pokeemerald/data/maps/Route110_TrickHouseEnd/scripts.inc

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Route110_TrickHouseEnd_MapScripts:: @ 826ACAF
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map_script MAP_SCRIPT_ON_RESUME, Route110_TrickHouseEnd_MapScript1_26ACC4
map_script MAP_SCRIPT_ON_TRANSITION, Route110_TrickHouseEnd_OnTransition
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map_script MAP_SCRIPT_ON_FRAME_TABLE, Route110_TrickHouseEnd_MapScript2_26ACF5
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, Route110_TrickHouseEnd_MapScript2_26ACDE
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.byte 0
Route110_TrickHouseEnd_MapScript1_26ACC4: @ 826ACC4
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compare VAR_TEMP_1, 1
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call_if_eq Route110_TrickHouseEnd_EventScript_26AD0D
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end
Route110_TrickHouseEnd_OnTransition: @ 826ACD0
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setvar VAR_TEMP_1, 0
setvar VAR_TEMP_2, 0
special SetTrickHouseEndRoomFlag
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end
Route110_TrickHouseEnd_MapScript2_26ACDE: @ 826ACDE
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map_script_2 VAR_TEMP_2, 0, Route110_TrickHouseEnd_EventScript_26ACE8
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.2byte 0
Route110_TrickHouseEnd_EventScript_26ACE8:: @ 826ACE8
addobject 1
showobjectat 1, MAP_ROUTE110_TRICK_HOUSE_END
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turnobject 1, 4
end
Route110_TrickHouseEnd_MapScript2_26ACF5: @ 826ACF5
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map_script_2 VAR_TEMP_1, 0, Route110_TrickHouseEnd_EventScript_26ACFF
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.2byte 0
Route110_TrickHouseEnd_EventScript_26ACFF:: @ 826ACFF
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setvar VAR_TEMP_1, 1
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call Route110_TrickHouseEnd_EventScript_26AD0D
special DrawWholeMapView
end
Route110_TrickHouseEnd_EventScript_26AD0D:: @ 826AD0D
setmetatile 10, 1, 539, 1
return
Route110_TrickHouseEnd_EventScript_26AD17:: @ 826AD17
lock
faceplayer
msgbox Route110_TrickHouseEnd_Text_26B08D, MSGBOX_DEFAULT
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setvar VAR_TEMP_2, 1
switch VAR_TRICK_HOUSE_LEVEL
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case 0, Route110_TrickHouseEnd_EventScript_26AD84
case 1, Route110_TrickHouseEnd_EventScript_26ADC0
case 2, Route110_TrickHouseEnd_EventScript_26ADFC
case 3, Route110_TrickHouseEnd_EventScript_26AE38
case 4, Route110_TrickHouseEnd_EventScript_26AE74
case 5, Route110_TrickHouseEnd_EventScript_26AEB0
case 6, Route110_TrickHouseEnd_EventScript_26AEEC
case 7, Route110_TrickHouseEnd_EventScript_26AF28
end
Route110_TrickHouseEnd_EventScript_26AD84:: @ 826AD84
msgbox Route110_TrickHouseEnd_Text_26B0BC, MSGBOX_DEFAULT
msgbox Route110_TrickHouseEnd_Text_26B73D, MSGBOX_DEFAULT
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setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
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giveitem_std ITEM_RARE_CANDY
compare VAR_RESULT, 0
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call_if_eq Route110_TrickHouseEnd_EventScript_26AFEF
msgbox Route110_TrickHouseEnd_Text_26B7EF, MSGBOX_DEFAULT
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closemessage
call Route110_TrickHouseEnd_EventScript_26AFCF
release
end
Route110_TrickHouseEnd_EventScript_26ADC0:: @ 826ADC0
msgbox Route110_TrickHouseEnd_Text_26B13B, MSGBOX_DEFAULT
msgbox Route110_TrickHouseEnd_Text_26B73D, MSGBOX_DEFAULT
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setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
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giveitem_std ITEM_TIMER_BALL
compare VAR_RESULT, 0
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call_if_eq Route110_TrickHouseEnd_EventScript_26AFEF
msgbox Route110_TrickHouseEnd_Text_26B7EF, MSGBOX_DEFAULT
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closemessage
call Route110_TrickHouseEnd_EventScript_26AFCF
release
end
Route110_TrickHouseEnd_EventScript_26ADFC:: @ 826ADFC
msgbox Route110_TrickHouseEnd_Text_26B1AD, MSGBOX_DEFAULT
