pokeemerald/src/battle_anim_8170478.c

2268 lines
64 KiB
C
Raw Normal View History

2018-12-14 04:33:54 +01:00
#include "global.h"
#include "battle.h"
#include "battle_anim.h"
#include "battle_controllers.h"
#include "battle_interface.h"
#include "decompress.h"
#include "dma3.h"
#include "gpu_regs.h"
#include "graphics.h"
#include "m4a.h"
#include "main.h"
#include "palette.h"
#include "pokeball.h"
#include "sound.h"
#include "sprite.h"
#include "task.h"
#include "trig.h"
#include "util.h"
#include "constants/rgb.h"
#include "constants/items.h"
#include "constants/songs.h"
// iwram
int gUnknown_030062DC;
u16 gUnknown_030062E0;
u16 gUnknown_030062E4;
static void sub_8170660(u8);
static void sub_8170A38(u8);
static void sub_8170EF0(u8);
static void sub_8171104(struct Sprite *);
static void sub_8171030(u8);
static void sub_81710A8(u8);
static void sub_8171134(struct Sprite *);
static void sub_8171CAC(struct Sprite *);
static void sub_81711E8(struct Sprite *);
static void sub_8171240(struct Sprite *);
static void sub_817138C(struct Sprite *);
static void sub_81713D0(struct Sprite *);
static void sub_81717B4(struct Sprite *);
static void sub_81714D4(struct Sprite *);
static void sub_8171520(struct Sprite *);
static void sub_81717D8(struct Sprite *);
static void sub_8171AE4(struct Sprite *);
static void sub_81717F8(struct Sprite *);
static void sub_81719EC(struct Sprite *);
static void sub_81718D8(struct Sprite *);
static void sub_81719C0(struct Sprite *);
static void sub_8171D60(u8);
static void sub_8171AAC(struct Sprite *);
static void sub_8171BAC(struct Sprite *);
static void sub_8171CE8(struct Sprite *);
static void PokeBallOpenParticleAnimation_Step1(struct Sprite *);
static void PokeBallOpenParticleAnimation_Step2(struct Sprite *);
static void DestroyBallOpenAnimationParticle(struct Sprite *);
static void FanOutBallOpenParticles_Step1(struct Sprite *);
static void RepeatBallOpenParticleAnimation_Step1(struct Sprite *);
static void PremierBallOpenParticleAnimation_Step1(struct Sprite *);
static void sub_8172AB0(u8);
static void sub_8172B40(u8);
static void sub_8172B90(u8);
static void sub_8172FEC(u8);
static void sub_81731FC(struct Sprite *);
static void sub_8173250(struct Sprite *);
static void sub_81731B0(u8);
static void sub_817339C(struct Sprite *);
static void sub_81733D4(struct Sprite *);
static void sub_8173400(struct Sprite *);
static void PokeBallOpenParticleAnimation(u8);
static void GreatBallOpenParticleAnimation(u8);
static void SafariBallOpenParticleAnimation(u8);
static void UltraBallOpenParticleAnimation(u8);
static void MasterBallOpenParticleAnimation(u8);
static void DiveBallOpenParticleAnimation(u8);
static void RepeatBallOpenParticleAnimation(u8);
static void TimerBallOpenParticleAnimation(u8);
static void PremierBallOpenParticleAnimation(u8);
static void sub_817330C(struct Sprite *);
struct BallCaptureSuccessStarData
{
2018-12-15 20:07:07 +01:00
s8 xOffset;
s8 yOffset;
s8 unk2;
2018-12-14 04:33:54 +01:00
};
static const struct BallCaptureSuccessStarData sBallCaptureSuccessStarData[] =
{
{
.xOffset = 10,
.yOffset = 2,
.unk2 = -3,
},
{
.xOffset = 15,
.yOffset = 0,
.unk2 = -4,
},
{
.xOffset = -10,
.yOffset = 2,
.unk2 = -4,
},
};
const struct CompressedSpriteSheet gBallOpenParticleSpritesheets[] =
{
{gBattleAnimSpriteSheet_Particles, 0x100, 0xD6EC},
{gBattleAnimSpriteSheet_Particles, 0x100, 0xD6ED},
{gBattleAnimSpriteSheet_Particles, 0x100, 0xD6EE},
{gBattleAnimSpriteSheet_Particles, 0x100, 0xD6EF},
{gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F0},
{gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F1},
{gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F2},
{gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F3},
{gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F4},
{gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F5},
{gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F6},
{gBattleAnimSpriteSheet_Particles, 0x100, 0xD6F7},
};
const struct CompressedSpritePalette gBallOpenParticlePalettes[] =
{
{gBattleAnimSpritePalette_136, 0xD6EC},
{gBattleAnimSpritePalette_136, 0xD6ED},
{gBattleAnimSpritePalette_136, 0xD6EE},
{gBattleAnimSpritePalette_136, 0xD6EF},
{gBattleAnimSpritePalette_136, 0xD6F0},
{gBattleAnimSpritePalette_136, 0xD6F1},
{gBattleAnimSpritePalette_136, 0xD6F2},
{gBattleAnimSpritePalette_136, 0xD6F3},
{gBattleAnimSpritePalette_136, 0xD6F4},
{gBattleAnimSpritePalette_136, 0xD6F5},
{gBattleAnimSpritePalette_136, 0xD6F6},
{gBattleAnimSpritePalette_136, 0xD6F7},
};
const union AnimCmd gUnknown_085E5154[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(1, 1),
ANIMCMD_FRAME(2, 1),
ANIMCMD_FRAME(0, 1, .hFlip = TRUE),
ANIMCMD_FRAME(2, 1),
ANIMCMD_FRAME(1, 1),
ANIMCMD_JUMP(0),
};
const union AnimCmd gUnknown_085E5170[] =
{
ANIMCMD_FRAME(3, 1),
ANIMCMD_END,
};
const union AnimCmd gUnknown_085E5178[] =
{
ANIMCMD_FRAME(4, 1),
ANIMCMD_END,
};
const union AnimCmd gUnknown_085E5180[] =
{
ANIMCMD_FRAME(5, 1),
ANIMCMD_END,
};
const union AnimCmd gUnknown_085E5188[] =
{
ANIMCMD_FRAME(6, 4),
ANIMCMD_FRAME(7, 4),
ANIMCMD_JUMP(0),
};
const union AnimCmd gUnknown_085E5194[] =
{
ANIMCMD_FRAME(7, 4),
ANIMCMD_END,
};
const union AnimCmd *const gUnknown_085E519C[] =
{
gUnknown_085E5154,
gUnknown_085E5170,
gUnknown_085E5178,
gUnknown_085E5180,
gUnknown_085E5188,
gUnknown_085E5194,
};
const u8 gBallOpenParticleAnimNums[] =
{
0,
0,
0,
5,
1,
2,
2,
3,
5,
5,
4,
4,
};
const TaskFunc gBallOpenParticleAnimationFuncs[] =
{
PokeBallOpenParticleAnimation,
GreatBallOpenParticleAnimation,
SafariBallOpenParticleAnimation,
UltraBallOpenParticleAnimation,
MasterBallOpenParticleAnimation,
SafariBallOpenParticleAnimation,
DiveBallOpenParticleAnimation,
UltraBallOpenParticleAnimation,
RepeatBallOpenParticleAnimation,
TimerBallOpenParticleAnimation,
GreatBallOpenParticleAnimation,
PremierBallOpenParticleAnimation,
};
const struct SpriteTemplate gUnknown_085E51F0[] =
{
{
.tileTag = 55020,
.paletteTag = 55020,
.oam = &gUnknown_08524904,
.anims = gUnknown_085E519C,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
},
{
.tileTag = 55021,
.paletteTag = 55021,
.oam = &gUnknown_08524904,
.anims = gUnknown_085E519C,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
},
{
.tileTag = 55022,
.paletteTag = 55022,
.oam = &gUnknown_08524904,
.anims = gUnknown_085E519C,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
},
{
.tileTag = 55023,
.paletteTag = 55023,
.oam = &gUnknown_08524904,
.anims = gUnknown_085E519C,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
},
{
.tileTag = 55024,
.paletteTag = 55024,
.oam = &gUnknown_08524904,
