pokeemerald/src/rayquaza_scene.c

2449 lines
56 KiB
C
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#include "global.h"
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#include "rayquaza_scene.h"
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#include "sprite.h"
#include "task.h"
#include "graphics.h"
#include "bg.h"
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#include "main.h"
#include "malloc.h"
#include "palette.h"
#include "scanline_effect.h"
#include "menu.h"
#include "menu_helpers.h"
#include "gpu_regs.h"
#include "decompress.h"
#include "sound.h"
#include "constants/songs.h"
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#include "constants/rgb.h"
#include "random.h"
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// this file's functions
void sub_81D7134(u8 taskId);
void sub_81D7F4C(u8 taskId);
void sub_81D84EC(u8 taskId);
void sub_81D8980(u8 taskId);
void sub_81D8DB4(u8 taskId);
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void sub_81D857C(u8 taskId);
void sub_81D8684(u8 taskId);
void sub_81D89E0(u8 taskId);
void sub_81D8AD8(u8 taskId);
void sub_81D8B2C(u8 taskId);
void sub_81D8BEC(u8 taskId);
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void Task_EndAfterFadeScreen(u8 taskId);
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void sub_81D8260(struct Sprite *sprite);
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void sub_81D961C(struct Sprite *sprite);
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// const rom data
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const TaskFunc sTasksForAnimations[] =
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{
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sub_81D7134, // RAY_ANIM_DUO_FIGHT_PRE
sub_81D7134, // RAY_ANIM_DUO_FIGHT
sub_81D7F4C, // RAY_ANIM_TAKES_FLIGHT
sub_81D84EC, // RAY_ANIM_DESCENDS
sub_81D8980, // RAY_ANIM_CHARGES
sub_81D8DB4, // RAY_ANIM_CHACES_AWAY
Task_EndAfterFadeScreen // RAY_ANIM_END
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};
static const struct OamData sOamData_862A6BC =
{
.y = 0,
.affineMode = 0,
.objMode = 0,
.mosaic = 0,
.bpp = 0,
.shape = 0,
.x = 0,
.matrixNum = 0,
.size = 3,
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
.affineParam = 0
};
static const struct OamData sOamData_862A6C4 =
{
.y = 0,
.affineMode = 0,
.objMode = 0,
.mosaic = 0,
.bpp = 0,
.shape = 0,
.x = 0,
.matrixNum = 0,
.size = 2,
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
.affineParam = 0
};
static const struct OamData sOamData_862A6CC =
{
.y = 0,
.affineMode = 0,
.objMode = 0,
.mosaic = 0,
.bpp = 0,
.shape = 1,
.x = 0,
.matrixNum = 0,
.size = 3,
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
.affineParam = 0
};
static const struct OamData sOamData_862A6D4 =
{
.y = 0,
.affineMode = 0,
.objMode = 0,
.mosaic = 0,
.bpp = 0,
.shape = 1,
.x = 0,
.matrixNum = 0,
.size = 2,
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
.affineParam = 0
};
static const struct OamData sOamData_862A6DC =
{
.y = 0,
.affineMode = 0,
.objMode = 0,
.mosaic = 0,
.bpp = 0,
.shape = 1,
.x = 0,
.matrixNum = 0,
.size = 0,
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
.affineParam = 0
};
static const struct OamData sOamData_862A6E4 =
{
.y = 0,
.affineMode = 0,
.objMode = 0,
.mosaic = 0,
.bpp = 0,
.shape = 2,
.x = 0,
.matrixNum = 0,
.size = 2,
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
.affineParam = 0
};
static const struct OamData sOamData_862A6EC =
{
.y = 0,
.affineMode = 0,
.objMode = 0,
.mosaic = 0,
.bpp = 0,
.shape = 0,
.x = 0,
.matrixNum = 0,
.size = 1,
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
.affineParam = 0
};
static const struct OamData sOamData_862A6F4 =
{
.y = 0,
.affineMode = 0,
.objMode = 0,
.mosaic = 0,
.bpp = 0,
.shape = 1,
.x = 0,
.matrixNum = 0,
.size = 1,
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
.affineParam = 0
};
static const union AnimCmd sSpriteAnim_862A6FC[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(64, 30),
ANIMCMD_FRAME(128, 30),
ANIMCMD_FRAME(64, 30),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sSpriteAnim_862A710[] =
{
ANIMCMD_FRAME(192, 30),
ANIMCMD_FRAME(256, 30),
ANIMCMD_FRAME(320, 30),
ANIMCMD_FRAME(256, 30),
ANIMCMD_JUMP(0),
};
static const union AnimCmd *const sSpriteAnimTable_862A724[] =
{
sSpriteAnim_862A6FC,
sSpriteAnim_862A710
};
const struct SpriteTemplate gUnknown_0862A72C =
{
.tileTag = 30505,
.paletteTag = 30505,
.oam = &sOamData_862A6BC,
.anims = sSpriteAnimTable_862A724,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
static const union AnimCmd sSpriteAnim_862A744[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END
};
static const union AnimCmd *const sSpriteAnimTable_862A74C[] =
{
sSpriteAnim_862A744
};
const struct SpriteTemplate gUnknown_0862A750 =
{
.tileTag = 30506,
.paletteTag = 30505,
.oam = &sOamData_862A6C4,
.anims = sSpriteAnimTable_862A74C,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
static const union AnimCmd sSpriteAnim_862A768[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END
};
static const union AnimCmd *const sSpriteAnimTable_862A770[] =
{
sSpriteAnim_862A768
};
const struct SpriteTemplate gUnknown_0862A774 =
{
.tileTag = 30507,
.paletteTag = 30505,
.oam = &sOamData_862A6CC,
.anims = sSpriteAnimTable_862A770,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
static const union AnimCmd sSpriteAnim_862A78C[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_862A794[] =
{
ANIMCMD_FRAME(8, 1),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_862A79C[] =
{
ANIMCMD_FRAME(16, 1),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_862A7A4[] =
{
ANIMCMD_FRAME(24, 1),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_862A7AC[] =
{
ANIMCMD_FRAME(32, 1),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_862A7B4[] =
{
ANIMCMD_FRAME(40, 1),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_862A7BC[] =
{
ANIMCMD_FRAME(48, 36),
ANIMCMD_FRAME(64, 36),
ANIMCMD_FRAME(80, 36),
ANIMCMD_FRAME(64, 36),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sSpriteAnim_862A7D0[] =
{
ANIMCMD_FRAME(56, 36),
ANIMCMD_FRAME(72, 36),
ANIMCMD_FRAME(88, 36),
ANIMCMD_FRAME(72, 36),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sSpriteAnim_862A7E4[] =
{
ANIMCMD_FRAME(96, 36),
ANIMCMD_FRAME(104, 36),
ANIMCMD_FRAME(112, 36),
ANIMCMD_FRAME(104, 36),
ANIMCMD_JUMP(0),
};
static const union AnimCmd *const sSpriteAnimTable_862A7F8[] =
{
sSpriteAnim_862A78C,
