaxHp, 1},
{gText_Attack, 2},
{gText_Defense, 3},
{gText_Speed, 4},
{gText_SpAtk, 5},
{gText_SpDef, 6},
};
static const struct ListMenuItem sStatus1ListItems[] =
{
{gText_Sleep, 0},
{gText_Poison, 1},
{gText_Burn, 2},
{sText_Freeze, 3},
{gText_Paralysis, 4},
{sText_ToxicPoison, 5},
{sText_ToxicCounter, 6},
};
static const struct ListMenuItem sStatus2ListItems[] =
{
{gText_Confusion, 0},
{sText_Flinch, 1},
{sText_Uproar, 2},
{sText_Bide, 3},
{sText_LockConfuse, 4},
{sText_MultipleTurns, 5},
{sText_FocusEnergy, 6},
{sText_Recharge, 7},
{sText_Rage, 8},
{sText_Substitute, 9},
{sText_DestinyBond, 10},
{sText_CantEscape, 11},
{sText_Nightmare, 12},
{sText_Cursed, 13},
{sText_Foresight, 14},
{sText_DefenseCurl, 15},
{sText_Tormented, 16},
};
static const struct ListMenuItem sStatus3ListItems[] =
{
{sText_AlwaysHits, 0},
{sText_Minimized, 1},
{sText_ChargedUp, 2},
{sText_Rooted, 3},
{sText_Yawned, 4},
{sText_Imprisoned, 5},
{sText_NoCrit, 6},
};
static const struct ListMenuItem sSideStatusListItems[] =
{
{sText_Reflect, LIST_SIDE_REFLECT},
{sText_LightScreen, LIST_SIDE_LIGHTSCREEN},
{sText_Spikes, LIST_SIDE_SPIKES},
{sText_Safeguard, LIST_SIDE_SAFEGUARD},
{sText_Mist, LIST_SIDE_MIST},
};
static const struct ListMenuItem sSecondaryListItems[] =
{
{sText_EmptyString, 0},
{sText_EmptyString, 1},
{sText_EmptyString, 2},
{sText_EmptyString, 3},
{sText_EmptyString, 4},
{sText_EmptyString, 5},
{sText_EmptyString, 6},
{sText_EmptyString, 7},
{sText_EmptyString, 8},
};
static const struct ListMenuTemplate sMainListTemplate =
{
.items = sMainListItems,
.moveCursorFunc = NULL,
.unk_08 = NULL,
.totalItems = ARRAY_COUNT(sMainListItems),
.maxShowed = 6,
.windowId = 0,
.unk_11 = 0,
.unk_12 = 8,
.cursor_X = 0,
.upText_Y = 1,
.cursorPal = 2,
.fillValue = 1,
.cursorShadowPal = 3,
.lettersSpacing = 1,
.unk_16_3 = 0,
.scrollMultiple = LIST_NO_MULTIPLE_SCROLL,
.fontId = 1,
.cursorKind = 0
};
static const struct ListMenuTemplate sSecondaryListTemplate =
{
.items = sSecondaryListItems,
.moveCursorFunc = NULL,
.unk_08 = NULL,
.totalItems = 0,
.maxShowed = 0,
.windowId = 0,
.unk_11 = 0,
.unk_12 = 8,
.cursor_X = 0,
.upText_Y = 1,
.cursorPal = 2,
.fillValue = 1,
.cursorShadowPal = 3,
.lettersSpacing = 1,
.unk_16_3 = 0,
.scrollMultiple = LIST_NO_MULTIPLE_SCROLL,
.fontId = 1,
.cursorKind = 0
};
static const struct WindowTemplate sMainListWindowTemplate =
{
.priority = 0,
.tilemapLeft = 1,
.tilemapTop = 3,
.width = 9,
.height = 12,
.paletteNum = 0xF,
.baseBlock = 0x2
};
static const struct WindowTemplate sSecondaryListWindowTemplate =
{
.priority = 0,
.tilemapLeft = 12,
.tilemapTop = 3,
.width = 10,
.height = 2,
.paletteNum = 0xF,
.baseBlock = 0xA0
};
static const struct WindowTemplate sModifyWindowTemplate =
{
.priority = 0,
.tilemapLeft = 25,
.tilemapTop = 2,
.width = 4,
.height = 2,
.paletteNum = 0xF,
.baseBlock = 0x200
};
static const struct WindowTemplate sBattlerWindowTemplate =
{
.priority = 0,
.tilemapLeft = 10,
.tilemapTop = 0,
.width = 14,
.height = 2,
.paletteNum = 0xF,
.baseBlock = 0x300
};
static const struct BgTemplate sBgTemplates[] =
{
{
.bg = 0,
.charBaseIndex = 0,
.mapBaseIndex = 31,
.screenSize = 0,
.paletteMode = 0,
.priority = 1,
.baseTile = 0
},
{
.bg = 1,
.charBaseIndex = 2,
.mapBaseIndex = 29,
.screenSize = 0,
.paletteMode = 0,
.priority = 0,
.baseTile = 0
}
};
static const u8 sBitsToMaxDigit[] =
{
[0] = 0,
[1] = 1, // max 1
[2] = 1, // max 3
[3] = 1, // max 7
[4] = 2, // max 15
[5] = 2, // max 31
[6] = 2, // max 63
[7] = 3, // max 127
[8] = 3, // max 255
};
static const bool8 sHasChangeableEntries[LIST_ITEM_COUNT] =
{
