pokeemerald/data/maps/BattleFrontier_BattlePikeRoomWildMons/scripts.inc

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BattleFrontier_BattlePikeRoomWildMons_MapScripts::
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map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePikeRoomWildMons_OnResume
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeRoomWildMons_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePikeRoomWildMons_OnWarp
.byte 0
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BattleFrontier_BattlePikeRoomWildMons_OnFrame:
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePikeRoomWildMons_EventScript_SetInWildMonRoom
map_script_2 VAR_TEMP_1, 1, BattleFrontier_BattlePikeRoomWildMons_EventScript_WarpToLobbyLost
.2byte 0
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BattleFrontier_BattlePikeRoomWildMons_EventScript_SetInWildMonRoom::
setvar VAR_TEMP_0, 1
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pike_inwildmonroom
end
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BattleFrontier_BattlePikeRoomWildMons_EventScript_WarpToLobbyLost::
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
warp MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY, 5, 6
waitstate
end
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BattleFrontier_BattlePikeRoomWildMons_OnWarp:
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map_script_2 VAR_TEMP_4, 0, BattleFrontier_BattlePikeRoomWildMons_EventScript_TurnPlayerNorth
.2byte 0
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BattleFrontier_BattlePikeRoomWildMons_EventScript_TurnPlayerNorth::
setvar VAR_TEMP_4, 1
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turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
end
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BattleFrontier_BattlePikeRoomWildMons_OnResume:
call BattleFrontier_BattlePikeRoom_EventScript_ResetSketchedMoves
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frontier_get FRONTIER_DATA_BATTLE_OUTCOME
goto_if_eq VAR_RESULT, B_OUTCOME_LOST, BattleFrontier_BattlePikeRoomWildMons_EventScript_SetLost
goto_if_eq VAR_RESULT, B_OUTCOME_DREW, BattleFrontier_BattlePikeRoomWildMons_EventScript_SetLost
end
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BattleFrontier_BattlePikeRoomWildMons_EventScript_SetLost::
setvar VAR_TEMP_1, 1
end