pokeemerald/asm/fight.s

1650 lines
26 KiB
ArmAsm
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2018-10-23 04:08:38 +02:00
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start unc_080B08A0
unc_080B08A0: @ 810CE2C
push {r4,r5,lr}
adds r4, r0, 0
ldr r5, =gBattleAnimArgs
movs r0, 0
ldrsh r1, [r5, r0]
adds r0, r4, 0
bl sub_80A6864
ldrh r0, [r5, 0x2]
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x22]
movs r0, 0xF
strh r0, [r4, 0x2E]
ldr r0, =sub_80A64B0
str r0, [r4, 0x1C]
ldr r1, =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData6
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end unc_080B08A0
thumb_func_start sub_810CE68
sub_810CE68: @ 810CE68
push {r4,r5,lr}
adds r5, r0, 0
ldr r4, =gBattleAnimArgs
movs r1, 0xE
ldrsh r0, [r4, r1]
cmp r0, 0x1
bne _0810CE90
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810CE90
ldrh r0, [r4, 0x2]
negs r0, r0
strh r0, [r4, 0x2]
ldrh r0, [r4, 0x6]
negs r0, r0
strh r0, [r4, 0x6]
_0810CE90:
ldr r4, =gBattleAnimArgs
ldrb r1, [r4, 0xC]
adds r0, r5, 0
bl StartSpriteAnim
movs r0, 0
strh r0, [r4, 0xC]
adds r0, r5, 0
bl sub_80A7938
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_810CE68
thumb_func_start sub_810CEB4
sub_810CEB4: @ 810CEB4
push {r4,lr}
adds r4, r0, 0
bl IsContest
lsls r0, 24
cmp r0, 0
beq _0810CED0
ldr r0, =gBattleAnimArgs
ldrh r1, [r0, 0x2]
negs r1, r1
strh r1, [r0, 0x2]
ldrh r1, [r0, 0x6]
negs r1, r1
strh r1, [r0, 0x6]
_0810CED0:
adds r0, r4, 0
bl sub_810CE68
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_810CEB4
thumb_func_start sub_810CEE0
sub_810CEE0: @ 810CEE0
push {r4,r5,lr}
adds r5, r0, 0
ldr r4, =gBattleAnimArgs
ldrb r1, [r4, 0x8]
bl StartSpriteAnim
movs r1, 0x6
ldrsh r0, [r4, r1]
cmp r0, 0
bne _0810CF04
adds r0, r5, 0
movs r1, 0x1
bl sub_80A69CC
b _0810CF0C
.pool
_0810CF04:
adds r0, r5, 0
movs r1, 0x1
bl sub_80A6980
_0810CF0C:
ldr r0, =gBattleAnimArgs
ldrh r0, [r0, 0x4]
strh r0, [r5, 0x2E]
ldr r0, =sub_80A64B0
str r0, [r5, 0x1C]
ldr r1, =DestroyAnimSprite
adds r0, r5, 0
bl StoreSpriteCallbackInData6
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_810CEE0
thumb_func_start sub_810CF30
sub_810CF30: @ 810CF30
push {r4-r7,lr}
mov r7, r9
mov r6, r8
push {r6,r7}
adds r5, r0, 0
ldr r0, =gBattleAnimArgs
movs r2, 0
ldrsh r1, [r0, r2]
mov r9, r0
cmp r1, 0
bne _0810CF54
ldr r0, =gBattleAnimAttacker
b _0810CF56
.pool
_0810CF54:
ldr r0, =gBattleAnimTarget
_0810CF56:
ldrb r0, [r0]
mov r8, r0
mov r4, r9
movs r3, 0x4
ldrsh r0, [r4, r3]
cmp r0, 0
bge _0810CF74
bl Random2
lsls r0, 16
lsrs r0, 16
movs r1, 0x5
bl __umodsi3
strh r0, [r4, 0x4]
_0810CF74:
ldrb r1, [r4, 0x4]
adds r0, r5, 0
bl StartSpriteAnim
mov r0, r8
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
mov r0, r8
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
mov r0, r8
movs r1, 0x1
bl sub_80A861C
lsls r0, 16
asrs r1, r0, 16
lsrs r0, 31
adds r1, r0
lsls r1, 15
lsrs r6, r1, 16
mov r0, r8
movs r1, 0
bl sub_80A861C
lsls r0, 16
asrs r0, 16
cmp r0, 0
bge _0810CFBE
adds r0, 0x3
_0810CFBE:
lsls r4, r0, 14
lsrs r4, 16
bl Random2
lsls r0, 16
lsrs r0, 16
lsls r1, r6, 16