.anims = gUnknown_085E519C,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
},
{
.tileTag = 55025,
.paletteTag = 55025,
.oam = &gUnknown_08524904,
.anims = gUnknown_085E519C,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
},
{
.tileTag = 55026,
.paletteTag = 55026,
.oam = &gUnknown_08524904,
.anims = gUnknown_085E519C,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
},
{
.tileTag = 55027,
.paletteTag = 55027,
.oam = &gUnknown_08524904,
.anims = gUnknown_085E519C,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
},
{
.tileTag = 55028,
.paletteTag = 55028,
.oam = &gUnknown_08524904,
.anims = gUnknown_085E519C,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
},
{
.tileTag = 55029,
.paletteTag = 55029,
.oam = &gUnknown_08524904,
.anims = gUnknown_085E519C,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
},
{
.tileTag = 55030,
.paletteTag = 55030,
.oam = &gUnknown_08524904,
.anims = gUnknown_085E519C,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
},
{
.tileTag = 55031,
.paletteTag = 55031,
.oam = &gUnknown_08524904,
.anims = gUnknown_085E519C,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
},
};
const u16 gUnknown_085E5310[] =
{
RGB(31, 22, 30),
RGB(16, 23, 30),
RGB(23, 30, 20),
RGB(31, 31, 15),
RGB(23, 20, 28),
RGB(21, 31, 25),
RGB(12, 25, 30),
RGB(30, 27, 10),
RGB(31, 24, 16),
RGB(29, 30, 30),
RGB(31, 17, 10),
RGB(31, 9, 10),
RGB(0, 0, 0),
RGB(1, 16, 0),
RGB(3, 0, 1),
RGB(1, 8, 0),
RGB(0, 8, 0),
RGB(3, 8, 1),
RGB(6, 8, 1),
RGB(4, 0, 0),
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_85E5338 =
{
.tileTag = ANIM_TAG_UNUSED_RED_BRICK,
.paletteTag = ANIM_TAG_UNUSED_RED_BRICK,
.oam = &gUnknown_0852490C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_817330C,
};
const union AnimCmd gUnknown_085E5350[] =
{
ANIMCMD_FRAME(64, 1),
ANIMCMD_END,
};
const union AnimCmd *const gUnknown_085E5358[] = {
gUnknown_085E5350,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_085E535C =
{
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS,
.oam = &gUnknown_08524914,
.anims = gUnknown_085E5358,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_817330C,
};
extern const struct SpriteTemplate gUnknown_085CE388;
extern const struct SpriteTemplate gUnknown_085CE3A0;
void unref_sub_8170478(u8 taskId)
{
struct UnknownAnimStruct2 unknownStruct;
u8 healthBoxSpriteId;
u8 battler;
u8 spriteId1, spriteId2, spriteId3, spriteId4;
battler = gBattleAnimAttacker;
gBattle_WIN0H = 0;
gBattle_WIN0V = 0;
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON);
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 0);
SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0);
SetAnimBgAttribute(1, BG_ANIM_AREA_OVERFLOW_MODE, 1);
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
healthBoxSpriteId = gHealthboxSpriteIds[battler];
spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam;
spriteId2 = gSprites[healthBoxSpriteId].data[5];
spriteId3 = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
spriteId4 = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
gSprites[healthBoxSpriteId].oam.priority = 1;
gSprites[spriteId1].oam.priority = 1;
gSprites[spriteId2].oam.priority = 1;
gSprites[spriteId3] = gSprites[healthBoxSpriteId];
gSprites[spriteId4] = gSprites[spriteId1];
gSprites[spriteId3].oam.objMode = ST_OAM_OBJ_WINDOW;
gSprites[spriteId4].oam.objMode = ST_OAM_OBJ_WINDOW;
gSprites[spriteId3].callback = SpriteCallbackDummy;
gSprites[spriteId4].callback = SpriteCallbackDummy;
sub_80A6B30(&unknownStruct);
sub_80A6D48(unknownStruct.bgId, gUnknown_08C2EA9C);
sub_80A6CC0(unknownStruct.bgId, gUnknown_08C2EA50, unknownStruct.tilesOffset);
LoadCompressedPalette(gUnknown_08C2DDA4, unknownStruct.unk8 << 4, 32);
gBattle_BG1_X = -gSprites[spriteId3].pos1.x + 32;
gBattle_BG1_Y = -gSprites[spriteId3].pos1.y - 32;
gTasks[taskId].data[1] = 640;
gTasks[taskId].data[0] = spriteId3;
gTasks[taskId].data[2] = spriteId4;
gTasks[taskId].func = sub_8170660;
}
static void sub_8170660(u8 taskId)
{
u8 spriteId1, spriteId2;
u8 battler;
battler = gBattleAnimAttacker;
gTasks[taskId].data[13] += gTasks[taskId].data[1];
gBattle_BG1_Y += (u16)gTasks[taskId].data[13] >> 8;
gTasks[taskId].data[13] &= 0xFF;
switch (gTasks[taskId].data[15])
{
case 0:
if (gTasks[taskId].data[11]++ > 1)
{
gTasks[taskId].data[11] = 0;
gTasks[taskId].data[12]++;
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
if (gTasks[taskId].data[12] == 8)
gTasks[taskId].data[15]++;
}
break;
case 1:
if (++gTasks[taskId].data[10] == 30)
gTasks[taskId].data[15]++;
break;
case 2:
if (gTasks[taskId].data[11]++ > 1)
{
gTasks[taskId].data[11] = 0;
gTasks[taskId].data[12]--;
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
if (gTasks[taskId].data[12] == 0)
{
sub_80A477C(0);
gBattle_WIN0H = 0;
gBattle_WIN0V = 0;
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
if (!IsContest())
2018-12-15 20:07:07 +01:00
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
2018-12-14 04:33:54 +01:00
SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0));
DestroySprite(&gSprites[gTasks[taskId].data[0]]);
DestroySprite(&gSprites[gTasks[taskId].data[2]]);
SetAnimBgAttribute(1, BG_ANIM_AREA_OVERFLOW_MODE, 0);
spriteId1 = gSprites[gHealthboxSpriteIds[battler]].oam.affineParam;
spriteId2 = gSprites[gHealthboxSpriteIds[battler]].data[5];
gSprites[gHealthboxSpriteIds[battler]].oam.priority = 1;
gSprites[spriteId1].oam.priority = 1;
gSprites[spriteId2].oam.priority = 1;
DestroyAnimVisualTask(taskId);
}
}
break;
}
}
static void sub_8170834(u8 *paletteId1, u8 *paletteId2, u8 battler)
{
u8 healthBoxSpriteId;
u8 spriteId1, spriteId2;
u16 offset1, offset2;
healthBoxSpriteId = gHealthboxSpriteIds[battler];
spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam;
spriteId2 = gSprites[healthBoxSpriteId].data[5];
*paletteId1 = AllocSpritePalette(0xD709);
*paletteId2 = AllocSpritePalette(0xD70A);
offset1 = (gSprites[healthBoxSpriteId].oam.paletteNum * 16) + 0x100;
offset2 = (gSprites[spriteId2].oam.paletteNum * 16) + 0x100;
LoadPalette(&gPlttBufferUnfaded[offset1], *paletteId1 * 16 + 0x100, 0x20);
LoadPalette(&gPlttBufferUnfaded[offset2], *paletteId2 * 16 + 0x100, 0x20);
gSprites[healthBoxSpriteId].oam.paletteNum = *paletteId1;
gSprites[spriteId1].oam.paletteNum = *paletteId1;
gSprites[spriteId2].oam.paletteNum = *paletteId2;
}
void sub_8170920(u8 taskId)
{
2018-12-15 20:07:07 +01:00
u8 paletteId1, paletteId2;
sub_8170834(&paletteId1, &paletteId2, gBattleAnimAttacker);
DestroyAnimVisualTask(taskId);
2018-12-14 04:33:54 +01:00
}
static void sub_817094C(u8 battler)
{
u8 healthBoxSpriteId;
u8 spriteId1, spriteId2;
u8 paletteId1, paletteId2;
