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39 lines
1011 B
C
39 lines
1011 B
C
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#include "global.h"
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#include "test_battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_EMBER].effect == EFFECT_BURN_HIT);
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}
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SINGLE_BATTLE_TEST("Ember inflicts burn")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_EMBER); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_EMBER, player);
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HP_BAR(opponent);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponent);
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STATUS_ICON(opponent, burn: TRUE);
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}
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}
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SINGLE_BATTLE_TEST("Ember cannot burn a Fire-type")
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{
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GIVEN {
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ASSUME(gSpeciesInfo[SPECIES_CHARMANDER].types[0] == TYPE_FIRE);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_CHARMANDER);
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} WHEN {
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TURN { MOVE(player, MOVE_EMBER); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_EMBER, player);
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HP_BAR(opponent);
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NOT ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponent);
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NOT STATUS_ICON(opponent, burn: TRUE);
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}
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}
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