sSpriteAnim_862A794,
sSpriteAnim_862A79C,
sSpriteAnim_862A7A4,
sSpriteAnim_862A7AC,
sSpriteAnim_862A7B4,
sSpriteAnim_862A7BC,
sSpriteAnim_862A7D0,
sSpriteAnim_862A7E4
};
const struct SpriteTemplate gUnknown_0862A81C =
{
.tileTag = 30508,
.paletteTag = 30508,
.oam = &sOamData_862A6D4,
.anims = sSpriteAnimTable_862A7F8,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
static const union AnimCmd sSpriteAnim_862A834[] =
{
ANIMCMD_FRAME(0, 36),
ANIMCMD_FRAME(2, 36),
ANIMCMD_FRAME(4, 36),
ANIMCMD_FRAME(2, 36),
ANIMCMD_JUMP(0),
};
static const union AnimCmd *const sSpriteAnimTable_862A848[] =
{
sSpriteAnim_862A834
};
const struct SpriteTemplate gUnknown_0862A84C =
{
.tileTag = 30509,
.paletteTag = 30508,
.oam = &sOamData_862A6DC,
.anims = sSpriteAnimTable_862A848,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
const struct SpriteTemplate gUnknown_0862A864 =
{
.tileTag = 30510,
.paletteTag = 30508,
.oam = &sOamData_862A6C4,
.anims = sSpriteAnimTable_862A74C,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
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const struct ScanlineEffectParams gUnknown_0862A87C =
{
.dmaDest = (vu16 *)REG_ADDR_BG1HOFS,
.dmaControl = 0xA2600001,
.initState = 1
};
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const struct BgTemplate gUnknown_0862A888[] =
{
{
.bg = 0,
.charBaseIndex = 0,
.mapBaseIndex = 31,
.screenSize = 0,
.paletteMode = 0,
.priority = 0,
.baseTile = 0
},
{
.bg = 1,
.charBaseIndex = 0,
.mapBaseIndex = 30,
.screenSize = 0,
.paletteMode = 0,
.priority = 2,
.baseTile = 0
},
{
.bg = 2,
.charBaseIndex = 0,
.mapBaseIndex = 29,
.screenSize = 0,
.paletteMode = 0,
.priority = 1,
.baseTile = 0
},
};
static const union AnimCmd sSpriteAnim_862A894[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(64, 20),
ANIMCMD_FRAME(128, 20),
ANIMCMD_FRAME(64, 20),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sSpriteAnim_862A8A8[] =
{
ANIMCMD_FRAME(192, 20),
ANIMCMD_FRAME(256, 20),
ANIMCMD_FRAME(320, 20),
ANIMCMD_FRAME(256, 20),
ANIMCMD_JUMP(0),
};
static const union AnimCmd *const sSpriteAnimTable_862A8BC[] =
{
sSpriteAnim_862A894,
sSpriteAnim_862A8A8
};
const struct CompressedSpriteSheet gUnknown_0862A8C4 =
{
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gRaySceneGroudon_Gfx, 0x3000, 30505
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};
const struct CompressedSpritePalette gUnknown_0862A8CC =
{
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gRaySceneGroudon_Pal, 30505
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};
const struct SpriteTemplate gUnknown_0862A8D4 =
{
.tileTag = 30505,
.paletteTag = 30505,
.oam = &sOamData_862A6BC,
.anims = sSpriteAnimTable_862A8BC,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
static const union AnimCmd sSpriteAnim_862A8EC[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END
};
static const union AnimCmd *const sSpriteAnimTable_862A8F4[] =
{
sSpriteAnim_862A8EC
};
const struct CompressedSpriteSheet gUnknown_0862A8F8 =
{
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gRaySceneGroudon2_Gfx, 0x200, 30506
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};
const struct SpriteTemplate gUnknown_0862A900 =
{
.tileTag = 30506,
.paletteTag = 30505,
.oam = &sOamData_862A6C4,
.anims = sSpriteAnimTable_862A8F4,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
static const union AnimCmd sSpriteAnim_862A918[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END
};
static const union AnimCmd *const sSpriteAnimTable_862A920[] =
{
sSpriteAnim_862A918
};
const struct CompressedSpriteSheet gUnknown_0862A924 =
{
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gRaySceneGroudon3_Gfx, 0x400, 30507
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};
const struct SpriteTemplate gUnknown_0862A92C =
{
.tileTag = 30507,
.paletteTag = 30505,
.oam = &sOamData_862A6CC,
.anims = sSpriteAnimTable_862A920,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
static const union AnimCmd sSpriteAnim_862A944[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_862A94C[] =
{
ANIMCMD_FRAME(8, 1),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_862A954[] =
{
ANIMCMD_FRAME(16, 1),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_862A95C[] =
{
ANIMCMD_FRAME(24, 1),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_862A964[] =
{
ANIMCMD_FRAME(32, 1),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_862A96C[] =
{
ANIMCMD_FRAME(40, 1),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_862A974[] =
{
ANIMCMD_FRAME(48, 24),
ANIMCMD_FRAME(64, 24),
ANIMCMD_FRAME(80, 24),
ANIMCMD_FRAME(64, 24),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sSpriteAnim_862A988[] =
{
ANIMCMD_FRAME(56, 24),
ANIMCMD_FRAME(72, 24),
ANIMCMD_FRAME(88, 24),
ANIMCMD_FRAME(72, 24),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sSpriteAnim_862A99C[] =
{
ANIMCMD_FRAME(96, 24),
ANIMCMD_FRAME(104, 24),
ANIMCMD_FRAME(112, 24),
ANIMCMD_FRAME(104, 24),
ANIMCMD_JUMP(0),
};
static const union AnimCmd *const sSpriteAnimTable_862A9B0[] =
{
sSpriteAnim_862A944,
sSpriteAnim_862A94C,
sSpriteAnim_862A954,
sSpriteAnim_862A95C,
sSpriteAnim_862A964,
sSpriteAnim_862A96C,
sSpriteAnim_862A974,
sSpriteAnim_862A988,
sSpriteAnim_862A99C
};
const struct CompressedSpriteSheet gUnknown_0862A9D4 =
{
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gRaySceneKyogre_Gfx, 0xF00, 30508
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};
const struct CompressedSpritePalette gUnknown_0862A9DC =
{
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gRaySceneKyogre_Pal, 30508
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};
const struct SpriteTemplate gUnknown_0862A9E4 =
{
.tileTag = 30508,
.paletteTag = 30508,
.oam = &sOamData_862A6D4,
.anims = sSpriteAnimTable_862A9B0,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
static const union AnimCmd sSpriteAnim_862A9FC[] =
{
ANIMCMD_FRAME(0, 24),
ANIMCMD_FRAME(2, 24),
ANIMCMD_FRAME(4, 24),
ANIMCMD_FRAME(2, 24),
ANIMCMD_JUMP(0),
};
static const union AnimCmd *const sSpriteAnimTable_862AA10[] =
{
sSpriteAnim_862A9FC
};
const struct CompressedSpriteSheet gUnknown_0862AA14 =
{
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gRaySceneKyogre2_Gfx, 0xC0, 30509
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};
const struct SpriteTemplate gUnknown_0862AA1C =
{
.tileTag = 30509,
.paletteTag = 30508,
.oam = &sOamData_862A6DC,
.anims = sSpriteAnimTable_862AA10,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
