mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2025-02-02 09:19:59 +01:00
634 lines
19 KiB
C
634 lines
19 KiB
C
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//Credits: Gamer2020, AsparagusEduardo
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#include "global.h"
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#include "battle.h"
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#include "bg.h"
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#include "constants/rgb.h"
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#include "constants/songs.h"
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#include "data.h"
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#include "decompress.h"
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#include "field_weather.h"
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#include "gpu_regs.h"
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#include "item.h"
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#include "item_icon.h"
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#include "list_menu.h"
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#include "m4a.h"
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#include "main.h"
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#include "malloc.h"
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#include "menu.h"
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#include "overworld.h"
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#include "palette.h"
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#include "pokemon_animation.h"
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#include "pokemon_debug.h"
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#include "pokemon_icon.h"
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#include "reset_rtc_screen.h"
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#include "scanline_effect.h"
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#include "script.h"
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#include "script_pokemon_util.h"
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#include "sound.h"
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#include "string_util.h"
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#include "strings.h"
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#include "task.h"
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#include "trainer_pokemon_sprites.h"
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#include "constants/items.h"
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//Defines
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#define DEBUG_MON_X 140
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#define DEBUG_MON_Y 14
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#define DEBUG_MON_BACK_X 32
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#define DEBUG_MON_BACK_Y 50
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#define DEBUG_ICON_X 148
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#define DEBUG_ICON_Y 90
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#define DEBUG_MON_SHINY 0
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#define DEBUG_MON_NORMAL 9
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#define MODIFY_DIGITS_MAX 4
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#define MODIFY_DIGITS_ARROW_X 22
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#define MODIFY_DIGITS_ARROW1_Y 12
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#define MODIFY_DIGITS_ARROW2_Y 36
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static const u16 sBgColor[] = {RGB_WHITE};
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//Structs
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struct PokemonDebugModifyArrows
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{
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u8 arrowSpriteId[2];
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u16 minValue;
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u16 maxValue;
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int currValue;
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u8 currentDigit;
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u8 maxDigits;
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u8 charDigits[MODIFY_DIGITS_MAX];
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void *modifiedValPtr;
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u8 typeOfVal;
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};
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struct PokemonDebugMenu
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{
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u16 currentmonId;
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u8 currentmonWindowId;
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u8 InstructionsWindowId;
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u8 frontspriteId;
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u8 backspriteId;
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u8 iconspriteId;
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u8 isshiny;
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struct PokemonDebugModifyArrows modifyArrows;
