pokeemerald/asm/normal.s

1877 lines
29 KiB
ArmAsm
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2018-10-23 04:08:38 +02:00
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_811572C
sub_811572C: @ 811572C
push {r4,r5,lr}
adds r4, r0, 0
ldr r5, =gBattleAnimArgs
ldrh r0, [r5]
ldrh r1, [r4, 0x20]
adds r0, r1
strh r0, [r4, 0x20]
ldrh r0, [r5, 0x2]
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x22]
ldrh r0, [r5, 0x4]
strh r0, [r4, 0x2E]
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0
beq _0811576C
ldrh r0, [r5, 0x6]
negs r0, r0
strh r0, [r4, 0x30]
movs r0, 0x1
strh r0, [r4, 0x36]
b _0811577A
.pool
_0811576C:
ldrh r0, [r5, 0x6]
strh r0, [r4, 0x30]
strh r1, [r4, 0x36]
adds r0, r4, 0
movs r1, 0x1
bl StartSpriteAnim
_0811577A:
ldr r0, =gBattleAnimArgs
ldrh r0, [r0, 0x8]
strh r0, [r4, 0x34]
ldr r1, =sub_8115798
str r1, [r4, 0x1C]
adds r0, r4, 0
bl _call_via_r1
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_811572C
thumb_func_start sub_8115798
sub_8115798: @ 8115798
push {r4,lr}
adds r4, r0, 0
movs r1, 0x2E
ldrsh r0, [r4, r1]
movs r1, 0x1E
bl Cos
strh r0, [r4, 0x24]
movs r2, 0x2E
ldrsh r0, [r4, r2]
movs r1, 0xA
bl Sin
strh r0, [r4, 0x26]
ldrh r0, [r4, 0x2E]
cmp r0, 0x7F
bhi _081157CA
ldrb r0, [r4, 0x5]
movs r1, 0xD
negs r1, r1
ands r1, r0
movs r0, 0x4
orrs r1, r0
strb r1, [r4, 0x5]
b _081157D2
_081157CA:
ldrb r0, [r4, 0x5]
movs r1, 0xC
orrs r0, r1
strb r0, [r4, 0x5]
_081157D2:
ldrh r0, [r4, 0x30]
ldrh r1, [r4, 0x2E]
adds r0, r1
movs r1, 0xFF
ands r0, r1
strh r0, [r4, 0x2E]
ldrh r0, [r4, 0x32]
adds r0, 0x1
strh r0, [r4, 0x32]
lsls r0, 16
asrs r0, 16
movs r2, 0x34
ldrsh r1, [r4, r2]
cmp r0, r1
bne _081157F6
adds r0, r4, 0
bl DestroyAnimSprite
_081157F6:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_8115798
thumb_func_start sub_81157FC
sub_81157FC: @ 81157FC
push {r4,r5,lr}
sub sp, 0x4
adds r5, r0, 0
ldr r4, =gBattleAnimArgs
movs r1, 0
ldrsh r0, [r4, r1]
bl sub_811583C
movs r1, 0x2
ldrsb r1, [r4, r1]
ldrb r2, [r4, 0x4]
ldrb r3, [r4, 0x6]
ldrh r4, [r4, 0x8]
str r4, [sp]
bl BeginNormalPaletteFade
adds r2, r5, 0
adds r2, 0x3E
ldrb r0, [r2]
movs r1, 0x4
orrs r0, r1
strb r0, [r2]
ldr r0, =sub_8115884
str r0, [r5, 0x1C]
add sp, 0x4
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_81157FC
thumb_func_start sub_811583C
sub_811583C: @ 811583C
push {r4-r6,lr}
mov r6, r8
push {r6}
sub sp, 0xC
lsls r0, 16
lsrs r0, 16
movs r4, 0x1
mov r8, r0
mov r1, r8
ands r1, r4
mov r8, r1
lsls r0, 16
asrs r1, r0, 17
ands r1, r4
asrs r2, r0, 18
ands r2, r4
asrs r3, r0, 19
ands r3, r4
asrs r6, r0, 20
ands r6, r4
asrs r5, r0, 21
ands r5, r4
asrs r0, 22
ands r0, r4
str r6, [sp]
str r5, [sp, 0x4]
str r0, [sp, 0x8]
mov r0, r8
bl sub_80A75AC
add sp, 0xC
pop {r3}
mov r8, r3
pop {r4-r6}
pop {r1}
bx r1
thumb_func_end sub_811583C
thumb_func_start sub_8115884
sub_8115884: @ 8115884
push {lr}
adds r2, r0, 0
ldr r0, =gPaletteFade
ldrb r1, [r0, 0x7]
movs r0, 0x80
ands r0, r1
cmp r0, 0
bne _0811589A
adds r0, r2, 0
bl DestroyAnimSprite
_0811589A:
pop {r0}
bx r0
.pool
thumb_func_end sub_8115884
thumb_func_start sub_81158A4
sub_81158A4: @ 81158A4
push {r4,r5,lr}
adds r5, r0, 0
ldr r4, =gBattleAnimArgs
ldrh r0, [r4, 0x2]
strh r0, [r5, 0x2E]
strh r0, [r5, 0x30]
ldrh r0, [r4, 0x4]
strh r0, [r5, 0x32]
ldrh r0, [r4, 0x6]
strh r0, [r5, 0x34]
ldrh r0, [r4, 0x8]
strh r0, [r5, 0x36]
ldrh r0, [r4, 0xA]
strh r0, [r5, 0x38]
ldrh r0, [r4, 0xC]
strh r0, [r5, 0x3A]
ldrh r0, [r4]
strh r0, [r5, 0x3C]
movs r1, 0x3C
ldrsh r0, [r5, r1]
bl sub_811583C
ldrb r1, [r4, 0x8]
ldrh r2, [r4, 0x6]
