pokeemerald/data/maps/Route124_DivingTreasureHuntersHouse/scripts.inc

349 lines
15 KiB
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Route124_DivingTreasureHuntersHouse_MapScripts::
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map_script MAP_SCRIPT_ON_TRANSITION, Route124_DivingTreasureHuntersHouse_OnTransition
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.byte 0
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Route124_DivingTreasureHuntersHouse_OnTransition:
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setflag FLAG_LANDMARK_HUNTERS_HOUSE
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end
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Route124_DivingTreasureHuntersHouse_EventScript_TreasureHunter::
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lock
faceplayer
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goto_if_set FLAG_MET_DIVING_TREASURE_HUNTER, Route124_DivingTreasureHuntersHouse_EventScript_SkipGreeting
msgbox Route124_DivingTreasureHuntersHouse_Text_Greeting, MSGBOX_DEFAULT
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setflag FLAG_MET_DIVING_TREASURE_HUNTER
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goto Route124_DivingTreasureHuntersHouse_EventScript_CheckPlayerHasShard
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end
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Route124_DivingTreasureHuntersHouse_EventScript_SkipGreeting::
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msgbox Route124_DivingTreasureHuntersHouse_Text_HaveYouSeenAnyShards, MSGBOX_DEFAULT
goto Route124_DivingTreasureHuntersHouse_EventScript_CheckPlayerHasShard
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end
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Route124_DivingTreasureHuntersHouse_EventScript_CheckPlayerHasShard::
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call Route124_DivingTreasureHuntersHouse_EventScript_GetPlayersShards
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compare VAR_TEMP_1, 0
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goto_if_eq Route124_DivingTreasureHuntersHouse_EventScript_NoShards
goto Route124_DivingTreasureHuntersHouse_EventScript_HasShard
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end
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Route124_DivingTreasureHuntersHouse_EventScript_GetPlayersShards::
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setvar VAR_TEMP_1, 0
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checkitem ITEM_RED_SHARD, 1
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compare VAR_RESULT, TRUE
call_if_eq Route124_DivingTreasureHuntersHouse_EventScript_HasRedShard
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checkitem ITEM_YELLOW_SHARD, 1
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compare VAR_RESULT, TRUE
call_if_eq Route124_DivingTreasureHuntersHouse_EventScript_HasYellowShard
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checkitem ITEM_BLUE_SHARD, 1
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compare VAR_RESULT, TRUE
call_if_eq Route124_DivingTreasureHuntersHouse_EventScript_HasBlueShard
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checkitem ITEM_GREEN_SHARD, 1
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compare VAR_RESULT, TRUE
call_if_eq Route124_DivingTreasureHuntersHouse_EventScript_HasGreenShard
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return
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Route124_DivingTreasureHuntersHouse_EventScript_HasRedShard::
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addvar VAR_TEMP_1, 1
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return
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Route124_DivingTreasureHuntersHouse_EventScript_HasYellowShard::
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addvar VAR_TEMP_1, 2
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return
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Route124_DivingTreasureHuntersHouse_EventScript_HasBlueShard::
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addvar VAR_TEMP_1, 4
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return
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Route124_DivingTreasureHuntersHouse_EventScript_HasGreenShard::
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addvar VAR_TEMP_1, 8
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return
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Route124_DivingTreasureHuntersHouse_EventScript_HasShard::
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msgbox Route124_DivingTreasureHuntersHouse_Text_ThatsAShardIllTradeYou, MSGBOX_DEFAULT
goto Route124_DivingTreasureHuntersHouse_EventScript_ShowTradeOptions
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end
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Route124_DivingTreasureHuntersHouse_EventScript_ShowTradeOptions::
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message Route124_DivingTreasureHuntersHouse_Text_WhatDoYouWantToTrade
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waitmessage
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switch VAR_TEMP_1
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case 1, Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsR
case 2, Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsY
case 3, Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsRY
case 4, Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsB
case 5, Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsRB
case 6, Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsYB
case 7, Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsRYB
case 8, Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsG
case 9, Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsRG
case 10, Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsYG
case 11, Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsRYG
case 12, Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsBG
case 13, Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsRBG
case 14, Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsYBG
case 15, Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsRYBG
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end