asrs r1, 16
bl __modsi3
lsls r0, 16
lsrs r6, r0, 16
bl Random2
lsls r0, 16
lsrs r0, 16
lsls r4, 16
asrs r4, 16
adds r1, r4, 0
bl __modsi3
lsls r0, 16
lsrs r4, r0, 16
bl Random2
movs r7, 0x1
adds r1, r7, 0
ands r1, r0
cmp r1, 0
beq _0810D000
lsls r0, r6, 16
negs r0, r0
lsrs r6, r0, 16
_0810D000:
bl Random2
adds r1, r7, 0
ands r1, r0
cmp r1, 0
beq _0810D012
lsls r0, r4, 16
negs r0, r0
lsrs r4, r0, 16
_0810D012:
ldr r0, =gBattlerPositions
add r0, r8
ldrb r1, [r0]
adds r0, r7, 0
ands r0, r1
cmp r0, 0
bne _0810D028
lsls r0, r4, 16
ldr r1, =0xfff00000
adds r0, r1
lsrs r4, r0, 16
_0810D028:
lsls r0, r6, 16
asrs r0, 16
ldrh r2, [r5, 0x20]
adds r0, r2
strh r0, [r5, 0x20]
lsls r0, r4, 16
asrs r0, 16
ldrh r3, [r5, 0x22]
adds r0, r3
strh r0, [r5, 0x22]
mov r1, r9
ldrh r0, [r1, 0x2]
strh r0, [r5, 0x2E]
ldr r0, =gBasicHitSplatSpriteTemplate
movs r2, 0x20
ldrsh r1, [r5, r2]
movs r3, 0x22
ldrsh r2, [r5, r3]
adds r3, r5, 0
adds r3, 0x43
ldrb r3, [r3]
adds r3, 0x1
lsls r3, 24
lsrs r3, 24
bl CreateSprite
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x3C]
cmp r0, 0x40
beq _0810D08C
movs r0, 0x3C
ldrsh r1, [r5, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
ldr r4, =gSprites
adds r0, r4
movs r1, 0
bl StartSpriteAffineAnim
movs r2, 0x3C
ldrsh r1, [r5, r2]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r4, 0x1C
adds r0, r4
ldr r1, =SpriteCallbackDummy
str r1, [r0]
_0810D08C:
ldr r0, =sub_810D0B8
str r0, [r5, 0x1C]
pop {r3,r4}
mov r8, r3
mov r9, r4
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_810CF30
thumb_func_start sub_810D0B8
sub_810D0B8: @ 810D0B8
push {r4,r5,lr}
adds r5, r0, 0
ldrh r1, [r5, 0x2E]
movs r2, 0x2E
ldrsh r0, [r5, r2]
cmp r0, 0
bne _0810D100
movs r1, 0x3C
ldrsh r0, [r5, r1]
cmp r0, 0x40
beq _0810D0F4
ldr r4, =gSprites
adds r1, r0, 0
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r4
ldrb r0, [r0, 0x3]
lsls r0, 26
lsrs r0, 27
bl FreeOamMatrix
movs r0, 0x3C
ldrsh r1, [r5, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r4
bl DestroySprite
_0810D0F4:
adds r0, r5, 0
bl DestroyAnimSprite
b _0810D104
.pool
_0810D100:
subs r0, r1, 0x1
strh r0, [r5, 0x2E]
_0810D104:
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_810D0B8
thumb_func_start sub_810D10C
sub_810D10C: @ 810D10C
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
bl sub_80A6980
movs r0, 0x1E
strh r0, [r4, 0x2E]
ldr r0, =gBattleAnimArgs
movs r1, 0x4
ldrsh r0, [r0, r1]
cmp r0, 0
bne _0810D130
ldrh r0, [r4, 0x20]
subs r0, 0x14
strh r0, [r4, 0x32]
b _0810D142
.pool
_0810D130:
ldrh r0, [r4, 0x20]
adds r0, 0x14
strh r0, [r4, 0x32]
adds r2, r4, 0
adds r2, 0x3F
ldrb r0, [r2]
movs r1, 0x1
orrs r0, r1
strb r0, [r2]
_0810D142:
ldrh r0, [r4, 0x22]
subs r0, 0x14
strh r0, [r4, 0x36]
ldr r0, =sub_80A6EEC
str r0, [r4, 0x1C]
ldr r1, =sub_810D164
adds r0, r4, 0
bl StoreSpriteCallbackInData6
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_810D10C
thumb_func_start sub_810D164
sub_810D164: @ 810D164
push {r4-r6,lr}
adds r5, r0, 0
ldrh r0, [r5, 0x38]
adds r0, 0x1
movs r6, 0
strh r0, [r5, 0x38]
lsls r0, 16
asrs r0, 16
cmp r0, 0xB
bne _0810D1A4