[LIST_ITEM_MOVES] = TRUE,
[LIST_ITEM_ABILITY] = TRUE,
[LIST_ITEM_HELD_ITEM] = TRUE,
[LIST_ITEM_STAT_STAGES] = TRUE,
};
static const u16 sBgColor[] = {RGB_WHITE};
// this file's functions
static void Task_DebugMenuFadeOut(u8 taskId);
static void Task_DebugMenuProcessInput(u8 taskId);
static void Task_DebugMenuFadeIn(u8 taskId);
static void PrintOnBattlerWindow(u8 windowId, u8 battlerId);
static void UpdateWindowsOnChangedBattler(struct BattleDebugMenu *data);
static void CreateSecondaryListMenu(struct BattleDebugMenu *data);
static void PrintSecondaryEntries(struct BattleDebugMenu *data);
static void DestroyModifyArrows(struct BattleDebugMenu *data);
static void PrintDigitChars(struct BattleDebugMenu *data);
static void SetUpModifyArrows(struct BattleDebugMenu *data);
static void UpdateBattlerValue(struct BattleDebugMenu *data);
static void UpdateMonData(struct BattleDebugMenu *data);
static u8 *GetSideStatusValue(struct BattleDebugMenu *data, bool32 changeStatus, bool32 statusTrue);
static bool32 TryMoveDigit(struct BattleDebugModifyArrows *modArrows, bool32 moveUp);
// code
static struct BattleDebugMenu *GetStructPtr(u8 taskId)
{
u8 *taskDataPtr = (u8*)(&gTasks[taskId].data[0]);
return (struct BattleDebugMenu*)(T1_READ_PTR(taskDataPtr));
}
static void SetStructPtr(u8 taskId, void *ptr)
{
u32 structPtr = (u32)(ptr);
u8 *taskDataPtr = (u8*)(&gTasks[taskId].data[0]);
taskDataPtr[0] = structPtr >> 0;
taskDataPtr[1] = structPtr >> 8;
taskDataPtr[2] = structPtr >> 16;
taskDataPtr[3] = structPtr >> 24;
}
static void MainCB2(void)
{
RunTasks();
AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
}
static void VBlankCB(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
void CB2_BattleDebugMenu(void)
{
u8 taskId;
struct BattleDebugMenu *data;
switch (gMain.state)
{
default:
case 0:
SetVBlankCallback(NULL);
gMain.state++;
break;
case 1:
ResetVramOamAndBgCntRegs();
SetGpuReg(REG_OFFSET_DISPCNT, 0);
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, sBgTemplates, ARRAY_COUNT(sBgTemplates));
ResetAllBgsCoordinates();
FreeAllWindowBuffers();
DeactivateAllTextPrinters();
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
ShowBg(0);
ShowBg(1);
gMain.state++;
break;
case 2:
ResetPaletteFade();
ScanlineEffect_Stop();
ResetTasks();
ResetSpriteData();
gMain.state++;
break;
case 3:
LoadPalette(sBgColor, 0, 2);
LoadPalette(GetOverworldTextboxPalettePtr(), 0xf0, 16);
gMain.state++;
break;
case 4:
taskId = CreateTask(Task_DebugMenuFadeIn, 0);
data = AllocZeroed(sizeof(struct BattleDebugMenu));
SetStructPtr(taskId, data);
data->battlerId = gBattleStruct->debugBattler;
data->battlerWindowId = AddWindow(&sBattlerWindowTemplate);
PutWindowTilemap(data->battlerWindowId);
PrintOnBattlerWindow(data->battlerWindowId, data->battlerId);
data->mainListWindowId = AddWindow(&sMainListWindowTemplate);
gMultiuseListMenuTemplate = sMainListTemplate;
gMultiuseListMenuTemplate.windowId = data->mainListWindowId;
data->mainListTaskId = ListMenuInit(&gMultiuseListMenuTemplate, 0, 0);
data->currentMainListItemId = 0;
data->activeWindow = ACTIVE_WIN_MAIN;
data->secondaryListTaskId = 0xFF;
CopyWindowToVram(data->mainListWindowId, 3);
gMain.state++;
break;
case 5:
BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
SetVBlankCallback(VBlankCB);
SetMainCallback2(MainCB2);
return;
}
}
static void Task_DebugMenuFadeIn(u8 taskId)
{
if (!gPaletteFade.active)
gTasks[taskId].func = Task_DebugMenuProcessInput;
}
static void Task_DebugMenuProcessInput(u8 taskId)
{
s32 listItemId = 0;
struct BattleDebugMenu *data = GetStructPtr(taskId);
// Exit the menu.
