pokeemerald/data/maps/SlateportCity_SternsShipyard_1F/scripts.inc

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.set LOCALID_DOCK, 1
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SlateportCity_SternsShipyard_1F_MapScripts::
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.byte 0
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SlateportCity_SternsShipyard_1F_EventScript_Dock::
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lockall
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goto_if_set FLAG_SYS_GAME_CLEAR, SlateportCity_SternsShipyard_1F_EventScript_FerryReady
goto_if_set FLAG_BADGE07_GET, SlateportCity_SternsShipyard_1F_EventScript_BrineyJoined
goto_if_set FLAG_DELIVERED_DEVON_GOODS, SlateportCity_SternsShipyard_1F_EventScript_NeedVeteran
goto_if_set FLAG_DOCK_REJECTED_DEVON_GOODS, SlateportCity_SternsShipyard_1F_EventScript_GoFindStern
msgbox SlateportCity_SternsShipyard_1F_Text_CantMakeHeadsOrTails, MSGBOX_DEFAULT
applymovement LOCALID_DOCK, Common_Movement_FacePlayer
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waitmovement 0
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msgbox SlateportCity_SternsShipyard_1F_Text_MeetDockDeliverToStern, MSGBOX_DEFAULT
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closemessage
applymovement LOCALID_DOCK, Common_Movement_FaceOriginalDirection
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waitmovement 0
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setflag FLAG_DOCK_REJECTED_DEVON_GOODS
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setflag FLAG_HIDE_SLATEPORT_CITY_TEAM_AQUA
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releaseall
end
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SlateportCity_SternsShipyard_1F_EventScript_FerryReady::
applymovement LOCALID_DOCK, Common_Movement_FacePlayer
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waitmovement 0
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msgbox SlateportCity_SternsShipyard_1F_Text_FerryIsReady, MSGBOX_DEFAULT
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releaseall
end
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SlateportCity_SternsShipyard_1F_EventScript_BrineyJoined::
applymovement LOCALID_DOCK, Common_Movement_FacePlayer
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waitmovement 0
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msgbox SlateportCity_SternsShipyard_1F_Text_BrineyJoinedUs, MSGBOX_DEFAULT
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releaseall
end
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SlateportCity_SternsShipyard_1F_EventScript_GoFindStern::
applymovement LOCALID_DOCK, Common_Movement_FacePlayer
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waitmovement 0
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msgbox SlateportCity_SternsShipyard_1F_Text_CouldYouFindStern, MSGBOX_DEFAULT
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closemessage
applymovement LOCALID_DOCK, Common_Movement_FaceOriginalDirection
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waitmovement 0
releaseall
end
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SlateportCity_SternsShipyard_1F_EventScript_NeedVeteran::
applymovement LOCALID_DOCK, Common_Movement_FacePlayer
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waitmovement 0
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msgbox SlateportCity_SternsShipyard_1F_Text_CouldUseAdviceFromVeteran, MSGBOX_DEFAULT
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releaseall
end
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SlateportCity_SternsShipyard_1F_EventScript_Scientist1::
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msgbox SlateportCity_SternsShipyard_1F_Text_SeaIsLikeLivingThing, MSGBOX_NPC
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end
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SlateportCity_SternsShipyard_1F_EventScript_Scientist2::
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msgbox SlateportCity_SternsShipyard_1F_Text_GetSeasickEasily, MSGBOX_NPC
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end
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SlateportCity_SternsShipyard_1F_EventScript_Briney::
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msgbox SlateportCity_SternsShipyard_1F_Text_DecidedToHelpDock, MSGBOX_NPC
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end
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SlateportCity_SternsShipyard_1F_Text_CantMakeHeadsOrTails:
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.string "Umm… If this goes here, and that\n"
.string "goes over there…\p"
.string "Then where does this thing go?\n"
.string "And what about that doohickey?\p"
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.string "Aaargh! I can't make heads or tails\n"
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.string "of this!$"
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SlateportCity_SternsShipyard_1F_Text_MeetDockDeliverToStern:
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.string "Hm?\n"
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.string "Hi, I'm DOCK.\p"
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.string "CAPT. STERN commissioned me to\n"
.string "design a ferry.\p"
.string "Oh! That there…\n"
.string "Are they DEVON GOODS?\p"
.string "But, hmm…\n"
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.string "This won't do…\p"
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.string "CAPT. STERN went off somewhere.\n"
.string "He said he had some work to do.\p"
.string "Could I get you to go find CAPT.\n"
.string "STERN and deliver that to him?$"
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SlateportCity_SternsShipyard_1F_Text_CouldYouFindStern:
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.string "DOCK: Where could CAPT. STERN have\n"
.string "gone off to?\p"
.string "Could you go find CAPT. STERN and\n"
.string "deliver that parcel to him?$"
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SlateportCity_SternsShipyard_1F_Text_CouldUseAdviceFromVeteran:
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.string "DOCK: Shipbuilding is an art.\p"
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.string "A lot of things can't be figured out\n"
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.string "just by calculating.\p"
.string "I really could use advice from a veteran\n"
.string "who knows the seas…$"
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SlateportCity_SternsShipyard_1F_Text_BrineyJoinedUs:
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.string "DOCK: Hi! MR. BRINEY's joined us to\n"
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.string "lend us his help.\p"
.string "Thanks to the veteran sailor, the\n"
.string "ferry is steadily coming together.$"
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SlateportCity_SternsShipyard_1F_Text_FerryIsReady:
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.string "DOCK: The ferry is finally ready!\p"
.string "The new S.S. TIDAL is truly a marvel\n"
.string "of technology!\p"
.string "But, I get the feeling that we can\n"
.string "make something even better.\p"
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.string "You know, there's never an end to\n"
.string "technology's march.$"
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SlateportCity_SternsShipyard_1F_Text_DecidedToHelpDock:
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.string "MR. BRINEY: Ah, {PLAYER}{KUN}!\n"
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.string "It's been too long!\p"
.string "Aye, since I met you, this old sea dog's\n"
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.string "been feeling frisky!\p"
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.string "So I've decided to help DOCK make\n"
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.string "a ferry.\p"
.string "Aye, after all, a ferry would be able\n"
.string "to carry a lot of people.\p"
.string "But, you know, that DOCK is really\n"
.string "something special.\p"
.string "With his knack for technology and\n"
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.string "my experience, I'm sure that we can\l"
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.string "build one great ship, aye!$"
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SlateportCity_SternsShipyard_1F_Text_SeaIsLikeLivingThing:
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.string "The seasons, the weather, where\n"
.string "the moon sits in the sky…\p"
.string "These and other conditions make\n"
.string "the sea change its expression.\p"
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.string "That's right!\n"
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.string "The sea is like a living thing!$"
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SlateportCity_SternsShipyard_1F_Text_GetSeasickEasily:
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.string "I get seasick real easily.\n"
.string "So I get to help out here instead.$"