ldrh r2, [r5, 0x20]
ldrh r4, [r5, 0x24]
subs r0, r2, r4
strh r0, [r5, 0x32]
ldrh r1, [r5, 0x22]
ldrh r3, [r5, 0x26]
subs r0, r1, r3
strh r0, [r5, 0x36]
movs r0, 0x8
strh r0, [r5, 0x2E]
adds r2, r4
strh r2, [r5, 0x20]
adds r1, r3
strh r1, [r5, 0x22]
strh r6, [r5, 0x26]
strh r6, [r5, 0x24]
ldr r0, =sub_80A6EEC
str r0, [r5, 0x1C]
ldr r1, =DestroyAnimSprite
adds r0, r5, 0
bl StoreSpriteCallbackInData6
_0810D1A4:
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_810D164
thumb_func_start sub_810D1B4
sub_810D1B4: @ 810D1B4
push {r4-r6,lr}
adds r6, r0, 0
ldr r0, =gBattleAnimAttacker
ldrb r1, [r0]
movs r0, 0x2
ldr r2, =gBattleAnimTarget
eors r0, r1
ldrb r1, [r2]
cmp r0, r1
bne _0810D1E0
ldrb r0, [r2]
bl GetBattlerPosition
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
bhi _0810D1E0
ldr r1, =gBattleAnimArgs
movs r2, 0
ldrsh r0, [r1, r2]
negs r0, r0
strh r0, [r1]
_0810D1E0:
adds r0, r6, 0
movs r1, 0x1
bl sub_80A6980
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810D1FE
ldr r1, =gBattleAnimArgs
ldrh r0, [r1, 0x4]
negs r0, r0
strh r0, [r1, 0x4]
_0810D1FE:
ldr r4, =gBattleAnimArgs
ldrh r0, [r4, 0x6]
movs r5, 0
strh r0, [r6, 0x2E]
ldrh r0, [r6, 0x20]
strh r0, [r6, 0x30]
ldrh r1, [r4, 0x4]
adds r0, r1
strh r0, [r6, 0x32]
ldrh r0, [r6, 0x22]
strh r0, [r6, 0x34]
strh r0, [r6, 0x36]
adds r0, r6, 0
bl InitAnimLinearTranslation
ldrh r0, [r4, 0xA]
strh r0, [r6, 0x38]
ldrh r0, [r4, 0x8]
strh r0, [r6, 0x3A]
strh r5, [r6, 0x3C]
ldr r0, =sub_810D240
str r0, [r6, 0x1C]
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_810D1B4
thumb_func_start sub_810D240
sub_810D240: @ 810D240
push {r4,lr}
adds r4, r0, 0
bl TranslateAnimLinear
lsls r0, 24
cmp r0, 0
bne _0810D26C
ldrh r0, [r4, 0x3C]
lsls r0, 16
asrs r0, 24
movs r2, 0x38
ldrsh r1, [r4, r2]
bl Sin
ldrh r1, [r4, 0x26]
adds r0, r1
strh r0, [r4, 0x26]
ldrh r0, [r4, 0x3A]
ldrh r2, [r4, 0x3C]
adds r0, r2
strh r0, [r4, 0x3C]
b _0810D272
_0810D26C:
adds r0, r4, 0
bl DestroyAnimSprite
_0810D272:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_810D240
thumb_func_start sub_810D278
sub_810D278: @ 810D278
push {r4,r5,lr}
adds r4, r0, 0
movs r1, 0x1
bl sub_80A6980
ldr r5, =gBattleAnimArgs
ldrb r1, [r5, 0x4]
adds r0, r4, 0
bl StartSpriteAnim
ldrh r0, [r5, 0x6]
strh r0, [r4, 0x2E]
ldr r0, =sub_80A64B0
str r0, [r4, 0x1C]
ldr r1, =sub_810D2B0
adds r0, r4, 0
bl StoreSpriteCallbackInData6
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_810D278
thumb_func_start sub_810D2B0
sub_810D2B0: @ 810D2B0
push {r4,lr}
adds r4, r0, 0
movs r1, 0
bl StartSpriteAffineAnim
adds r2, r4, 0
adds r2, 0x2C
ldrb r0, [r2]
movs r1, 0x80
orrs r0, r1
strb r0, [r2]
movs r0, 0x14
strh r0, [r4, 0x2E]
ldr r0, =sub_80A64B0
str r0, [r4, 0x1C]
ldr r1, =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData6
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_810D2B0
thumb_func_start sub_810D2E4
sub_810D2E4: @ 810D2E4
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
bl sub_80A6980
ldr r0, =gBattleAnimArgs
ldrh r0, [r0, 0x4]
strh r0, [r4, 0x2E]
ldr r0, =sub_810D308
str r0, [r4, 0x1C]