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Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsR::
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multichoice 0, 0, MULTI_SHARDS_R, FALSE
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switch VAR_RESULT
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case 0, Route124_DivingTreasureHuntersHouse_EventScript_TradeRedShard
case 1, Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade
goto Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade
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end
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Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsY::
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multichoice 0, 0, MULTI_SHARDS_Y, FALSE
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switch VAR_RESULT
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case 0, Route124_DivingTreasureHuntersHouse_EventScript_TradeYellowShard
case 1, Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade
goto Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade
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end
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Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsRY::
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multichoice 0, 0, MULTI_SHARDS_RY, FALSE
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switch VAR_RESULT
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case 0, Route124_DivingTreasureHuntersHouse_EventScript_TradeRedShard
case 1, Route124_DivingTreasureHuntersHouse_EventScript_TradeYellowShard
case 2, Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade
goto Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade
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end
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Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsB::
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multichoice 0, 0, MULTI_SHARDS_B, FALSE
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switch VAR_RESULT
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case 0, Route124_DivingTreasureHuntersHouse_EventScript_TradeBlueShard
case 1, Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade
goto Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade
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end
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Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsRB::
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multichoice 0, 0, MULTI_SHARDS_RB, FALSE
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switch VAR_RESULT
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case 0, Route124_DivingTreasureHuntersHouse_EventScript_TradeRedShard
case 1, Route124_DivingTreasureHuntersHouse_EventScript_TradeBlueShard
case 2, Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade
goto Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade
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end
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Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsYB::
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multichoice 0, 0, MULTI_SHARDS_YB, FALSE
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switch VAR_RESULT
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case 0, Route124_DivingTreasureHuntersHouse_EventScript_TradeYellowShard
case 1, Route124_DivingTreasureHuntersHouse_EventScript_TradeBlueShard
case 2, Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade
goto Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade
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end
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Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsRYB::
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multichoice 0, 0, MULTI_SHARDS_RYB, FALSE
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switch VAR_RESULT
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case 0, Route124_DivingTreasureHuntersHouse_EventScript_TradeRedShard
case 1, Route124_DivingTreasureHuntersHouse_EventScript_TradeYellowShard
case 2, Route124_DivingTreasureHuntersHouse_EventScript_TradeBlueShard
case 3, Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade
goto Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade
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end
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Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsG::
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multichoice 0, 0, MULTI_SHARDS_G, FALSE
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switch VAR_RESULT
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case 0, Route124_DivingTreasureHuntersHouse_EventScript_TradeGreenShard
case 1, Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade
goto Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade
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end
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Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsRG::
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multichoice 0, 0, MULTI_SHARDS_RG, FALSE
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switch VAR_RESULT
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case 0, Route124_DivingTreasureHuntersHouse_EventScript_TradeRedShard
case 1, Route124_DivingTreasureHuntersHouse_EventScript_TradeGreenShard
case 2, Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade
goto Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade
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end
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Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsYG::
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multichoice 0, 0, MULTI_SHARDS_YG, FALSE
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switch VAR_RESULT
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case 0, Route124_DivingTreasureHuntersHouse_EventScript_TradeYellowShard
case 1, Route124_DivingTreasureHuntersHouse_EventScript_TradeGreenShard
case 2, Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade
goto Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade
