2022-12-24 06:13:42 +01:00
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#include "global.h"
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#include "test_battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_DOUBLE_TEAM].effect == EFFECT_EVASION_UP);
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}
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SINGLE_BATTLE_TEST("Double Team raises Evasion")
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{
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ASSUME(gBattleMoves[MOVE_SCRATCH].accuracy == 100);
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2023-02-20 21:06:01 +01:00
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PASSES_RANDOMLY(gBattleMoves[MOVE_SCRATCH].accuracy * 3 / 4, 100, RNG_ACCURACY);
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2022-12-24 06:13:42 +01:00
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_DOUBLE_TEAM); MOVE(opponent, MOVE_SCRATCH); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DOUBLE_TEAM, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Wobbuffet's evasiveness rose!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponent);
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}
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}
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