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u8 modifyWindowId;
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};
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//WindowTemplates
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static const struct WindowTemplate sCurrentTitleTemplate =
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{
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.bg = 0,
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.tilemapLeft =1,
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.tilemapTop = 0,
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.width = 14,
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.height = 2,
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.paletteNum = 0xF,
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.baseBlock = 0x200
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};
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static const struct WindowTemplate sDebugPokemonInstructionsTemplate =
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{
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.bg = 0,
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.tilemapLeft =1,
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.tilemapTop = 207,
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.width = 14,
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.height = 8,
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.paletteNum = 0xF,
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.baseBlock = 0x300
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};
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static const struct WindowTemplate sModifyWindowTemplate =
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{
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.bg = 0,
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.tilemapLeft = 2,
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.tilemapTop = 2,
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.width = 14,
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.height = 2,
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.paletteNum = 0xF,
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.baseBlock = 0x200
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};
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//Function declarations
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static void PrintDigitChars(struct PokemonDebugMenu *data);
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static void SetUpModifyArrows(struct PokemonDebugMenu *data);
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static void UpdateBattlerValue(struct PokemonDebugMenu *data);
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static void ValueToCharDigits(u8 *charDigits, u32 newValue, u8 maxDigits);
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static bool32 TryMoveDigit(struct PokemonDebugModifyArrows *modArrows, bool32 moveUp);
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static void CB2_Debug_Runner(void);
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static void ResetBGs_Debug_Menu(u16);
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static void Handle_Input_Debug_Pokemon(u8);
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static void ReloadPokemonSprites(struct PokemonDebugMenu *data);
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static void Exit_Debug_Pokemon(u8);
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static struct PokemonDebugMenu *GetStructPtr(u8 taskId)
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{
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u8 *taskDataPtr = (u8*)(&gTasks[taskId].data[0]);
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return (struct PokemonDebugMenu*)(T1_READ_PTR(taskDataPtr));
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}
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//Text handling functions
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static void PadString(const u8 *src, u8 *dst)
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{
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u32 i;
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for (i = 0; i < 17 && src[i] != EOS; i++)
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dst[i] = src[i];
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for (; i < 17; i++)
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dst[i] = CHAR_SPACE;
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dst[i] = EOS;
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}
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static void PrintOnCurrentMonWindow(u8 windowId, u16 monId)
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{
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u8 text[POKEMON_NAME_LENGTH + 10];
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text[0] = CHAR_0 + monId / 100;
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text[1] = CHAR_0 + (monId % 100) / 10;
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text[2] = CHAR_0 + (monId % 100) % 10;
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text[3] = CHAR_SPACE;
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text[4] = CHAR_HYPHEN;
