pokeemerald/src/dragon.c

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C
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#include "global.h"
#include "battle_anim.h"
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#include "scanline_effect.h"
#include "task.h"
#include "trig.h"
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#include "constants/rgb.h"
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void sub_8113064(struct Sprite *);
void sub_81131B4(struct Sprite *);
void sub_8113224(struct Sprite *);
void sub_8113250(struct Sprite *);
void sub_81135EC(struct Sprite *);
static void sub_81132E0(struct Sprite *);
static void sub_81134B8(u8);
static void sub_8113574(struct Task *);
static void sub_811369C(struct Sprite *);
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EWRAM_DATA static u16 gUnknown_0203A100[7] = {0};
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const union AnimCmd gUnknown_08596E60[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(16, 4),
ANIMCMD_FRAME(32, 4),
ANIMCMD_FRAME(48, 4),
ANIMCMD_FRAME(64, 4),
ANIMCMD_JUMP(0),
};
const union AnimCmd *const gUnknown_08596E78[] =
{
gUnknown_08596E60,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_8596E7C =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = gUnknown_08596E78,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_8113064,
};
const union AnimCmd gUnknown_08596E94[] =
{
ANIMCMD_FRAME(16, 3),
ANIMCMD_FRAME(32, 3),
ANIMCMD_FRAME(48, 3),
ANIMCMD_JUMP(0),
};
const union AnimCmd gUnknown_08596EA4[] =
{
ANIMCMD_FRAME(16, 3, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_FRAME(32, 3, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_FRAME(48, 3, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_JUMP(0),
};
const union AnimCmd *const gUnknown_08596EB4[] =
{
gUnknown_08596E94,
gUnknown_08596EA4,
};
const union AffineAnimCmd gUnknown_08596EBC[] =
{
AFFINEANIMCMD_FRAME(0x50, 0x50, 127, 0),
AFFINEANIMCMD_FRAME(0xD, 0xD, 0, 100),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd gUnknown_08596ED4[] =
{
AFFINEANIMCMD_FRAME(0x50, 0x50, 0, 0),
AFFINEANIMCMD_FRAME(0xD, 0xD, 0, 100),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd *const gUnknown_08596EEC[] =
{
gUnknown_08596EBC,
gUnknown_08596ED4,
};
const struct SpriteTemplate gUnknown_08596EF4 =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
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.oam = &gOamData_AffineDouble_ObjNormal_32x32,
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.anims = gUnknown_08596EB4,
.images = NULL,
.affineAnims = gUnknown_08596EEC,
.callback = sub_8113224,
};
const union AnimCmd gUnknown_08596F0C[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(16, 5),
ANIMCMD_FRAME(32, 5),
ANIMCMD_FRAME(48, 5),
ANIMCMD_FRAME(64, 5),
ANIMCMD_END,
};
const union AnimCmd *const gUnknown_08596F24[] =
{
gUnknown_08596F0C,
};
const struct SpriteTemplate gUnknown_08596F28 =
{
.tileTag = ANIM_TAG_FIRE_PLUME,
.paletteTag = ANIM_TAG_FIRE_PLUME,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = gUnknown_08596F24,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_81131B4,
};
const union AnimCmd gUnknown_08596F40[] =
{
ANIMCMD_FRAME(16, 3),
ANIMCMD_FRAME(32, 3),
ANIMCMD_FRAME(48, 3),
ANIMCMD_JUMP(0),
};
const union AnimCmd *const gUnknown_08596F50[] =
{
gUnknown_08596F40,
gUnknown_08596F40,
};
const union AffineAnimCmd gUnknown_08596F58[] =
{
AFFINEANIMCMD_FRAME(0x64, 0x64, 127, 1),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd gUnknown_08596F68[] =
{
AFFINEANIMCMD_FRAME(0x64, 0x64, 0, 1),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd *const gUnknown_08596F78[] =
{
gUnknown_08596F58,
gUnknown_08596F68,
};
const struct SpriteTemplate gUnknown_08596F80 =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
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.oam = &gOamData_AffineDouble_ObjNormal_32x32,
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.anims = gUnknown_08596F50,
.images = NULL,
.affineAnims = gUnknown_08596F78,
.callback = sub_8113224,
};
const struct SpriteTemplate gUnknown_08596F98 =
{
.tileTag = ANIM_TAG_HOLLOW_ORB,
.paletteTag = ANIM_TAG_HOLLOW_ORB,
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.oam = &gOamData_AffineOff_ObjNormal_16x16,
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.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_8113250,
};
const struct SpriteTemplate gUnknown_08596FB0 =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = gUnknown_08596E78,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_81135EC,
};
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void sub_8113064(struct Sprite *sprite)
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
sprite->pos1.x -= gBattleAnimArgs[0];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
gBattleAnimArgs[4] = -gBattleAnimArgs[4];
}
else
{
sprite->pos1.x += gBattleAnimArgs[0];
}
sprite->pos1.y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[3] = gBattleAnimArgs[4];
sprite->data[5] = gBattleAnimArgs[5];
sprite->invisible = 1;
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StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
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sprite->callback = TranslateSpriteLinearAndFlicker;
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}
static void sub_8113100(struct Sprite *sprite)
{