if (gMain.newKeys & SELECT_BUTTON)
{
BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
gTasks[taskId].func = Task_DebugMenuFadeOut;
return;
}
// Try changing active battler.
if (gMain.newKeys & R_BUTTON)
{
if (data->battlerId++ == gBattlersCount - 1)
data->battlerId = 0;
UpdateWindowsOnChangedBattler(data);
}
else if (gMain.newKeys & L_BUTTON)
{
if (data->battlerId-- == 0)
data->battlerId = gBattlersCount - 1;
UpdateWindowsOnChangedBattler(data);
}
// A main list item is active, handle input.
if (data->activeWindow == ACTIVE_WIN_MAIN)
{
listItemId = ListMenuHandleInputGetItemId(data->mainListTaskId);
if (listItemId != LIST_B_PRESSED && listItemId != LIST_NOTHING_CHOSEN && listItemId < LIST_ITEM_COUNT)
{
data->currentMainListItemId = listItemId;
// Create the secondary menu list.
CreateSecondaryListMenu(data);
PrintSecondaryEntries(data);
data->activeWindow = ACTIVE_WIN_SECONDARY;
}
}
// Secondary list is active, handle input.
else if (data->activeWindow == ACTIVE_WIN_SECONDARY)
{
listItemId = ListMenuHandleInputGetItemId(data->secondaryListTaskId);
if (listItemId == LIST_B_PRESSED)
{
DestroyListMenuTask(data->secondaryListTaskId, NULL, NULL);
sub_8198070(data->secondaryListWindowId, TRUE);
RemoveWindow(data->secondaryListWindowId);
data->activeWindow = ACTIVE_WIN_MAIN;
data->secondaryListTaskId = 0xFF;
}
else if (listItemId != LIST_NOTHING_CHOSEN)
{
data->currentSecondaryListItemId = listItemId;
data->modifyWindowId = AddWindow(&sModifyWindowTemplate);
PutWindowTilemap(data->modifyWindowId);
CopyWindowToVram(data->modifyWindowId, 3);
SetUpModifyArrows(data);
PrintDigitChars(data);
data->activeWindow = ACTIVE_WIN_MODIFY;
}
}
// Handle value modifying.