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text[5] = CHAR_SPACE;
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StringCopy(&text[6], gSpeciesNames[monId]);
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FillWindowPixelBuffer(windowId, 0x11);
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AddTextPrinterParameterized(windowId, 1, text, 0, 0, 0, NULL);
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CopyWindowToVram(windowId, 3);
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}
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static void PrintInstructionsOnWindow(u8 windowId)
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{
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u8 text[] = _("A - Shiny START - Cry\nL - Back R - Front$");
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FillWindowPixelBuffer(windowId, 0x11);
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AddTextPrinterParameterized(windowId, 1, text, 0, 0, 0, NULL);
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CopyWindowToVram(windowId, 3);
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}
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static void VBlankCB(void)
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{
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LoadOam();
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ProcessSpriteCopyRequests();
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TransferPlttBuffer();
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}
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static void SetStructPtr(u8 taskId, void *ptr)
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{
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u32 structPtr = (u32)(ptr);
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u8 *taskDataPtr = (u8*)(&gTasks[taskId].data[0]);
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taskDataPtr[0] = structPtr >> 0;
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taskDataPtr[1] = structPtr >> 8;
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taskDataPtr[2] = structPtr >> 16;
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taskDataPtr[3] = structPtr >> 24;
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}
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//Digit and arrow functions
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#define VAL_U16 0
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static void PrintDigitChars(struct PokemonDebugMenu *data)
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{
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s32 i;
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u8 text[MODIFY_DIGITS_MAX + POKEMON_NAME_LENGTH + 4];
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for (i = 0; i < data->modifyArrows.maxDigits; i++)
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text[i] = data->modifyArrows.charDigits[i];
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text[i] = CHAR_SPACE;
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text[i + 1] = CHAR_HYPHEN;
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text[i + 2] = CHAR_SPACE;
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StringCopy(&text[i + 3], gSpeciesNames[data->modifyArrows.currValue]);
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FillWindowPixelBuffer(data->modifyWindowId, 0x11);
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AddTextPrinterParameterized(data->modifyWindowId, 1, text, 3, 0, 0, NULL);
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}
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static u32 CharDigitsToValue(u8 *charDigits, u8 maxDigits)
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{
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s32 i;
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u8 id = 0;
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u32 newValue = 0;
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u8 valueDigits[MODIFY_DIGITS_MAX];
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for (i = 0; i < MODIFY_DIGITS_MAX; i++)
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valueDigits[i] = charDigits[i] - CHAR_0;
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if (maxDigits >= MODIFY_DIGITS_MAX)
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newValue += valueDigits[id++] * 1000;
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if (maxDigits >= MODIFY_DIGITS_MAX - 1)
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newValue += valueDigits[id++] * 100;
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if (maxDigits >= MODIFY_DIGITS_MAX - 2)
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newValue += valueDigits[id++] * 10;
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if (maxDigits >= MODIFY_DIGITS_MAX - 3)
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newValue += valueDigits[id++];
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return newValue;
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}
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static void ValueToCharDigits(u8 *charDigits, u32 newValue, u8 maxDigits)
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{
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s32 i;