bl BlendPalettes
adds r2, r5, 0
adds r2, 0x3E
ldrb r0, [r2]
movs r1, 0x4
orrs r0, r1
strb r0, [r2]
ldr r0, =sub_81158F8
str r0, [r5, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_81158A4
thumb_func_start sub_81158F8
sub_81158F8: @ 81158F8
push {r4,lr}
adds r4, r0, 0
ldrh r1, [r4, 0x2E]
movs r2, 0x2E
ldrsh r0, [r4, r2]
cmp r0, 0
ble _0811590C
subs r0, r1, 0x1
strh r0, [r4, 0x2E]
b _0811597C
_0811590C:
ldr r0, =gPaletteFade
ldrb r1, [r0, 0x7]
movs r0, 0x80
ands r0, r1
cmp r0, 0
bne _0811597C
movs r1, 0x32
ldrsh r0, [r4, r1]
cmp r0, 0
bne _08115930
ldr r0, =sub_8115984
str r0, [r4, 0x1C]
b _0811597C
.pool
_08115930:
movs r2, 0x3C
ldrsh r0, [r4, r2]
bl sub_811583C
adds r3, r0, 0
ldrh r1, [r4, 0x30]
movs r0, 0x80
lsls r0, 1
ands r0, r1
cmp r0, 0
beq _08115956
ldrh r1, [r4, 0x36]
lsls r1, 24
lsrs r1, 24
ldrh r2, [r4, 0x34]
adds r0, r3, 0
bl BlendPalettes
b _08115964
_08115956:
ldrh r1, [r4, 0x3A]
lsls r1, 24
lsrs r1, 24
ldrh r2, [r4, 0x38]
adds r0, r3, 0
bl BlendPalettes
_08115964:
ldrh r0, [r4, 0x30]
movs r2, 0x80
lsls r2, 1
adds r1, r2, 0
eors r0, r1
strh r0, [r4, 0x30]
movs r1, 0xFF
ands r0, r1
strh r0, [r4, 0x2E]
ldrh r0, [r4, 0x32]
subs r0, 0x1
strh r0, [r4, 0x32]
_0811597C:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_81158F8
thumb_func_start sub_8115984
sub_8115984: @ 8115984
push {r4,lr}
adds r4, r0, 0
ldr r0, =gPaletteFade
ldrb r1, [r0, 0x7]
movs r0, 0x80
ands r0, r1
cmp r0, 0
bne _081159AA
movs r1, 0x3C
ldrsh r0, [r4, r1]
bl sub_811583C
movs r1, 0
movs r2, 0
bl BlendPalettes
adds r0, r4, 0
bl DestroyAnimSprite
_081159AA:
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_8115984
thumb_func_start sub_81159B4
sub_81159B4: @ 81159B4
push {r4,lr}
adds r4, r0, 0
ldr r1, =gBattleAnimArgs
ldrh r0, [r1]
ldrh r2, [r4, 0x20]
adds r0, r2
movs r2, 0
strh r0, [r4, 0x20]
ldrh r0, [r1, 0x2]
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x22]
strh r2, [r4, 0x2E]
movs r0, 0xA
strh r0, [r4, 0x30]
movs r0, 0x8
strh r0, [r4, 0x32]
movs r0, 0x28
strh r0, [r4, 0x34]
movs r0, 0x70
strh r0, [r4, 0x36]
strh r2, [r4, 0x38]
ldr r1, =move_anim_8074EE0
adds r0, r4, 0
bl StoreSpriteCallbackInData6
ldr r1, =sub_80A634C
str r1, [r4, 0x1C]
adds r0, r4, 0
bl _call_via_r1
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_81159B4
thumb_func_start sub_8115A04
sub_8115A04: @ 8115A04
push {r4,r5,lr}
lsls r0, 24
lsrs r0, 24
ldr r1, =gTasks
lsls r4, r0, 2
adds r4, r0
lsls r4, 3
adds r4, r1
ldr r3, =gBattleAnimArgs
ldrh r1, [r3]
movs r5, 0
strh r1, [r4, 0x8]
ldrh r1, [r3, 0x2]
strh r1, [r4, 0xA]
ldrh r1, [r3, 0x4]
strh r1, [r4, 0xC]
ldrh r1, [r3, 0x6]
strh r1, [r4, 0xE]
ldrh r2, [r3, 0x8]
strh r2, [r4, 0x10]
ldrh r1, [r3, 0xA]
strh r1, [r4, 0x12]
strh r5, [r4, 0x18]
lsls r2, 24
lsrs r2, 24
movs r1, 0
bl sub_8115A54
ldr r0, =sub_8115AA4
str r0, [r4]
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_8115A04
thumb_func_start sub_8115A54
sub_8115A54: @ 8115A54
push {r4-r6,lr}
sub sp, 0x4
adds r5, r1, 0
adds r6, r2, 0
lsls r0, 24
lsrs r0, 24
lsls r5, 24
lsrs r5, 24
lsls r6, 24
lsrs r6, 24
ldr r1, =gTasks
lsls r4, r0, 2
adds r4, r0
lsls r4, 3
adds r4, r1
movs r1, 0x8
ldrsh r0, [r4, r1]
bl sub_811583C
movs r1, 0xA
ldrsb r1, [r4, r1]
ldrh r2, [r4, 0x12]
str r2, [sp]
adds r2, r5, 0
adds r3, r6, 0
bl BeginNormalPaletteFade
ldrh r0, [r4, 0xC]
subs r0, 0x1
strh r0, [r4, 0xC]
ldrh r0, [r4, 0x18]
movs r1, 0x1
eors r0, r1
strh r0, [r4, 0x18]
add sp, 0x4
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_8115A54
thumb_func_start sub_8115AA4
sub_8115AA4: @ 8115AA4