const struct CompressedSpriteSheet gUnknown_0862AA34 =
{
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gRaySceneKyogre3_Gfx, 0x200, 30510
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};
const struct SpriteTemplate gUnknown_0862AA3C =
{
.tileTag = 30510,
.paletteTag = 30508,
.oam = &sOamData_862A6C4,
.anims = sSpriteAnimTable_862A8F4,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
const struct BgTemplate gUnknown_0862AA54[] =
{
{
.bg = 0,
.charBaseIndex = 2,
.mapBaseIndex = 31,
.screenSize = 0,
.paletteMode = 0,
.priority = 0,
.baseTile = 0
},
{
.bg = 1,
.charBaseIndex = 0,
.mapBaseIndex = 30,
.screenSize = 0,
.paletteMode = 0,
.priority = 2,
.baseTile = 0
},
{
.bg = 2,
.charBaseIndex = 1,
.mapBaseIndex = 29,
.screenSize = 1,
.paletteMode = 0,
.priority = 1,
.baseTile = 0
}
};
static const union AnimCmd sSpriteAnim_862AA60[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END
};
static const union AnimCmd *const sSpriteAnimTable_862AA68[] =
{
sSpriteAnim_862AA60
};
static const union AffineAnimCmd sSpriteAffineAnim_862AA6C[] =
{
AFFINEANIMCMD_FRAME(-64, -64, 0, 1),
AFFINEANIMCMD_FRAME(32, 32, 0, 14),
AFFINEANIMCMD_FRAME(256, 256, 0, 0),
AFFINEANIMCMD_JUMP(0)
};
static const union AffineAnimCmd *const sSpriteAffineAnimTable_862AA8C[] =
{
sSpriteAffineAnim_862AA6C
};
const struct CompressedSpriteSheet gUnknown_0862AA90 =
{
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gRaySceneSmoke_Gfx, 0x100, 30555
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};
const struct CompressedSpritePalette gUnknown_0862AA98 =
{
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gRaySceneSmoke_Pal, 30555
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};
const struct SpriteTemplate gUnknown_0862AAA0 =
{
.tileTag = 30555,
.paletteTag = 30555,
.oam = &sOamData_862A6D4,
.anims = sSpriteAnimTable_862AA68,
.images = NULL,
.affineAnims = sSpriteAffineAnimTable_862AA8C,
.callback = sub_81D8260,
};
const s8 gUnknown_0862AAB8[][2] =
{
{-1, 5},
{-3, -4},
{5, -3},
{-7, 2},
{-9, -1},
{1, -5},
{3, 4},
{-5, 3},
{7, -2},
{9, 1}
};
const struct BgTemplate gUnknown_0862AACC[] =
{
{
.bg = 0,
.charBaseIndex = 0,
.mapBaseIndex = 31,
.screenSize = 0,
.paletteMode = 0,
.priority = 0,
.baseTile = 0
},
{
.bg = 1,
.charBaseIndex = 1,
.mapBaseIndex = 30,
.screenSize = 0,
.paletteMode = 0,
.priority = 1,
.baseTile = 0
},
{
.bg = 2,
.charBaseIndex = 2,
.mapBaseIndex = 29,
.screenSize = 0,
.paletteMode = 0,
.priority = 2,
.baseTile = 0
},
{
.bg = 3,
.charBaseIndex = 1,
.mapBaseIndex = 28,
.screenSize = 0,
.paletteMode = 0,
.priority = 3,
.baseTile = 0
}
};
static const union AnimCmd sSpriteAnim_862AADC[] =
{
ANIMCMD_FRAME(0, 32),
ANIMCMD_FRAME(64, 32),
ANIMCMD_JUMP(0),
};
static const union AnimCmd *const sSpriteAnimTable_862AAE8[] =
{
sSpriteAnim_862AADC
};
static const union AnimCmd sSpriteAnim_862AAEC[] =
{
ANIMCMD_FRAME(0, 32),
ANIMCMD_FRAME(8, 32),
ANIMCMD_JUMP(0),
};
static const union AnimCmd *const sSpriteAnimTable_862AAF8[] =
{
sSpriteAnim_862AAEC
};
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const struct CompressedSpriteSheet gUnknown_0862AAFC =
{
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gRaySceneRayquazaFly1_Gfx, 0x1000, 30556
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};
const struct CompressedSpriteSheet gUnknown_0862AB04 =
{
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gRaySceneRayquazaTail_Gfx, 0x200, 30557
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};
const struct CompressedSpritePalette gUnknown_0862AB0C =
{
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gRaySceneRayquaza_Pal, 30556
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};
const struct SpriteTemplate gUnknown_0862AB14 =
{
.tileTag = 30556,
.paletteTag = 30556,
.oam = &sOamData_862A6BC,
.anims = sSpriteAnimTable_862AAE8,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
const struct SpriteTemplate gUnknown_0862AB2C =
{
.tileTag = 30557,
.paletteTag = 30556,
.oam = &sOamData_862A6E4,
.anims = sSpriteAnimTable_862AAF8,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
const struct BgTemplate gUnknown_0862AB44[] =
{
{
.bg = 0,
.charBaseIndex = 2,
.mapBaseIndex = 31,
.screenSize = 0,
.paletteMode = 0,
.priority = 0,
.baseTile = 0
},
{
.bg = 1,
.charBaseIndex = 1,
.mapBaseIndex = 30,
.screenSize = 0,
.paletteMode = 0,
.priority = 1,
.baseTile = 0
},
{
.bg = 2,
.charBaseIndex = 2,
.mapBaseIndex = 29,
.screenSize = 0,
.paletteMode = 0,
.priority = 2,
.baseTile = 0
},
{
.bg = 3,
.charBaseIndex = 3,
.mapBaseIndex = 28,
.screenSize = 0,
.paletteMode = 0,
.priority = 3,
.baseTile = 0
}
};
static const union AnimCmd sSpriteAnim_862AB54[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_862AB5C[] =
{
ANIMCMD_FRAME(0, 48),
ANIMCMD_FRAME(64, 32),
ANIMCMD_FRAME(0, 48),
ANIMCMD_FRAME(128, 32),
ANIMCMD_JUMP(0)
};
static const union AnimCmd *const sSpriteAnimTable_862AB70[] =
{
sSpriteAnim_862AB54,
sSpriteAnim_862AB5C
};
static const union AnimCmd sSpriteAnim_862AB78[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END
};
static const union AnimCmd *const sSpriteAnimTable_862AB80[] =
{
sSpriteAnim_862AB78,
};
static const union AnimCmd sSpriteAnim_862AB84[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_862AB8C[] =
{
ANIMCMD_FRAME(16, 1),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_862AB94[] =
{
ANIMCMD_FRAME(32, 1),
ANIMCMD_END
};
static const union AnimCmd *const sSpriteAnimTable_862AB9C[] =
{
sSpriteAnim_862AB84,
sSpriteAnim_862AB8C,
sSpriteAnim_862AB94
};
static const union AnimCmd sSpriteAnim_862ABA8[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_862ABB0[] =
{
ANIMCMD_FRAME(64, 1),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_862ABB8[] =
{
ANIMCMD_FRAME(128, 1),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_862ABC0[] =
{
ANIMCMD_FRAME(192, 1),
ANIMCMD_END
};
static const union AnimCmd *const sSpriteAnimTable_862ABC8[] =
{
sSpriteAnim_862ABA8,
sSpriteAnim_862ABB0,
sSpriteAnim_862ABB8,
sSpriteAnim_862ABC0
};
static const union AnimCmd sSpriteAnim_862ABD8[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_862ABE0[] =
{
ANIMCMD_FRAME(16, 1),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_862ABE8[] =
{
ANIMCMD_FRAME(32, 1),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_862ABF0[] =
{
ANIMCMD_FRAME(48, 1),
ANIMCMD_END
};
static const union AnimCmd *const sSpriteAnimTable_862ABF8[] =
{
sSpriteAnim_862ABD8,
sSpriteAnim_862ABE0,
sSpriteAnim_862ABE8,