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u8 valueDigits[MODIFY_DIGITS_MAX];
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u8 id = 0;
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if (maxDigits >= MODIFY_DIGITS_MAX)
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valueDigits[id++] = newValue / 1000;
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if (maxDigits >= MODIFY_DIGITS_MAX - 1)
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valueDigits[id++] = (newValue % 1000) / 100;
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if (maxDigits >= MODIFY_DIGITS_MAX - 2)
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valueDigits[id++] = (newValue % 100) / 10;
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if (maxDigits >= MODIFY_DIGITS_MAX - 3)
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valueDigits[id++] = newValue % 10;
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for (i = 0; i < MODIFY_DIGITS_MAX; i++)
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charDigits[i] = valueDigits[i] + CHAR_0;
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}
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static void SetUpModifyArrows(struct PokemonDebugMenu *data)
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{
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LoadSpritePalette(&sSpritePalette_Arrow);
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data->modifyArrows.arrowSpriteId[0] = CreateSprite(&sSpriteTemplate_Arrow, MODIFY_DIGITS_ARROW_X, MODIFY_DIGITS_ARROW1_Y, 0);
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data->modifyArrows.arrowSpriteId[1] = CreateSprite(&sSpriteTemplate_Arrow, MODIFY_DIGITS_ARROW_X, MODIFY_DIGITS_ARROW2_Y, 0);
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gSprites[data->modifyArrows.arrowSpriteId[1]].animNum = 1;
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data->modifyArrows.minValue = 1;
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data->modifyArrows.maxValue = NUM_SPECIES - 1;
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data->modifyArrows.maxDigits = 4;
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data->modifyArrows.modifiedValPtr = &data->currentmonId;
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data->modifyArrows.typeOfVal = VAL_U16;
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data->modifyArrows.currValue = data->currentmonId;
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data->modifyArrows.currentDigit = 0;
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ValueToCharDigits(data->modifyArrows.charDigits, data->modifyArrows.currValue, data->modifyArrows.maxDigits);
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}
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static bool32 TryMoveDigit(struct PokemonDebugModifyArrows *modArrows, bool32 moveUp)
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{
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s32 i;
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u8 charDigits[MODIFY_DIGITS_MAX];
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u32 newValue;
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for (i = 0; i < MODIFY_DIGITS_MAX; i++)
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charDigits[i] = modArrows->charDigits[i];
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if (moveUp)
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{
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if (charDigits[modArrows->currentDigit] == CHAR_9)
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{
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charDigits[modArrows->currentDigit] = CHAR_0;
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for (i = modArrows->currentDigit - 1; i >= 0; i--)
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{
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if (charDigits[i] == CHAR_9)
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charDigits[i] = CHAR_0;
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else
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{
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charDigits[i]++;
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break;
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}
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}
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}
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else
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charDigits[modArrows->currentDigit]++;
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}
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else
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{
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if (charDigits[modArrows->currentDigit] == CHAR_0)
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{
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charDigits[modArrows->currentDigit] = CHAR_9;
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for (i = modArrows->currentDigit - 1; i >= 0; i--)
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{
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if (charDigits[i] == CHAR_0)