msgbox Route110_TrickHouseEnd_Text_26B73D, MSGBOX_DEFAULT
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setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
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giveitem_std ITEM_HARD_STONE
compare VAR_RESULT, 0
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call_if_eq Route110_TrickHouseEnd_EventScript_26AFEF
msgbox Route110_TrickHouseEnd_Text_26B7EF, MSGBOX_DEFAULT
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closemessage
call Route110_TrickHouseEnd_EventScript_26AFCF
release
end
Route110_TrickHouseEnd_EventScript_26AE38:: @ 826AE38
msgbox Route110_TrickHouseEnd_Text_26B223, MSGBOX_DEFAULT
msgbox Route110_TrickHouseEnd_Text_26B73D, MSGBOX_DEFAULT
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setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
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giveitem_std ITEM_SMOKE_BALL
compare VAR_RESULT, 0
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call_if_eq Route110_TrickHouseEnd_EventScript_26AFEF
msgbox Route110_TrickHouseEnd_Text_26B7EF, MSGBOX_DEFAULT
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closemessage
call Route110_TrickHouseEnd_EventScript_26AFCF
release
end
Route110_TrickHouseEnd_EventScript_26AE74:: @ 826AE74
msgbox Route110_TrickHouseEnd_Text_26B293, MSGBOX_DEFAULT
msgbox Route110_TrickHouseEnd_Text_26B73D, MSGBOX_DEFAULT
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setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
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giveitem_std ITEM_TM12
compare VAR_RESULT, 0
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call_if_eq Route110_TrickHouseEnd_EventScript_26AFEF
msgbox Route110_TrickHouseEnd_Text_26B7EF, MSGBOX_DEFAULT
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closemessage
call Route110_TrickHouseEnd_EventScript_26AFCF
release
end
Route110_TrickHouseEnd_EventScript_26AEB0:: @ 826AEB0
msgbox Route110_TrickHouseEnd_Text_26B315, MSGBOX_DEFAULT
msgbox Route110_TrickHouseEnd_Text_26B73D, MSGBOX_DEFAULT
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setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
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giveitem_std ITEM_MAGNET
compare VAR_RESULT, 0
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call_if_eq Route110_TrickHouseEnd_EventScript_26AFEF
msgbox Route110_TrickHouseEnd_Text_26B7EF, MSGBOX_DEFAULT
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closemessage
call Route110_TrickHouseEnd_EventScript_26AFCF
release
end
Route110_TrickHouseEnd_EventScript_26AEEC:: @ 826AEEC
msgbox Route110_TrickHouseEnd_Text_26B365, MSGBOX_DEFAULT
msgbox Route110_TrickHouseEnd_Text_26B73D, MSGBOX_DEFAULT
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setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
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giveitem_std ITEM_PP_MAX
compare VAR_RESULT, 0
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call_if_eq Route110_TrickHouseEnd_EventScript_26AFEF
msgbox Route110_TrickHouseEnd_Text_26B7EF, MSGBOX_DEFAULT
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closemessage
call Route110_TrickHouseEnd_EventScript_26AFCF
release
end
Route110_TrickHouseEnd_EventScript_26AF28:: @ 826AF28
msgbox Route110_TrickHouseEnd_Text_26B3AB, MSGBOX_DEFAULT
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closemessage
compare VAR_FACING, 1
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call_if_eq Route110_TrickHouseEnd_EventScript_26B015
compare VAR_FACING, 2
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call_if_eq Route110_TrickHouseEnd_EventScript_26B020
compare VAR_FACING, 3
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call_if_eq Route110_TrickHouseEnd_EventScript_26B02B
compare VAR_FACING, 4
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call_if_eq Route110_TrickHouseEnd_EventScript_26B036
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delay 30
msgbox Route110_TrickHouseEnd_Text_26B3FA, MSGBOX_DEFAULT
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closemessage
applymovement 1, Common_Movement_FacePlayer
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waitmovement 0
delay 30
msgbox Route110_TrickHouseEnd_Text_26B485, MSGBOX_DEFAULT