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_810D2E4
thumb_func_start sub_810D308
sub_810D308: @ 810D308
push {r4,r5,lr}
adds r5, r0, 0
ldrh r0, [r5, 0x2E]
subs r0, 0x1
strh r0, [r5, 0x2E]
lsls r0, 16
asrs r0, 16
movs r1, 0x1
negs r1, r1
cmp r0, r1
bne _0810D34C
movs r0, 0x6
strh r0, [r5, 0x2E]
ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrb r0, [r4]
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
ldr r0, =sub_80A6EEC
str r0, [r5, 0x1C]
ldr r1, =sub_810D360
adds r0, r5, 0
bl StoreSpriteCallbackInData6
_0810D34C:
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_810D308
thumb_func_start sub_810D360
sub_810D360: @ 810D360
push {lr}
movs r1, 0xF
strh r1, [r0, 0x2E]
ldr r1, =sub_80A64B0
str r1, [r0, 0x1C]
ldr r1, =DestroyAnimSprite
bl StoreSpriteCallbackInData6
pop {r0}
bx r0
.pool
thumb_func_end sub_810D360
thumb_func_start sub_810D37C
sub_810D37C: @ 810D37C
push {r4,lr}
adds r4, r0, 0
movs r1, 0x2E
ldrsh r0, [r4, r1]
cmp r0, 0
bne _0810D3A8
adds r0, r4, 0
movs r1, 0x1
bl sub_80A6980
ldr r1, =gBattleAnimArgs
ldrh r0, [r1, 0x4]
strh r0, [r4, 0x30]
ldrh r0, [r1, 0x6]
strh r0, [r4, 0x32]
ldrh r0, [r4, 0x2E]
adds r0, 0x1
strh r0, [r4, 0x2E]
b _0810D404
.pool
_0810D3A8:
ldrh r0, [r4, 0x30]
ldrh r2, [r4, 0x36]
adds r0, r2
strh r0, [r4, 0x36]
lsls r0, 16
asrs r0, 24
strh r0, [r4, 0x24]
movs r1, 0x34
ldrsh r0, [r4, r1]
movs r2, 0x32
ldrsh r1, [r4, r2]
bl Sin
strh r0, [r4, 0x26]
ldrh r0, [r4, 0x34]
adds r0, 0x3
movs r1, 0xFF
ands r0, r1
strh r0, [r4, 0x34]
cmp r0, 0x64
ble _0810D3F6
movs r0, 0x34
ldrsh r1, [r4, r0]
lsrs r0, r1, 31
adds r0, r1, r0
asrs r0, 1
lsls r0, 1
subs r1, r0
adds r3, r4, 0
adds r3, 0x3E
movs r0, 0x1
ands r1, r0
lsls r1, 2
ldrb r2, [r3]
movs r0, 0x5
negs r0, r0
ands r0, r2
orrs r0, r1
strb r0, [r3]
_0810D3F6:
movs r1, 0x34
ldrsh r0, [r4, r1]
cmp r0, 0x78
ble _0810D404
adds r0, r4, 0
bl DestroyAnimSprite
_0810D404:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_810D37C
thumb_func_start sub_810D40C
sub_810D40C: @ 810D40C
push {r4,r5,lr}
adds r5, r0, 0
ldr r0, =gBattleAnimArgs
movs r1, 0
ldrsh r0, [r0, r1]
cmp r0, 0
bne _0810D428
ldr r4, =gBattleAnimAttacker
b _0810D42A
.pool
_0810D428:
ldr r4, =gBattleAnimTarget
_0810D42A:
ldrb r0, [r4]
movs r1, 0
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
ldr r1, =gBattleAnimArgs
ldrh r0, [r1, 0x2]
ldrh r2, [r5, 0x20]
adds r0, r2
movs r2, 0
strh r0, [r5, 0x20]
ldrh r0, [r1, 0x4]
ldrh r3, [r5, 0x22]
adds r0, r3
strh r0, [r5, 0x22]
strh r2, [r5, 0x2E]
ldrh r0, [r1, 0x6]
strh r0, [r5, 0x30]
ldrh r0, [r1, 0x8]
strh r0, [r5, 0x32]
strh r2, [r5, 0x34]
ldr r0, =sub_810D47C
str r0, [r5, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_810D40C
thumb_func_start sub_810D47C
sub_810D47C: @ 810D47C
push {lr}
adds r1, r0, 0
movs r0, 0x2E
ldrsh r2, [r1, r0]
cmp r2, 0
beq _0810D48E
cmp r2, 0x1
beq _0810D4B2
b _0810D4EC
_0810D48E:
ldrh r0, [r1, 0x30]
subs r0, 0x1
strh r0, [r1, 0x30]
lsls r0, 16
cmp r0, 0
bne _0810D4EC
movs r2, 0x32
ldrsh r0, [r1, r2]
cmp r0, 0
bne _0810D4AA
adds r0, r1, 0
bl DestroyAnimSprite
b _0810D4EC
_0810D4AA:
ldrh r0, [r1, 0x2E]
adds r0, 0x1