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end
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Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsRYG::
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multichoice 0, 0, MULTI_SHARDS_RYG, FALSE
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switch VAR_RESULT
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case 0, Route124_DivingTreasureHuntersHouse_EventScript_TradeRedShard
case 1, Route124_DivingTreasureHuntersHouse_EventScript_TradeYellowShard
case 2, Route124_DivingTreasureHuntersHouse_EventScript_TradeGreenShard
case 3, Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade
goto Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade
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end
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Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsBG::
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multichoice 0, 0, MULTI_SHARDS_BG, FALSE
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switch VAR_RESULT
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case 0, Route124_DivingTreasureHuntersHouse_EventScript_TradeBlueShard
case 1, Route124_DivingTreasureHuntersHouse_EventScript_TradeGreenShard
case 2, Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade
goto Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade
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end
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Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsRBG::
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multichoice 0, 0, MULTI_SHARDS_RBG, FALSE
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switch VAR_RESULT
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case 0, Route124_DivingTreasureHuntersHouse_EventScript_TradeRedShard
case 1, Route124_DivingTreasureHuntersHouse_EventScript_TradeBlueShard
case 2, Route124_DivingTreasureHuntersHouse_EventScript_TradeGreenShard
case 3, Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade
goto Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade
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end
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Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsYBG::
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multichoice 0, 0, MULTI_SHARDS_YBG, FALSE
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switch VAR_RESULT
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case 0, Route124_DivingTreasureHuntersHouse_EventScript_TradeYellowShard
case 1, Route124_DivingTreasureHuntersHouse_EventScript_TradeBlueShard
case 2, Route124_DivingTreasureHuntersHouse_EventScript_TradeGreenShard
case 3, Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade
goto Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade
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end
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Route124_DivingTreasureHuntersHouse_EventScript_ShardOptionsRYBG::
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multichoice 0, 0, MULTI_SHARDS_RYBG, FALSE
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switch VAR_RESULT
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case 0, Route124_DivingTreasureHuntersHouse_EventScript_TradeRedShard
case 1, Route124_DivingTreasureHuntersHouse_EventScript_TradeYellowShard
case 2, Route124_DivingTreasureHuntersHouse_EventScript_TradeBlueShard
case 3, Route124_DivingTreasureHuntersHouse_EventScript_TradeGreenShard
case 4, Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade
goto Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade
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end
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Route124_DivingTreasureHuntersHouse_EventScript_TradeRedShard::
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setvar VAR_0x8008, ITEM_RED_SHARD
setvar VAR_0x8009, ITEM_FIRE_STONE
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goto Route124_DivingTreasureHuntersHouse_EventScript_TryTradeShard
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Route124_DivingTreasureHuntersHouse_EventScript_TradeYellowShard::
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setvar VAR_0x8008, ITEM_YELLOW_SHARD
setvar VAR_0x8009, ITEM_THUNDER_STONE
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goto Route124_DivingTreasureHuntersHouse_EventScript_TryTradeShard
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Route124_DivingTreasureHuntersHouse_EventScript_TradeBlueShard::
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setvar VAR_0x8008, ITEM_BLUE_SHARD
setvar VAR_0x8009, ITEM_WATER_STONE
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goto Route124_DivingTreasureHuntersHouse_EventScript_TryTradeShard
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Route124_DivingTreasureHuntersHouse_EventScript_TradeGreenShard::
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setvar VAR_0x8008, ITEM_GREEN_SHARD
setvar VAR_0x8009, ITEM_LEAF_STONE
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goto Route124_DivingTreasureHuntersHouse_EventScript_TryTradeShard
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Route124_DivingTreasureHuntersHouse_EventScript_TryTradeShard::
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bufferitemname 0, VAR_0x8008
bufferitemname 1, VAR_0x8009
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msgbox Route124_DivingTreasureHuntersHouse_Text_YoullTradeShardForStone, MSGBOX_YESNO
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compare VAR_RESULT, NO
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goto_if_eq Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade
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checkitemspace VAR_0x8009, 1
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compare VAR_RESULT, TRUE
goto_if_eq Route124_DivingTreasureHuntersHouse_EventScript_TradeShard
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checkitem VAR_0x8008, 2
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compare VAR_RESULT, FALSE
goto_if_eq Route124_DivingTreasureHuntersHouse_EventScript_TradeShard
goto Route124_DivingTreasureHuntersHouse_EventScript_BagFull
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end