sSpriteAnim_862ABF0
};
static const union AnimCmd sSpriteAnim_862AC08[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(4, 8),
ANIMCMD_FRAME(8, 8),
ANIMCMD_FRAME(12, 8),
ANIMCMD_FRAME(16, 8),
ANIMCMD_FRAME(20, 8),
ANIMCMD_JUMP(0)
};
static const union AnimCmd *const sSpriteAnimTable_862AC24[] =
{
sSpriteAnim_862AC08
};
const struct CompressedSpriteSheet gUnknown_0862AC28 =
{
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gRaySceneGroudonLeft_Gfx, 0x1800, 30565
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};
const struct CompressedSpriteSheet gUnknown_0862AC30 =
{
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gRaySceneGroudonTail_Gfx, 0x80, 30566
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};
const struct CompressedSpriteSheet gUnknown_0862AC38 =
{
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gRaySceneKyogreRight_Gfx, 0x600, 30568
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};
const struct CompressedSpriteSheet gUnknown_0862AC40 =
{
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gRaySceneRayquazaHover_Gfx, 0x2000, 30569
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};
const struct CompressedSpriteSheet gUnknown_0862AC48 =
{
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gRaySceneRayquazaFlyIn_Gfx, 0x800, 30570
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};
const struct CompressedSpriteSheet gUnknown_0862AC50 =
{
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gRaySceneSplash_Gfx, 0x300, 30571
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};
const struct CompressedSpritePalette gUnknown_0862AC58 =
{
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gRaySceneGroudonLeft_Pal, 30565
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};
const struct CompressedSpritePalette gUnknown_0862AC60 =
{
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gRaySceneKyogreRight_Pal, 30568
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};
const struct CompressedSpritePalette gUnknown_0862AC68 =
{
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gRaySceneRayquazaHover_Pal, 30569
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};
const struct CompressedSpritePalette gUnknown_0862AC70 =
{
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gRaySceneSplash_Pal, 30571
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};
const struct SpriteTemplate gUnknown_0862AC78 =
{
.tileTag = 30565,
.paletteTag = 30565,
.oam = &sOamData_862A6BC,
.anims = sSpriteAnimTable_862AB70,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
const struct SpriteTemplate gUnknown_0862AC90 =
{
.tileTag = 30566,
.paletteTag = 30565,
.oam = &sOamData_862A6EC,
.anims = sSpriteAnimTable_862AB80,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
const struct SpriteTemplate gUnknown_0862ACA8 =
{
.tileTag = 30568,
.paletteTag = 30568,
.oam = &sOamData_862A6C4,
.anims = sSpriteAnimTable_862AB9C,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
const struct SpriteTemplate gUnknown_0862ACC0 =
{
.tileTag = 30569,
.paletteTag = 30569,
.oam = &sOamData_862A6BC,
.anims = sSpriteAnimTable_862ABC8,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_81D961C,
};
const struct SpriteTemplate gUnknown_0862ACD8 =
{
.tileTag = 30570,
.paletteTag = 30569,
.oam = &sOamData_862A6C4,
.anims = sSpriteAnimTable_862ABF8,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
const struct SpriteTemplate gUnknown_0862ACF0 =
{
.tileTag = 30571,
.paletteTag = 30571,
.oam = &sOamData_862A6F4,
.anims = sSpriteAnimTable_862AC24,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
const struct BgTemplate gUnknown_0862AD08[] =
{
{
.bg = 0,
.charBaseIndex = 1,
.mapBaseIndex = 31,
.screenSize = 0,
.paletteMode = 0,
.priority = 1,
.baseTile = 0
},
{
.bg = 1,
.charBaseIndex = 1,
.mapBaseIndex = 30,
.screenSize = 0,
.paletteMode = 0,
.priority = 2,
.baseTile = 0
},
{
.bg = 2,
.charBaseIndex = 0,
.mapBaseIndex = 29,
.screenSize = 0,
.paletteMode = 0,
.priority = 0,
.baseTile = 0
}
};
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struct RaySceneStruct
{
MainCallback callback;
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u8 tilemapBuffers[4][0x800];
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u16 field_2004;
u8 animId;
bool8 onlyOneAnim;
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s16 field_2008;
s16 field_200A;
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};
extern struct RaySceneStruct *sRayScene;
// this file's functions
void sub_81D6774(void);
void sub_81D67D0(void);
void sub_81D750C(void);
void sub_81D7438(void);
void sub_81D7480(void);
void sub_81D74C8(void);
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void sub_81D8BB4(void);
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void sub_81D75B4(u8 taskId, s8 palDelay);
void sub_81D6A20(struct Sprite *sprite);
void sub_81D6D20(struct Sprite *sprite);
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void sub_81D7860(struct Sprite *sprite);
void sub_81D7D14(struct Sprite *sprite);
void sub_81D7700(struct Sprite *sprite);
void sub_81D7A60(struct Sprite *sprite);
void sub_81D874C(struct Sprite *sprite);
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void sub_81D7228(u8 taskId);
void sub_81D736C(u8 taskId);
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void sub_81D752C(u8 taskId);
void sub_81D7600(u8 taskId);
void sub_81D7FC0(u8 taskId);
void sub_81D81A4(u8 taskId);
void sub_81D8164(u8 taskId);
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u8 sub_81D7664(void);
u8 sub_81D78BC(void);
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u8 sub_81D86CC(void);
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// code
void sub_81D6720(u8 animId, bool8 onlyOneAnim, MainCallback callback)
{
sRayScene = AllocZeroed(0x2018);
sRayScene->animId = animId;
sRayScene->callback = callback;
sRayScene->onlyOneAnim = onlyOneAnim;
SetMainCallback2(sub_81D6774);
}
void sub_81D6774(void)
{
SetVBlankHBlankCallbacksToNull();
clear_scheduled_bg_copies_to_vram();
ScanlineEffect_Stop();
FreeAllSpritePalettes();
ResetPaletteFade();
ResetSpriteData();
ResetTasks();
FillPalette(0, 0xF0, 0x20);
CreateTask(sTasksForAnimations[sRayScene->animId], 0);
SetMainCallback2(sub_81D67D0);
}
void sub_81D67D0(void)
{
RunTasks();
AnimateSprites();
BuildOamBuffer();
do_scheduled_bg_tilemap_copies_to_vram();
UpdatePaletteFade();
}
void sub_81D67EC(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
void Task_EndAfterFadeScreen(u8 taskId)