else if (data->activeWindow == ACTIVE_WIN_MODIFY)
{
if (gMain.newKeys & (B_BUTTON | A_BUTTON))
{
sub_8198070(data->modifyWindowId, TRUE);
RemoveWindow(data->modifyWindowId);
DestroyModifyArrows(data);
data->activeWindow = ACTIVE_WIN_SECONDARY;
}
else if (gMain.newKeys & DPAD_RIGHT)
{
if (data->modifyArrows.currentDigit != (data->modifyArrows.maxDigits - 1))
{
data->modifyArrows.currentDigit++;
gSprites[data->modifyArrows.arrowSpriteId[0]].pos2.x += 6;
gSprites[data->modifyArrows.arrowSpriteId[1]].pos2.x += 6;
}
}
else if (gMain.newKeys & DPAD_LEFT)
{
if (data->modifyArrows.currentDigit != 0)
{
data->modifyArrows.currentDigit--;
gSprites[data->modifyArrows.arrowSpriteId[0]].pos2.x -= 6;
gSprites[data->modifyArrows.arrowSpriteId[1]].pos2.x -= 6;
}
}
else if (gMain.newKeys & DPAD_UP)
{
if (TryMoveDigit(&data->modifyArrows, TRUE))
{
PrintDigitChars(data);
UpdateBattlerValue(data);
PrintSecondaryEntries(data);
}
}
else if (gMain.newKeys & DPAD_DOWN)
{
if (TryMoveDigit(&data->modifyArrows, FALSE))
{
PrintDigitChars(data);
UpdateBattlerValue(data);
PrintSecondaryEntries(data);
}
}
}
}
static void Task_DebugMenuFadeOut(u8 taskId)
{
if (!gPaletteFade.active)
{
struct BattleDebugMenu *data = GetStructPtr(taskId);
DestroyListMenuTask(data->mainListTaskId, 0, 0);
if (data->secondaryListTaskId != 0xFF)
DestroyListMenuTask(data->secondaryListTaskId, 0, 0);
FreeAllWindowBuffers();
UpdateMonData(data);
gBattleStruct->debugBattler = data->battlerId;
Free(data);
DestroyTask(taskId);
SetMainCallback2(ReshowBattleScreenAfterMenu);
}
}
static void PrintOnBattlerWindow(u8 windowId, u8 battlerId)
{
u8 text[POKEMON_NAME_LENGTH + 10];
text[0] = CHAR_0 + battlerId;
text[1] = CHAR_SPACE;
text[2] = CHAR_HYPHEN;
text[3] = CHAR_SPACE;
StringCopy(&text[4], gBattleMons[battlerId].nickname);
FillWindowPixelBuffer(windowId, 0x11);
PrintTextOnWindow(windowId, 1, text, 0, 0, 0, NULL);
CopyWindowToVram(windowId, 3);
}
static void UpdateWindowsOnChangedBattler(struct BattleDebugMenu *data)
{
PrintOnBattlerWindow(data->battlerWindowId, data->battlerId);
if (data->secondaryListTaskId != 0xFF)
{
DestroyListMenuTask(data->secondaryListTaskId, 0, 0);
RemoveWindow(data->secondaryListWindowId);
CreateSecondaryListMenu(data);
data->currentSecondaryListItemId = 0;
PrintSecondaryEntries(data);
}
if (data->activeWindow == ACTIVE_WIN_MODIFY)
{
DestroyModifyArrows(data);
SetUpModifyArrows(data);
PrintDigitChars(data);
}
}
static void CreateSecondaryListMenu(struct BattleDebugMenu *data)
{
struct WindowTemplate winTemplate;
struct ListMenuTemplate listTemplate;
u8 itemsCount = 1;
winTemplate = sSecondaryListWindowTemplate;
listTemplate = sSecondaryListTemplate;
switch (data->currentMainListItemId)
{
case LIST_ITEM_ABILITY:
case LIST_ITEM_HELD_ITEM:
itemsCount = 1;
break;
case LIST_ITEM_MOVES:
itemsCount = 4;
break;
case LIST_ITEM_STATS:
listTemplate.items = sStatsListItems;
itemsCount = ARRAY_COUNT(sStatsListItems);
break;
case LIST_ITEM_STAT_STAGES:
itemsCount = 7;
break;
case LIST_ITEM_STATUS1:
listTemplate.items = sStatus1ListItems;
itemsCount = ARRAY_COUNT(sStatus1ListItems);
data->bitfield = sStatus1Bitfield;
break;
case LIST_ITEM_STATUS2:
listTemplate.items = sStatus2ListItems;
itemsCount = ARRAY_COUNT(sStatus2ListItems);
data->bitfield = sStatus2Bitfield;
winTemplate.height = 1;
break;
case LIST_ITEM_STATUS3:
listTemplate.items = sStatus3ListItems;
itemsCount = ARRAY_COUNT(sStatus3ListItems);
data->bitfield = sStatus3Bitfield;
break;
case LIST_ITEM_SIDE_STATUS:
listTemplate.items = sSideStatusListItems;
itemsCount = ARRAY_COUNT(sSideStatusListItems);
break;
}
data->secondaryListItemCount = itemsCount;
winTemplate.height *= itemsCount;
data->secondaryListWindowId = AddWindow(&winTemplate);
listTemplate.totalItems = itemsCount;
listTemplate.maxShowed = itemsCount;
if (listTemplate.maxShowed > 7 && !sHasChangeableEntries[data->currentMainListItemId])
listTemplate.maxShowed = 7;
listTemplate.windowId = data->secondaryListWindowId;
data->secondaryListTaskId = ListMenuInit(&listTemplate, 0, 0);
CopyWindowToVram(data->secondaryListWindowId, 3);
}
static void PadString(const u8 *src, u8 *dst)
{
u32 i;
for (i = 0; i < 17 && src[i] != EOS; i++)
dst[i] = src[i];
for (; i < 17; i++)
dst[i] = CHAR_SPACE;
dst[i] = EOS;
}
static void PrintSecondaryEntries(struct BattleDebugMenu *data)
{
u8 text[20];
s32 i;
struct TextSubPrinter printer;
u8 yMultiplier;
// Do not print entries if they are not changing.