push {r4-r6,lr}
lsls r0, 24
lsrs r3, r0, 24
adds r4, r3, 0
ldr r0, =gPaletteFade
ldrb r1, [r0, 0x7]
movs r0, 0x80
ands r0, r1
cmp r0, 0
bne _08115B06
ldr r1, =gTasks
lsls r2, r3, 2
adds r0, r2, r3
lsls r0, 3
adds r3, r0, r1
movs r5, 0xC
ldrsh r0, [r3, r5]
adds r6, r1, 0
adds r5, r2, 0
cmp r0, 0
ble _08115B00
movs r1, 0x18
ldrsh r0, [r3, r1]
cmp r0, 0
bne _08115AE4
ldrb r1, [r3, 0xE]
ldrb r2, [r3, 0x10]
b _08115AE8
.pool
_08115AE4:
ldrb r1, [r3, 0x10]
ldrb r2, [r3, 0xE]
_08115AE8:
adds r0, r5, r4
lsls r0, 3
adds r0, r6
movs r3, 0xC
ldrsh r0, [r0, r3]
cmp r0, 0x1
bne _08115AF8
movs r2, 0
_08115AF8:
adds r0, r4, 0
bl sub_8115A54
b _08115B06
_08115B00:
adds r0, r4, 0
bl DestroyAnimVisualTask
_08115B06:
pop {r4-r6}
pop {r0}
bx r0
thumb_func_end sub_8115AA4
thumb_func_start sub_8115B0C
sub_8115B0C: @ 8115B0C
push {r4-r7,lr}
mov r7, r9
mov r6, r8
push {r6,r7}
lsls r0, 24
lsrs r6, r0, 24
movs r5, 0
ldr r3, =gTasks
lsls r0, r6, 2
adds r0, r6
lsls r0, 3
adds r0, r3
ldr r2, =gBattleAnimArgs
ldrh r1, [r2]
strh r1, [r0, 0x8]
ldrh r1, [r2, 0x2]
strh r1, [r0, 0xA]
ldrh r1, [r2, 0x4]
strh r1, [r0, 0xC]
ldrh r1, [r2, 0x6]
strh r1, [r0, 0xE]
ldrh r1, [r2, 0x8]
strh r1, [r0, 0x10]
ldrh r1, [r2, 0xA]
strh r1, [r0, 0x12]
strh r5, [r0, 0x18]
movs r4, 0
ldr r0, =gBattlersCount
ldrb r1, [r0]
mov r9, r3
mov r8, r2
cmp r5, r1
bge _08115B74
ldr r0, =gBattleAnimAttacker
ldrb r3, [r0]
ldr r7, =gBattleAnimTarget
movs r0, 0x1
mov r12, r0
adds r2, r1, 0
_08115B5A:
cmp r4, r3
beq _08115B6E
ldrb r1, [r7]
cmp r4, r1
beq _08115B6E
adds r1, r4, 0
adds r1, 0x10
mov r0, r12
lsls r0, r1
orrs r5, r0
_08115B6E:
adds r4, 0x1
cmp r4, r2
blt _08115B5A
_08115B74:
mov r2, r8
movs r1, 0
ldrsh r0, [r2, r1]
cmp r0, 0x1
bne _08115B82
movs r0, 0xE
orrs r5, r0
_08115B82:
lsls r4, r6, 2
adds r4, r6
lsls r4, 3
add r4, r9
lsrs r0, r5, 16
strh r0, [r4, 0x1A]
movs r0, 0xFF
ands r5, r0
strh r5, [r4, 0x1C]
ldrb r2, [r4, 0x10]
adds r0, r6, 0
movs r1, 0
bl sub_8115BC8
ldr r0, =sub_8115C18
str r0, [r4]
pop {r3,r4}
mov r8, r3
mov r9, r4
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_8115B0C
thumb_func_start sub_8115BC8
sub_8115BC8: @ 8115BC8
push {r4,r5,lr}
sub sp, 0x4
adds r5, r1, 0
adds r3, r2, 0
lsls r0, 24
lsrs r0, 24
lsls r5, 24
lsrs r5, 24
lsls r3, 24
lsrs r3, 24
ldr r1, =gTasks
lsls r4, r0, 2
adds r4, r0
lsls r4, 3
adds r4, r1
ldrh r0, [r4, 0x1A]
lsls r0, 16
ldrh r1, [r4, 0x1C]
orrs r0, r1
movs r1, 0xA
ldrsb r1, [r4, r1]
ldrh r2, [r4, 0x12]
str r2, [sp]
adds r2, r5, 0
bl BeginNormalPaletteFade
ldrh r0, [r4, 0xC]
subs r0, 0x1
strh r0, [r4, 0xC]
ldrh r0, [r4, 0x18]
movs r1, 0x1
eors r0, r1
strh r0, [r4, 0x18]
add sp, 0x4
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_8115BC8
thumb_func_start sub_8115C18
sub_8115C18: @ 8115C18
push {r4-r6,lr}
lsls r0, 24
lsrs r3, r0, 24
adds r4, r3, 0
ldr r0, =gPaletteFade
ldrb r1, [r0, 0x7]
movs r0, 0x80
ands r0, r1
cmp r0, 0
bne _08115C7A
ldr r1, =gTasks
lsls r2, r3, 2
adds r0, r2, r3
lsls r0, 3
adds r3, r0, r1
movs r5, 0xC
ldrsh r0, [r3, r5]
adds r6, r1, 0
adds r5, r2, 0
cmp r0, 0
ble _08115C74
movs r1, 0x18
ldrsh r0, [r3, r1]
cmp r0, 0
bne _08115C58
ldrb r1, [r3, 0xE]
ldrb r2, [r3, 0x10]
b _08115C5C
.pool
_08115C58:
ldrb r1, [r3, 0x10]
ldrb r2, [r3, 0xE]
_08115C5C:
adds r0, r5, r4
lsls r0, 3
adds r0, r6
movs r3, 0xC
ldrsh r0, [r0, r3]
cmp r0, 0x1
bne _08115C6C
movs r2, 0
_08115C6C:
adds r0, r4, 0
bl sub_8115BC8
b _08115C7A
_08115C74:
adds r0, r4, 0
bl DestroyAnimVisualTask
_08115C7A:
pop {r4-r6}
pop {r0}
bx r0
thumb_func_end sub_8115C18
thumb_func_start sub_8115C80