{
if (!gPaletteFade.active)
{
ResetSpriteData();
FreeAllSpritePalettes();
SetMainCallback2(sRayScene->callback);
Free(sRayScene);
DestroyTask(taskId);
}
}
void Task_SetNextAnim(u8 taskId)
{
if (!gPaletteFade.active)
{
if (sRayScene->onlyOneAnim == TRUE)
{
gTasks[taskId].func = Task_EndAfterFadeScreen;
}
else
{
sRayScene->animId++;
sRayScene->field_2004 = 0;
gTasks[taskId].func = sTasksForAnimations[sRayScene->animId];
}
}
}
void sub_81D68C8(void)
{
SetGpuReg(REG_OFFSET_WININ, 0x3F);
SetGpuReg(REG_OFFSET_WINOUT, 0);
SetGpuReg(REG_OFFSET_WIN0H, 0xF0);
SetGpuReg(REG_OFFSET_WIN0V, 0x1888);
gPlttBufferUnfaded[0] = 0;
gPlttBufferFaded[0] = 0;
}
void sub_81D6904(void)
{
SetGpuReg(REG_OFFSET_WININ, 0x3F);
SetGpuReg(REG_OFFSET_WINOUT, 0x3F);
}
void sub_81D691C(u8 taskId)
{
s16 *data = gTasks[taskId].data;
sub_81D750C();
if (!gPaletteFade.active)
{
s16 counter = data[0];
if (counter == 64)
{
sub_81D7438();
}
else if (counter == 144)
{
sub_81D7480();
}
else
{
switch (counter)
{
case 328:
sub_81D75B4(taskId, 0);
return;
case 148:
sub_81D74C8();
break;
}
}
data[0]++;
}
}
u8 sub_81D6984(void)
{
u8 spriteId;
s16 *data;
spriteId = CreateSprite(&gUnknown_0862A72C, 88, 72, 3);
gSprites[spriteId].callback = sub_81D6A20;
data = gSprites[spriteId].data;
data[0] = CreateSprite(&gUnknown_0862A72C, 56, 104, 3);
data[1] = CreateSprite(&gUnknown_0862A750, 75, 101, 0);
data[2] = CreateSprite(&gUnknown_0862A774, 109, 114, 1);
StartSpriteAnim(&gSprites[data[0]], 1);
return spriteId;
}
void sub_81D6A20(struct Sprite *sprite)
{
s16 *data = sprite->data;
data[5]++;
data[5] &= 0x1F;
if (data[5] == 0 && sprite->pos1.x != 72)
{
sprite->pos1.x--;
gSprites[sprite->data[0]].pos1.x--;
gSprites[data[1]].pos1.x--;
gSprites[data[2]].pos1.x--;
}
switch (sprite->animCmdIndex)
{
case 0:
gSprites[data[1]].pos2.x = 0;
gSprites[data[1]].pos2.y = 0;
gSprites[data[2]].pos2.x = 0;
gSprites[data[2]].pos2.y = 0;
break;
case 1:
case 3:
gSprites[data[1]].pos2.x = -1;
gSprites[data[1]].pos2.y = 0;
gSprites[data[2]].pos2.x = -1;
gSprites[data[2]].pos2.y = 0;
break;
case 2:
gSprites[data[1]].pos2.x = -1;
gSprites[data[1]].pos2.y = 1;
gSprites[data[2]].pos2.x = -2;
gSprites[data[2]].pos2.y = 1;
break;
}
}
u8 sub_81D6B7C(void)
{
u8 spriteId;
s16 *data;
spriteId = CreateSprite(&gUnknown_0862A81C, 136, 96, 1);
gSprites[spriteId].callback = sub_81D6D20;
data = gSprites[spriteId].data;
data[0] = CreateSprite(&gUnknown_0862A81C, 168, 96, 1) << 8;
data[0] |= CreateSprite(&gUnknown_0862A81C, 136, 112, 1);
data[1] = CreateSprite(&gUnknown_0862A81C, 168, 112, 1) << 8;
data[1] |= CreateSprite(&gUnknown_0862A81C, 136, 128, 1);
data[2] = CreateSprite(&gUnknown_0862A81C, 168, 128, 1) << 8;
data[2] |= CreateSprite(&gUnknown_0862A81C, 104, 128, 2);
data[3] = CreateSprite(&gUnknown_0862A81C, 136, 128, 2) << 8;
data[3] |= CreateSprite(&gUnknown_0862A81C, 184, 128, 0);
data[4] = CreateSprite(&gUnknown_0862A84C, 208, 132, 0) << 8;
data[4] |= CreateSprite(&gUnknown_0862A864, 200, 120, 1);
StartSpriteAnim(&gSprites[data[0] >> 8], 1);
StartSpriteAnim(&gSprites[data[0] & 0xFF], 2);
StartSpriteAnim(&gSprites[data[1] >> 8], 3);
StartSpriteAnim(&gSprites[data[1] & 0xFF], 4);
StartSpriteAnim(&gSprites[data[2] >> 8], 5);
StartSpriteAnim(&gSprites[data[2] & 0xFF], 6);
StartSpriteAnim(&gSprites[data[3] >> 8], 7);
StartSpriteAnim(&gSprites[data[3] & 0xFF], 8);
return spriteId;
}
void sub_81D6D20(struct Sprite *sprite)
{
s16 *data = sprite->data;
data[5]++;
data[5] &= 0x1F;
if (data[5] == 0 && sprite->pos1.x != 152)
{
sprite->pos1.x++;
gSprites[sprite->data[0] >> 8].pos1.x++;
gSprites[sprite->data[0] & 0xFF].pos1.x++;
gSprites[data[1] >> 8].pos1.x++;
gSprites[data[1] & 0xFF].pos1.x++;
gSprites[data[2] >> 8].pos1.x++;
gSprites[data[2] & 0xFF].pos1.x++;
gSprites[data[3] >> 8].pos1.x++;
gSprites[data[3] & 0xFF].pos1.x++;
gSprites[data[4] >> 8].pos1.x++;
gSprites[data[4] & 0xFF].pos1.x++;
}
switch (gSprites[data[2] & 0xFF].animCmdIndex)
{
case 0:
sprite->pos2.y = 0;
gSprites[data[0] >> 8].pos2.y = 0;
gSprites[data[0] & 0xFF].pos2.y = 0;
gSprites[data[1] >> 8].pos2.y = 0;
gSprites[data[1] & 0xFF].pos2.y = 0;
gSprites[data[2] >> 8].pos2.y = 0;
gSprites[data[2] & 0xFF].pos2.y = 0;
gSprites[data[3] >> 8].pos2.y = 0;
gSprites[data[3] & 0xFF].pos2.y = 0;
gSprites[data[4] >> 8].pos2.y = 0;
gSprites[data[4] & 0xFF].pos2.y = 0;
break;
case 1:
case 3:
sprite->pos2.y = 1;
gSprites[data[0] >> 8].pos2.y = 1;
gSprites[data[0] & 0xFF].pos2.y = 1;
gSprites[data[1] >> 8].pos2.y = 1;
gSprites[data[1] & 0xFF].pos2.y = 1;
gSprites[data[2] >> 8].pos2.y = 1;
gSprites[data[2] & 0xFF].pos2.y = 1;
gSprites[data[3] >> 8].pos2.y = 1;
gSprites[data[3] & 0xFF].pos2.y = 1;
gSprites[data[4] >> 8].pos2.y = 1;
gSprites[data[4] & 0xFF].pos2.y = 1;
break;
case 2:
sprite->pos2.y = 2;
gSprites[data[0] >> 8].pos2.y = 2;
gSprites[data[0] & 0xFF].pos2.y = 2;
gSprites[data[1] >> 8].pos2.y = 2;
gSprites[data[1] & 0xFF].pos2.y = 2;
gSprites[data[2] >> 8].pos2.y = 2;
gSprites[data[4] & 0xFF].pos2.y = 2;
break;
}
}
void sub_81D6FD0(void)
{
sub_81D67EC();
ScanlineEffect_InitHBlankDmaTransfer();
}
void sub_81D6FE0(void)
{
ResetVramOamAndBgCntRegs();
ResetBgsAndClearDma3BusyFlags(0);
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InitBgsFromTemplates(0, gUnknown_0862A888, ARRAY_COUNT(gUnknown_0862A888));
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SetBgTilemapBuffer(0, sRayScene->tilemapBuffers[0]);
SetBgTilemapBuffer(1, sRayScene->tilemapBuffers[1]);
SetBgTilemapBuffer(2, sRayScene->tilemapBuffers[2]);
ResetAllBgsCoordinates();
schedule_bg_copy_tilemap_to_vram(0);
schedule_bg_copy_tilemap_to_vram(1);
schedule_bg_copy_tilemap_to_vram(2);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
ShowBg(0);
ShowBg(1);
ShowBg(2);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
}
void sub_81D706C(void)
{
reset_temp_tile_data_buffers();
decompress_and_copy_tile_data_to_vram(0, gRaySceneClouds_Gfx, 0, 0, 0);
while (free_temp_tile_data_buffers_if_possible());
LZDecompressWram(gRaySceneClouds2_Tilemap, sRayScene->tilemapBuffers[0]);
LZDecompressWram(gRaySceneClouds1_Tilemap, sRayScene->tilemapBuffers[1]);
LZDecompressWram(gRaySceneClouds3_Tilemap, sRayScene->tilemapBuffers[2]);
LoadCompressedPalette(gRaySceneClouds_Pal, 0, 0x40);
LoadCompressedObjectPic(&gUnknown_0862A8C4);
LoadCompressedObjectPic(&gUnknown_0862A8F8);
LoadCompressedObjectPic(&gUnknown_0862A924);
LoadCompressedObjectPic(&gUnknown_0862A9D4);
LoadCompressedObjectPic(&gUnknown_0862AA14);
