2017-10-06 17:06:45 +02:00
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#ifndef GUARD_BATTLE_SCRIPT_COMMANDS_H
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#define GUARD_BATTLE_SCRIPT_COMMANDS_H
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2021-10-13 22:39:21 +02:00
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#include "constants/battle_script_commands.h"
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2020-07-17 02:12:12 +02:00
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2021-10-08 22:50:52 +02:00
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// Arguments for 'flags' in HandleBattleWindow
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#define WINDOW_CLEAR (1 << 0)
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#define WINDOW_BG1 (1 << 7)
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2017-10-22 01:04:02 +02:00
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2018-02-27 18:13:28 +01:00
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void AI_CalcDmg(u8 battlerIdAtk, u8 battlerIdDef);
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u8 TypeCalc(u16 move, u8 battlerIdAtk, u8 battlerIdDef);
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2017-10-10 18:01:45 +02:00
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u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility);
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2018-02-27 18:13:28 +01:00
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u8 GetBattlerTurnOrderNum(u8 battlerId);
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2017-10-06 17:06:45 +02:00
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void SetMoveEffect(bool8 primary, u8 certain);
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2017-10-21 17:32:35 +02:00
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void BattleDestroyYesNoCursorAt(u8 cursorPosition);
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void BattleCreateYesNoCursorAt(u8 cursorPosition);
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2017-10-06 17:06:45 +02:00
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void BufferMoveToLearnIntoBattleTextBuff2(void);
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2017-10-22 01:04:02 +02:00
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void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags);
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2018-02-27 18:13:28 +01:00
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bool8 UproarWakeUpCheck(u8 battlerId);
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2017-10-06 17:06:45 +02:00
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extern void (* const gBattleScriptingCommandsTable[])(void);
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2020-07-17 02:12:12 +02:00
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extern const u8 gBattlePalaceNatureToMoveGroupLikelihood[NUM_NATURES][4];
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2017-10-06 17:06:45 +02:00
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#endif // GUARD_BATTLE_SCRIPT_COMMANDS_H
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