pokeemerald/data/battle_scripts_2.s

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#include "constants/battle.h"
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#include "constants/battle_script_commands.h"
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#include "constants/battle_anim.h"
#include "constants/battle_string_ids.h"
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#include "constants/battle_config.h"
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#include "constants/items.h"
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#include "constants/songs.h"
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#include "constants/game_stat.h"
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.include "asm/macros.inc"
.include "asm/macros/battle_script.inc"
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.include "constants/constants.inc"
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.section script_data, "aw", %progbits
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.align 2
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gBattlescriptsForBallThrow:: @ 82DBD08
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.4byte BattleScript_BallThrow @ ITEM_NONE
.4byte BattleScript_BallThrow @ ITEM_MASTER_BALL
.4byte BattleScript_BallThrow @ ITEM_ULTRA_BALL
.4byte BattleScript_BallThrow @ ITEM_GREAT_BALL
.4byte BattleScript_BallThrow @ ITEM_POKE_BALL
.4byte BattleScript_SafariBallThrow @ ITEM_SAFARI_BALL
.4byte BattleScript_BallThrow @ ITEM_NET_BALL
.4byte BattleScript_BallThrow @ ITEM_DIVE_BALL
.4byte BattleScript_BallThrow @ ITEM_NEST_BALL
.4byte BattleScript_BallThrow @ ITEM_REPEAT_BALL
.4byte BattleScript_BallThrow @ ITEM_TIMER_BALL
.4byte BattleScript_BallThrow @ ITEM_LUXURY_BALL
.4byte BattleScript_BallThrow @ ITEM_PREMIER_BALL
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.align 2
gBattlescriptsForUsingItem:: @ 82DBD3C
.4byte BattleScript_PlayerUsesItem
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.4byte BattleScript_OpponentUsesHealItem @ AI_ITEM_FULL_RESTORE
.4byte BattleScript_OpponentUsesHealItem @ AI_ITEM_HEAL_HP
.4byte BattleScript_OpponentUsesStatusCureItem @ AI_ITEM_CURE_CONDITION
.4byte BattleScript_OpponentUsesXItem @ AI_ITEM_X_STAT
.4byte BattleScript_OpponentUsesGuardSpecs @ AI_ITEM_GUARD_SPECS
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.align 2
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gBattlescriptsForRunningByItem:: @ 82DBD54
.4byte BattleScript_RunByUsingItem
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.align 2
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gBattlescriptsForSafariActions:: @ 82DBD58
.4byte BattleScript_ActionWatchesCarefully
.4byte BattleScript_ActionGetNear
.4byte BattleScript_ActionThrowPokeblock
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.4byte BattleScript_ActionWallyThrow
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BattleScript_BallThrow::
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jumpifword CMP_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_WALLY_TUTORIAL, BattleScript_BallThrowByWally
printstring STRINGID_PLAYERUSEDITEM
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handleballthrow
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BattleScript_BallThrowByWally::
printstring STRINGID_WALLYUSEDITEM
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handleballthrow
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BattleScript_SafariBallThrow::
printstring STRINGID_PLAYERUSEDITEM
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updatestatusicon BS_ATTACKER
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handleballthrow
BattleScript_SuccessBallThrow::
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setbyte sMON_CAUGHT, TRUE
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jumpifhalfword CMP_EQUAL, gLastUsedItem, ITEM_SAFARI_BALL, BattleScript_PrintCaughtMonInfo
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incrementgamestat GAME_STAT_POKEMON_CAPTURES
BattleScript_PrintCaughtMonInfo::
printstring STRINGID_GOTCHAPKMNCAUGHT
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jumpifbyte CMP_NOT_EQUAL, sEXP_CATCH, TRUE, BattleScript_TryPrintCaughtMonInfo
setbyte sGIVEEXP_STATE, 0x0
getexp BS_TARGET
sethword gBattle_BG2_X, 0x0
BattleScript_TryPrintCaughtMonInfo:
trysetcaughtmondexflags BattleScript_TryNicknameCaughtMon
printstring STRINGID_PKMNDATAADDEDTODEX
waitstate
setbyte gBattleCommunication, 0x0
displaydexinfo
BattleScript_TryNicknameCaughtMon::
printstring STRINGID_GIVENICKNAMECAPTURED
waitstate
setbyte gBattleCommunication, 0x0