LoadCompressedObjectPic(&gUnknown_0862AA34);
LoadCompressedObjectPalette(&gUnknown_0862A8CC);
LoadCompressedObjectPalette(&gUnknown_0862A9DC);
}
void sub_81D7134(u8 taskId)
{
s16 *data = gTasks[taskId].data;
ScanlineEffect_Clear();
sub_81D6FE0();
sub_81D706C();
CpuFastFill16(0, gScanlineEffectRegBuffers, sizeof(gScanlineEffectRegBuffers));
ScanlineEffect_SetParams(gUnknown_0862A87C);
data[0] = 0;
data[1] = CreateTask(sub_81D7228, 0);
if (sRayScene->animId == RAY_ANIM_DUO_FIGHT_PRE)
{
data[2] = sub_81D6984();
data[3] = sub_81D6B7C();
gTasks[taskId].func = sub_81D691C;
}
else
{
data[2] = sub_81D7664();
data[3] = sub_81D78BC();
gTasks[taskId].func = sub_81D736C;
StopMapMusic();
}
BlendPalettes(-1, 0x10, 0);
BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
SetVBlankCallback(sub_81D6FD0);
PlaySE(SE_T_OOAME);
}
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void sub_81D7228(u8 taskId)
{
s16 i;
u16 *data = gTasks[taskId].data;
for (i = 24; i < 92; i++)
{
if (i <= 47)
{
gScanlineEffectRegBuffers[0][i] = data[0] >> 8;
gScanlineEffectRegBuffers[1][i] = data[0] >> 8;
}
else if (i <= 63)
{
gScanlineEffectRegBuffers[0][i] = data[1] >> 8;
gScanlineEffectRegBuffers[1][i] = data[1] >> 8;
}
else if (i <= 75)
{
gScanlineEffectRegBuffers[0][i] = data[2] >> 8;
gScanlineEffectRegBuffers[1][i] = data[2] >> 8;
}
else if (i <= 83)
{
gScanlineEffectRegBuffers[0][i] = data[3] >> 8;
gScanlineEffectRegBuffers[1][i] = data[3] >> 8;
}
else if (i <= 87)
{
gScanlineEffectRegBuffers[0][i] = data[4] >> 8;
gScanlineEffectRegBuffers[1][i] = data[4] >> 8;
}
else
{
gScanlineEffectRegBuffers[0][i] = data[5] >> 8;
gScanlineEffectRegBuffers[1][i] = data[5] >> 8;
}
}
if (sRayScene->animId == RAY_ANIM_DUO_FIGHT_PRE)
{
data[0] += 448;
data[1] += 384;
data[2] += 320;
data[3] += 256;
data[4] += 192;
data[5] += 128;
}
else
{
data[0] += 768;
data[1] += 640;
data[2] += 512;
data[3] += 384;
data[4] += 256;
data[5] += 128;
}
}
void sub_81D736C(u8 taskId)
{
s16 *data = gTasks[taskId].data;
sub_81D750C();
if (!gPaletteFade.active)
{
s16 counter = data[0];
if (counter == 32 || counter == 112)
{
sub_81D7438();
}
else if (counter == 216)
{
sub_81D7480();
}
else if (counter == 220)
{
sub_81D74C8();
}
else
{
switch (counter)
{
case 412:
sub_81D75B4(taskId, 2);
return;
case 380:
SetGpuReg(REG_OFFSET_BLDCNT, 0x244);
gTasks[data[1]].func = sub_81D752C;
gTasks[data[1]].data[0] = 0;
gTasks[data[1]].data[2] = data[2];
gTasks[data[1]].data[3] = data[3];
ScanlineEffect_Stop();
break;
}
}
data[0]++;
}
}
void sub_81D7438(void)
{
PlaySE(SE_T_KAMI);
sub_80A2C44(0x7FFF, 0, 0x10, 0, -1, 0, 0);
sub_80A2C44(0xFFFF0000, 0, 0x10, 0, 0, 0, 1);
}
void sub_81D7480(void)
{
PlaySE(SE_T_KAMI);
sub_80A2C44(0x7FFF, 0, 0x10, 0x10, -1, 0, 0);
sub_80A2C44(0xFFFF0000, 0, 0x10, 0x10, 0, 0, 1);
}
void sub_81D74C8(void)
{
sub_80A2C44(0x7FFF, 4, 0x10, 0, -1, 0, 0);
sub_80A2C44(0xFFFF0000, 4, 0x10, 0, 0, 0, 1);
}
void sub_81D750C(void)
{
ChangeBgX(2, 0x400, 1);
ChangeBgY(2, 0x800, 2);
}
void sub_81D752C(u8 taskId)
{
u16 bgY;
s16 *data = gTasks[taskId].data;
sub_81D7860(&gSprites[data[2]]);
sub_81D7D14(&gSprites[data[3]]);
bgY = GetBgY(1);
if (GetBgY(1) == 0 || bgY > 0x8000)
ChangeBgY(1, 0x400, 2);
if (data[0] != 16)
{
data[0]++;
SetGpuReg(REG_OFFSET_BLDALPHA, (data[0] << 8) | (16 - data[0]));
}
}
void sub_81D75B4(u8 taskId, s8 palDelay)
{
PlaySE(SE_T_OOAME_E);
BeginNormalPaletteFade(-1, palDelay, 0, 0x10, 0);
gTasks[taskId].func = sub_81D7600;
}
void sub_81D7600(u8 taskId)
{
s16 *data = gTasks[taskId].data;
sub_81D750C();
if (!gPaletteFade.active)
{
DestroyTask(data[1]);
ChangeBgY(1, 0, 0);
SetVBlankCallback(NULL);
ScanlineEffect_Stop();
ResetSpriteData();
FreeAllSpritePalettes();
data[0] = 0;
gTasks[taskId].func = Task_SetNextAnim;
}
}
u8 sub_81D7664(void)
{
u8 spriteId;
s16 *data;
spriteId = CreateSprite(&gUnknown_0862A8D4, 98, 72, 3);
gSprites[spriteId].callback = sub_81D7700;
data = gSprites[spriteId].data;
data[0] = CreateSprite(&gUnknown_0862A8D4, 66, 104, 3);
data[1] = CreateSprite(&gUnknown_0862A900, 85, 101, 0);
data[2] = CreateSprite(&gUnknown_0862A92C, 119, 114, 1);
StartSpriteAnim(&gSprites[data[0]], 1);
return spriteId;
}
void sub_81D7700(struct Sprite *sprite)
{
s16 *data = sprite->data;
data[5]++;
data[5] &= 0xF;
if (!(data[5] & 7) && sprite->pos1.x != 72)
{
sprite->pos1.x--;
gSprites[sprite->data[0]].pos1.x--;
gSprites[data[1]].pos1.x--;
gSprites[data[2]].pos1.x--;
}
switch (sprite->animCmdIndex)
{
case 0:
gSprites[data[1]].pos2.x = 0;
gSprites[data[1]].pos2.y = 0;
gSprites[data[2]].pos2.x = 0;
gSprites[data[2]].pos2.y = 0;
break;
case 1:
case 3:
gSprites[data[1]].pos2.x = -1;
gSprites[data[1]].pos2.y = 0;
gSprites[data[2]].pos2.x = -1;
gSprites[data[2]].pos2.y = 0;
break;
case 2:
gSprites[data[1]].pos2.x = -1;
gSprites[data[1]].pos2.y = 1;
gSprites[data[2]].pos2.x = -2;
gSprites[data[2]].pos2.y = 1;
break;
}
}
void sub_81D7860(struct Sprite *sprite)
{
s16 *data = sprite->data;
if (sprite->pos1.y <= 160)
{
sprite->pos1.y += 8;
gSprites[sprite->data[0]].pos1.y += 8;
gSprites[data[1]].pos1.y += 8;
gSprites[data[2]].pos1.y += 8;
}
}
u8 sub_81D78BC(void)
{
u8 spriteId;
s16 *data;
spriteId = CreateSprite(&gUnknown_0862A9E4, 126, 96, 1);
gSprites[spriteId].callback = sub_81D7A60;
data = gSprites[spriteId].data;
data[0] = CreateSprite(&gUnknown_0862A9E4, 158, 96, 1) << 8;
data[0] |= CreateSprite(&gUnknown_0862A9E4, 126, 112, 1);
data[1] = CreateSprite(&gUnknown_0862A9E4, 158, 112, 1) << 8;
data[1] |= CreateSprite(&gUnknown_0862A9E4, 126, 128, 1);
data[2] = CreateSprite(&gUnknown_0862A9E4, 158, 128, 1) << 8;
data[2] |= CreateSprite(&gUnknown_0862A9E4, 94, 128, 2);
data[3] = CreateSprite(&gUnknown_0862A9E4, 126, 128, 2) << 8;
data[3] |= CreateSprite(&gUnknown_0862A9E4, 174, 128, 0);
data[4] = CreateSprite(&gUnknown_0862AA1C, 198, 132, 0) << 8;
data[4] |= CreateSprite(&gUnknown_0862AA3C, 190, 120, 1);
StartSpriteAnim(&gSprites[data[0] >> 8], 1);
StartSpriteAnim(&gSprites[data[0] & 0xFF], 2);
StartSpriteAnim(&gSprites[data[1] >> 8], 3);
StartSpriteAnim(&gSprites[data[1] & 0xFF], 4);
StartSpriteAnim(&gSprites[data[2] >> 8], 5);
StartSpriteAnim(&gSprites[data[2] & 0xFF], 6);
StartSpriteAnim(&gSprites[data[3] >> 8], 7);
StartSpriteAnim(&gSprites[data[3] & 0xFF], 8);
return spriteId;
}
void sub_81D7A60(struct Sprite *sprite)
{
s16 *data = sprite->data;
data[5]++;
data[5] &= 0xF;
if (!(data[5] & 7) && sprite->pos1.x != 152)
{
sprite->pos1.x++;
gSprites[sprite->data[0] >> 8].pos1.x++;