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SetSpriteCoordsToAnimAttackerCoords(sprite);
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
sprite->pos1.x -= gBattleAnimArgs[1];
sprite->pos1.y += gBattleAnimArgs[1];
sprite->data[2] -= gBattleAnimArgs[2];
sprite->data[4] += gBattleAnimArgs[3];
}
else
{
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
sprite->data[2] += gBattleAnimArgs[2];
sprite->data[4] += gBattleAnimArgs[3];
StartSpriteAnim(sprite, 1);
}
sprite->data[0] = gBattleAnimArgs[4];
sprite->callback = StartAnimLinearTranslation;
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StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
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}
void sub_81131B4(struct Sprite *sprite)
{
if (gBattleAnimArgs[0] == 0)
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
}
else
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
}
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SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[1]);
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sprite->pos1.y += gBattleAnimArgs[2];
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sprite->callback = RunStoredCallbackWhenAnimEnds;
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
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}
void sub_8113224(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
StartSpriteAffineAnim(sprite, 1);
sub_8113100(sprite);
}
void sub_8113250(struct Sprite *sprite)
{
u16 r5;
u16 r0;
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->data[4] = 0;
sprite->data[5] = 1;
sprite->data[6] = gBattleAnimArgs[0];
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r5 = GetBattlerSpriteCoordAttr(gBattlerAttacker, BATTLER_COORD_ATTR_HEIGHT);
r0 = GetBattlerSpriteCoordAttr(gBattlerAttacker, BATTLER_COORD_ATTR_WIDTH);
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if (r5 > r0)
sprite->data[7] = r5 / 2;
else
sprite->data[7] = r0 / 2;
sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]);
sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]);
sprite->callback = sub_81132E0;
}
static void sub_81132E0(struct Sprite *sprite)
{
switch (sprite->data[0])
{
case 0:
sprite->data[6] = (sprite->data[6] - sprite->data[5]) & 0xFF;
sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]);
sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]);
if (++sprite->data[4] > 5)
{
sprite->data[4] = 0;
if (sprite->data[5] <= 15 && ++sprite->data[5] > 15)
sprite->data[5] = 16;
}
if (++sprite->data[3] > 0x3C)
{
sprite->data[3] = 0;
sprite->data[0]++;
}
break;
case 1:
sprite->data[6] = (sprite->data[6] - sprite->data[5]) & 0xFF;
if (sprite->data[7] <= 0x95 && (sprite->data[7] += 8) > 0x95)
sprite->data[7] = 0x96;
sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]);
sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]);
if (++sprite->data[4] > 5)
{
sprite->data[4] = 0;
if (sprite->data[5] <= 15 && ++sprite->data[5] > 15)
sprite->data[5] = 16;
}
if (++sprite->data[3] > 20)
DestroyAnimSprite(sprite);
break;
}
}
void sub_81133E8(u8 taskId)
{
struct ScanlineEffectParams sp;
struct Task *task = &gTasks[taskId];
u16 i;
u8 r1;
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if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
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{
sp.dmaDest = &REG_BG1HOFS;
task->data[2] = gBattle_BG1_X;
}
else
{
sp.dmaDest = &REG_BG2HOFS;
task->data[2] = gBattle_BG2_X;
}
sp.dmaControl = 0xA2600001;
sp.initState = 1;
sp.unused9 = 0;
r1 = GetBattlerYCoordWithElevation(gBattleAnimAttacker);
task->data[3] = r1 - 32;
task->data[4] = r1 + 32;
if (task->data[3] < 0)
task->data[3] = 0;
for (i = task->data[3]; i <= task->data[4]; i++)
{
gScanlineEffectRegBuffers[0][i] = task->data[2];
gScanlineEffectRegBuffers[1][i] = task->data[2];
}
ScanlineEffect_SetParams(sp);
task->func = sub_81134B8;
}
static void sub_81134B8(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
if (++task->data[7] > 1)
{
task->data[7] = 0;
if (++task->data[6] == 3)
task->data[0]++;
}
sub_8113574(task);
break;
case 1:
if (++task->data[1] > 0x3C)
task->data[0]++;
sub_8113574(task);
break;
case 2:
if (++task->data[7] > 1)
{
task->data[7] = 0;
if (--task->data[6] == 0)
task->data[0]++;
}
sub_8113574(task);
break;
case 3:
gScanlineEffect.state = 3;
task->data[0]++;
break;
case 4:
DestroyAnimVisualTask(taskId);
break;
}
}
static void sub_8113574(struct Task *task)
{
u16 r3 = task->data[5];
u16 i;
for (i = task->data[3]; i <= task->data[4]; i++)
{
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = ((gSineTable[r3] * task->data[6]) >> 7) + task->data[2];
r3 = (r3 + 8) & 0xFF;
}
task->data[5] = (task->data[5] + 9) & 0xFF;
}
void sub_81135EC(struct Sprite *sprite)
{
int r6 = (gBattleAnimArgs[2] * 3) / 5;
int i;
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[4];
sprite->data[1] = Cos(gBattleAnimArgs[1], gBattleAnimArgs[2]);
sprite->data[2] = Sin(gBattleAnimArgs[1], r6);
sprite->pos1.x += sprite->data[1] * gBattleAnimArgs[0];
sprite->pos1.y += sprite->data[2] * gBattleAnimArgs[0];
sprite->data[3] = gBattleAnimArgs[3];
sprite->callback = sub_811369C;
for (i = 0; i < 7; i++)
gUnknown_0203A100[i] = sprite->data[i];
}
static void sub_811369C(struct Sprite *sprite)
{
sprite->data[4] += sprite->data[1];
sprite->data[5] += sprite->data[2];
sprite->pos2.x = sprite->data[4] / 10;
sprite->pos2.y = sprite->data[5] / 10;
if (++sprite->data[0] > sprite->data[3])
DestroyAnimSprite(sprite);
}