pokeemerald/include/ev_iv_screen.h

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#ifndef GUARD_EV_IV_SCREEN_H
#define GUARD_EV_IV_SCREEN_H
struct EvIvScreen
{
u8 state;
u8 gfxStep;
u8 callbackStep;
u8 currMon;
u16 totalAttributes[3];
u16 hatch;
u16 tilemapBuffer[0x400];
};
extern EWRAM_DATA struct EvIvScreen gEvIvScreen;
#endif // GUARD_EV_IV_SCREEN_H