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https://github.com/Ninjdai1/pokeemerald.git
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54 lines
1.9 KiB
C
54 lines
1.9 KiB
C
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// Includes
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#include "global.h"
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#include "map_constants.h"
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#include "sprite.h"
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#include "heal_location.h"
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#define HEAL_LOCATION(map, x, y) {MAP_GROUP_##map, MAP_ID_##map, x, y}
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// Static type declarations
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// Static RAM declarations
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// Static ROM declarations
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// .rodata
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const struct {
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const union AffineAnimCmd *const *const affineAnims;
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void (* callback)(struct Sprite *sprite);
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} gUnknown_0859F534 = {
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gDummySpriteAffineAnimTable,
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SpriteCallbackDummy
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};
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const struct HealLocation gUnknown_0859F53C[] = {
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HEAL_LOCATION(LITTLEROOT_TOWN_BRENDANS_HOUSE_2F, 4, 2),
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HEAL_LOCATION(LITTLEROOT_TOWN_MAYS_HOUSE_2F, 4, 2),
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HEAL_LOCATION(PETALBURG_CITY, 20, 17),
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HEAL_LOCATION(SLATEPORT_CITY, 19, 20),
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HEAL_LOCATION(MAUVILLE_CITY, 22, 6),
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HEAL_LOCATION(RUSTBORO_CITY, 16, 39),
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HEAL_LOCATION(FORTREE_CITY, 5, 7),
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HEAL_LOCATION(LILYCOVE_CITY, 24, 15),
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HEAL_LOCATION(MOSSDEEP_CITY, 28, 17),
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HEAL_LOCATION(SOOTOPOLIS_CITY, 43, 32),
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HEAL_LOCATION(EVER_GRANDE_CITY, 27, 49),
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HEAL_LOCATION(LITTLEROOT_TOWN, 5, 9),
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HEAL_LOCATION(LITTLEROOT_TOWN, 14, 9),
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HEAL_LOCATION(OLDALE_TOWN, 6, 17),
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HEAL_LOCATION(DEWFORD_TOWN, 2, 11),
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HEAL_LOCATION(LAVARIDGE_TOWN, 9, 7),
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HEAL_LOCATION(FALLARBOR_TOWN, 14, 8),
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HEAL_LOCATION(VERDANTURF_TOWN, 16, 4),
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HEAL_LOCATION(PACIFIDLOG_TOWN, 8, 16),
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HEAL_LOCATION(EVER_GRANDE_CITY, 18, 6),
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HEAL_LOCATION(SOUTHERN_ISLAND_EXTERIOR, 15, 20),
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HEAL_LOCATION(BATTLE_FRONTIER_OUTSIDE_EAST, 3, 52)
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};
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const u16 gUnknown_0859F5EC[] = INCBIN_U16("graphics/unknown/unk_859f5ec.gbapal");
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// .text
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