strh r0, [r1, 0x2E]
b _0810D4EC
_0810D4B2:
ldrh r0, [r1, 0x30]
adds r0, 0x1
strh r0, [r1, 0x30]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1
ble _0810D4DA
movs r0, 0
strh r0, [r1, 0x30]
ldrh r0, [r1, 0x34]
adds r0, 0x1
strh r0, [r1, 0x34]
ands r0, r2
lsls r0, 16
cmp r0, 0
beq _0810D4D6
movs r0, 0x2
b _0810D4D8
_0810D4D6:
ldr r0, =0x0000fffe
_0810D4D8:
strh r0, [r1, 0x24]
_0810D4DA:
ldrh r0, [r1, 0x32]
subs r0, 0x1
strh r0, [r1, 0x32]
lsls r0, 16
cmp r0, 0
bne _0810D4EC
adds r0, r1, 0
bl DestroyAnimSprite
_0810D4EC:
pop {r0}
bx r0
.pool
thumb_func_end sub_810D47C
thumb_func_start sub_810D4F4
sub_810D4F4: @ 810D4F4
push {r4-r6,lr}
adds r5, r0, 0
ldr r6, =gBattleAnimArgs
movs r1, 0
ldrsh r0, [r6, r1]
cmp r0, 0
bne _0810D520
ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r2, [r6, 0x4]
adds r0, r2
b _0810D532
.pool
_0810D520:
ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r1, [r6, 0x4]
adds r0, r1
_0810D532:
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x1
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
ldrh r6, [r6, 0x6]
adds r0, r6
strh r0, [r5, 0x22]
ldrh r2, [r5, 0x4]
lsls r1, r2, 22
lsrs r1, 22
ldr r3, =gBattleAnimArgs
movs r4, 0x2
ldrsh r0, [r3, r4]
lsls r0, 4
adds r1, r0
ldr r4, =0x000003ff
adds r0, r4, 0
ands r1, r0
ldr r0, =0xfffffc00
ands r0, r2
orrs r0, r1
strh r0, [r5, 0x4]
movs r1, 0
movs r0, 0
strh r0, [r5, 0x2E]
movs r2, 0x2
ldrsh r0, [r3, r2]
cmp r0, 0x1
beq _0810D5A0
cmp r0, 0x1
bgt _0810D58C
cmp r0, 0
beq _0810D596
b _0810D5C6
.pool
_0810D58C:
cmp r0, 0x2
beq _0810D5B0
cmp r0, 0x3
beq _0810D5C0
b _0810D5C6
_0810D596:
ldr r0, =0x0000fffd
b _0810D5C0
.pool
_0810D5A0:
movs r0, 0x3
strh r0, [r5, 0x3A]
ldr r0, =0x0000fffd
strh r0, [r5, 0x3C]
b _0810D5CE
.pool
_0810D5B0:
ldr r0, =0x0000fffd
strh r0, [r5, 0x3A]
movs r0, 0x3
strh r0, [r5, 0x3C]
b _0810D5CE
.pool
_0810D5C0:
strh r0, [r5, 0x3A]
strh r0, [r5, 0x3C]
b _0810D5CE
_0810D5C6:
adds r0, r5, 0
bl DestroyAnimSprite
b _0810D5D2
_0810D5CE:
ldr r0, =sub_810D5DC
str r0, [r5, 0x1C]
_0810D5D2:
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_810D4F4
thumb_func_start sub_810D5DC
sub_810D5DC: @ 810D5DC
push {lr}
adds r1, r0, 0
ldrh r0, [r1, 0x3A]
ldrh r2, [r1, 0x20]
adds r0, r2
strh r0, [r1, 0x20]
ldrh r0, [r1, 0x3C]
ldrh r2, [r1, 0x22]
adds r0, r2
strh r0, [r1, 0x22]
ldrh r0, [r1, 0x2E]
adds r0, 0x1
strh r0, [r1, 0x2E]
lsls r0, 16
asrs r0, 16
cmp r0, 0x28
ble _0810D604
adds r0, r1, 0
bl DestroyAnimSprite
_0810D604:
pop {r0}
bx r0
thumb_func_end sub_810D5DC
thumb_func_start sub_810D608
sub_810D608: @ 810D608
push {r4,r5,lr}
adds r5, r0, 0
ldr r0, =gBattleAnimArgs
movs r1, 0
ldrsh r0, [r0, r1]
cmp r0, 0
bne _0810D664
ldr r4, =gBattlerAttacker
ldrb r0, [r4]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl sub_80A8328
movs r1, 0x3
ands r1, r0
lsls r1, 2
ldrb r2, [r5, 0x5]
movs r0, 0xD
negs r0, r0
ands r0, r2
orrs r0, r1
strb r0, [r5, 0x5]
ldr r0, =gBattleAnimTarget
b _0810D680
.pool
_0810D664:
ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A8328
movs r1, 0x3
ands r1, r0
lsls r1, 2
ldrb r2, [r5, 0x5]
movs r0, 0xD