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Route124_DivingTreasureHuntersHouse_EventScript_TradeShard::
removeitem VAR_0x8008
giveitem VAR_0x8009
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msgbox Route124_DivingTreasureHuntersHouse_Text_ItsADeal, MSGBOX_DEFAULT
call Route124_DivingTreasureHuntersHouse_EventScript_GetPlayersShards
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compare VAR_TEMP_1, 0
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goto_if_eq Route124_DivingTreasureHuntersHouse_EventScript_EndTrade
msgbox Route124_DivingTreasureHuntersHouse_Text_TradeSomethingElse, MSGBOX_YESNO
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compare VAR_RESULT, YES
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goto_if_eq Route124_DivingTreasureHuntersHouse_EventScript_ShowTradeOptions
goto Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade
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end
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Route124_DivingTreasureHuntersHouse_EventScript_BagFull::
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msgbox Route124_DivingTreasureHuntersHouse_Text_BagFull, MSGBOX_DEFAULT
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release
end
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Route124_DivingTreasureHuntersHouse_EventScript_DeclineTrade::
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msgbox Route124_DivingTreasureHuntersHouse_Text_ComeBackIfYouChangeMind, MSGBOX_DEFAULT
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release
end
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Route124_DivingTreasureHuntersHouse_EventScript_NoShards::
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msgbox Route124_DivingTreasureHuntersHouse_Text_YouHaventGotAnyShards, MSGBOX_DEFAULT
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release
end
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Route124_DivingTreasureHuntersHouse_EventScript_EndTrade::
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release
end
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Route124_DivingTreasureHuntersHouse_EventScript_ShardTradeBoard::
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msgbox Route124_DivingTreasureHuntersHouse_Text_ShardTradeBoard, MSGBOX_SIGN
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end
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Route124_DivingTreasureHuntersHouse_Text_Greeting:
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.string "I'm the DIVING TREASURE HUNTER!\p"
.string "I'm the awesome dude who makes\n"
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.string "deep-sea dives to gather treasures\l"
.string "resting at the bottom.$"
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Route124_DivingTreasureHuntersHouse_Text_HaveYouSeenAnyShards:
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.string "Tell me, have you seen any SHARDS of\n"
.string "tools made in ancient times?$"
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Route124_DivingTreasureHuntersHouse_Text_YouHaventGotAnyShards:
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.string "You haven't got any treasures\n"
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.string "for me…\p"
.string "If you see any SHARDS, like the RED\n"
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.string "SHARD, you've got to trade it with me!$"
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Route124_DivingTreasureHuntersHouse_Text_ThatsAShardIllTradeYou:
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.string "Oh, hey! That…\n"
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.string "That's a SHARD! I'm looking for those!\p"
.string "Oh, man, you've got to trade that\n"
.string "with me! I'll give you something good!$"
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Route124_DivingTreasureHuntersHouse_Text_WhatDoYouWantToTrade:
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.string "What do you want to trade?$"
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Route124_DivingTreasureHuntersHouse_Text_YoullTradeShardForStone:
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.string "You'll trade your {STR_VAR_1} for\n"
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.string "my {STR_VAR_2}, then?$"
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Route124_DivingTreasureHuntersHouse_Text_ItsADeal:
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.string "It's a done deal!\n"
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.string "Use that wisely!$"
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Route124_DivingTreasureHuntersHouse_Text_TradeSomethingElse:
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.string "Do you want to trade something else?$"
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Route124_DivingTreasureHuntersHouse_Text_BagFull:
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.string "Whoops, your BAG's full.\n"
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.string "Get rid of some items, friend!$"
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Route124_DivingTreasureHuntersHouse_Text_ComeBackIfYouChangeMind:
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.string "No? That's a downer.\n"
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.string "Well, if you change your mind, come back.$"
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Route124_DivingTreasureHuntersHouse_Text_ShardTradeBoard:
.string "{CLEAR_TO 0x0a}Wanted item{CLEAR_TO 0x7c}Trade item\n"
.string "{CLEAR_TO 0x0f}RED SHARD{CLEAR_TO 0x59}{LEFT_ARROW}{RIGHT_ARROW}{CLEAR_TO 0x7b}FIRE STONE{CLEAR_TO 0xc8}\p"
.string "{CLEAR_TO 0x0a}Wanted item{CLEAR_TO 0x7c}Trade item\n"
.string "{CLEAR_TO 0x06}YELLOW SHARD{CLEAR_TO 0x59}{LEFT_ARROW}{RIGHT_ARROW}{CLEAR_TO 0x73}THUNDERSTONE{CLEAR_TO 0xc8}\p"
.string "{CLEAR_TO 0x0a}Wanted item{CLEAR_TO 0x7c}Trade item\n"
.string "{CLEAR_TO 0x0c}BLUE SHARD{CLEAR_TO 0x59}{LEFT_ARROW}{RIGHT_ARROW}{CLEAR_TO 0x79}WATER STONE{CLEAR_TO 0xc8}\p"
.string "{CLEAR_TO 0x0a}Wanted item{CLEAR_TO 0x7c}Trade item\n"
.string "{CLEAR_TO 0x08}GREEN SHARD{CLEAR_TO 0x59}{LEFT_ARROW}{RIGHT_ARROW}{CLEAR_TO 0x7b}LEAF STONE$"