gSprites[sprite->data[0] & 0xFF].pos1.x++;
gSprites[data[1] >> 8].pos1.x++;
gSprites[data[1] & 0xFF].pos1.x++;
gSprites[data[2] >> 8].pos1.x++;
gSprites[data[2] & 0xFF].pos1.x++;
gSprites[data[3] >> 8].pos1.x++;
gSprites[data[3] & 0xFF].pos1.x++;
gSprites[data[4] >> 8].pos1.x++;
gSprites[data[4] & 0xFF].pos1.x++;
}
switch (gSprites[data[2] & 0xFF].animCmdIndex)
{
case 0:
sprite->pos2.y = 0;
gSprites[data[0] >> 8].pos2.y = 0;
gSprites[data[0] & 0xFF].pos2.y = 0;
gSprites[data[1] >> 8].pos2.y = 0;
gSprites[data[1] & 0xFF].pos2.y = 0;
gSprites[data[2] >> 8].pos2.y = 0;
gSprites[data[2] & 0xFF].pos2.y = 0;
gSprites[data[3] >> 8].pos2.y = 0;
gSprites[data[3] & 0xFF].pos2.y = 0;
gSprites[data[4] >> 8].pos2.y = 0;
gSprites[data[4] & 0xFF].pos2.y = 0;
break;
case 1:
case 3:
sprite->pos2.y = 1;
gSprites[data[0] >> 8].pos2.y = 1;
gSprites[data[0] & 0xFF].pos2.y = 1;
gSprites[data[1] >> 8].pos2.y = 1;
gSprites[data[1] & 0xFF].pos2.y = 1;
gSprites[data[2] >> 8].pos2.y = 1;
gSprites[data[2] & 0xFF].pos2.y = 1;
gSprites[data[3] >> 8].pos2.y = 1;
gSprites[data[3] & 0xFF].pos2.y = 1;
gSprites[data[4] >> 8].pos2.y = 1;
gSprites[data[4] & 0xFF].pos2.y = 1;
break;
case 2:
sprite->pos2.y = 2;
gSprites[data[0] >> 8].pos2.y = 2;
gSprites[data[0] & 0xFF].pos2.y = 2;
gSprites[data[1] >> 8].pos2.y = 2;
gSprites[data[1] & 0xFF].pos2.y = 2;
gSprites[data[2] >> 8].pos2.y = 2;
gSprites[data[4] & 0xFF].pos2.y = 2;
break;
}
}
void sub_81D7D14(struct Sprite *sprite)
{
s16 *data = sprite->data;
if (sprite->pos1.y <= 160)
{
sprite->pos1.y += 8;
gSprites[sprite->data[0] >> 8].pos1.y += 8;
gSprites[sprite->data[0] & 0xFF].pos1.y += 8;
gSprites[data[1] >> 8].pos1.y += 8;
gSprites[data[1] & 0xFF].pos1.y += 8;
gSprites[data[2] >> 8].pos1.y += 8;
gSprites[data[2] & 0xFF].pos1.y += 8;
gSprites[data[3] >> 8].pos1.y += 8;
gSprites[data[3] & 0xFF].pos1.y += 8;
gSprites[data[4] >> 8].pos1.y += 8;
gSprites[data[4] & 0xFF].pos1.y += 8;
}
}
void sub_81D7E10(void)
{
ResetVramOamAndBgCntRegs();
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(1, gUnknown_0862AA54, ARRAY_COUNT(gUnknown_0862AA54));
SetBgTilemapBuffer(0, sRayScene->tilemapBuffers[0]);
SetBgTilemapBuffer(1, sRayScene->tilemapBuffers[1]);
SetBgTilemapBuffer(2, sRayScene->tilemapBuffers[2]);
ResetAllBgsCoordinates();
schedule_bg_copy_tilemap_to_vram(0);
schedule_bg_copy_tilemap_to_vram(1);
schedule_bg_copy_tilemap_to_vram(2);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
ShowBg(0);
ShowBg(1);
ShowBg(2);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
}
void sub_81D7E9C(void)
{
reset_temp_tile_data_buffers();
decompress_and_copy_tile_data_to_vram(0, gRaySceneClouds_Gfx, 0, 0, 0);
decompress_and_copy_tile_data_to_vram(1, gRaySceneOvercast_Gfx, 0, 0, 0);
decompress_and_copy_tile_data_to_vram(2, gRaySceneRayquaza_Gfx, 0, 0, 0);
while (free_temp_tile_data_buffers_if_possible());
LZDecompressWram(gRaySceneClouds2_Tilemap, sRayScene->tilemapBuffers[0]);
LZDecompressWram(gRaySceneOvercast_Tilemap, sRayScene->tilemapBuffers[1]);
LZDecompressWram(gRaySceneRayquaza_Tilemap, sRayScene->tilemapBuffers[2]);
LoadCompressedPalette(gRaySceneRayquaza_Pal, 0, 0x40);
LoadCompressedObjectPic(&gUnknown_0862AA90);
LoadCompressedObjectPalette(&gUnknown_0862AA98);
}
void sub_81D7F4C(u8 taskId)
{
s16 *data = gTasks[taskId].data;
PlayNewMapMusic(MUS_REKKUU_KOURIN);
sub_81D7E10();
sub_81D7E9C();
SetGpuReg(REG_OFFSET_BLDCNT, 0x250);
SetGpuReg(REG_OFFSET_BLDALPHA, 0x808);
BlendPalettes(-1, 0x10, 0);
SetVBlankCallback(sub_81D67EC);
CreateTask(sub_81D81A4, 0);
data[0] = 0;
data[1] = 0;
gTasks[taskId].func = sub_81D7FC0;
}
void sub_81D7FC0(u8 taskId)
{
s16 *data = gTasks[taskId].data;
switch (data[0])
{
case 0:
if (data[1] == 8)
{
BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
data[2] = 0;
data[3] = 30;
data[4] = 0;
data[5] = 7;
data[1] = 0;
data[0]++;
}
else
{
data[1]++;
}
break;
case 1:
data[2] += data[3];
data[4] += data[5];
if (data[3] > 3)
data[3] -= 3;
if (data[5] != 0)
data[5]--;
if (data[2] > 255)
{
data[2] = 256;
data[3] = 0;
data[6] = 12;
data[7] = -1;
data[1] = 0;
data[0]++;
}
SetBgAffine(2, 0x7800, 0x1800, 0x78, data[4] + 32, data[2], data[2], 0);
break;
case 2:
data[1]++;
SetBgAffine(2, 0x7800, 0x1800, 0x78, data[4] + 32 + (data[6] >> 2), data[2], data[2], 0);
data[6] += data[7];
if (data[6] == 12 || data[6] == -12)
{
data[7] *= -1;
if (data[1] > 295)
{
data[0]++;
BeginNormalPaletteFade(-1, 6, 0, 0x10, 0);
}
}
break;
case 3:
data[2] += 16;
SetBgAffine(2, 0x7800, 0x1800, 0x78, data[4] + 32, data[2], data[2], 0);
sub_81D8164(taskId);
break;
}
}
void sub_81D8164(u8 taskId)
{
if (!gPaletteFade.active)
{
SetVBlankCallback(NULL);
ResetSpriteData();
FreeAllSpritePalettes();
gTasks[taskId].func = Task_SetNextAnim;
}
}
void sub_81D81A4(u8 taskId)
{
s16 *data = gTasks[taskId].data;
if ((data[1] & 3) == 0)
{
u8 spriteId = CreateSprite(&gUnknown_0862AAA0,
(gUnknown_0862AAB8[data[0]][0] * 4) + 120,
(gUnknown_0862AAB8[data[0]][1] * 4) + 80,
0);
gSprites[spriteId].data[0] = (s8)(data[0]);
gSprites[spriteId].oam.objMode = 1;
gSprites[spriteId].oam.affineMode = 3;
gSprites[spriteId].oam.priority = 2;
InitSpriteAffineAnim(&gSprites[spriteId]);
if (data[0] == 9)
{
DestroyTask(taskId);
return;
}
else
{
data[0]++;
}
}
data[1]++;
}
void sub_81D8260(struct Sprite *sprite)
{
if (sprite->data[1] == 0)
{
sprite->pos2.x = 0;
sprite->pos2.y = 0;
}
else
{
sprite->pos2.x += gUnknown_0862AAB8[sprite->data[0]][0];
sprite->pos2.y += gUnknown_0862AAB8[sprite->data[0]][1];
}
sprite->data[1]++;
sprite->data[1] &= 0xF;
}
void sub_81D82B0(void)
{
ResetVramOamAndBgCntRegs();
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, gUnknown_0862AACC, ARRAY_COUNT(gUnknown_0862AACC));
SetBgTilemapBuffer(0, sRayScene->tilemapBuffers[0]);
SetBgTilemapBuffer(1, sRayScene->tilemapBuffers[1]);
SetBgTilemapBuffer(2, sRayScene->tilemapBuffers[2]);
SetBgTilemapBuffer(3, sRayScene->tilemapBuffers[3]);
ResetAllBgsCoordinates();
schedule_bg_copy_tilemap_to_vram(0);
schedule_bg_copy_tilemap_to_vram(1);
schedule_bg_copy_tilemap_to_vram(2);
schedule_bg_copy_tilemap_to_vram(3);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
ShowBg(0);
ShowBg(1);
ShowBg(2);
ShowBg(3);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
}
void sub_81D8358(void)
{
reset_temp_tile_data_buffers();
decompress_and_copy_tile_data_to_vram(0, gRaySceneRayquazaLight_Gfx, 0, 0, 0);
decompress_and_copy_tile_data_to_vram(1, gRaySceneOvercast2_Gfx, 0, 0, 0);
while (free_temp_tile_data_buffers_if_possible());