negs r0, r0
ands r0, r2
orrs r0, r1
strb r0, [r5, 0x5]
ldr r0, =gBattleAnimAttacker
_0810D680:
ldrb r0, [r0]
strh r0, [r5, 0x3C]
movs r0, 0
strh r0, [r5, 0x2E]
movs r0, 0xC
strh r0, [r5, 0x30]
movs r0, 0x8
strh r0, [r5, 0x32]
ldr r0, =sub_810D6A8
str r0, [r5, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_810D608
thumb_func_start sub_810D6A8
sub_810D6A8: @ 810D6A8
push {r4,lr}
adds r4, r0, 0
ldrh r0, [r4, 0x2E]
adds r0, 0x1
strh r0, [r4, 0x2E]
lsls r0, 16
asrs r0, 16
cmp r0, 0xB4
bne _0810D704
movs r0, 0x50
movs r1, 0
bl SetGpuReg
movs r0, 0x10
strh r0, [r4, 0x2E]
ldrh r0, [r4, 0x20]
strh r0, [r4, 0x30]
ldrh r0, [r4, 0x3C]
lsls r0, 24
lsrs r0, 24
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
ldrh r0, [r4, 0x22]
strh r0, [r4, 0x34]
ldrh r0, [r4, 0x3C]
lsls r0, 24
lsrs r0, 24
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
adds r0, r4, 0
bl InitAnimLinearTranslation
ldr r1, =move_anim_8074EE0
adds r0, r4, 0
bl StoreSpriteCallbackInData6
ldr r0, =sub_80A6F98
str r0, [r4, 0x1C]
_0810D704:
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_810D6A8
thumb_func_start sub_810D714
sub_810D714: @ 810D714
push {r4,r5,lr}
adds r5, r0, 0
ldr r4, =gBattleAnimArgs
ldrh r0, [r4]
strh r0, [r5, 0x20]
movs r2, 0x78
strh r2, [r5, 0x22]
ldrh r0, [r4, 0x6]
strh r0, [r5, 0x2E]
adds r0, r5, 0
adds r0, 0x36
adds r1, r5, 0
adds r1, 0x38
lsls r2, 8
bl sub_80A8048
ldrh r0, [r4, 0x2]
strh r0, [r5, 0x3A]
ldrh r2, [r5, 0x4]
lsls r1, r2, 22
lsrs r1, 22
movs r3, 0x4
ldrsh r0, [r4, r3]
lsls r0, 2
adds r1, r0
ldr r3, =0x000003ff
adds r0, r3, 0
ands r1, r0
ldr r0, =0xfffffc00
ands r0, r2
orrs r0, r1
strh r0, [r5, 0x4]
ldr r0, =sub_810D770
str r0, [r5, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_810D714
thumb_func_start sub_810D770
sub_810D770: @ 810D770
push {r4-r7,lr}
mov r7, r8
push {r7}
adds r7, r0, 0
movs r1, 0x2E
ldrsh r0, [r7, r1]
cmp r0, 0
beq _0810D7C2
movs r2, 0x36
ldrsh r0, [r7, r2]
movs r2, 0x38
ldrsh r1, [r7, r2]
bl sub_80A8050
adds r4, r0, 0
movs r1, 0x3A
ldrsh r0, [r7, r1]
subs r4, r0
adds r0, r7, 0
adds r0, 0x36
adds r1, r7, 0
adds r1, 0x38
adds r2, r4, 0
bl sub_80A8048
asrs r4, 8
strh r4, [r7, 0x22]
lsls r4, 16
asrs r4, 16
movs r0, 0x8
negs r0, r0
cmp r4, r0
bge _0810D7BA
adds r0, r7, 0
bl DestroyAnimSprite
b _0810D818
_0810D7BA:
ldrh r0, [r7, 0x2E]
subs r0, 0x1
strh r0, [r7, 0x2E]
b _0810D818
_0810D7C2:
ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl GetBattlerSpriteCoord
adds r6, r0, 0
lsls r6, 24
lsrs r6, 24
ldrb r0, [r4]
movs r1, 0x3
bl GetBattlerSpriteCoord
adds r5, r0, 0
lsls r5, 24
lsrs r5, 24
ldr r2, =gBattleAnimTarget
mov r8, r2
ldrb r0, [r2]
movs r1, 0x2
bl GetBattlerSpriteCoord
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
mov r1, r8
ldrb r0, [r1]
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
subs r4, r6
strh r4, [r7, 0x2E]
lsrs r0, 24
subs r0, r5
strh r0, [r7, 0x30]
ldrh r0, [r7, 0x20]
lsls r0, 4
strh r0, [r7, 0x32]
ldrh r0, [r7, 0x22]
lsls r0, 4
strh r0, [r7, 0x34]
ldr r0, =sub_810D830
str r0, [r7, 0x1C]
_0810D818:
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_810D770