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charDigits[i] = CHAR_9;
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else
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{
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charDigits[i]--;
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break;
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}
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}
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}
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else
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charDigits[modArrows->currentDigit]--;
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}
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newValue = CharDigitsToValue(charDigits, modArrows->maxDigits);
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if (newValue > modArrows->maxValue || newValue < modArrows->minValue)
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{
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return FALSE;
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}
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else
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{
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modArrows->currValue = newValue;
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for (i = 0; i < MODIFY_DIGITS_MAX; i++)
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modArrows->charDigits[i] = charDigits[i];
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return TRUE;
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}
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}
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static void UpdateBattlerValue(struct PokemonDebugMenu *data)
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{
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u32 i;
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switch (data->modifyArrows.typeOfVal)
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{
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case VAL_U16:
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*(u16*)(data->modifyArrows.modifiedValPtr) = data->modifyArrows.currValue;
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break;
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}
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}
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// *******************************
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// Main functions
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void CB2_Debug_Pokemon(void)
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{
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u8 taskId;
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const struct CompressedSpritePalette *palette;
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struct PokemonDebugMenu *data;
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switch (gMain.state)
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{
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case 0:
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default:
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SetVBlankCallback(NULL);
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FreeMonSpritesGfx();
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ResetBGs_Debug_Menu(0);
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DmaFillLarge16(3, 0, (u8 *)VRAM, VRAM_SIZE, 0x1000)
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DmaClear32(3, OAM, OAM_SIZE);
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DmaClear16(3, PLTT, PLTT_SIZE);
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gMain.state = 1;
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break;
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case 1:
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ScanlineEffect_Stop();
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ResetTasks();
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ResetSpriteData();
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ResetPaletteFade();
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FreeAllSpritePalettes();
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gReservedSpritePaletteCount = 8;
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ResetAllPicSprites();
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gMain.state++;
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break;
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case 2:
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AllocateMonSpritesGfx();
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LoadPalette(sBgColor, 0, 2);
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LoadMonIconPalettes();
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//LoadPalette(GetOverworldTextboxPalettePtr(), 0xf0, 16);
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SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
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ShowBg(0);
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ShowBg(1);
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//input task handler
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taskId = CreateTask(Handle_Input_Debug_Pokemon, 0);