LZDecompressWram(gRaySceneRayquazaLight_Tilemap, sRayScene->tilemapBuffers[0]);
LZDecompressWram(gRaySceneOvercast2_Tilemap, sRayScene->tilemapBuffers[3]);
CpuFastFill16(0, sRayScene->tilemapBuffers[2], 0x800);
CpuFastCopy(sRayScene->tilemapBuffers[3], sRayScene->tilemapBuffers[1], 0x800);
CpuFastFill16(0, &sRayScene->tilemapBuffers[1][0x100], 0x340);
LoadCompressedPalette(gRaySceneOvercast2_Pal, 0, 0x40);
gPlttBufferUnfaded[0] = RGB_WHITE;
gPlttBufferFaded[0] = RGB_WHITE;
LoadCompressedObjectPic(&gUnknown_0862AAFC);
LoadCompressedObjectPic(&gUnknown_0862AB04);
LoadCompressedObjectPalette(&gUnknown_0862AB0C);
}
void sub_81D844C(void)
{
u16 VCOUNT = GetGpuReg(REG_OFFSET_VCOUNT);
if (VCOUNT >= 24 && VCOUNT <= 135 && VCOUNT - 24 <= sRayScene->field_2008)
REG_BLDALPHA = 0xD08;
else
REG_BLDALPHA = 0x1000;
if (VCOUNT == 0)
{
if (sRayScene->field_2008 <= 0x1FFF)
{
if (sRayScene->field_2008 <= 39)
sRayScene->field_2008 += 4;
else if (sRayScene->field_2008 <= 79)
sRayScene->field_2008 += 2;
else
sRayScene->field_2008 += 1;
}
sRayScene->field_200A++;
}
}
void sub_81D84EC(u8 taskId)
{
s16 *data = gTasks[taskId].data;
sub_81D82B0();
sub_81D8358();
SetGpuRegBits(REG_OFFSET_BLDCNT, 0x1E41);
SetGpuReg(REG_OFFSET_BLDALPHA, 0x1000);
BlendPalettes(-1, 0x10, 0);
SetVBlankCallback(sub_81D67EC);
sRayScene->field_2008 = 0;
sRayScene->field_200A = 0;
data[0] = 0;
data[1] = 0;
data[2] = 0;
data[3] = 0;
data[4] = 0x1000;
gTasks[taskId].func = sub_81D857C;
}
void sub_81D857C(u8 taskId)
{
s16 *data = gTasks[taskId].data;
switch (data[0])
{
case 0:
if (data[1] == 8)
{
BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
data[1] = 0;
data[0]++;
}
else
{
data[1]++;
}
break;
case 1:
if (!gPaletteFade.active)
{
if (data[1] == 10)
{
data[1] = 0;
data[0]++;
SetHBlankCallback(sub_81D844C);
EnableInterrupts(INTR_FLAG_HBLANK | INTR_FLAG_VBLANK);
}
else
{
data[1]++;
}
}
break;
case 2:
if (data[1] == 80)
{
data[1] = 0;
data[0]++;
sub_81D86CC();
}
else
{
data[1]++;
}
break;
case 3:
if (++data[1] == 368)
{
data[1] = 0;
data[0]++;
}
break;
case 4:
BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
gTasks[taskId].func = sub_81D8684;
break;
}
}
void sub_81D8684(u8 taskId)
{
if (!gPaletteFade.active)
{
SetVBlankCallback(NULL);
SetHBlankCallback(NULL);
ResetSpriteData();
FreeAllSpritePalettes();
gTasks[taskId].func = Task_SetNextAnim;
}
}
u8 sub_81D86CC(void)
{
u8 spriteId = CreateSprite(&gUnknown_0862AB14, 160, 0, 0);
s16 *data = gSprites[spriteId].data;
data[0] = CreateSprite(&gUnknown_0862AB2C, 184, -48, 0);
gSprites[spriteId].callback = sub_81D874C;
gSprites[spriteId].oam.priority = 3;
gSprites[data[0]].oam.priority = 3;
return spriteId;
}
void sub_81D874C(struct Sprite *sprite)
{
s16 *data = sprite->data;
s16 counter = data[2];
if (counter == 0)
{
data[3] = 12;
data[4] = 8;
}
else if (counter == 256)
{
data[3] = 9;
data[4] = 7;
}
else if (counter == 268)
{
data[3] = 8;
data[4] = 6;
}
else if (counter == 280)
{
data[3] = 7;
data[4] = 5;
}
else if (counter == 292)
{
data[3] = 6;
data[4] = 4;
}
else if (counter == 304)
{
data[3] = 5;
data[4] = 3;
}
else if (counter == 320)
{
data[3] = 4;
data[4] = 2;
}
if (data[2] % data[3] == 0)
{
sprite->pos2.x--;
gSprites[data[0]].pos2.x--;
}
if (data[2] % data[4] == 0)
{
sprite->pos2.y++;
gSprites[data[0]].pos2.y++;
}
data[2]++;
}
void sub_81D8828(void)
{
ResetVramOamAndBgCntRegs();
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, gUnknown_0862AB44, ARRAY_COUNT(gUnknown_0862AB44));
SetBgTilemapBuffer(0, sRayScene->tilemapBuffers[0]);
SetBgTilemapBuffer(1, sRayScene->tilemapBuffers[1]);
SetBgTilemapBuffer(2, sRayScene->tilemapBuffers[2]);
SetBgTilemapBuffer(3, sRayScene->tilemapBuffers[3]);
ResetAllBgsCoordinates();
schedule_bg_copy_tilemap_to_vram(0);
schedule_bg_copy_tilemap_to_vram(1);
schedule_bg_copy_tilemap_to_vram(2);
schedule_bg_copy_tilemap_to_vram(3);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP | DISPCNT_WIN0_ON);
ShowBg(0);
ShowBg(1);
ShowBg(2);
ShowBg(3);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
}
void sub_81D88D0(void)
{
reset_temp_tile_data_buffers();
decompress_and_copy_tile_data_to_vram(1, gRaySceneRayquazaChase_Gfx, 0, 0, 0);
decompress_and_copy_tile_data_to_vram(2, gRaySceneChaseStreaks_Gfx, 0, 0, 0);
decompress_and_copy_tile_data_to_vram(3, gRaySceneChaseBg_Gfx, 0, 0, 0);
while (free_temp_tile_data_buffers_if_possible());
LZDecompressWram(gRayChaseRayquazaChase2_Tilemap, sRayScene->tilemapBuffers[0]);
LZDecompressWram(gRayChaseRayquazaChase_Tilemap, sRayScene->tilemapBuffers[1]);
LZDecompressWram(gRaySceneChaseStreaks_Tilemap, sRayScene->tilemapBuffers[2]);
LZDecompressWram(gRaySceneChaseBg_Tilemap, sRayScene->tilemapBuffers[3]);
LoadCompressedPalette(gRaySceneChase_Pal, 0, 0x80);
}
void sub_81D8980(u8 taskId)
{
s16 *data = gTasks[taskId].data;
sub_81D8828();
sub_81D88D0();
sub_81D68C8();
BlendPalettes(-1, 0x10, 0);
SetVBlankCallback(sub_81D67EC);
data[0] = 0;
data[1] = 0;
data[2] = CreateTask(sub_81D8AD8, 0);
gTasks[taskId].func = sub_81D89E0;
}
void sub_81D89E0(u8 taskId)
{
s16 *data = gTasks[taskId].data;
sub_81D8BB4();
if ((data[3] & 7) == 0 && data[0] <= 1 && data[1] <= 89)
PlaySE(SE_OP_BASYU);
data[3]++;
switch (data[0])
{
case 0:
if (data[1] == 8)
{
BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
data[1] = 0;
data[0]++;
}
else
{
data[1]++;
}
break;
case 1:
if (data[1] == 127)
{
data[1] = 0;
data[0]++;
gTasks[data[2]].func = sub_81D8B2C;
}
else
{
data[1]++;
}
break;
case 2:
if (data[1] == 12)
{
data[1] = 0;
data[0]++;
}
else
{
data[1]++;
}
break;
case 3:
BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
gTasks[taskId].func = sub_81D8BEC;
break;
}
}
void sub_81D8AD8(u8 taskId)
{
s16 *data = gTasks[taskId].data;
if ((data[15] & 3) == 0)
{
ChangeBgX(1, (Random() % 8 - 4) << 8, 0);
ChangeBgY(1, (Random() % 8 - 4) << 8, 0);
}
data[15]++;
}
void sub_81D8B2C(u8 taskId)
{
s16 *data = gTasks[taskId].data;
if (data[0] == 0)
{
ChangeBgX(1, 0, 0);
ChangeBgY(1, 0, 0);
data[0]++;
data[1] = 10;
data[2] = -1;
}
else if (data[0] == 1)
{
ChangeBgX(1, data[1] << 8, 2);
ChangeBgY(1, data[1] << 8, 1);
data[1] += data[2];
if (data[1] == -10)
data[2] *= -1;
}
}
void sub_81D8BB4(void)
{
ChangeBgX(2, 0x400, 2);
ChangeBgY(2, 0x400, 1);
ChangeBgX(0, 0x800, 2);
ChangeBgY(0, 0x800, 1);
}
void sub_81D8BEC(u8 taskId)
{
s16 *data = gTasks[taskId].data;
sub_81D8BB4();
if (!gPaletteFade.active)
{
SetVBlankCallback(NULL);
sub_81D6904();
DestroyTask(data[2]);
gTasks[taskId].func = Task_SetNextAnim;
}
}