pokeemerald/data/maps/FortreeCity_House1/scripts.inc

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FortreeCity_House1_MapScripts::
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.byte 0
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FortreeCity_House1_EventScript_Trader::
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lock
faceplayer
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goto_if_set FLAG_FORTREE_NPC_TRADE_COMPLETED, FortreeCity_House1_EventScript_TradeCompleted
setvar VAR_0x8008, INGAME_TRADE_PLUSLE
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copyvar VAR_0x8004, VAR_0x8008
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specialvar VAR_RESULT, GetInGameTradeSpeciesInfo
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copyvar VAR_0x8009, VAR_RESULT
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msgbox FortreeCity_House1_Text_YouWillTradeWontYou, MSGBOX_YESNO
goto_if_eq VAR_RESULT, NO, FortreeCity_House1_EventScript_DeclineTrade
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special ChoosePartyMon
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waitstate
copyvar VAR_0x800A, VAR_0x8004
goto_if_eq VAR_0x8004, PARTY_NOTHING_CHOSEN, FortreeCity_House1_EventScript_DeclineTrade
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copyvar VAR_0x8005, VAR_0x800A
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specialvar VAR_RESULT, GetTradeSpecies
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copyvar VAR_0x800B, VAR_RESULT
goto_if_ne VAR_RESULT, VAR_0x8009, FortreeCity_House1_EventScript_NotRequestedMon
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copyvar VAR_0x8004, VAR_0x8008
copyvar VAR_0x8005, VAR_0x800A
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special CreateInGameTradePokemon
special DoInGameTradeScene
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waitstate
bufferspeciesname STR_VAR_1, VAR_0x8009
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msgbox FortreeCity_House1_Text_MonYouTakeCare, MSGBOX_DEFAULT
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setflag FLAG_FORTREE_NPC_TRADE_COMPLETED
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release
end
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FortreeCity_House1_EventScript_DeclineTrade::
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msgbox FortreeCity_House1_Text_YouWontTradeMe, MSGBOX_DEFAULT
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release
end
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FortreeCity_House1_EventScript_NotRequestedMon::
bufferspeciesname STR_VAR_1, VAR_0x8009
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msgbox FortreeCity_House1_Text_ThisIsntAMon, MSGBOX_DEFAULT
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release
end
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FortreeCity_House1_EventScript_TradeCompleted::
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msgbox FortreeCity_House1_Text_GoingToMakeVolbeatStrong, MSGBOX_DEFAULT
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release
end
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FortreeCity_House1_EventScript_ExpertF::
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msgbox FortreeCity_House1_Text_TradingMemoriesWithOthers, MSGBOX_NPC
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end
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FortreeCity_House1_EventScript_Zigzagoon::
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lock
faceplayer
waitse
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playmoncry SPECIES_ZIGZAGOON, CRY_MODE_NORMAL
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msgbox FortreeCity_House1_Text_Zigzagoon, MSGBOX_DEFAULT
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waitmoncry
release
end
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FortreeCity_House1_Text_YouWillTradeWontYou:
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.string "Wrooooaaar! I need it!\n"
.string "I have to get me a {STR_VAR_1}!\l"
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.string "I'll do anything for it!\p"
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.string "…Uh… Did you hear that?\n"
.string "My shout from the bottom of my heart?\p"
.string "Having heard that, you will trade\n"
.string "your {STR_VAR_1} for my {STR_VAR_2},\l"
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.string "won't you?$"
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FortreeCity_House1_Text_MonYouTakeCare:
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.string "Oh, yeah, right on!\p"
.string "{STR_VAR_1}, welcome!\n"
.string "{STR_VAR_2}, you take care!$"
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FortreeCity_House1_Text_ThisIsntAMon:
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.string "Uh, no, I don't think so.\n"
.string "That isn't a {STR_VAR_1}.$"
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FortreeCity_House1_Text_YouWontTradeMe:
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.string "No? You won't trade me?\n"
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.string "Even after I bared my heart to you?$"
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FortreeCity_House1_Text_GoingToMakeVolbeatStrong:
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.string "I'm going to make VOLBEAT super\n"
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.string "strong from this moment on!\p"
.string "I hope you do the same with PLUSLE!$"
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FortreeCity_House1_Text_TradingMemoriesWithOthers:
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.string "Trading POKéMON with others…\p"
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.string "It's as if you're trading your own\n"
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.string "memories with other people.$"
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FortreeCity_House1_Text_Zigzagoon:
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.string "ZIGZAGOON: Gumomoh?$"