pokeemerald/data/maps/SSTidalCorridor/events.inc

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SSTidalCorridor_EventObjects: @ 853A158
object_event 1, EVENT_OBJ_GFX_SAILOR, 0, 1, 11, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 0, 0, SSTidalCorridor_EventScript_23C119, 0
object_event 2, EVENT_OBJ_GFX_SAILOR, 0, 16, 7, 3, MOVEMENT_TYPE_WANDER_UP_AND_DOWN, 0, 2, 0, 0, SSTidalCorridor_EventScript_23C1A3, 0
object_event 3, EVENT_OBJ_GFX_OLD_MAN_1, 0, 9, 2, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, SSTidalCorridor_EventScript_23C0D9, 950
object_event 4, EVENT_OBJ_GFX_WINGULL, 0, 7, 2, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, SSTidalCorridor_EventScript_23C0E2, 950
object_event 5, EVENT_OBJ_GFX_SCOTT, 0, 9, 10, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, 0x0, 810
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SSTidalCorridor_MapWarps: @ 853A1D0
warp_def 4, 9, 3, 0, MAP_SS_TIDAL_ROOMS
warp_def 7, 9, 3, 2, MAP_SS_TIDAL_ROOMS
warp_def 10, 9, 3, 4, MAP_SS_TIDAL_ROOMS
warp_def 13, 9, 3, 6, MAP_SS_TIDAL_ROOMS
warp_def 4, 3, 3, 8, MAP_SS_TIDAL_ROOMS
warp_def 7, 3, 3, 9, MAP_SS_TIDAL_ROOMS
warp_def 10, 3, 3, 10, MAP_SS_TIDAL_ROOMS
warp_def 13, 3, 3, 11, MAP_SS_TIDAL_ROOMS
warp_def 16, 2, 3, 0, MAP_SS_TIDAL_LOWER_DECK
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SSTidalCorridor_MapBGEvents: @ 853A218
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bg_event 2, 1, 0, BG_EVENT_PLAYER_FACING_ANY, SSTidalCorridor_EventScript_23C17D
bg_event 4, 1, 0, BG_EVENT_PLAYER_FACING_ANY, SSTidalCorridor_EventScript_23C17D
bg_event 6, 1, 0, BG_EVENT_PLAYER_FACING_ANY, SSTidalCorridor_EventScript_23C17D
bg_event 8, 1, 0, BG_EVENT_PLAYER_FACING_ANY, SSTidalCorridor_EventScript_23C17D
bg_event 10, 1, 0, BG_EVENT_PLAYER_FACING_ANY, SSTidalCorridor_EventScript_23C17D
bg_event 12, 1, 0, BG_EVENT_PLAYER_FACING_ANY, SSTidalCorridor_EventScript_23C17D
bg_event 14, 1, 0, BG_EVENT_PLAYER_FACING_ANY, SSTidalCorridor_EventScript_23C17D
bg_event 16, 1, 0, BG_EVENT_PLAYER_FACING_ANY, SSTidalCorridor_EventScript_23C17D
bg_event 5, 9, 0, BG_EVENT_PLAYER_FACING_NORTH, SSTidalCorridor_EventScript_23C0F5
bg_event 8, 9, 0, BG_EVENT_PLAYER_FACING_NORTH, SSTidalCorridor_EventScript_23C0FE
bg_event 11, 9, 0, BG_EVENT_PLAYER_FACING_NORTH, SSTidalCorridor_EventScript_23C107
bg_event 14, 9, 0, BG_EVENT_PLAYER_FACING_NORTH, SSTidalCorridor_EventScript_23C110
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SSTidalCorridor_MapEvents:: @ 853A2A8
map_events SSTidalCorridor_EventObjects, SSTidalCorridor_MapWarps, 0x0, SSTidalCorridor_MapBGEvents
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