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data = AllocZeroed(sizeof(struct PokemonDebugMenu));
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SetStructPtr(taskId, data);
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data->currentmonId = 1;
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//data->currentmonWindowId = AddWindow(&sCurrentTitleTemplate);
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PutWindowTilemap(data->currentmonWindowId);
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PrintOnCurrentMonWindow(data->currentmonWindowId, data->currentmonId);
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data->InstructionsWindowId = AddWindow(&sDebugPokemonInstructionsTemplate);
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PutWindowTilemap(data->InstructionsWindowId);
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PrintInstructionsOnWindow(data->InstructionsWindowId);
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HandleLoadSpecialPokePic(&gMonFrontPicTable[data->currentmonId], gMonSpritesGfxPtr->sprites.ptr[1], data->currentmonId, 0);
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data->isshiny = DEBUG_MON_NORMAL;
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palette = GetMonSpritePalStructFromOtIdPersonality(data->currentmonId, 0, data->isshiny);
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LoadCompressedSpritePalette(palette);
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SetMultiuseSpriteTemplateToPokemon(data->currentmonId, 1);
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gMultiuseSpriteTemplate.paletteTag = palette->tag;
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data->frontspriteId = CreateSprite(&gMultiuseSpriteTemplate, DEBUG_MON_X + 32, DEBUG_MON_Y + 40, 0);
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gSprites[data->frontspriteId].callback = SpriteCallbackDummy;
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gSprites[data->frontspriteId].oam.priority = 0;
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HandleLoadSpecialPokePic(&gMonBackPicTable[data->currentmonId], gMonSpritesGfxPtr->sprites.ptr[2], data->currentmonId, 0);
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palette = GetMonSpritePalStructFromOtIdPersonality(data->currentmonId, 0, data->isshiny);
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LoadCompressedSpritePalette(palette);
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SetMultiuseSpriteTemplateToPokemon(data->currentmonId, 2);
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gMultiuseSpriteTemplate.paletteTag = palette->tag;
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data->backspriteId = CreateSprite(&gMultiuseSpriteTemplate, DEBUG_MON_BACK_X + 32, DEBUG_MON_BACK_Y + 40, 0);
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gSprites[data->backspriteId].callback = SpriteCallbackDummy;
|
||
|
gSprites[data->backspriteId].oam.priority = 0;
|
||
|
|
||
|
//Icon Sprite
|
||
|
data->iconspriteId = CreateMonIcon(data->currentmonId, SpriteCB_MonIcon, DEBUG_ICON_X + 32, DEBUG_ICON_Y + 40, 4, data->isshiny);
|
||
|
gSprites[data->iconspriteId].oam.priority = 0;
|
||
|
|
||
|
//Modify Arrows
|
||
|
data->modifyWindowId = AddWindow(&sModifyWindowTemplate);
|
||
|
PutWindowTilemap(data->modifyWindowId);
|
||
|
CopyWindowToVram(data->modifyWindowId, 3);
|
||
|
SetUpModifyArrows(data);
|
||
|
PrintDigitChars(data);
|
||
|
gMain.state++;
|
||
|
break;
|
||
|
case 3:
|
||
|
EnableInterrupts(1);
|
||
|
SetVBlankCallback(VBlankCB);
|
||
|
SetMainCallback2(CB2_Debug_Runner);
|
||
|
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x80);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void CB2_Debug_Runner(void)
|
||
|
{
|
||
|
RunTasks();
|
||
|
AnimateSprites();
|
||
|
BuildOamBuffer();
|
||
|
UpdatePaletteFade();
|
||
|
}
|
||
|
|
||
|
static void ResetBGs_Debug_Menu(u16 a)
|
||
|
{
|
||
|
if (!(a & DISPCNT_BG0_ON))
|
||
|
{
|
||
|
ClearGpuRegBits(0, DISPCNT_BG0_ON);
|
||
|
SetGpuReg(REG_OFFSET_BG0CNT, 0);
|
||
|
SetGpuReg(REG_OFFSET_BG0HOFS, 0);
|
||
|
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
|
||
|
}
|
||
|
if (!(a & DISPCNT_BG1_ON))
|
||
|
{
|
||
|
ClearGpuRegBits(0, DISPCNT_BG1_ON);
|
||
|
SetGpuReg(REG_OFFSET_BG1CNT, 0);
|
||
|
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
|
||
|
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
|
||
|
}
|
||
|
if (!(a & DISPCNT_BG2_ON))
|
||
|
{
|
||
|
ClearGpuRegBits(0, DISPCNT_BG2_ON);
|
||
|
SetGpuReg(REG_OFFSET_BG2CNT, 0);
|
||
|
SetGpuReg(REG_OFFSET_BG2HOFS, 0);
|
||
|
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
|
||
|
}
|
||
|
if (!(a & DISPCNT_BG3_ON))
|
||
|
{
|
||
|
ClearGpuRegBits(0, DISPCNT_BG3_ON);
|
||
|
SetGpuReg(REG_OFFSET_BG3CNT, 0);
|
||
|
SetGpuReg(REG_OFFSET_BG3HOFS, 0);
|
||
|
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
|
||
|
}
|
||
|
if (!(a & DISPCNT_OBJ_ON))
|
||
|
{
|
||
|
ClearGpuRegBits(0, DISPCNT_OBJ_ON);
|
||
|
ResetSpriteData();
|
||
|
FreeAllSpritePalettes();
|
||
|
gReservedSpritePaletteCount = 8;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void Handle_Input_Debug_Pokemon(u8 taskId)
|
||
|
{
|
||
|
struct PokemonDebugMenu *data = GetStructPtr(taskId);
|
||
|
struct Sprite *Frontsprite = &gSprites[data->frontspriteId];
|
||
|