if (!sHasChangeableEntries[data->currentMainListItemId])
return;
yMultiplier = (GetFontAttribute(sSecondaryListTemplate.fontId, 1) + sSecondaryListTemplate.unk_16_3);
printer.windowId = data->secondaryListWindowId;
printer.fontId = 1;
printer.fontColor_l = 0;
printer.letterSpacing = 0;
printer.lineSpacing = 1;
printer.fgColor = 2;
printer.bgColor = 1;
printer.shadowColor = 3;
printer.x = sSecondaryListTemplate.unk_12;
printer.currentX = sSecondaryListTemplate.unk_12;
printer.current_text_offset = text;
switch (data->currentMainListItemId)
{
case LIST_ITEM_MOVES:
for (i = 0; i < 4; i++)
{
PadString(gMoveNames[gBattleMons[data->battlerId].moves[i]], text);
printer.currentY = printer.y = (i * yMultiplier) + sSecondaryListTemplate.upText_Y;
AddTextPrinter(&printer, 0, NULL);
}
break;
case LIST_ITEM_ABILITY:
PadString(gAbilityNames[gBattleMons[data->battlerId].ability], text);
printer.currentY = printer.y = sSecondaryListTemplate.upText_Y;
AddTextPrinter(&printer, 0, NULL);
break;
case LIST_ITEM_HELD_ITEM:
PadString(ItemId_GetName(gBattleMons[data->battlerId].item), text);
printer.currentY = printer.y = sSecondaryListTemplate.upText_Y;
AddTextPrinter(&printer, 0, NULL);
break;
case LIST_ITEM_STAT_STAGES:
for (i = 0; i < 7; i++)
{
u8 *txtPtr = StringCopy(text, gStatNamesTable[STAT_ATK + i]);
txtPtr[0] = CHAR_SPACE;
if (gBattleMons[data->battlerId].statStages[STAT_ATK + i] >= 6)
{
txtPtr[1] = CHAR_PLUS;
txtPtr[2] = CHAR_0 + (gBattleMons[data->battlerId].statStages[STAT_ATK + i] - 6);
}
else
{
txtPtr[1] = CHAR_HYPHEN;
txtPtr[2] = CHAR_6 - (gBattleMons[data->battlerId].statStages[STAT_ATK + i]);
}
txtPtr[3] = EOS;
PadString(text, text);
printer.currentY = printer.y = (i * yMultiplier) + sSecondaryListTemplate.upText_Y;
AddTextPrinter(&printer, 0, NULL);
}
break;
}
}
static void DestroyModifyArrows(struct BattleDebugMenu *data)
{
FreeSpritePaletteByTag(gSpritePalette_RtcArrow.tag);
if (data->modifyArrows.arrowSpriteId[0] != 0xFF)
DestroySprite(&gSprites[data->modifyArrows.arrowSpriteId[0]]);
if (data->modifyArrows.arrowSpriteId[1] != 0xFF)
DestroySprite(&gSprites[data->modifyArrows.arrowSpriteId[1]]);
}
static void PrintDigitChars(struct BattleDebugMenu *data)
{
s32 i;
u8 text[MAX_MODIFY_DIGITS + 1];
for (i = 0; i < data->modifyArrows.maxDigits; i++)
text[i] = data->modifyArrows.charDigits[i];
text[i] = EOS;
PrintTextOnWindow(data->modifyWindowId, 1, text, 3, 0, 0, NULL);
}
static const u32 GetBitfieldToAndValue(u32 currBit, u32 bitsCount)
{
u32 i;
u32 toAnd = 0;
for (i = 0; i < bitsCount; i++)
toAnd |= (1 << (currBit + i));
return toAnd;
}
static const u32 GetBitfieldValue(u32 value, u32 currBit, u32 bitsCount)
{
return (value & (GetBitfieldToAndValue(currBit, bitsCount))) >> currBit;
}
static void UpdateBattlerValue(struct BattleDebugMenu *data)
{
switch (data->modifyArrows.typeOfVal)
{
case VAL_U8:
*(u8*)(data->modifyArrows.modifiedValPtr) = data->modifyArrows.currValue;
break;
case VAL_U16:
*(u16*)(data->modifyArrows.modifiedValPtr) = data->modifyArrows.currValue;
break;
case VAL_U32:
*(u32*)(data->modifyArrows.modifiedValPtr) = data->modifyArrows.currValue;
break;
case VAL_BITFIELD_32:
*(u32*)(data->modifyArrows.modifiedValPtr) &= ~(GetBitfieldToAndValue(data->bitfield[data->currentSecondaryListItemId].currBit, data->bitfield[data->currentSecondaryListItemId].bitsCount));
*(u32*)(data->modifyArrows.modifiedValPtr) |= (data->modifyArrows.currValue << data->bitfield[data->currentSecondaryListItemId].currBit);
break;
case VAR_SIDE_STATUS:
*GetSideStatusValue(data, TRUE, data->modifyArrows.currValue != 0) = data->modifyArrows.currValue;
break;
}
data->battlerWasChanged[data->battlerId] = TRUE;
}
static u32 CharDigitsToValue(u8 *charDigits, u8 maxDigits)
{
s32 i;
u8 id = 0;
u32 newValue = 0;
u8 valueDigits[MAX_MODIFY_DIGITS];
for (i = 0; i < MAX_MODIFY_DIGITS; i++)
valueDigits[i] = charDigits[i] - CHAR_0;
if (maxDigits >= MAX_MODIFY_DIGITS)
newValue += valueDigits[id++] * 1000;
if (maxDigits >= MAX_MODIFY_DIGITS - 1)
newValue += valueDigits[id++] * 100;
if (maxDigits >= MAX_MODIFY_DIGITS - 2)
newValue += valueDigits[id++] * 10;
if (maxDigits >= MAX_MODIFY_DIGITS - 3)
newValue += valueDigits[id++];
return newValue;
}
static void ValueToCharDigits(u8 *charDigits, u32 newValue, u8 maxDigits)
{
s32 i;
u8 valueDigits[MAX_MODIFY_DIGITS];
u8 id = 0;
if (maxDigits >= MAX_MODIFY_DIGITS)
valueDigits[id++] = newValue / 1000;
if (maxDigits >= MAX_MODIFY_DIGITS - 1)
valueDigits[id++] = (newValue % 1000) / 100;
if (maxDigits >= MAX_MODIFY_DIGITS - 2)
valueDigits[id++] = (newValue % 100) / 10;
if (maxDigits >= MAX_MODIFY_DIGITS - 3)
valueDigits[id++] = newValue % 10;
for (i = 0; i < MAX_MODIFY_DIGITS; i++)
charDigits[i] = valueDigits[i] + CHAR_0;
}
static u8 *GetSideStatusValue(struct BattleDebugMenu *data, bool32 changeStatus, bool32 statusTrue)
{
struct SideTimer *sideTimer = &gSideTimers[GET_BATTLER_SIDE(data->battlerId)];
switch (data->currentSecondaryListItemId)
{
case LIST_SIDE_REFLECT:
if (changeStatus)
{
if (statusTrue)
*(u16*)(data->modifyArrows.modifiedValPtr) |= SIDE_STATUS_REFLECT;
else
*(u16*)(data->modifyArrows.modifiedValPtr) &= ~(SIDE_STATUS_REFLECT);
sideTimer->reflectBattlerId = data->battlerId;
}
return &sideTimer->reflectTimer;
case LIST_SIDE_LIGHTSCREEN:
if (changeStatus)
{
if (statusTrue)
*(u16*)(data->modifyArrows.modifiedValPtr) |= SIDE_STATUS_LIGHTSCREEN;
else
*(u16*)(data->modifyArrows.modifiedValPtr) &= ~(SIDE_STATUS_LIGHTSCREEN);
sideTimer->lightscreenBattlerId = data->battlerId;
}
return &sideTimer->lightscreenTimer;
case LIST_SIDE_SPIKES:
if (changeStatus)
{
if (statusTrue)
*(u16*)(data->modifyArrows.modifiedValPtr) |= SIDE_STATUS_SPIKES;
else
*(u16*)(data->modifyArrows.modifiedValPtr) &= ~(SIDE_STATUS_SPIKES);
}
return &sideTimer->spikesAmount;
case LIST_SIDE_SAFEGUARD:
if (changeStatus)
{
if (statusTrue)
*(u16*)(data->modifyArrows.modifiedValPtr) |= SIDE_STATUS_SAFEGUARD;
else
*(u16*)(data->modifyArrows.modifiedValPtr) &= ~(SIDE_STATUS_SAFEGUARD);
sideTimer->safeguardBattlerId = data->battlerId;
}
return &sideTimer->safeguardTimer;
case LIST_SIDE_MIST:
if (changeStatus)
{
if (statusTrue)
*(u16*)(data->modifyArrows.modifiedValPtr) |= SIDE_STATUS_MIST;
else
*(u16*)(data->modifyArrows.modifiedValPtr) &= ~(SIDE_STATUS_MIST);