sub_8115C80: @ 8115C80
push {r4,r5,lr}
lsls r0, 24
lsrs r0, 24
ldr r1, =gTasks
lsls r4, r0, 2
adds r4, r0
lsls r4, 3
adds r4, r1
ldr r3, =gBattleAnimArgs
ldrh r1, [r3]
movs r5, 0
strh r1, [r4, 0x8]
ldrh r1, [r3, 0x2]
strh r1, [r4, 0xA]
ldrh r1, [r3, 0x4]
strh r1, [r4, 0xC]
ldrh r1, [r3, 0x6]
strh r1, [r4, 0xE]
ldrh r2, [r3, 0x8]
strh r2, [r4, 0x10]
ldrh r1, [r3, 0xA]
strh r1, [r4, 0x12]
strh r5, [r4, 0x18]
lsls r2, 24
lsrs r2, 24
movs r1, 0
bl sub_8115CD0
ldr r0, =sub_8115D2C
str r0, [r4]
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_8115C80
thumb_func_start sub_8115CD0
sub_8115CD0: @ 8115CD0
push {r4-r6,lr}
sub sp, 0x4
adds r5, r1, 0
adds r6, r2, 0
lsls r0, 24
lsrs r0, 24
lsls r5, 24
lsrs r5, 24
lsls r6, 24
lsrs r6, 24
ldr r1, =gTasks
lsls r4, r0, 2
adds r4, r0
lsls r4, 3
adds r4, r1
ldrh r0, [r4, 0x8]
bl IndexOfSpritePaletteTag
lsls r0, 24
lsrs r0, 24
adds r0, 0x10
movs r2, 0x1
lsls r2, r0
movs r1, 0xA
ldrsb r1, [r4, r1]
ldrh r0, [r4, 0x12]
str r0, [sp]
adds r0, r2, 0
adds r2, r5, 0
adds r3, r6, 0
bl BeginNormalPaletteFade
ldrh r0, [r4, 0xC]
subs r0, 0x1
strh r0, [r4, 0xC]
ldrh r0, [r4, 0x18]
movs r1, 0x1
eors r0, r1
strh r0, [r4, 0x18]
add sp, 0x4
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_8115CD0
thumb_func_start sub_8115D2C
sub_8115D2C: @ 8115D2C
push {r4-r6,lr}
lsls r0, 24
lsrs r3, r0, 24
adds r4, r3, 0
ldr r0, =gPaletteFade
ldrb r1, [r0, 0x7]
movs r0, 0x80
ands r0, r1
cmp r0, 0
bne _08115D8E
ldr r1, =gTasks
lsls r2, r3, 2
adds r0, r2, r3
lsls r0, 3
adds r3, r0, r1
movs r5, 0xC
ldrsh r0, [r3, r5]
adds r6, r1, 0
adds r5, r2, 0
cmp r0, 0
ble _08115D88
movs r1, 0x18
ldrsh r0, [r3, r1]
cmp r0, 0
bne _08115D6C
ldrb r1, [r3, 0xE]
ldrb r2, [r3, 0x10]
b _08115D70
.pool
_08115D6C:
ldrb r1, [r3, 0x10]
ldrb r2, [r3, 0xE]
_08115D70:
adds r0, r5, r4
lsls r0, 3
adds r0, r6
movs r3, 0xC
ldrsh r0, [r0, r3]
cmp r0, 0x1
bne _08115D80
movs r2, 0
_08115D80:
adds r0, r4, 0
bl sub_8115CD0
b _08115D8E
_08115D88:
adds r0, r4, 0
bl DestroyAnimVisualTask
_08115D8E:
pop {r4-r6}
pop {r0}
bx r0
thumb_func_end sub_8115D2C
thumb_func_start sub_8115D94
sub_8115D94: @ 8115D94
push {r4,r5,lr}
sub sp, 0x4
lsls r0, 24
lsrs r0, 24
ldr r1, =gTasks
lsls r4, r0, 2
adds r4, r0
lsls r4, 3
adds r4, r1
ldr r5, =gBattleAnimArgs
ldrh r0, [r5, 0x2]
strh r0, [r4, 0x8]
ldrh r0, [r5, 0x2]
strh r0, [r4, 0xA]
ldrh r0, [r5, 0x4]
strh r0, [r4, 0xC]
ldrh r0, [r5, 0x6]
strh r0, [r4, 0xE]
ldrh r0, [r5, 0x8]
strh r0, [r4, 0x10]
ldrh r0, [r5, 0xA]
strh r0, [r4, 0x12]
ldrh r0, [r5, 0xC]
strh r0, [r4, 0x14]
ldrh r0, [r5]
strh r0, [r4, 0x16]
ldrh r0, [r5]
bl IndexOfSpritePaletteTag
lsls r0, 24
lsrs r0, 24
adds r0, 0x10
movs r1, 0x1
lsls r1, r0
ldrb r3, [r5, 0x8]
ldrh r0, [r5, 0x6]
str r0, [sp]
adds r0, r1, 0
movs r1, 0
adds r2, r3, 0
bl BeginNormalPaletteFade
ldr r0, =sub_8115E00
str r0, [r4]
add sp, 0x4
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_8115D94
thumb_func_start sub_8115E00
sub_8115E00: @ 8115E00
push {r4,r5,lr}
sub sp, 0x4
lsls r0, 24
lsrs r5, r0, 24
ldr r1, =gTasks
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
adds r4, r0, r1
ldrh r1, [r4, 0x8]
movs r2, 0x8
ldrsh r0, [r4, r2]
cmp r0, 0
ble _08115E28
subs r0, r1, 0x1
strh r0, [r4, 0x8]
b _08115EAC
.pool
_08115E28:
ldr r0, =gPaletteFade
ldrb r1, [r0, 0x7]
movs r0, 0x80
ands r0, r1
cmp r0, 0
bne _08115EAC
movs r3, 0xC
ldrsh r0, [r4, r3]
cmp r0, 0
bne _08115E4C
ldr r0, =sub_8115EB8
str r0, [r4]
b _08115EAC
.pool
_08115E4C:
ldrh r0, [r4, 0x16]
bl IndexOfSpritePaletteTag
lsls r0, 24
lsrs r0, 24
adds r0, 0x10