healthBoxSpriteId = gHealthboxSpriteIds[battler];
spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam;
spriteId2 = gSprites[healthBoxSpriteId].data[5];
FreeSpritePaletteByTag(0xD709);
FreeSpritePaletteByTag(0xD70A);
paletteId1 = IndexOfSpritePaletteTag(0xD6FF);
paletteId2 = IndexOfSpritePaletteTag(0xD704);
gSprites[healthBoxSpriteId].oam.paletteNum = paletteId1;
gSprites[spriteId1].oam.paletteNum = paletteId1;
gSprites[spriteId2].oam.paletteNum = paletteId2;
}
void sub_81709EC(u8 taskId)
{
2018-12-15 20:07:07 +01:00
sub_817094C(gBattleAnimAttacker);
DestroyAnimVisualTask(taskId);
2018-12-14 04:33:54 +01:00
}
void sub_8170A0C(u8 taskId)
{
gTasks[taskId].data[10] = gBattleAnimArgs[0];
gTasks[taskId].data[11] = gBattleAnimArgs[1];
gTasks[taskId].func = sub_8170A38;
}
static void sub_8170A38(u8 taskId)
{
u8 paletteNum;
int paletteOffset, colorOffset;
gTasks[taskId].data[0]++;
if (gTasks[taskId].data[0]++ >= gTasks[taskId].data[11])
{
gTasks[taskId].data[0] = 0;
paletteNum = IndexOfSpritePaletteTag(0xD709);
colorOffset = gTasks[taskId].data[10] == 0 ? 6 : 2;
switch (gTasks[taskId].data[1])
{
case 0:
gTasks[taskId].data[2] += 2;
if (gTasks[taskId].data[2] > 16)
gTasks[taskId].data[2] = 16;
paletteOffset = paletteNum * 16 + 0x100;
BlendPalette(paletteOffset + colorOffset, 1, gTasks[taskId].data[2], RGB(20, 27, 31));
if (gTasks[taskId].data[2] == 16)
gTasks[taskId].data[1]++;
break;
case 1:
gTasks[taskId].data[2] -= 2;
if (gTasks[taskId].data[2] < 0)
gTasks[taskId].data[2] = 0;
paletteOffset = paletteNum * 16 + 0x100;
BlendPalette(paletteOffset + colorOffset, 1, gTasks[taskId].data[2], RGB(20, 27, 31));
if (gTasks[taskId].data[2] == 0)
DestroyAnimVisualTask(taskId);
break;
}
}
}
void sub_8170B04(u8 taskId)
{
u8 spriteId;
spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
switch (gTasks[taskId].data[0])
{
case 0:
2018-12-18 05:08:08 +01:00
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
2018-12-14 04:33:54 +01:00
gTasks[taskId].data[10] = 0x100;
gTasks[taskId].data[0]++;
break;
case 1:
gTasks[taskId].data[10] += 0x30;
2018-12-18 05:08:08 +01:00
SetSpriteRotScale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[10], 0);
SetBattlerSpriteYOffsetFromYScale(spriteId);
2018-12-14 04:33:54 +01:00
if (gTasks[taskId].data[10] >= 0x2D0)
gTasks[taskId].data[0]++;
break;
case 2:
2018-12-18 05:08:08 +01:00
ResetSpriteRotScale(spriteId);
2018-12-14 04:33:54 +01:00
gSprites[spriteId].invisible = 1;
DestroyAnimVisualTask(taskId);
break;
}
}
void sub_8170BB0(u8 taskId)
{
u8 spriteId;
u16 ball;
u8 ballId;
u8 x, y;
u8 priority, subpriority;
u32 selectedPalettes;
spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
ball = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_POKEBALL);
else
ball = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_POKEBALL);
ballId = ItemIdToBallId(ball);
switch (gTasks[taskId].data[0])
{
case 0:
x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
priority = gSprites[spriteId].oam.priority;
subpriority = gSprites[spriteId].subpriority;
gTasks[taskId].data[10] = AnimateBallOpenParticles(x, y + 32, priority, subpriority, ballId);
selectedPalettes = sub_80A75AC(1, 0, 0, 0, 0, 0, 0);
gTasks[taskId].data[11] = LaunchBallFadeMonTask(0, gBattleAnimAttacker, selectedPalettes, ballId);
gTasks[taskId].data[0]++;
break;
case 1:
if (!gTasks[gTasks[taskId].data[10]].isActive && !gTasks[gTasks[taskId].data[11]].isActive)
DestroyAnimVisualTask(taskId);
break;
}
}
void sub_8170CFC(u8 taskId)
{
u8 ballId = ItemIdToBallId(gLastUsedItem);
LoadBallGfx(ballId);
DestroyAnimVisualTask(taskId);
}
void sub_8170D24(u8 taskId)
{
u8 ballId = ItemIdToBallId(gLastUsedItem);
FreeBallGfx(ballId);
DestroyAnimVisualTask(taskId);
}
void AnimTask_IsBallBlockedByTrainer(u8 taskId)
{
if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_TRAINER_BLOCK)
gBattleAnimArgs[7] = -1;
else
gBattleAnimArgs[7] = 0;
DestroyAnimVisualTask(taskId);
}
u8 ItemIdToBallId(u16 ballItem)
{
switch (ballItem)
{
case ITEM_MASTER_BALL:
return 4;
case ITEM_ULTRA_BALL:
return 3;
case ITEM_GREAT_BALL:
return 1;
case ITEM_SAFARI_BALL:
return 2;
case ITEM_NET_BALL:
return 5;
case ITEM_DIVE_BALL:
return 6;
case ITEM_NEST_BALL:
return 7;
case ITEM_REPEAT_BALL:
return 8;
case ITEM_TIMER_BALL:
return 9;
case ITEM_LUXURY_BALL:
return 10;
case ITEM_PREMIER_BALL:
return 11;
case ITEM_POKE_BALL:
default:
return 0;
}
}
void sub_8170E04(u8 taskId)
{
u8 ballId;
u8 spriteId;
ballId = ItemIdToBallId(gLastUsedItem);
spriteId = CreateSprite(&gBallSpriteTemplates[ballId], 32, 80, 29);
gSprites[spriteId].data[0] = 34;
gSprites[spriteId].data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
gSprites[spriteId].data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) - 16;
gSprites[spriteId].callback = sub_8171104;
gBattleSpritesDataPtr->animationData->field_9_x2 = gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible;
gTasks[taskId].data[0] = spriteId;
gTasks[taskId].func = sub_8170EF0;
}
static void sub_8170EF0(u8 taskId)
{
u8 spriteId = gTasks[taskId].data[0];
if ((u16)gSprites[spriteId].data[0] == 0xFFFF)
DestroyAnimVisualTask(taskId);
}
void sub_8170F2C(u8 taskId)
{
int x, y;
u8 ballId;
u8 subpriority;
u8 spriteId;
if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL)
{
x = 32;
y = 11;
}
else
{
x = 23;
y = 5;
}
ballId = ItemIdToBallId(gLastUsedItem);
2018-12-18 05:08:08 +01:00
subpriority = GetBattlerSpriteSubpriority(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)) + 1;
2018-12-14 04:33:54 +01:00
spriteId = CreateSprite(&gBallSpriteTemplates[ballId], x + 32, y | 80, subpriority);
gSprites[spriteId].data[0] = 34;
gSprites[spriteId].data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
gSprites[spriteId].data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) - 16;
gSprites[spriteId].callback = SpriteCallbackDummy;
gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].callback = sub_8039E84;
gTasks[taskId].data[0] = spriteId;
gTasks[taskId].func = sub_8171030;
}
static void sub_8171030(u8 taskId)
{
if (gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].animCmdIndex == 1)
{
PlaySE12WithPanning(SE_NAGERU, 0);
gSprites[gTasks[taskId].data[0]].callback = sub_8171104;
CreateTask(sub_81710A8, 10);
gTasks[taskId].func = sub_8170EF0;
}
}
static void sub_81710A8(u8 taskId)
{
if (gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].animEnded)
{
StartSpriteAnim(&gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]], 0);
DestroyTask(taskId);
}
}
static void sub_8171104(struct Sprite *sprite)
{
u16 temp = sprite->data[1];
u16 temp2 = sprite->data[2];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = temp;