sideTimer->mistBattlerId = data->battlerId;
}
return &sideTimer->mistTimer;
default:
return NULL;
}
}
static void SetUpModifyArrows(struct BattleDebugMenu *data)
{
LoadSpritePalette(&gSpritePalette_RtcArrow);
data->modifyArrows.arrowSpriteId[0] = CreateSprite(&gSpriteTemplate_RtcArrow, 207, 12, 0);
data->modifyArrows.arrowSpriteId[1] = CreateSprite(&gSpriteTemplate_RtcArrow, 207, 36, 0);
gSprites[data->modifyArrows.arrowSpriteId[1]].animNum = 1;
switch (data->currentMainListItemId)
{
case LIST_ITEM_ABILITY:
data->modifyArrows.minValue = 0;
data->modifyArrows.maxValue = ABILITIES_COUNT - 1;
data->modifyArrows.maxDigits = 3;
data->modifyArrows.modifiedValPtr = &gBattleMons[data->battlerId].ability;
data->modifyArrows.typeOfVal = VAL_U8;
data->modifyArrows.currValue = gBattleMons[data->battlerId].ability;
break;
case LIST_ITEM_MOVES:
data->modifyArrows.minValue = 0;
data->modifyArrows.maxValue = MOVES_COUNT - 1;
data->modifyArrows.maxDigits = 3;
data->modifyArrows.modifiedValPtr = &gBattleMons[data->battlerId].moves[data->currentSecondaryListItemId];
data->modifyArrows.typeOfVal = VAL_U16;
data->modifyArrows.currValue = gBattleMons[data->battlerId].moves[data->currentSecondaryListItemId];
break;
case LIST_ITEM_HELD_ITEM:
data->modifyArrows.minValue = 0;
data->modifyArrows.maxValue = ITEMS_COUNT - 1;
data->modifyArrows.maxDigits = 3;
data->modifyArrows.modifiedValPtr = &gBattleMons[data->battlerId].item;
data->modifyArrows.typeOfVal = VAL_U16;
data->modifyArrows.currValue = gBattleMons[data->battlerId].item;
break;
case LIST_ITEM_STATS:
data->modifyArrows.minValue = 0;
data->modifyArrows.maxValue = 9999;
data->modifyArrows.maxDigits = 4;
if (data->currentSecondaryListItemId == 0)
{
data->modifyArrows.modifiedValPtr = &gBattleMons[data->battlerId].hp;
data->modifyArrows.currValue = gBattleMons[data->battlerId].hp;
data->modifyArrows.maxValue = gBattleMons[data->battlerId].maxHP;
}
else if (data->currentSecondaryListItemId == 1)
{
data->modifyArrows.modifiedValPtr = &gBattleMons[data->battlerId].maxHP;
data->modifyArrows.currValue = gBattleMons[data->battlerId].maxHP;
}
else
{
data->modifyArrows.modifiedValPtr = (u16*)((&gBattleMons[data->battlerId].attack) + (data->currentSecondaryListItemId - 2));
data->modifyArrows.currValue = *(u16*)((&gBattleMons[data->battlerId].attack) + (data->currentSecondaryListItemId - 2));
}
data->modifyArrows.typeOfVal = VAL_U16;
break;
case LIST_ITEM_STAT_STAGES:
data->modifyArrows.minValue = 0;
data->modifyArrows.maxValue = 12;
data->modifyArrows.maxDigits = 2;
data->modifyArrows.modifiedValPtr = &gBattleMons[data->battlerId].statStages[data->currentSecondaryListItemId + STAT_ATK];
data->modifyArrows.typeOfVal = VAL_U8;
data->modifyArrows.currValue = gBattleMons[data->battlerId].statStages[data->currentSecondaryListItemId + STAT_ATK];
break;
case LIST_ITEM_STATUS1:
data->modifyArrows.modifiedValPtr = &gBattleMons[data->battlerId].status1;
data->modifyArrows.currValue = GetBitfieldValue(gBattleMons[data->battlerId].status1, data->bitfield[data->currentSecondaryListItemId].currBit, data->bitfield[data->currentSecondaryListItemId].bitsCount);