movs r2, 0x1
lsls r2, r0
ldrh r1, [r4, 0xA]
movs r0, 0x80
lsls r0, 1
ands r0, r1
cmp r0, 0
beq _08115E7A
ldrb r3, [r4, 0x10]
ldrh r0, [r4, 0xE]
str r0, [sp]
adds r0, r2, 0
movs r1, 0
adds r2, r3, 0
bl BeginNormalPaletteFade
b _08115E8A
_08115E7A:
ldrb r3, [r4, 0x14]
ldrh r0, [r4, 0x12]
str r0, [sp]
adds r0, r2, 0
movs r1, 0
adds r2, r3, 0
bl BeginNormalPaletteFade
_08115E8A:
ldr r0, =gTasks
lsls r1, r5, 2
adds r1, r5
lsls r1, 3
adds r1, r0
ldrh r0, [r1, 0xA]
movs r3, 0x80
lsls r3, 1
adds r2, r3, 0
eors r0, r2
strh r0, [r1, 0xA]
movs r2, 0xFF
ands r0, r2
strh r0, [r1, 0x8]
ldrh r0, [r1, 0xC]
subs r0, 0x1
strh r0, [r1, 0xC]
_08115EAC:
add sp, 0x4
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_8115E00
thumb_func_start sub_8115EB8
sub_8115EB8: @ 8115EB8
push {r4,r5,lr}
sub sp, 0x4
lsls r0, 24
lsrs r4, r0, 24
ldr r0, =gPaletteFade
ldrb r1, [r0, 0x7]
movs r0, 0x80
ands r0, r1
lsls r0, 24
lsrs r5, r0, 24
cmp r5, 0
bne _08115EFE
ldr r1, =gTasks
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
adds r0, r1
ldrh r0, [r0, 0x16]
bl IndexOfSpritePaletteTag
lsls r0, 24
lsrs r0, 24
adds r0, 0x10
movs r1, 0x1
lsls r1, r0
str r5, [sp]
adds r0, r1, 0
movs r1, 0
movs r2, 0
movs r3, 0
bl BeginNormalPaletteFade
adds r0, r4, 0
bl DestroyAnimVisualTask
_08115EFE:
add sp, 0x4
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_8115EB8
thumb_func_start sub_8115F10
sub_8115F10: @ 8115F10
push {r4-r7,lr}
mov r7, r8
push {r7}
sub sp, 0xC
lsls r0, 24
lsrs r0, 24
mov r8, r0
movs r2, 0
ldr r0, =gBattleAnimAttacker
ldrb r6, [r0]
ldr r0, =gBattleAnimTarget
ldrb r7, [r0]
ldr r4, =gBattleAnimArgs
ldrh r1, [r4]
movs r5, 0x80
lsls r5, 1
adds r0, r5, 0
ands r0, r1
cmp r0, 0
beq _08115F4A
str r2, [sp]
str r2, [sp, 0x4]
str r2, [sp, 0x8]
movs r0, 0x1
movs r1, 0
movs r3, 0
bl sub_80A75AC
adds r2, r0, 0
_08115F4A:
ldrh r1, [r4, 0x2]
adds r0, r5, 0
ands r0, r1
cmp r0, 0
beq _08115F5C
movs r0, 0x80
lsls r0, 9
lsls r0, r6
orrs r2, r0
_08115F5C:
ldrh r1, [r4, 0x4]
adds r0, r5, 0
ands r0, r1
cmp r0, 0
beq _08115F6E
movs r0, 0x80
lsls r0, 9
lsls r0, r7
orrs r2, r0
_08115F6E:
adds r0, r2, 0
bl InvertPlttBuffer
mov r0, r8
bl DestroyAnimVisualTask
add sp, 0xC
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_8115F10
thumb_func_start sub_8115F94
sub_8115F94: @ 8115F94
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
lsls r0, 24
lsrs r0, 24
mov r8, r0
movs r5, 0
ldr r1, =gTasks
lsls r0, 2
add r0, r8
lsls r0, 3
adds r4, r0, r1
movs r1, 0x8
ldrsh r0, [r4, r1]
cmp r0, 0
bne _08115FD6
ldr r1, =gBattleAnimArgs
ldrh r0, [r1]
strh r0, [r4, 0xC]
ldrh r0, [r1, 0x2]
strh r0, [r4, 0xE]
ldrh r0, [r1, 0x4]
strh r0, [r4, 0x10]
ldrh r0, [r1, 0x6]
strh r0, [r4, 0xA]
ldrh r0, [r1, 0x8]
strh r0, [r4, 0x12]
ldrh r0, [r1, 0xA]
strh r0, [r4, 0x14]
ldrh r0, [r1, 0xC]
strh r0, [r4, 0x16]
_08115FD6:
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
mov r9, r0
ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
mov r10, r0
ldrh r1, [r4, 0xC]
movs r7, 0x80
lsls r7, 1
adds r0, r7, 0
ands r0, r1
cmp r0, 0
beq _08115FF8
ldr r5, =0x0000ffff
_08115FF8:
movs r6, 0x1
adds r0, r6, 0
ands r0, r1
cmp r0, 0
beq _08116028
ldr r2, =gSprites
ldr r0, =gHealthboxSpriteIds
add r0, r9
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r2, 0x14
adds r0, r2
ldr r0, [r0]
ldrh r0, [r0, 0x2]
bl IndexOfSpritePaletteTag
lsls r0, 24
lsrs r0, 24
adds r1, r6, 0
lsls r1, r0
lsls r1, 16
orrs r5, r1
_08116028:
ldrh r1, [r4, 0xE]
adds r0, r7, 0
ands r0, r1
cmp r0, 0
beq _0811603C
adds r0, r6, 0
mov r2, r9
lsls r0, r2
lsls r0, 16