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = temp2;
sprite->data[5] = -40;
InitAnimArcTranslation(sprite);
sprite->callback = sub_8171134;
}
static void sub_8171134(struct Sprite *sprite)
{
int i;
u8 ballId;
int ballId2; // extra var needed to match
if (TranslateAnimArc(sprite))
{
if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_TRAINER_BLOCK)
{
sprite->callback = sub_8171CAC;
}
else
{
StartSpriteAnim(sprite, 1);
sprite->pos1.x += sprite->pos2.x;
sprite->pos1.y += sprite->pos2.y;
sprite->pos2.x = 0;
sprite->pos2.y = 0;
for (i = 0; i < 8; i++)
sprite->data[i] = 0;
sprite->data[5] = 0;
sprite->callback = sub_81711E8;
ballId = ItemIdToBallId(gLastUsedItem);
ballId2 = ballId;
if (ballId2 > 11)
return;
if (ballId2 < 0)
return;
AnimateBallOpenParticles(sprite->pos1.x, sprite->pos1.y - 5, 1, 28, ballId);
LaunchBallFadeMonTask(0, gBattleAnimTarget, 14, ballId);
}
}
}
static void sub_81711E8(struct Sprite *sprite)
{
if (++sprite->data[5] == 10)
{
sprite->data[5] = CreateTask(TaskDummy, 50);
sprite->callback = sub_8171240;
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] = 0;
}
}
static void sub_8171240(struct Sprite *sprite)
{
u8 spriteId;
u8 taskId;
spriteId = gBattlerSpriteIds[gBattleAnimTarget];
taskId = sprite->data[5];
if (++gTasks[taskId].data[1] == 11)
PlaySE(SE_SUIKOMU);
switch (gTasks[taskId].data[0])
{
case 0:
2018-12-18 05:08:08 +01:00
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
2018-12-14 04:33:54 +01:00
gTasks[taskId].data[10] = 256;
gUnknown_030062DC = 28;
gUnknown_030062E4 = (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) - (sprite->pos1.y + sprite->pos2.y);
gUnknown_030062E0 = (u32)(gUnknown_030062E4 * 256) / 28;
gTasks[taskId].data[2] = gUnknown_030062E0;
gTasks[taskId].data[0]++;
break;
case 1:
gTasks[taskId].data[10] += 0x20;
2018-12-18 05:08:08 +01:00
SetSpriteRotScale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[10], 0);
2018-12-14 04:33:54 +01:00
gTasks[taskId].data[3] += gTasks[taskId].data[2];
gSprites[spriteId].pos2.y = -gTasks[taskId].data[3] >> 8;
if (gTasks[taskId].data[10] >= 0x480)
gTasks[taskId].data[0]++;
break;
case 2:
2018-12-18 05:08:08 +01:00
ResetSpriteRotScale(spriteId);
2018-12-14 04:33:54 +01:00
gSprites[spriteId].invisible = 1;
gTasks[taskId].data[0]++;
break;
default:
if (gTasks[taskId].data[1] > 10)
{
DestroyTask(taskId);
StartSpriteAnim(sprite, 2);
sprite->data[5] = 0;
sprite->callback = sub_817138C;
}
break;
}
}
static void sub_817138C(struct Sprite *sprite)
{
int angle;
if (sprite->animEnded)
{
sprite->data[3] = 0;
sprite->data[4] = 40;
sprite->data[5] = 0;
angle = 0;
sprite->pos1.y += Cos(angle, 40);
sprite->pos2.y = -Cos(angle, sprite->data[4]);
sprite->callback = sub_81713D0;
}
}
static void sub_81713D0(struct Sprite *sprite)
{
bool8 lastBounce;
int bounceCount;
lastBounce = 0;
switch (sprite->data[3] & 0xFF)
{
case 0:
sprite->pos2.y = -Cos(sprite->data[5], sprite->data[4]);
sprite->data[5] += (sprite->data[3] >> 8) + 4;
if (sprite->data[5] >= 64)
{
sprite->data[4] -= 10;
sprite->data[3] += 257;
bounceCount = sprite->data[3] >> 8;
if (bounceCount == 4)
lastBounce = 1;
// Play a different sound effect for each pokeball bounce.
switch (bounceCount)
{
case 1:
PlaySE(SE_KON);
break;
case 2:
PlaySE(SE_KON2);
break;
case 3:
PlaySE(SE_KON3);
break;
default:
PlaySE(SE_KON4);
break;
}
}
break;
case 1:
sprite->pos2.y = -Cos(sprite->data[5], sprite->data[4]);
sprite->data[5] -= (sprite->data[3] >> 8) + 4;
if (sprite->data[5] <= 0)
{
sprite->data[5] = 0;
sprite->data[3] &= -0x100;
}
break;
}
if (lastBounce)
{
sprite->data[3] = 0;
sprite->pos1.y += Cos(64, 40);
sprite->pos2.y = 0;
if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_NO_SHAKES)
{
sprite->data[5] = 0;
sprite->callback = sub_81717B4;
}
else
{
sprite->callback = sub_81714D4;
sprite->data[4] = 1;
sprite->data[5] = 0;
}
}
}
static void sub_81714D4(struct Sprite *sprite)
{
if (++sprite->data[3] == 31)
{
sprite->data[3] = 0;
sprite->affineAnimPaused = 1;
StartSpriteAffineAnim(sprite, 1);
gBattleSpritesDataPtr->animationData->field_C = 0;
sprite->callback = sub_8171520;
PlaySE(SE_BOWA);
}
}
static void sub_8171520(struct Sprite *sprite)
{
s8 state;
u16 var0;
switch (sprite->data[3] & 0xFF)
{
case 0:
if (gBattleSpritesDataPtr->animationData->field_C > 0xFF)
{
sprite->pos2.x += sprite->data[4];
gBattleSpritesDataPtr->animationData->field_C &= 0xFF;
}
else
{
gBattleSpritesDataPtr->animationData->field_C += 0xB0;
}
sprite->data[5]++;
sprite->affineAnimPaused = 0;
var0 = sprite->data[5] + 7;
if (var0 > 14)
{
gBattleSpritesDataPtr->animationData->field_C = 0;
sprite->data[3]++;
sprite->data[5] = 0;
}
break;
case 1:
if (++sprite->data[5] == 1)
{
sprite->data[5] = 0;
sprite->data[4] = -sprite->data[4];
sprite->data[3]++;
sprite->affineAnimPaused = 0;
if (sprite->data[4] < 0)
ChangeSpriteAffineAnim(sprite, 2);
else
ChangeSpriteAffineAnim(sprite, 1);
}
else
{
sprite->affineAnimPaused = 1;
}
break;
case 2:
if (gBattleSpritesDataPtr->animationData->field_C > 0xFF)
{
sprite->pos2.x += sprite->data[4];
gBattleSpritesDataPtr->animationData->field_C &= 0xFF;
}
else
{
gBattleSpritesDataPtr->animationData->field_C += 0xB0;
}
sprite->data[5]++;
sprite->affineAnimPaused = 0;
var0 = sprite->data[5] + 12;
if (var0 > 24)
{
gBattleSpritesDataPtr->animationData->field_C = 0;
sprite->data[3]++;
sprite->data[5] = 0;
}
break;
case 3:
if (sprite->data[5]++ < 0)
{
sprite->affineAnimPaused = 1;
break;
}
sprite->data[5] = 0;
sprite->data[4] = -sprite->data[4];
sprite->data[3]++;
sprite->affineAnimPaused = 0;
if (sprite->data[4] < 0)
ChangeSpriteAffineAnim(sprite, 2);
else
ChangeSpriteAffineAnim(sprite, 1);
// fall through
case 4:
if (gBattleSpritesDataPtr->animationData->field_C > 0xFF)
{
sprite->pos2.x += sprite->data[4];
gBattleSpritesDataPtr->animationData->field_C &= 0xFF;
}
else
{
gBattleSpritesDataPtr->animationData->field_C += 0xB0;
}
sprite->data[5]++;
sprite->affineAnimPaused = 0;
var0 = sprite->data[5] + 4;
if (var0 > 8)
{
gBattleSpritesDataPtr->animationData->field_C = 0;
sprite->data[3]++;
sprite->data[5] = 0;
sprite->data[4] = -sprite->data[4];
}
break;
case 5:
sprite->data[3] += 0x100;
state = sprite->data[3] >> 8;
if (state == gBattleSpritesDataPtr->animationData->ballThrowCaseId)
{
sprite->affineAnimPaused = 1;
sprite->callback = sub_81717B4;
}
else
{
if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_3_SHAKES_SUCCESS && state == 3)
{
sprite->callback = sub_81717D8;
sprite->affineAnimPaused = 1;
}
else
{
sprite->data[3]++;
sprite->affineAnimPaused = 1;
}
}
break;
case 6:
default:
if (++sprite->data[5] == 31)
{
sprite->data[5] = 0;
sprite->data[3] &= -0x100;
StartSpriteAffineAnim(sprite, 3);
if (sprite->data[4] < 0)
StartSpriteAffineAnim(sprite, 2);
else
StartSpriteAffineAnim(sprite, 1);
PlaySE(SE_BOWA);
}
break;
}
}
static void sub_81717B4(struct Sprite *sprite)
{
if (++sprite->data[5] == 31)
{
sprite->data[5] = 0;
sprite->callback = sub_8171AE4;
}
}
static void sub_81717D8(struct Sprite *sprite)
{
sprite->animPaused = 1;
sprite->callback = sub_81717F8;
sprite->data[3] = 0;
sprite->data[4] = 0;
sprite->data[5] = 0;
}
static void sub_81717F8(struct Sprite *sprite)
{
u8 *battler = &gBattleAnimTarget;
sprite->data[4]++;
if (sprite->data[4] == 40)
{
2018-12-15 20:07:07 +01:00
PlaySE(SE_RG_GETTING);
BlendPalettes(0x10000 << sprite->oam.paletteNum, 6, RGB(0, 0, 0));
sub_81719EC(sprite);
2018-12-14 04:33:54 +01:00
}
else if (sprite->data[4] == 60)
{
2018-12-15 20:07:07 +01:00
BeginNormalPaletteFade(0x10000 << sprite->oam.paletteNum, 2, 6, 0, RGB(0, 0, 0));
2018-12-14 04:33:54 +01:00
}
else if (sprite->data[4] == 95)
{
gDoingBattleAnim = 0;
UpdateOamPriorityInAllHealthboxes(1);
m4aMPlayAllStop();
PlaySE(MUS_RG_FAN6);
}
else if (sprite->data[4] == 315)
{
FreeOamMatrix(gSprites[gBattlerSpriteIds[*battler]].oam.matrixNum);
DestroySprite(&gSprites[gBattlerSpriteIds[*battler]]);
sprite->data[0] = 0;
sprite->callback = sub_81718D8;
}
}
static void sub_81718D8(struct Sprite *sprite)
{
u8 paletteIndex;
switch (sprite->data[0])
{
case 0:
sprite->data[1] = 0;
sprite->data[2] = 0;
sprite->oam.objMode = ST_OAM_OBJ_BLEND;
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0));
paletteIndex = IndexOfSpritePaletteTag(sprite->template->paletteTag);
BeginNormalPaletteFade(1 << (paletteIndex + 0x10), 0, 0, 16, RGB(31, 31, 31));
sprite->data[0]++;
break;
case 1:
if (sprite->data[1]++ > 0)
{
sprite->data[1] = 0;
sprite->data[2]++;
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - sprite->data[2], sprite->data[2]));
if (sprite->data[2] == 16)
sprite->data[0]++;
}
break;
case 2:
sprite->invisible = 1;
sprite->data[0]++;
break;
default:
if (!gPaletteFade.active)
{
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
sprite->data[0] = 0;
sprite->callback = sub_81719C0;
}
break;
}
}
static void sub_81719C0(struct Sprite *sprite)
{
if (sprite->data[0] == 0)
{
sprite->data[0] = -1;
}
else
{
FreeSpriteOamMatrix(sprite);
DestroySprite(sprite);
}
}
static void sub_81719EC(struct Sprite *sprite)
{
2018-12-15 20:07:07 +01:00
u32 i;
u8 subpriority;
2018-12-14 04:33:54 +01:00
if (sprite->subpriority)
{
2018-12-15 20:07:07 +01:00
subpriority = sprite->subpriority - 1;
2018-12-14 04:33:54 +01:00
}
else
{
2018-12-15 20:07:07 +01:00
subpriority = 0;
sprite->subpriority = 1;
2018-12-14 04:33:54 +01:00
}
sub_8171D60(4);
for (i = 0; i < 3; i++)
{
2018-12-15 20:07:07 +01:00
u8 spriteId = CreateSprite(&gUnknown_085E51F0[4], sprite->pos1.x, sprite->pos1.y, subpriority);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].data[0] = 24;
gSprites[spriteId].data[2] = sprite->pos1.x + sBallCaptureSuccessStarData[i].xOffset;
gSprites[spriteId].data[4] = sprite->pos1.y + sBallCaptureSuccessStarData[i].yOffset;
gSprites[spriteId].data[5] = sBallCaptureSuccessStarData[i].unk2;
InitAnimArcTranslation(&gSprites[spriteId]);
gSprites[spriteId].callback = sub_8171AAC;
StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[4]);
}
2018-12-14 04:33:54 +01:00
}
}
static void sub_8171AAC(struct Sprite *sprite)
{
2018-12-15 20:07:07 +01:00
sprite->invisible = !sprite->invisible;
if (TranslateAnimArc(sprite))
DestroySprite(sprite);
2018-12-14 04:33:54 +01:00
}
// fakematching. I think the return type of ItemIdToBallId()
// is wrong because of the weird required casting.
static void sub_8171AE4(struct Sprite *sprite)
{
u8 ballId;
int ballId2; // extra var needed to match
StartSpriteAnim(sprite, 1);
StartSpriteAffineAnim(sprite, 0);
sprite->callback = sub_8171BAC;
ballId = ItemIdToBallId(gLastUsedItem);
ballId2 = ballId;
if (ballId2 > 11)
goto LABEL;
if (ballId2 < 0)
goto LABEL;
AnimateBallOpenParticles(sprite->pos1.x, sprite->pos1.y - 5, 1, 28, ballId);
LaunchBallFadeMonTask(1, gBattleAnimTarget, 14, ballId);
LABEL:
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible = 0;
StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], 1);
AnimateSprite(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]]);
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] = 0x1000;
}
static void sub_8171BAC(struct Sprite *sprite)
{
int next = FALSE;
if (sprite->animEnded)
sprite->invisible = 1;
if (gSprites[gBattlerSpriteIds[gBattleAnimTarget]].affineAnimEnded)
{
StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], 0);
next = TRUE;
}
else
{
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] -= 288;
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].pos2.y = gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] >> 8;
}
if (sprite->animEnded && next)
{
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].pos2.y = 0;
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible = gBattleSpritesDataPtr->animationData->field_9_x2;
sprite->data[0] = 0;
sprite->callback = sub_81719C0;
gDoingBattleAnim = 0;
UpdateOamPriorityInAllHealthboxes(1);
}
}
static void sub_8171CAC(struct Sprite *sprite)
{
int i;
sprite->pos1.x += sprite->pos2.x;
sprite->pos1.y += sprite->pos2.y;
sprite->pos2.y = 0;
sprite->pos2.x = 0;
for (i = 0; i < 6; i++)
sprite->data[i] = 0;
sprite->callback = sub_8171CE8;
}
static void sub_8171CE8(struct Sprite *sprite)
{
s16 var0 = sprite->data[0] + 0x800;
s16 var1 = sprite->data[1] + 0x680;
sprite->pos2.x -= var1 >> 8;
sprite->pos2.y += var0 >> 8;
sprite->data[0] = (sprite->data[0] + 0x800) & 0xFF;
sprite->data[1] = (sprite->data[1] + 0x680) & 0xFF;
if (sprite->pos1.y + sprite->pos2.y > 160
|| sprite->pos1.x + sprite->pos2.x < -8)
{
sprite->data[0] = 0;
sprite->callback = sub_81719C0;
gDoingBattleAnim = 0;
UpdateOamPriorityInAllHealthboxes(1);
}
}
static void sub_8171D60(u8 ballId)
{
u8 taskId;
if (GetSpriteTileStartByTag(gBallOpenParticleSpritesheets[ballId].tag) == 0xFFFF)
{
LoadCompressedObjectPicUsingHeap(&gBallOpenParticleSpritesheets[ballId]);
LoadCompressedObjectPaletteUsingHeap(&gBallOpenParticlePalettes[ballId]);
}
}
u8 AnimateBallOpenParticles(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId)
{
u8 taskId;
sub_8171D60(ballId);
taskId = CreateTask(gBallOpenParticleAnimationFuncs[ballId], 5);
gTasks[taskId].data[1] = x;
gTasks[taskId].data[2] = y;
gTasks[taskId].data[3] = priority;
gTasks[taskId].data[4] = subpriority;
gTasks[taskId].data[15] = ballId;
PlaySE(SE_BOWA2);
return taskId;