trygivecaughtmonnick BattleScript_GiveCaughtMonEnd
givecaughtmon
printfromtable gCaughtMonStringIds
waitmessage 0x40
goto BattleScript_SuccessBallThrowEnd
BattleScript_GiveCaughtMonEnd::
givecaughtmon
BattleScript_SuccessBallThrowEnd::
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setbyte gBattleOutcome, B_OUTCOME_CAUGHT
finishturn
BattleScript_WallyBallThrow::
printstring STRINGID_GOTCHAPKMNCAUGHT2
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setbyte gBattleOutcome, B_OUTCOME_CAUGHT
finishturn
BattleScript_ShakeBallThrow::
printfromtable gBallEscapeStringIds
waitmessage 0x40
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jumpifword CMP_NO_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_SAFARI, BattleScript_ShakeBallThrowEnd
jumpifbyte CMP_NOT_EQUAL, gNumSafariBalls, 0x0, BattleScript_ShakeBallThrowEnd
printstring STRINGID_OUTOFSAFARIBALLS
waitmessage 0x40
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setbyte gBattleOutcome, B_OUTCOME_NO_SAFARI_BALLS
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BattleScript_ShakeBallThrowEnd::
finishaction
BattleScript_TrainerBallBlock::
waitmessage 0x40
printstring STRINGID_TRAINERBLOCKEDBALL
waitmessage 0x40
printstring STRINGID_DONTBEATHIEF
waitmessage 0x40
finishaction
BattleScript_PlayerUsesItem::
setbyte sMOVEEND_STATE, 0xF
moveend 0x1, 0x0
end
BattleScript_OpponentUsesHealItem::
printstring STRINGID_EMPTYSTRING3
pause 0x30
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playse SE_USE_ITEM
printstring STRINGID_TRAINER1USEDITEM
waitmessage 0x40
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bichalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
useitemonopponent
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
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healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
printstring STRINGID_PKMNSITEMRESTOREDHEALTH
waitmessage 0x40
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updatestatusicon BS_ATTACKER
setbyte sMOVEEND_STATE, 0xF
moveend 0x1, 0x0
finishaction
BattleScript_OpponentUsesStatusCureItem::
printstring STRINGID_EMPTYSTRING3
pause 0x30
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playse SE_USE_ITEM
printstring STRINGID_TRAINER1USEDITEM
waitmessage 0x40
useitemonopponent
printfromtable gTrainerItemCuredStatusStringIds
waitmessage 0x40
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updatestatusicon BS_ATTACKER
setbyte sMOVEEND_STATE, 0xF
moveend 0x1, 0x0
finishaction
BattleScript_OpponentUsesXItem::
printstring STRINGID_EMPTYSTRING3
pause 0x30
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playse SE_USE_ITEM
printstring STRINGID_TRAINER1USEDITEM
waitmessage 0x40
useitemonopponent
printfromtable gStatUpStringIds
waitmessage 0x40
setbyte sMOVEEND_STATE, 0xF
moveend 0x1, 0x0
finishaction
BattleScript_OpponentUsesGuardSpecs::
printstring STRINGID_EMPTYSTRING3
pause 0x30
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playse SE_USE_ITEM
printstring STRINGID_TRAINER1USEDITEM
waitmessage 0x40
useitemonopponent
printfromtable gMistUsedStringIds
waitmessage 0x40
setbyte sMOVEEND_STATE, 0xF
moveend 0x1, 0x0
finishaction
BattleScript_RunByUsingItem::
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playse SE_FLEE
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setbyte gBattleOutcome, B_OUTCOME_RAN
finishturn
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BattleScript_ActionWatchesCarefully:
printstring STRINGID_PKMNWATCHINGCAREFULLY
waitmessage 0x40
end2
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BattleScript_ActionGetNear:
printfromtable gSafariGetNearStringIds
waitmessage 0x40
end2
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BattleScript_ActionThrowPokeblock:
printstring STRINGID_THREWPOKEBLOCKATPKMN
waitmessage 0x40
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playanimation BS_ATTACKER, B_ANIM_POKEBLOCK_THROW, NULL
printfromtable gSafariPokeblockResultStringIds
waitmessage 0x40
end2
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BattleScript_ActionWallyThrow:
printstring STRINGID_RETURNMON
waitmessage 0x40
returnatktoball
waitstate
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trainerslidein BS_TARGET
waitstate
printstring STRINGID_YOUTHROWABALLNOWRIGHT
waitmessage 0x40
end2
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BattleScript_TrainerSlideMsgRet::
handletrainerslidemsg BS_SCRIPTING, 0
trainerslidein 1
handletrainerslidemsg BS_SCRIPTING, 1
waitstate
trainerslideout 1
handletrainerslidemsg BS_SCRIPTING, 2
waitstate
return
BattleScript_TrainerSlideMsgEnd2::
call BattleScript_TrainerSlideMsgRet
end2