orrs r5, r0
_0811603C:
ldrh r1, [r4, 0x10]
adds r0, r7, 0
ands r0, r1
cmp r0, 0
beq _08116050
adds r0, r6, 0
mov r1, r10
lsls r0, r1
lsls r0, 16
orrs r5, r0
_08116050:
movs r1, 0x12
ldrsb r1, [r4, r1]
movs r2, 0x14
ldrsb r2, [r4, r2]
movs r3, 0x16
ldrsb r3, [r4, r3]
adds r0, r5, 0
bl TintPlttBuffer
movs r2, 0x8
ldrsh r1, [r4, r2]
movs r2, 0xA
ldrsh r0, [r4, r2]
cmp r1, r0
bne _0811607A
adds r0, r5, 0
bl UnfadePlttBuffer
mov r0, r8
bl DestroyAnimVisualTask
_0811607A:
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_8115F94
thumb_func_start sub_81160A4
sub_81160A4: @ 81160A4
push {r4,lr}
adds r4, r0, 0
adds r2, r4, 0
adds r2, 0x3E
ldrb r0, [r2]
movs r1, 0x4
orrs r0, r1
strb r0, [r2]
ldr r1, =gBattleAnimArgs
ldrh r0, [r1]
negs r0, r0
strh r0, [r4, 0x2E]
ldrh r0, [r1, 0x2]
strh r0, [r4, 0x30]
strh r0, [r4, 0x32]
ldrh r0, [r1, 0x4]
strh r0, [r4, 0x34]
movs r2, 0x6
ldrsh r0, [r1, r2]
cmp r0, 0x1
beq _081160EC
cmp r0, 0x1
bgt _081160DC
cmp r0, 0
beq _081160E2
b _08116104
.pool
_081160DC:
cmp r0, 0x2
beq _081160F4
b _08116104
_081160E2:
ldr r1, =gBattle_BG3_X
b _081160F6
.pool
_081160EC:
ldr r1, =gBattle_BG3_Y
b _081160F6
.pool
_081160F4:
ldr r1, =gSpriteCoordOffsetX
_081160F6:
adds r0, r4, 0
bl StoreSpriteCallbackInData6
b _0811610C
.pool
_08116104:
ldr r1, =gSpriteCoordOffsetY
adds r0, r4, 0
bl StoreSpriteCallbackInData6
_0811610C:
movs r0, 0x3A
ldrsh r1, [r4, r0]
movs r2, 0x3C
ldrsh r0, [r4, r2]
lsls r0, 16
orrs r1, r0
ldrh r0, [r1]
strh r0, [r4, 0x36]
ldr r0, =gBattleAnimArgs
ldrh r0, [r0, 0x6]
strh r0, [r4, 0x38]
subs r0, 0x2
lsls r0, 16
lsrs r0, 16
cmp r0, 0x1
bhi _08116130
bl sub_81161F4
_08116130:
ldr r0, =sub_8116148
str r0, [r4, 0x1C]
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_81160A4
thumb_func_start sub_8116148
sub_8116148: @ 8116148
push {r4-r7,lr}
adds r3, r0, 0
ldrh r1, [r3, 0x34]
movs r2, 0x34
ldrsh r0, [r3, r2]
cmp r0, 0
ble _0811618A
subs r0, r1, 0x1
strh r0, [r3, 0x34]
ldrh r1, [r3, 0x30]
movs r2, 0x30
ldrsh r0, [r3, r2]
cmp r0, 0
ble _0811616A
subs r0, r1, 0x1
strh r0, [r3, 0x30]
b _081161E2
_0811616A:
ldrh r0, [r3, 0x32]
strh r0, [r3, 0x30]
movs r0, 0x3A
ldrsh r1, [r3, r0]
movs r2, 0x3C
ldrsh r0, [r3, r2]
lsls r0, 16
orrs r1, r0
ldrh r0, [r3, 0x2E]
ldrh r2, [r1]
adds r0, r2
strh r0, [r1]
ldrh r0, [r3, 0x2E]
negs r0, r0
strh r0, [r3, 0x2E]
b _081161E2
_0811618A:
movs r0, 0x3A
ldrsh r1, [r3, r0]
movs r2, 0x3C
ldrsh r0, [r3, r2]
lsls r0, 16
orrs r1, r0
ldrh r0, [r3, 0x36]
strh r0, [r1]
ldrh r0, [r3, 0x38]
subs r0, 0x2
lsls r0, 16
lsrs r0, 16
cmp r0, 0x1
bhi _081161DC
movs r4, 0
ldr r5, =gBattlersCount
ldrb r0, [r5]
cmp r4, r0
bcs _081161DC
ldr r2, =gSprites
mov r12, r2
ldr r6, =gBattlerSpriteIds
movs r7, 0x3
negs r7, r7
_081161BA:
adds r0, r4, r6
ldrb r0, [r0]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
add r1, r12
adds r1, 0x3E
ldrb r2, [r1]
adds r0, r7, 0
ands r0, r2
strb r0, [r1]
adds r0, r4, 0x1
lsls r0, 24
lsrs r4, r0, 24
ldrb r0, [r5]
cmp r4, r0
bcc _081161BA
_081161DC:
adds r0, r3, 0
bl DestroyAnimSprite
_081161E2:
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_8116148
thumb_func_start sub_81161F4
sub_81161F4: @ 81161F4
push {r4-r6,lr}
ldr r6, =gSprites
ldr r4, =gBattlerSpriteIds
ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
adds r0, r4
ldrb r0, [r0]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r6
adds r1, 0x3E
ldrb r3, [r1]
movs r2, 0x3
negs r2, r2
adds r0, r2, 0
ands r0, r3
strb r0, [r1]
ldr r3, =gBattleAnimTarget
ldrb r0, [r3]
adds r0, r4
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r6