}
void sub_8171E20(void)
{
if (gMain.inBattle)
gBattleSpritesDataPtr->animationData->field_A++;
}
static void PokeBallOpenParticleAnimation(u8 taskId)
{
u8 spriteId;
u8 x, y;
u8 priority, subpriority;
u8 ballId;
u8 var0;
ballId = gTasks[taskId].data[15];
if (gTasks[taskId].data[0] < 16)
{
x = gTasks[taskId].data[1];
y = gTasks[taskId].data[2];
priority = gTasks[taskId].data[3];
subpriority = gTasks[taskId].data[4];
spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority);
if (spriteId != MAX_SPRITES)
{
sub_8171E20();
StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]);
gSprites[spriteId].callback = PokeBallOpenParticleAnimation_Step1;
gSprites[spriteId].oam.priority = priority;
var0 = (u8)gTasks[taskId].data[0];
if (var0 >= 8)
var0 -= 8;
gSprites[spriteId].data[0] = var0 * 32;
}
if (gTasks[taskId].data[0] == 15)
{
if (!gMain.inBattle)
gSprites[spriteId].data[7] = 1;
DestroyTask(taskId);
return;
}
}
gTasks[taskId].data[0]++;
}
static void PokeBallOpenParticleAnimation_Step1(struct Sprite *sprite)
{
if (sprite->data[1] == 0)
sprite->callback = PokeBallOpenParticleAnimation_Step2;
else
sprite->data[1]--;
}
static void PokeBallOpenParticleAnimation_Step2(struct Sprite *sprite)
{
sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]);
sprite->pos2.y = Cos(sprite->data[0], sprite->data[1]);
sprite->data[1] += 2;
if (sprite->data[1] == 50)
DestroyBallOpenAnimationParticle(sprite);
}
static void TimerBallOpenParticleAnimation(u8 taskId)
{
u8 i;
u8 x, y, priority, subpriority, ballId;
u8 spriteId;
ballId = gTasks[taskId].data[15];
x = gTasks[taskId].data[1];
y = gTasks[taskId].data[2];
priority = gTasks[taskId].data[3];
subpriority = gTasks[taskId].data[4];
for (i = 0; i < 8; i++)
{
spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority);
if (spriteId != MAX_SPRITES)
{
sub_8171E20();
StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]);
gSprites[spriteId].callback = FanOutBallOpenParticles_Step1;
gSprites[spriteId].oam.priority = priority;
gSprites[spriteId].data[0] = i * 32;
gSprites[spriteId].data[4] = 10;
gSprites[spriteId].data[5] = 2;
gSprites[spriteId].data[6] = 1;
}
}
if (!gMain.inBattle)
gSprites[spriteId].data[7] = 1;
DestroyTask(taskId);
}
static void DiveBallOpenParticleAnimation(u8 taskId)
{
u8 i;
u8 x, y, priority, subpriority, ballId;
u8 spriteId;
ballId = gTasks[taskId].data[15];
x = gTasks[taskId].data[1];
y = gTasks[taskId].data[2];
priority = gTasks[taskId].data[3];
subpriority = gTasks[taskId].data[4];
for (i = 0; i < 8; i++)
{
spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority);
if (spriteId != MAX_SPRITES)
{
sub_8171E20();
StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]);
gSprites[spriteId].callback = FanOutBallOpenParticles_Step1;
gSprites[spriteId].oam.priority = priority;
gSprites[spriteId].data[0] = i * 32;
gSprites[spriteId].data[4] = 10;
gSprites[spriteId].data[5] = 1;
gSprites[spriteId].data[6] = 2;
}
}
if (!gMain.inBattle)
gSprites[spriteId].data[7] = 1;
DestroyTask(taskId);
}
// Also used for Net Ball
static void SafariBallOpenParticleAnimation(u8 taskId)
{
u8 i;
u8 x, y, priority, subpriority, ballId;
u8 spriteId;
ballId = gTasks[taskId].data[15];
x = gTasks[taskId].data[1];
y = gTasks[taskId].data[2];
priority = gTasks[taskId].data[3];
subpriority = gTasks[taskId].data[4];
for (i = 0; i < 8; i++)
{
spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority);
if (spriteId != MAX_SPRITES)
{
sub_8171E20();
StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]);
gSprites[spriteId].callback = FanOutBallOpenParticles_Step1;
gSprites[spriteId].oam.priority = priority;
gSprites[spriteId].data[0] = i * 32;
gSprites[spriteId].data[4] = 4;
gSprites[spriteId].data[5] = 1;
gSprites[spriteId].data[6] = 1;
}
}
if (!gMain.inBattle)
gSprites[spriteId].data[7] = 1;
DestroyTask(taskId);
}
// Also used for Nest Ball
static void UltraBallOpenParticleAnimation(u8 taskId)
{
u8 i;
u8 x, y, priority, subpriority, ballId;
u8 spriteId;
ballId = gTasks[taskId].data[15];
x = gTasks[taskId].data[1];
y = gTasks[taskId].data[2];
priority = gTasks[taskId].data[3];
subpriority = gTasks[taskId].data[4];
for (i = 0; i < 10; i++)
{
spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority);
if (spriteId != MAX_SPRITES)
{
sub_8171E20();
StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]);
gSprites[spriteId].callback = FanOutBallOpenParticles_Step1;
gSprites[spriteId].oam.priority = priority;
gSprites[spriteId].data[0] = i * 25;
gSprites[spriteId].data[4] = 5;
gSprites[spriteId].data[5] = 1;
gSprites[spriteId].data[6] = 1;
}
}
if (!gMain.inBattle)
gSprites[spriteId].data[7] = 1;
DestroyTask(taskId);
}
// Also used for Luxury Ball
static void GreatBallOpenParticleAnimation(u8 taskId)
{
u8 i;
u8 x, y, priority, subpriority, ballId;
u8 spriteId;
if (gTasks[taskId].data[7])
{
gTasks[taskId].data[7]--;
}
else
{
ballId = gTasks[taskId].data[15];
x = gTasks[taskId].data[1];
y = gTasks[taskId].data[2];
priority = gTasks[taskId].data[3];
subpriority = gTasks[taskId].data[4];
for (i = 0; i < 8; i++)
{
spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority);
if (spriteId != MAX_SPRITES)
{
sub_8171E20();
StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]);
gSprites[spriteId].callback = FanOutBallOpenParticles_Step1;
gSprites[spriteId].oam.priority = priority;
gSprites[spriteId].data[0] = i * 32;
gSprites[spriteId].data[4] = 8;
gSprites[spriteId].data[5] = 2;
gSprites[spriteId].data[6] = 2;
}
}
gTasks[taskId].data[7] = 8;
if (++gTasks[taskId].data[0] == 2)
{
if (!gMain.inBattle)
gSprites[spriteId].data[7] = 1;
DestroyTask(taskId);
}
}
}
static void FanOutBallOpenParticles_Step1(struct Sprite *sprite)
{
sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]);
sprite->pos2.y = Cos(sprite->data[0], sprite->data[2]);
sprite->data[0] = (sprite->data[0] + sprite->data[4]) & 0xFF;
sprite->data[1] += sprite->data[5];
sprite->data[2] += sprite->data[6];
if (++sprite->data[3] == 51)
DestroyBallOpenAnimationParticle(sprite);
}
static void RepeatBallOpenParticleAnimation(u8 taskId)
{
u8 i;
u8 x, y, priority, subpriority, ballId;
u8 spriteId;
ballId = gTasks[taskId].data[15];
x = gTasks[taskId].data[1];
y = gTasks[taskId].data[2];
priority = gTasks[taskId].data[3];
subpriority = gTasks[taskId].data[4];
for (i = 0; i < 12; i++)
{
spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority);
if (spriteId != MAX_SPRITES)
{
sub_8171E20();
StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]);
gSprites[spriteId].callback = RepeatBallOpenParticleAnimation_Step1;
gSprites[spriteId].oam.priority = priority;
