pokeemerald/sound/songs/se_hantei2.s

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.include "MPlayDef.s"
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.equ se_hantei2_grp, voicegroup_86A0154
.equ se_hantei2_pri, 5
.equ se_hantei2_rev, reverb_set+50
.equ se_hantei2_mvl, 127
.equ se_hantei2_key, 0
.equ se_hantei2_tbs, 1
.equ se_hantei2_exg, 0
.equ se_hantei2_cmp, 1
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.section .rodata
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.global se_hantei2
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.align 2
@********************** Track 1 **********************@
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se_hantei2_1:
.byte KEYSH , se_hantei2_key+0
.byte TEMPO , 92*se_hantei2_tbs/2
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.byte VOICE , 116
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.byte VOL , 127*se_hantei2_mvl/mxv
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.byte PAN , c_v-62
.byte N04 , Fn3 , v127
.byte W04
.byte VOICE , 10
.byte N04 , Cn3
.byte W05
.byte VOICE , 116
.byte N32 , Fn3
.byte W03
.byte W12
.byte W12
.byte W12
.byte FINE
@********************** Track 2 **********************@
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se_hantei2_2:
.byte KEYSH , se_hantei2_key+0
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.byte VOICE , 117
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.byte VOL , 127*se_hantei2_mvl/mxv
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.byte PAN , c_v+63
.byte BEND , c_v+1
.byte N04 , Gn3 , v100
.byte W04
.byte Dn3
.byte W05
.byte N32 , Gn3
.byte W03
.byte W12
.byte W12
.byte W12
.byte FINE
@******************************************************@
.align 2
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se_hantei2:
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.byte 2 @ NumTrks
.byte 0 @ NumBlks
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.byte se_hantei2_pri @ Priority
.byte se_hantei2_rev @ Reverb.
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.word se_hantei2_grp
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.word se_hantei2_1
.word se_hantei2_2
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.end