pokeemerald/include/recorded_battle.h

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#ifndef GUARD_RECORDED_BATTLE_H
#define GUARD_RECORDED_BATTLE_H
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extern u32 gRecordedBattleRngSeed;
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extern u32 gBattlePalaceMoveSelectionRngValue;
extern u8 gUnknown_0203C7B4;
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void sub_8184DA4(u8 arg0);
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void sub_8184E58(void);
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void RecordedBattle_SetBattlerAction(u8 bank, u8 action);
void RecordedBattle_ClearBattlerAction(u8 bank, u8 bytesToClear);
u8 RecordedBattle_GetBankAction(u8 bank);
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u8 sub_81850D0(void);
u8 sub_81850DC(u8 *arg0);
void sub_81851A8(u8 *arg0);
bool32 CanCopyRecordedBattleSaveData(void);
u32 MoveRecordedBattleToSaveData(void);
void PlayRecordedBattle(void (*CB2_After)(void));
u8 sub_8185EA0(void);
u8 sub_8185EAC(void);
void RecordedBattle_SaveParties(void);
u8 GetActiveBankLinkPlayerGender(void);
void sub_8185F84(void);
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void sub_8185F90(u16 arg0);
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u8 sub_8185FAC(void);
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u8 GetBattleStyleInRecordedBattle(void);
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u8 GetTextSpeedInRecordedBattle(void);
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void RecordedBattle_CopyBankMoves(void);
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void sub_818603C(u8 arg0);
u32 GetAiScriptsInRecordedBattle(void);
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void sub_8186444(void);
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bool8 sub_8186450(void);
void sub_8186468(u8 *dst);
u8 sub_818649C(void);
u8 sub_81864A8(void);
u8 sub_81864B4(void);
u8 sub_81864C0(void);
void sub_81864CC(void);
u16 *sub_81864E0(void);
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#endif // GUARD_RECORDED_BATTLE_H