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setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
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call Route110_TrickHouseEnd_EventScript_26AFA5
compare VAR_RESULT, 0
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call_if_eq Route110_TrickHouseEnd_EventScript_26B002
msgbox Route110_TrickHouseEnd_Text_26B69A, MSGBOX_DEFAULT
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call Route110_TrickHouseEnd_EventScript_26AFCF
special ResetTrickHouseEndRoomFlag
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release
end
Route110_TrickHouseEnd_EventScript_26AFA5:: @ 826AFA5
multichoice 0, 0, 88, 1
switch VAR_RESULT
case 0, Route110_TrickHouseEnd_EventScript_26AFBF
goto Route110_TrickHouseEnd_EventScript_26AFC7
Route110_TrickHouseEnd_EventScript_26AFBF:: @ 826AFBF
givedecoration_std 31
return
Route110_TrickHouseEnd_EventScript_26AFC7:: @ 826AFC7
givedecoration_std 32
return
Route110_TrickHouseEnd_EventScript_26AFCF:: @ 826AFCF
applymovement 1, Route110_TrickHouseEnd_Movement_269E36
waitmovement 0
playse SE_W153
applymovement 1, Route110_TrickHouseEnd_Movement_269E3F
waitmovement 0
removeobject 1
addvar VAR_TRICK_HOUSE_LEVEL, 1
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return
Route110_TrickHouseEnd_EventScript_26AFEF:: @ 826AFEF
call Common_EventScript_BagIsFull
msgbox Route110_TrickHouseEnd_Text_26B760, MSGBOX_DEFAULT
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setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 1
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return
Route110_TrickHouseEnd_EventScript_26B002:: @ 826B002
call Common_EventScript_NoRoomLeftForAnother
msgbox Route110_TrickHouseEnd_Text_26B615, MSGBOX_DEFAULT
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setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 1
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return
Route110_TrickHouseEnd_EventScript_26B015:: @ 826B015
applymovement 1, Common_Movement_WalkInPlaceDown
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waitmovement 0
return
Route110_TrickHouseEnd_EventScript_26B020:: @ 826B020
applymovement 1, Common_Movement_WalkInPlaceUp
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waitmovement 0
return
Route110_TrickHouseEnd_EventScript_26B02B:: @ 826B02B
applymovement 1, Common_Movement_WalkInPlaceLeft
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waitmovement 0
return
Route110_TrickHouseEnd_EventScript_26B036:: @ 826B036
applymovement 1, Common_Movement_WalkInPlaceRight
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waitmovement 0
return
Route110_TrickHouseEnd_EventScript_26B041:: @ 826B041
lockall
turnobject 1, 3
playse SE_PIN
applymovement 1, Common_Movement_ExclamationMark
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waitmovement 0
delay 20
applymovement 1, Route110_TrickHouseEnd_Movement_26B08B
waitmovement 0
playse SE_W153
applymovement EVENT_OBJ_ID_PLAYER, Common_Movement_WalkInPlaceDown
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waitmovement 0
msgbox Route110_TrickHouseEnd_Text_26B8BD, MSGBOX_DEFAULT
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closemessage
applymovement EVENT_OBJ_ID_PLAYER, Route110_TrickHouseEnd_Movement_26B089
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waitmovement 0
delay 4
turnobject 1, 4
releaseall
end
Route110_TrickHouseEnd_Movement_26B089: @ 826B089
walk_down
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step_end
Route110_TrickHouseEnd_Movement_26B08B: @ 826B08B
jump_in_place_left
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step_end
Route110_TrickHouseEnd_Text_26B08D: @ 826B08D
.string "Aak!\n"
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.string "You've made it to me?\l"
.string "Hmmm… You're sharp!$"
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Route110_TrickHouseEnd_Text_26B0BC: @ 826B0BC
.string "It took me all night to plant all those\n"
.string "trees…\p"
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.string "You're almost my equal in greatness by\n"
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.string "one, two, three, four, five, six places!$"
Route110_TrickHouseEnd_Text_26B13B: @ 826B13B
.string "It took me all night to make the maze…\p"
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.string "You're almost my equal in greatness by\n"