adds r0, 0x3E
ldrb r1, [r0]
ands r2, r1
strb r2, [r0]
ldr r0, =gBattleAnimArgs
movs r1, 0x8
ldrsh r0, [r0, r1]
cmp r0, 0x2
bne _0811627C
ldrb r0, [r5]
adds r0, r4
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r6
adds r0, 0x3E
ldrb r1, [r0]
movs r2, 0x2
orrs r1, r2
strb r1, [r0]
ldrb r0, [r3]
adds r0, r4
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r6
adds r0, 0x3E
ldrb r1, [r0]
b _08116298
.pool
_0811627C:
cmp r0, 0
bne _08116284
ldrb r0, [r5]
b _08116286
_08116284:
ldrb r0, [r3]
_08116286:
adds r0, r4
ldrb r1, [r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r6
adds r0, 0x3E
ldrb r1, [r0]
movs r2, 0x2
_08116298:
orrs r1, r2
strb r1, [r0]
pop {r4-r6}
pop {r0}
bx r0
thumb_func_end sub_81161F4
thumb_func_start sub_81162A4
sub_81162A4: @ 81162A4
push {r4,lr}
lsls r0, 24
lsrs r0, 24
ldr r1, =gTasks
lsls r2, r0, 2
adds r2, r0
lsls r2, 3
adds r2, r1
ldr r3, =gBattleAnimArgs
ldrh r1, [r3]
strh r1, [r2, 0x8]
ldrh r1, [r3, 0x2]
strh r1, [r2, 0xA]
ldrh r1, [r3, 0x4]
strh r1, [r2, 0xC]
ldrh r1, [r3, 0x6]
strh r1, [r2, 0xE]
ldrh r1, [r3, 0x6]
strh r1, [r2, 0x18]
ldr r4, =gBattle_BG3_X
ldrh r1, [r3]
strh r1, [r4]
ldr r4, =gBattle_BG3_Y
ldrh r1, [r3, 0x2]
strh r1, [r4]
ldr r1, =sub_81162F8
str r1, [r2]
bl _call_via_r1
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_81162A4
thumb_func_start sub_81162F8
sub_81162F8: @ 81162F8
push {r4-r7,lr}
lsls r0, 24
lsrs r5, r0, 24
ldr r1, =gTasks
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
adds r3, r0, r1
ldrh r2, [r3, 0xE]
movs r4, 0xE
ldrsh r0, [r3, r4]
mov r12, r1
cmp r0, 0
bne _0811637E
ldr r0, =gBattle_BG3_X
ldrh r2, [r0]
movs r7, 0x8
ldrsh r1, [r3, r7]
adds r6, r0, 0
cmp r2, r1
bne _08116330
ldrh r0, [r3, 0x8]
negs r0, r0
b _08116332
.pool
_08116330:
ldrh r0, [r3, 0x8]
_08116332:
strh r0, [r6]
ldr r2, =gBattle_BG3_Y
ldrh r3, [r2]
lsls r1, r5, 2
adds r0, r1, r5
lsls r0, 3
mov r7, r12
adds r4, r0, r7
movs r7, 0xA
ldrsh r0, [r4, r7]
cmn r3, r0
bne _08116354
movs r0, 0
b _08116358
.pool
_08116354:
ldrh r0, [r4, 0xA]
negs r0, r0
_08116358:
strh r0, [r2]
adds r0, r1, r5
lsls r0, 3
add r0, r12
ldrh r1, [r0, 0x18]
strh r1, [r0, 0xE]
ldrh r1, [r0, 0xC]
subs r1, 0x1
strh r1, [r0, 0xC]
lsls r1, 16
asrs r1, 16
cmp r1, 0
bne _08116382
strh r1, [r6]
strh r1, [r2]
adds r0, r5, 0
bl DestroyAnimVisualTask
b _08116382
_0811637E:
subs r0, r2, 0x1
strh r0, [r3, 0xE]
_08116382:
pop {r4-r7}
pop {r0}
bx r0
thumb_func_end sub_81162F8
thumb_func_start sub_8116388
sub_8116388: @ 8116388
push {r4,r5,lr}
adds r5, r0, 0
ldr r4, =gBattleAnimArgs
ldrb r1, [r4, 0x6]
bl StartSpriteAffineAnim
movs r1, 0x4
ldrsh r0, [r4, r1]
cmp r0, 0
bne _081163AC
adds r0, r5, 0
movs r1, 0x1
bl sub_80A69CC
b _081163B4
.pool
_081163AC:
adds r0, r5, 0
movs r1, 0x1
bl sub_80A6980
_081163B4:
ldr r0, =sub_80A67BC
str r0, [r5, 0x1C]
ldr r1, =DestroyAnimSprite
adds r0, r5, 0
bl StoreSpriteCallbackInData6
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_8116388
thumb_func_start sub_81163D0
sub_81163D0: @ 81163D0
push {r4,r5,lr}
adds r5, r0, 0
ldr r4, =gBattleAnimArgs
ldrb r1, [r4, 0x6]
bl StartSpriteAffineAnim
movs r1, 0x4
ldrsh r0, [r4, r1]
cmp r0, 0
bne _081163F4
adds r0, r5, 0
movs r1, 0x1
bl sub_80A69CC
b _081163FC
.pool
_081163F4:
adds r0, r5, 0
movs r1, 0x1
bl sub_80A6980
_081163FC:
ldr r0, =gBattleAnimArgs
ldrh r0, [r0, 0x8]
strh r0, [r5, 0x2E]
ldr r0, =sub_80A67BC
str r0, [r5, 0x1C]
ldr r1, =sub_810E2C8
adds r0, r5, 0
bl StoreSpriteCallbackInData6
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_81163D0