data->modifyArrows.typeOfVal = VAL_BITFIELD_32;
goto CASE_ITEM_STATUS;
case LIST_ITEM_STATUS2:
data->modifyArrows.modifiedValPtr = &gBattleMons[data->battlerId].status2;
data->modifyArrows.currValue = GetBitfieldValue(gBattleMons[data->battlerId].status2, data->bitfield[data->currentSecondaryListItemId].currBit, data->bitfield[data->currentSecondaryListItemId].bitsCount);
data->modifyArrows.typeOfVal = VAL_BITFIELD_32;
goto CASE_ITEM_STATUS;
case LIST_ITEM_STATUS3:
data->modifyArrows.modifiedValPtr = &gStatuses3[data->battlerId];
data->modifyArrows.currValue = GetBitfieldValue(gStatuses3[data->battlerId], data->bitfield[data->currentSecondaryListItemId].currBit, data->bitfield[data->currentSecondaryListItemId].bitsCount);
data->modifyArrows.typeOfVal = VAL_BITFIELD_32;
goto CASE_ITEM_STATUS;
CASE_ITEM_STATUS:
data->modifyArrows.minValue = 0;
data->modifyArrows.maxValue = (1 << data->bitfield[data->currentSecondaryListItemId].bitsCount) - 1;
data->modifyArrows.maxDigits = sBitsToMaxDigit[data->bitfield[data->currentSecondaryListItemId].bitsCount];
break;
case LIST_ITEM_SIDE_STATUS:
data->modifyArrows.minValue = 0;
if (data->currentSecondaryListItemId == LIST_SIDE_SPIKES)
data->modifyArrows.maxValue = 3;
else
data->modifyArrows.maxValue = 9;
data->modifyArrows.maxDigits = 2;
data->modifyArrows.modifiedValPtr = &gSideStatuses[GET_BATTLER_SIDE(data->battlerId)];
data->modifyArrows.typeOfVal = VAR_SIDE_STATUS;
data->modifyArrows.currValue = *GetSideStatusValue(data, FALSE, FALSE);
break;
}
data->modifyArrows.currentDigit = 0;
ValueToCharDigits(data->modifyArrows.charDigits, data->modifyArrows.currValue, data->modifyArrows.maxDigits);
}
static bool32 TryMoveDigit(struct BattleDebugModifyArrows *modArrows, bool32 moveUp)
{
s32 i;
u8 charDigits[MAX_MODIFY_DIGITS];
u32 newValue;
for (i = 0; i < MAX_MODIFY_DIGITS; i++)
charDigits[i] = modArrows->charDigits[i];
if (moveUp)
{
if (charDigits[modArrows->currentDigit] == CHAR_9)
charDigits[modArrows->currentDigit] = CHAR_0;
else
charDigits[modArrows->currentDigit]++;
}
else
{
if (charDigits[modArrows->currentDigit] == CHAR_0)
charDigits[modArrows->currentDigit] = CHAR_9;
else
charDigits[modArrows->currentDigit]--;
}
newValue = CharDigitsToValue(charDigits, modArrows->maxDigits);
if (newValue > modArrows->maxValue || newValue < modArrows->minValue)
{
return FALSE;
}
else
{
modArrows->currValue = newValue;
for (i = 0; i < MAX_MODIFY_DIGITS; i++)
modArrows->charDigits[i] = charDigits[i];
return TRUE;
}
}
static void UpdateMonData(struct BattleDebugMenu *data)
{
s32 i, j;
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
if (data->battlerWasChanged[i])
{
struct Pokemon *mon;
struct BattlePokemon *battleMon = &gBattleMons[i];
if (GetBattlerSide(i) == B_SIDE_PLAYER)
mon = &gPlayerParty[gBattlerPartyIndexes[i]];
else
mon = &gEnemyParty[gBattlerPartyIndexes[i]];
SetMonData(mon, MON_DATA_HELD_ITEM, &battleMon->item);
SetMonData(mon, MON_DATA_STATUS, &battleMon->status1);
SetMonData(mon, MON_DATA_HP, &battleMon->hp);
SetMonData(mon, MON_DATA_MAX_HP, &battleMon->maxHP);
for (j = 0; j < 4; j++)
SetMonData(mon, MON_DATA_MOVE1 + j, &battleMon->moves[j]);
}
}
}