struct Sprite *Backsprite = &gSprites[data->backspriteId];
|
||
|
|
||
|
if (JOY_NEW(L_BUTTON))
|
||
|
{
|
||
|
LaunchAnimationTaskForBackSprite(Backsprite, GetSpeciesBackAnimSet(data->currentmonId));
|
||
|
}
|
||
|
else if (JOY_NEW(R_BUTTON))
|
||
|
{
|
||
|
if (HasTwoFramesAnimation(data->currentmonId))
|
||
|
StartSpriteAnim(Frontsprite, 1);
|
||
|
BattleAnimateFrontSprite(Frontsprite, data->currentmonId, TRUE, 1);
|
||
|
}
|
||
|
else if (JOY_NEW(A_BUTTON))
|
||
|
{
|
||
|
if( data->isshiny == 9)
|
||
|
{
|
||
|
data->isshiny = DEBUG_MON_SHINY;
|
||
|
PlaySE(SE_SHINY);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
data->isshiny = DEBUG_MON_NORMAL;
|
||
|
}
|
||
|
ReloadPokemonSprites(data);
|
||
|
|
||
|
}
|
||
|
else if (JOY_NEW(B_BUTTON))
|
||
|
{
|
||
|
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
|
||
|
gTasks[taskId].func = Exit_Debug_Pokemon;
|
||
|
PlaySE(SE_PC_OFF);
|
||
|
}
|
||
|
else if (JOY_NEW(START_BUTTON))
|
||
|
{
|
||
|
PlayCryInternal(data->currentmonId, 0, 120, 10, 0);
|
||
|
}
|
||
|
else if (JOY_NEW(DPAD_DOWN)) // || gMain.heldKeys & DPAD_DOWN)
|
||
|
{
|
||
|
if (TryMoveDigit(&data->modifyArrows, FALSE))
|
||
|
{
|
||
|
PrintDigitChars(data);
|
||
|
UpdateBattlerValue(data);
|
||
|
ReloadPokemonSprites(data);
|
||
|
}
|
||
|
|
||
|
PlaySE(SE_DEX_SCROLL);
|
||
|
|
||
|
while (!(gMain.intrCheck & INTR_FLAG_VBLANK));
|
||
|
}
|
||
|
else if (JOY_NEW(DPAD_UP)) // || gMain.heldKeys & DPAD_UP)
|
||
|
{
|
||
|
if (TryMoveDigit(&data->modifyArrows, TRUE))
|
||
|
{
|
||
|
PrintDigitChars(data);
|
||
|
UpdateBattlerValue(data);
|
||
|
ReloadPokemonSprites(data);
|
||
|
}
|
||
|
|
||
|
PlaySE(SE_DEX_SCROLL);
|
||
|
|
||
|
}
|
||
|
else if (JOY_NEW(DPAD_LEFT)) // || gMain.heldKeys & DPAD_LEFT)
|
||
|
{
|
||
|
if (data->modifyArrows.currentDigit != 0)
|
||
|
{
|
||
|
data->modifyArrows.currentDigit--;
|
||
|
gSprites[data->modifyArrows.arrowSpriteId[0]].x2 -= 6;
|
||
|
gSprites[data->modifyArrows.arrowSpriteId[1]].x2 -= 6;
|
||
|
}
|
||
|
}
|
||
|
else if (JOY_NEW(DPAD_RIGHT)) // || gMain.heldKeys & DPAD_RIGHT)
|
||
|
{
|
||
|
if (data->modifyArrows.currentDigit != (data->modifyArrows.maxDigits - 1))
|
||
|
{
|
||
|
data->modifyArrows.currentDigit++;
|
||
|
gSprites[data->modifyArrows.arrowSpriteId[0]].x2 += 6;
|
||
|
gSprites[data->modifyArrows.arrowSpriteId[1]].x2 += 6;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void ReloadPokemonSprites(struct PokemonDebugMenu *data)
|
||
|
{
|
||
|
const struct CompressedSpritePalette *palette;
|
||
|
|
||
|
DestroySprite(&gSprites[data->frontspriteId]);
|
||
|
DestroySprite(&gSprites[data->backspriteId]);
|
||
|
DestroySprite(&gSprites[data->iconspriteId]);
|
||
|
|
||
|
FreeMonSpritesGfx();
|
||
|
ResetSpriteData();
|
||
|
ResetPaletteFade();
|
||
|
FreeAllSpritePalettes();
|
||
|
ResetAllPicSprites();
|
||
|
AllocateMonSpritesGfx();
|
||
|
|
||
|
FreeAllSpritePalettes();
|
||
|
FreeMonIconPalettes();
|
||
|
|
||
|
LoadMonIconPalettes();
|
||
|
|
||
|
HandleLoadSpecialPokePic(&gMonFrontPicTable[data->currentmonId], gMonSpritesGfxPtr->sprites.ptr[1], data->currentmonId, 0);
|
||
|
palette = GetMonSpritePalStructFromOtIdPersonality(data->currentmonId, 0, data->isshiny);
|
||
|
LoadCompressedSpritePalette(palette);
|
||
|
SetMultiuseSpriteTemplateToPokemon(data->currentmonId, 1);
|
||
|
gMultiuseSpriteTemplate.paletteTag = palette->tag;
|
||
|
data->frontspriteId = CreateSprite(&gMultiuseSpriteTemplate, DEBUG_MON_X + 32, DEBUG_MON_Y + 40, 0);
|
||
|
gSprites[data->frontspriteId].callback = SpriteCallbackDummy;
|
||
|
gSprites[data->frontspriteId].oam.priority = 0;
|
||
|
|
||
|
HandleLoadSpecialPokePic(&gMonBackPicTable[data->currentmonId], gMonSpritesGfxPtr->sprites.ptr[2], data->currentmonId, 0);
|
||
|
palette = GetMonSpritePalStructFromOtIdPersonality(data->currentmonId, 0, data->isshiny);
|
||
|
LoadCompressedSpritePalette(palette);
|
||
|
SetMultiuseSpriteTemplateToPokemon(data->currentmonId, 2);
|
||
|
gMultiuseSpriteTemplate.paletteTag = palette->tag;
|
||
|
data->backspriteId = CreateSprite(&gMultiuseSpriteTemplate, DEBUG_MON_BACK_X + 32, DEBUG_MON_BACK_Y + 40, 0);
|
||
|
gSprites[data->backspriteId].callback = SpriteCallbackDummy;
|
||
|
gSprites[data->backspriteId].oam.priority = 0;
|
||
|
|
||
|
//Icon Sprite
|
||
|
data->iconspriteId = CreateMonIcon(data->currentmonId, SpriteCB_MonIcon, DEBUG_ICON_X + 32, DEBUG_ICON_Y + 40, 4, data->isshiny);
|
||
|
gSprites[data->iconspriteId].oam.priority = 0;
|
||
|
|
||
|
//Modify Arrows
|
||
|
LoadSpritePalette(&sSpritePalette_Arrow);
|
||
|
data->modifyArrows.arrowSpriteId[0] = CreateSprite(&sSpriteTemplate_Arrow, MODIFY_DIGITS_ARROW_X + (data->modifyArrows.currentDigit * 6), MODIFY_DIGITS_ARROW1_Y, 0);
|
||
|
data->modifyArrows.arrowSpriteId[1] = CreateSprite(&sSpriteTemplate_Arrow, MODIFY_DIGITS_ARROW_X + (data->modifyArrows.currentDigit * 6), MODIFY_DIGITS_ARROW2_Y, 0);
|
||
|
gSprites[data->modifyArrows.arrowSpriteId[1]].animNum = 1;
|
||
|
}
|
||
|
|
||
|
static void Exit_Debug_Pokemon(u8 taskId)
|
||
|
{
|
||
|
if (!gPaletteFade.active)
|
||
|
{
|
||
|
struct PokemonDebugMenu *data = GetStructPtr(taskId);
|
||
|
Free(data);
|
||
|
FreeMonSpritesGfx();
|
||
|
DestroyTask(taskId);
|
||
|
SetMainCallback2(CB2_ReturnToField);
|
||
|
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
|
||
|
}
|
||
|
}
|