thumb_func_start sub_810D830
sub_810D830: @ 810D830
push {lr}
adds r2, r0, 0
ldrh r0, [r2, 0x2E]
ldrh r1, [r2, 0x32]
adds r0, r1
strh r0, [r2, 0x32]
ldrh r1, [r2, 0x30]
ldrh r3, [r2, 0x34]
adds r1, r3
strh r1, [r2, 0x34]
lsls r0, 16
asrs r0, 20
strh r0, [r2, 0x20]
lsls r1, 16
asrs r3, r1, 20
strh r3, [r2, 0x22]
adds r0, 0x8
lsls r0, 16
movs r1, 0x80
lsls r1, 17
cmp r0, r1
bhi _0810D86A
adds r1, r3, 0
movs r0, 0x8
negs r0, r0
cmp r1, r0
blt _0810D86A
cmp r1, 0x78
ble _0810D870
_0810D86A:
adds r0, r2, 0
bl DestroyAnimSprite
_0810D870:
pop {r0}
bx r0
thumb_func_end sub_810D830
thumb_func_start sub_810D874
sub_810D874: @ 810D874
push {r4,r5,lr}
adds r5, r0, 0
ldr r0, =gBattleAnimArgs
movs r1, 0
ldrsh r0, [r0, r1]
cmp r0, 0
bne _0810D8B8
ldr r4, =gBattlerAttacker
ldrb r0, [r4]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
ldr r0, =gBattleAnimTarget
ldrb r4, [r0]
ldr r0, =gBattleAnimAttacker
b _0810D8BE
.pool
_0810D8B8:
ldr r0, =gBattleAnimAttacker
ldrb r4, [r0]
ldr r0, =gBattleAnimTarget
_0810D8BE:
ldrb r0, [r0]
bl sub_80A8328
movs r1, 0x3
ands r1, r0
lsls r1, 2
ldrb r2, [r5, 0x5]
movs r0, 0xD
negs r0, r0
ands r0, r2
orrs r0, r1
strb r0, [r5, 0x5]
bl IsContest
lsls r0, 24
cmp r0, 0
beq _0810D8F8
ldrb r2, [r5, 0x3]
lsls r1, r2, 26
lsrs r1, 27
movs r0, 0x8
orrs r1, r0
lsls r1, 1
subs r0, 0x47
b _0810D912
.pool
_0810D8F8:
adds r0, r4, 0
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0810D918
ldrb r2, [r5, 0x3]
lsls r1, r2, 26
lsrs r1, 27
movs r0, 0x18
orrs r1, r0
lsls r1, 1
subs r0, 0x57
_0810D912:
ands r0, r2
orrs r0, r1
strb r0, [r5, 0x3]
_0810D918:
movs r0, 0x10
strh r0, [r5, 0x2E]
ldrh r0, [r5, 0x20]
strh r0, [r5, 0x30]
adds r0, r4, 0
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrh r0, [r5, 0x22]
strh r0, [r5, 0x34]
adds r0, r4, 0
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
adds r0, r5, 0
bl InitAnimLinearTranslation
ldr r1, =DestroyAnimSprite
adds r0, r5, 0
bl StoreSpriteCallbackInData6
ldr r0, =sub_80A6F98
str r0, [r5, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_810D874
thumb_func_start sub_810D960
sub_810D960: @ 810D960
push {r4,lr}
adds r4, r0, 0
movs r0, 0x2E
ldrsh r1, [r4, r0]
movs r2, 0x36
ldrsh r0, [r4, r2]
cmp r1, r0
bne _0810D976
adds r0, r4, 0
bl DestroyAnimSprite
_0810D976:
ldrh r0, [r4, 0x2E]
adds r0, 0x1
strh r0, [r4, 0x2E]
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_810D960
thumb_func_start sub_810D984
sub_810D984: @ 810D984
push {r4-r6,lr}
adds r5, r0, 0
ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
ldr r1, =gBattleAnimArgs
ldrh r0, [r1, 0x6]
strh r0, [r5, 0x30]
ldrh r0, [r1]
strh r0, [r5, 0x32]
ldrh r0, [r1, 0x2]
strh r0, [r5, 0x34]
ldrh r0, [r1, 0x4]
strh r0, [r5, 0x36]
ldr r0, =gAnimMoveTurn
ldrb r6, [r0]
ldrb r0, [r4]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0810D9CE
adds r0, r6, 0x1
lsls r0, 24
lsrs r6, r0, 24
_0810D9CE:
movs r0, 0x1
ands r6, r0
cmp r6, 0
beq _0810D9E2
ldrh r0, [r5, 0x32]
negs r0, r0
strh r0, [r5, 0x32]
ldrh r0, [r5, 0x30]
adds r0, 0x1
strh r0, [r5, 0x30]
_0810D9E2:
ldrh r1, [r5, 0x30]
lsls r1, 24
lsrs r1, 24