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.string "one, two, three, four, five places!$"
Route110_TrickHouseEnd_Text_26B1AD: @ 826B1AD
.string "It took me all night to prepare\n"
.string "the wall panels…\p"
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.string "You're almost my equal in greatness by\n"
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.string "one, two, three, four places!$"
Route110_TrickHouseEnd_Text_26B223: @ 826B223
.string "It took me all night to shove in those\n"
.string "boulders…\p"
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.string "You're almost my equal in greatness by\n"
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.string "one, two, three places!$"
Route110_TrickHouseEnd_Text_26B293: @ 826B293
.string "It took me all night to make MECHADOLLS\n"
.string "and another to think up the quiz…\p"
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.string "You're almost my equal in greatness by\n"
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.string "one, two places!$"
Route110_TrickHouseEnd_Text_26B315: @ 826B315
.string "It took me all night to install\n"
.string "the doors…\p"
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.string "You're almost my equal in greatness!$"
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Route110_TrickHouseEnd_Text_26B365: @ 826B365
.string "It took me all night setting up arrows…\p"
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.string "You're my equal in greatness!$"
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Route110_TrickHouseEnd_Text_26B3AB: @ 826B3AB
.string "It took me all night polishing floors…\p"
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.string "You're above me in greatness!\n"
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.string "Possibly…$"
Route110_TrickHouseEnd_Text_26B3FA: @ 826B3FA
.string "Wh-what should I do?\n"
.string "My fountain of ideas for tricks has\l"
.string "run dry…\p"
.string "Perhaps it is time I toured the country\n"
.string "on a quest to devise new tricks…$"
Route110_TrickHouseEnd_Text_26B485: @ 826B485
.string "I hate to admit defeat, but you have\n"
.string "bested me!\p"
.string "Still, you must have been reeled in by\n"
.string "my charisma for you to visit me again\l"
.string "and again. Yes, you must have!\p"
.string "But that has nothing to do with my\n"
.string "losing!\p"
.string "In recognition of the friendship\n"
.string "between you, the driven, and the genius\l"
.string "that is myself, I demand that you take\l"
.string "this keepsake!\p"
.string "Actually there are two--\n"
.string "a RED TENT and a BLUE TENT.\l"
.string "Which do you prefer?$"
Route110_TrickHouseEnd_Text_26B615: @ 826B615
.string "What? No room in your PC?\n"
.string "What am I to make of that?\p"
.string "I wish I could say that, but I am much\n"
.string "too kind and caring, so come back later!$"
Route110_TrickHouseEnd_Text_26B69A: @ 826B69A
.string "… … … … … …\p"
.string "I am leaving on a journey of discovery.\n"
.string "A quest in search of new tricks.\p"
.string "I wish that you will one day visit and\n"
.string "entertain me again.\p"
.string "And now, farewell!$"
Route110_TrickHouseEnd_Text_26B73D: @ 826B73D
.string "Fine!\n"
.string "You have earned this reward!$"
Route110_TrickHouseEnd_Text_26B760: @ 826B760
.string "What? Have you no room for this?\n"
.string "What manner of items do you carry?\p"
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.string "But fine, since you've reached me,\n"
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.string "your reward will be with me till later.$"
Route110_TrickHouseEnd_Text_26B7EF: @ 826B7EF
.string "Scrub that smug smirk from your face!\n"
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.string "It's much too early to think you've won!\p"
.string "I'll make new tricks to stump you, I will.\n"
.string "You may mock me only when you're done.\p"
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.string "Come back for the next exciting\n"
.string "installment!$"
Route110_TrickHouseEnd_Text_26B8BD: @ 826B8BD
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.string "Now, now! You're ignoring me now?\n"
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.string "Now that, I consider heartbreaking!$"