gSprites[spriteId].data[0] = i * 21;
}
}
if (!gMain.inBattle)
gSprites[spriteId].data[7] = 1;
DestroyTask(taskId);
}
static void RepeatBallOpenParticleAnimation_Step1(struct Sprite *sprite)
{
sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]);
sprite->pos2.y = Cos(sprite->data[0], Sin(sprite->data[0], sprite->data[2]));
sprite->data[0] = (sprite->data[0] + 6) & 0xFF;
sprite->data[1]++;
sprite->data[2]++;
if (++sprite->data[3] == 51)
DestroyBallOpenAnimationParticle(sprite);
}
static void MasterBallOpenParticleAnimation(u8 taskId)
{
u8 i, j;
u8 x, y, priority, subpriority, ballId;
u8 spriteId;
ballId = gTasks[taskId].data[15];
x = gTasks[taskId].data[1];
y = gTasks[taskId].data[2];
priority = gTasks[taskId].data[3];
subpriority = gTasks[taskId].data[4];
for (j = 0; j < 2; j++)
{
for (i = 0; i < 8; i++)
{
spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority);
if (spriteId != MAX_SPRITES)
{
sub_8171E20();
StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]);
gSprites[spriteId].callback = FanOutBallOpenParticles_Step1;
gSprites[spriteId].oam.priority = priority;
gSprites[spriteId].data[0] = i * 32;
gSprites[spriteId].data[4] = 8;
if (j == 0)
{
gSprites[spriteId].data[5] = 2;
gSprites[spriteId].data[6] = 1;
}
else
{
gSprites[spriteId].data[5] = 1;
gSprites[spriteId].data[6] = 2;
}
}
}
}
if (!gMain.inBattle)
gSprites[spriteId].data[7] = 1;
DestroyTask(taskId);
}
static void PremierBallOpenParticleAnimation(u8 taskId)
{
u8 i;
u8 x, y, priority, subpriority, ballId;
u8 spriteId;
ballId = gTasks[taskId].data[15];
x = gTasks[taskId].data[1];
y = gTasks[taskId].data[2];
priority = gTasks[taskId].data[3];
subpriority = gTasks[taskId].data[4];
for (i = 0; i < 8; i++)
{
spriteId = CreateSprite(&gUnknown_085E51F0[ballId], x, y, subpriority);
if (spriteId != MAX_SPRITES)
{
sub_8171E20();
StartSpriteAnim(&gSprites[spriteId], gBallOpenParticleAnimNums[ballId]);
gSprites[spriteId].callback = PremierBallOpenParticleAnimation_Step1;
gSprites[spriteId].oam.priority = priority;
gSprites[spriteId].data[0] = i * 32;
}
}
if (!gMain.inBattle)
gSprites[spriteId].data[7] = 1;
DestroyTask(taskId);
}
static void PremierBallOpenParticleAnimation_Step1(struct Sprite *sprite)
{
sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]);
sprite->pos2.y = Cos(sprite->data[0], Sin(sprite->data[0] & 0x3F, sprite->data[2]));
sprite->data[0] = (sprite->data[0] + 10) & 0xFF;
sprite->data[1]++;
sprite->data[2]++;
if (++sprite->data[3] == 51)
DestroyBallOpenAnimationParticle(sprite);
}
static void DestroyBallOpenAnimationParticle(struct Sprite *sprite)
{
int i, j;
int temp;
if (!gMain.inBattle)
{
temp = sprite->data[7]; // temp var needed to match
if (temp == 1)
DestroySpriteAndFreeResources(sprite);
else
DestroySprite(sprite);
}
else
{
gBattleSpritesDataPtr->animationData->field_A--;
if (gBattleSpritesDataPtr->animationData->field_A == 0)
{
for (i = 0; i < 12; i++)
{
if (FuncIsActiveTask(gBallOpenParticleAnimationFuncs[i]) == TRUE)
break;
}
if (i == 12)
{
for (j = 0; j < 12; j++)
{
FreeSpriteTilesByTag(gBallOpenParticleSpritesheets[j].tag);
FreeSpritePaletteByTag(gBallOpenParticlePalettes[j].tag);
}
}
DestroySprite(sprite);
}
else
{
DestroySprite(sprite);
}
}
}
u8 LaunchBallFadeMonTask(u8 unfadeLater, u8 battler, u32 selectedPalettes, u8 ballId)
{
u8 taskId;
taskId = CreateTask(sub_8172AB0, 5);
gTasks[taskId].data[15] = ballId;
gTasks[taskId].data[3] = battler;
gTasks[taskId].data[10] = selectedPalettes;
gTasks[taskId].data[11] = selectedPalettes >> 16;
if (!unfadeLater)
{
BlendPalette(battler * 16 + 0x100, 16, 0, gUnknown_085E5310[ballId]);
gTasks[taskId].data[1] = 1;
}
else
{
BlendPalette(battler * 16 + 0x100, 16, 16, gUnknown_085E5310[ballId]);
gTasks[taskId].data[0] = 16;
gTasks[taskId].data[1] = -1;
gTasks[taskId].func = sub_8172B40;
}
BeginNormalPaletteFade(selectedPalettes, 0, 0, 16, RGB(31, 31, 31));
return taskId;
}
static void sub_8172AB0(u8 taskId)
{
u8 ballId = gTasks[taskId].data[15];
if (gTasks[taskId].data[2] <= 16)
{
BlendPalette(gTasks[taskId].data[3] * 16 + 0x100, 16, gTasks[taskId].data[0], gUnknown_085E5310[ballId]);
gTasks[taskId].data[0] += gTasks[taskId].data[1];
gTasks[taskId].data[2]++;
}
else if (!gPaletteFade.active)
{
u32 selectedPalettes = (u16)gTasks[taskId].data[10] | ((u16)gTasks[taskId].data[11] << 16);
BeginNormalPaletteFade(selectedPalettes, 0, 16, 0, RGB(31, 31, 31));
DestroyTask(taskId);
}
}
static void sub_8172B40(u8 taskId)
{
if (!gPaletteFade.active)
{
u32 selectedPalettes = (u16)gTasks[taskId].data[10] | ((u16)gTasks[taskId].data[11] << 16);
BeginNormalPaletteFade(selectedPalettes, 0, 16, 0, RGB(31, 31, 31));
gTasks[taskId].func = sub_8172B90;
}
}
static void sub_8172B90(u8 taskId)
{
u8 ballId = gTasks[taskId].data[15];
if (gTasks[taskId].data[2] <= 16)
{
BlendPalette(gTasks[taskId].data[3] * 16 + 0x100, 16, gTasks[taskId].data[0], gUnknown_085E5310[ballId]);
gTasks[taskId].data[0] += gTasks[taskId].data[1];
gTasks[taskId].data[2]++;
}
else
{
DestroyTask(taskId);
}
}
void sub_8172BF0(u8 taskId)
{
u8 spriteId;
u32 x;
u32 done;
done = FALSE;
spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
switch (gTasks[taskId].data[10])
{
case 0:
gTasks[taskId].data[11] = gBattleAnimArgs[0];
gTasks[taskId].data[0] += 0x500;
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gSprites[spriteId].pos2.x += gTasks[taskId].data[0] >> 8;
else
gSprites[spriteId].pos2.x -= gTasks[taskId].data[0] >> 8;
gTasks[taskId].data[0] &= 0xFF;
x = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x + 32;
if (x > 304)
gTasks[taskId].data[10]++;
break;
case 1:
LoadBattleMonGfxAndAnimate(gBattleAnimAttacker, gTasks[taskId].data[11], spriteId);
gTasks[taskId].data[10]++;
break;
case 2:
gTasks[taskId].data[0] += 0x500;
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gSprites[spriteId].pos2.x -= gTasks[taskId].data[0] >> 8;
else
gSprites[spriteId].pos2.x += gTasks[taskId].data[0] >> 8;
gTasks[taskId].data[0] &= 0xFF;
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
if (gSprites[spriteId].pos2.x <= 0)
{
gSprites[spriteId].pos2.x = 0;
// done = FALSE; // fakematching--can't get the tail merge correct
goto DONE;
}
}
else
{
if (gSprites[spriteId].pos2.x >= 0)
{
gSprites[spriteId].pos2.x = 0;
done = TRUE;
}
}
if (done)
{
DONE:
DestroyAnimVisualTask(taskId);
}
break;
}
}
void sub_8172D98(u8 taskId)
{
u8 spriteId;
switch (gTasks[taskId].data[15])
{
case 0:
2018-12-20 04:13:26 +01:00
if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == B_POSITION_OPPONENT_LEFT)
2018-12-14 04:33:54 +01:00
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
else