adds r0, r5, 0
bl StartSpriteAnim
ldrh r0, [r5, 0x32]
strh r0, [r5, 0x24]
ldrh r0, [r5, 0x34]
strh r0, [r5, 0x26]
ldr r0, =sub_810D960
str r0, [r5, 0x1C]
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_810D984
thumb_func_start sub_810DA10
sub_810DA10: @ 810DA10
push {r4,lr}
adds r4, r0, 0
ldr r0, =gBattleAnimArgs
movs r1, 0x4
ldrsh r0, [r0, r1]
cmp r0, 0
bne _0810DA2C
adds r0, r4, 0
movs r1, 0
bl sub_80A69CC
b _0810DA34
.pool
_0810DA2C:
adds r0, r4, 0
movs r1, 0
bl sub_80A6980
_0810DA34:
bl IsContest
lsls r0, 24
cmp r0, 0
beq _0810DA48
adds r0, r4, 0
movs r1, 0x2
bl StartSpriteAnim
b _0810DA5E
_0810DA48:
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _0810DA5E
adds r0, r4, 0
movs r1, 0x1
bl StartSpriteAnim
_0810DA5E:
ldr r0, =sub_80A67D8
str r0, [r4, 0x1C]
ldr r1, =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData6
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_810DA10
thumb_func_start sub_810DA7C
sub_810DA7C: @ 810DA7C
push {r4,lr}
adds r4, r0, 0
adds r0, 0x3F
ldrb r1, [r0]
movs r0, 0x20
ands r0, r1
cmp r0, 0
beq _0810DAB6
ldrh r0, [r4, 0x30]
adds r0, 0x28
movs r1, 0xFF
ands r0, r1
strh r0, [r4, 0x30]
movs r1, 0x30
ldrsh r0, [r4, r1]
movs r1, 0x2
bl Sin
strh r0, [r4, 0x24]
ldrh r0, [r4, 0x2E]
adds r0, 0x1
strh r0, [r4, 0x2E]
lsls r0, 16
asrs r0, 16
cmp r0, 0x28
ble _0810DAB6
adds r0, r4, 0
bl DestroyAnimSprite
_0810DAB6:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_810DA7C
thumb_func_start sub_810DABC
sub_810DABC: @ 810DABC
push {r4-r7,lr}
lsls r0, 24
lsrs r6, r0, 24
lsls r0, r6, 2
adds r0, r6
lsls r0, 3
ldr r1, =gTasks
adds r4, r0, r1
movs r1, 0x8
ldrsh r0, [r4, r1]
cmp r0, 0x1
beq _0810DAF4
cmp r0, 0x1
bgt _0810DB0E
cmp r0, 0
bne _0810DB0E
movs r0, 0
bl sub_80A6DAC
ldr r0, =gBattleAnimArgs
ldrh r0, [r0]
strh r0, [r4, 0x18]
b _0810DB06
.pool
_0810DAF4:
ldrh r0, [r4, 0x18]
subs r0, 0x1
strh r0, [r4, 0x18]
lsls r0, 16
asrs r0, 16
movs r1, 0x1
negs r1, r1
cmp r0, r1
bne _0810DB1A
_0810DB06:
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
b _0810DB1A
_0810DB0E:
movs r2, 0xA0
lsls r2, 3
adds r0, r2, 0
ldrh r1, [r4, 0x1A]
adds r0, r1
strh r0, [r4, 0x1A]
_0810DB1A:
movs r2, 0xB0
lsls r2, 4
adds r0, r2, 0
ldrh r1, [r4, 0x1C]
adds r0, r1
strh r0, [r4, 0x1C]
ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0810DB50
ldr r1, =gBattle_BG3_X
ldrh r0, [r4, 0x1A]
lsls r0, 16
asrs r0, 24
ldrh r2, [r1]
adds r0, r2
strh r0, [r1]
adds r7, r1, 0
b _0810DB60
.pool
_0810DB50:
ldr r2, =gBattle_BG3_X
ldrh r1, [r4, 0x1A]
lsls r1, 16
asrs r1, 24
ldrh r0, [r2]
subs r0, r1
strh r0, [r2]
adds r7, r2, 0
_0810DB60:
ldr r3, =gBattle_BG3_Y
ldrh r2, [r4, 0x1C]
lsls r0, r2, 16
asrs r0, 24
ldrh r1, [r3]
adds r0, r1
strh r0, [r3]
movs r0, 0xFF
ldrb r1, [r4, 0x1A]
movs r5, 0
strh r1, [r4, 0x1A]
ands r0, r2
strh r0, [r4, 0x1C]
ldr r0, =gBattleAnimArgs
movs r2, 0xE
ldrsh r1, [r0, r2]
movs r0, 0x1
negs r0, r0
cmp r1, r0
bne _0810DB98
strh r5, [r7]
strh r5, [r3]
movs r0, 0x1
bl sub_80A6DAC
adds r0, r6, 0
bl DestroyAnimVisualTask
_0810DB98:
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_810DABC
.align 2, 0