thumb_func_start sub_8116420
sub_8116420: @ 8116420
push {r4,lr}
adds r4, r0, 0
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08116444
bl IsContest
lsls r0, 24
cmp r0, 0
bne _08116444
ldr r1, =gBattleAnimArgs
ldrh r0, [r1, 0x2]
negs r0, r0
strh r0, [r1, 0x2]
_08116444:
adds r0, r4, 0
bl sub_8116388
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_8116420
thumb_func_start sub_8116458
sub_8116458: @ 8116458
push {r4,r5,lr}
adds r4, r0, 0
ldr r5, =gBattleAnimArgs
movs r0, 0x2
ldrsh r1, [r5, r0]
movs r0, 0x1
negs r0, r0
cmp r1, r0
bne _08116474
bl Random2
movs r1, 0x3
ands r1, r0
strh r1, [r5, 0x2]
_08116474:
ldrb r1, [r5, 0x2]
adds r0, r4, 0
bl StartSpriteAffineAnim
movs r1, 0
ldrsh r0, [r5, r1]
cmp r0, 0
bne _08116494
adds r0, r4, 0
movs r1, 0
bl sub_80A69CC
b _0811649C
.pool
_08116494:
adds r0, r4, 0
movs r1, 0
bl sub_80A6980
_0811649C:
bl Random2
lsls r0, 16
lsrs r0, 16
movs r1, 0x30
bl __umodsi3
ldr r1, =0x0000ffe8
adds r0, r1
ldrh r1, [r4, 0x24]
adds r0, r1
strh r0, [r4, 0x24]
bl Random2
lsls r0, 16
lsrs r0, 16
movs r1, 0x18
bl __umodsi3
ldr r1, =0x0000fff4
adds r0, r1
ldrh r1, [r4, 0x26]
adds r0, r1
strh r0, [r4, 0x26]
ldr r1, =move_anim_8074EE0
adds r0, r4, 0
bl StoreSpriteCallbackInData6
ldr r0, =sub_80A67BC
str r0, [r4, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_8116458
thumb_func_start sub_81164F0
sub_81164F0: @ 81164F0
push {r4,r5,lr}
adds r4, r0, 0
ldr r5, =gBattleAnimArgs
ldrb r0, [r5]
bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x2E]
ldr r2, =gSprites
movs r0, 0x2E
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldrh r1, [r0, 0x24]
ldrh r0, [r0, 0x20]
adds r1, r0
strh r1, [r4, 0x20]
movs r0, 0x2E
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldrh r1, [r0, 0x26]
ldrh r0, [r0, 0x22]
adds r1, r0
strh r1, [r4, 0x22]
ldrh r0, [r5, 0x2]
strh r0, [r4, 0x24]
ldrh r0, [r5, 0x4]
strh r0, [r4, 0x26]
ldrb r1, [r5, 0x6]
adds r0, r4, 0
bl StartSpriteAffineAnim
ldr r1, =move_anim_8074EE0
adds r0, r4, 0
bl StoreSpriteCallbackInData6
ldr r0, =sub_80A67BC
str r0, [r4, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_81164F0
thumb_func_start sub_8116560
sub_8116560: @ 8116560
push {r4,lr}
adds r4, r0, 0
ldr r0, =gBattleAnimArgs
movs r1, 0x4
ldrsh r0, [r0, r1]
cmp r0, 0
bne _0811657C
adds r0, r4, 0
movs r1, 0x1
bl sub_80A69CC
b _08116584
.pool
_0811657C:
adds r0, r4, 0
movs r1, 0x1
bl sub_80A6980
_08116584:
ldr r0, =gBattleAnimArgs
ldrh r0, [r0, 0x6]
strh r0, [r4, 0x2E]
ldr r1, =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData6
ldr r0, =sub_80A64B0
str r0, [r4, 0x1C]
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_8116560
thumb_func_start sub_81165A8
sub_81165A8: @ 81165A8
push {r4,r5,lr}
adds r5, r0, 0
ldr r4, =gBattleAnimArgs
ldrb r1, [r4, 0x6]
bl StartSpriteAffineAnim
movs r1, 0x4
ldrsh r0, [r4, r1]
cmp r0, 0
bne _081165CC
adds r0, r5, 0
movs r1, 0x1
bl sub_80A69CC
b _081165D4
.pool
_081165CC:
adds r0, r5, 0
movs r1, 0x1
bl sub_80A6980
_081165D4:
ldr r0, =sub_81165E4
str r0, [r5, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_81165A8
thumb_func_start sub_81165E4
sub_81165E4: @ 81165E4
push {lr}
adds r3, r0, 0
movs r0, 0x3E
adds r0, r3
mov r12, r0
ldrb r2, [r0]
lsls r0, r2, 29
lsrs r0, 31
movs r1, 0x1
eors r1, r0
lsls r1, 2
movs r0, 0x5
negs r0, r0
ands r0, r2
orrs r0, r1
mov r1, r12
strb r0, [r1]
ldrh r0, [r3, 0x2E]
adds r1, r0, 0x1
strh r1, [r3, 0x2E]
lsls r0, 16
asrs r0, 16
cmp r0, 0xC
ble _0811661A
adds r0, r3, 0
bl DestroyAnimSprite
_0811661A:
pop {r0}
bx r0
thumb_func_end sub_81165E4
.align 2, 0