pokeemerald/sound/songs/se_toy_c1.s

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2017-12-21 23:24:11 +01:00
.include "MPlayDef.s"
.equ se_toy_c1_grp, voicegroup_869D6F4
.equ se_toy_c1_pri, 4
.equ se_toy_c1_rev, reverb_set+50
.equ se_toy_c1_mvl, 127
.equ se_toy_c1_key, 0
.equ se_toy_c1_tbs, 1
.equ se_toy_c1_exg, 0
.equ se_toy_c1_cmp, 1
.section .rodata
.global se_toy_c1
.align 2
@********************** Track 1 **********************@
se_toy_c1_1:
.byte KEYSH , se_toy_c1_key+0
.byte TEMPO , 150*se_toy_c1_tbs/2
.byte VOICE , 48
.byte VOL , 110*se_toy_c1_mvl/mxv
.byte BEND , c_v-7
.byte N12 , Cn6 , v112
.byte W06
.byte W06
.byte N06 , Cn6 , v040
.byte W06
.byte FINE
@********************** Track 2 **********************@
se_toy_c1_2:
.byte KEYSH , se_toy_c1_key+0
.byte VOICE , 17
.byte VOL , 110*se_toy_c1_mvl/mxv
.byte BEND , c_v-7
.byte N12 , Gn6 , v060
.byte W06
.byte W06
.byte N06 , Gn6 , v032
.byte W06
.byte FINE
@******************************************************@
.align 2
se_toy_c1:
.byte 2 @ NumTrks
.byte 0 @ NumBlks
.byte se_toy_c1_pri @ Priority
.byte se_toy_c1_rev @ Reverb.
.word se_toy_c1_grp
.word se_toy_c1_1
.word se_toy_c1_2
.end