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG2 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0));
gTasks[taskId].data[15]++;
break;
case 1:
if (gTasks[taskId].data[1]++ > 1)
{
gTasks[taskId].data[1] = 0;
gTasks[taskId].data[0]++;
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - gTasks[taskId].data[0], gTasks[taskId].data[0]));
if (gTasks[taskId].data[0] == 16)
gTasks[taskId].data[15]++;
}
break;
case 2:
spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
RequestDma3Fill(0, (void *)OBJ_VRAM0 + gSprites[spriteId].oam.tileNum * TILE_SIZE_4BPP, 0x800, 1);
ClearBehindSubstituteBit(gBattleAnimAttacker);
DestroyAnimVisualTask(taskId);
break;
}
}
void sub_8172E9C(u8 taskId)
{
gBattleAnimArgs[7] = gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].behindSubstitute;
DestroyAnimVisualTask(taskId);
}
void sub_8172ED0(u8 taskId)
{
gBattleAnimTarget = gEffectBattler;
DestroyAnimVisualTask(taskId);
}
void sub_8172EF0(u8 battler, struct Pokemon *mon)
{
int isShiny;
u32 otId, personality;
u32 shinyValue;
u8 taskId1, taskId2;
isShiny = 0;
gBattleSpritesDataPtr->healthBoxesData[battler].flag_x80 = 1;
otId = GetMonData(mon, MON_DATA_OT_ID);
personality = GetMonData(mon, MON_DATA_PERSONALITY);
if (IsBattlerSpriteVisible(battler))
{
shinyValue = HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality);
if (shinyValue < 8)
isShiny = TRUE;
if (isShiny)
{
if (GetSpriteTileStartByTag(0x27F9) == 0xFFFF)
{
LoadCompressedObjectPicUsingHeap(&gBattleAnimPicTable[233]);
LoadCompressedObjectPaletteUsingHeap(&gBattleAnimPaletteTable[233]);
}
taskId1 = CreateTask(sub_8172FEC, 10);
taskId2 = CreateTask(sub_8172FEC, 10);
gTasks[taskId1].data[0] = battler;
gTasks[taskId2].data[0] = battler;
gTasks[taskId1].data[1] = 0;
gTasks[taskId2].data[1] = 1;
return;
}
}
gBattleSpritesDataPtr->healthBoxesData[battler].field_1_x1 = 1;
}
static void sub_8172FEC(u8 taskId)
{
u8 battler;
u8 x, y;
u8 spriteId;
u16 counter;
s16 state;
u8 pan;
if (gTasks[taskId].data[13] < 60)
{
gTasks[taskId].data[13]++;
return;
}
if (gBattleSpritesDataPtr->animationData->field_A)
return;
counter = gTasks[taskId].data[10]++;
if (counter & 3)
return;
battler = gTasks[taskId].data[0];
x = GetBattlerSpriteCoord(battler, 0);
y = GetBattlerSpriteCoord(battler, 1);
state = gTasks[taskId].data[11];
if (state == 0)
{
spriteId = CreateSprite(&gUnknown_085CE388, x, y, 5);
}
else if (state >= 0 && gTasks[taskId].data[11] < 4)
{
spriteId = CreateSprite(&gUnknown_085CE3A0, x, y, 5);
gSprites[spriteId].oam.tileNum += 4;
}
else
{
spriteId = CreateSprite(&gUnknown_085CE3A0, x, y, 5);
gSprites[spriteId].oam.tileNum += 5;
}
if (gTasks[taskId].data[1] == 0)
{
gSprites[spriteId].callback = sub_81731FC;
}
else
{
gSprites[spriteId].callback = sub_8173250;
gSprites[spriteId].pos2.x = -32;
gSprites[spriteId].pos2.y = 32;
gSprites[spriteId].invisible = 1;
if (gTasks[taskId].data[11] == 0)
{
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
pan = 192;
else
pan = 63;
PlaySE12WithPanning(SE_REAPOKE, pan);
}
}
gSprites[spriteId].data[0] = taskId;
gTasks[taskId].data[11]++;
if (spriteId != MAX_SPRITES)
gTasks[taskId].data[12]++;
if (gTasks[taskId].data[11] == 5)
gTasks[taskId].func = sub_81731B0;
}
static void sub_81731B0(u8 taskId)
{
u8 battler;
if (gTasks[taskId].data[12] == 0)
{
if (gTasks[taskId].data[1] == 1)
{
battler = gTasks[taskId].data[0];
gBattleSpritesDataPtr->healthBoxesData[battler].field_1_x1 = 1;
}
DestroyTask(taskId);
}
}
static void sub_81731FC(struct Sprite *sprite)
{
sprite->pos2.x = Sin(sprite->data[1], 24);
sprite->pos2.y = Cos(sprite->data[1], 24);
sprite->data[1] += 12;
if (sprite->data[1] > 0xFF)
{
gTasks[sprite->data[0]].data[12]--;
FreeSpriteOamMatrix(sprite);
DestroySprite(sprite);
}
}
static void sub_8173250(struct Sprite *sprite)
{
if (sprite->data[1] < 4)
{
sprite->data[1]++;
}
else
{
sprite->invisible = 0;
sprite->pos2.x += 5;
sprite->pos2.y -= 5;
if (sprite->pos2.x > 32)
{
gTasks[sprite->data[0]].data[12]--;
FreeSpriteOamMatrix(sprite);
DestroySprite(sprite);
}
}
}
void sub_81732B0(u8 taskId)
{
u8 paletteIndex;
LoadCompressedObjectPicUsingHeap(&gBattleAnimPicTable[269]);
LoadCompressedObjectPaletteUsingHeap(&gBattleAnimPaletteTable[269]);
paletteIndex = IndexOfSpritePaletteTag(0x281D); // unused
DestroyAnimVisualTask(taskId);
}
void sub_81732E4(u8 taskId)
{
FreeSpriteTilesByTag(0x281D);
FreeSpritePaletteByTag(0x281D);
DestroyAnimVisualTask(taskId);
}
static void sub_817330C(struct Sprite *sprite)
{
2018-12-20 04:13:26 +01:00
InitSpritePosToAnimAttacker(sprite, 0);
2018-12-14 04:33:54 +01:00
sprite->data[0] = 30;
sprite->data[2] = GetBattlerSpriteCoord(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), 0) + gBattleAnimArgs[2];
sprite->data[4] = GetBattlerSpriteCoord(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), 1) + gBattleAnimArgs[3];
sprite->data[5] = -32;
InitAnimArcTranslation(sprite);
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].callback = sub_8039E84;
sprite->callback = sub_817339C;
}
static void sub_817339C(struct Sprite *sprite)
{
if (gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].animCmdIndex == 1)
sprite->callback = sub_81733D4;
}
static void sub_81733D4(struct Sprite *sprite)
{
if (TranslateAnimArc(sprite))
{
sprite->data[0] = 0;
sprite->invisible = 1;
sprite->callback = sub_8173400;
}
}
static void sub_8173400(struct Sprite *sprite)
{
if (gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].animEnded)
{
if (++sprite->data[0] > 0)
{
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gBattleAnimAttacker]], 0);
DestroyAnimSprite(sprite);
}
}
}
void sub_817345C(u8 taskId)
{
switch (gBattleAnimArgs[0])
{
case 0:
gBattleAnimAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
gBattleAnimTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
break;
case 1:
gBattleAnimAttacker = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
gBattleAnimTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
break;
}
DestroyAnimVisualTask(taskId);
}
void AnimTask_GetTrappedMoveAnimId(u8 taskId)
{
if (gBattleSpritesDataPtr->animationData->animArg == 83)
gBattleAnimArgs[0] = 1;
else if (gBattleSpritesDataPtr->animationData->animArg == 250)
gBattleAnimArgs[0] = 2;
else if (gBattleSpritesDataPtr->animationData->animArg == 128)
gBattleAnimArgs[0] = 3;
else if (gBattleSpritesDataPtr->animationData->animArg == 328)
gBattleAnimArgs[0] = 4;
else
gBattleAnimArgs[0] = 0;
DestroyAnimVisualTask(taskId);
}
void sub_817351C(u8 taskId)
{
gBattleAnimAttacker = gBattleSpritesDataPtr->animationData->animArg;
gBattleAnimTarget = gBattleSpritesDataPtr->animationData->animArg >> 8;
DestroyAnimVisualTask(taskId);
}