pokeemerald/test/battle/move_effect/moonlight.c

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#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_MOONLIGHT].effect == EFFECT_MOONLIGHT);
}
SINGLE_BATTLE_TEST("Moonlight recovers 1/2 of the user's max HP")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(1); MaxHP(200); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_MOONLIGHT); }
} SCENE {
HP_BAR(player, damage: -(200 / 2));
}
}
SINGLE_BATTLE_TEST("Moonlight recovers 2/3 of the user's max HP in Sunlight")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(1); MaxHP(300); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_SUNNY_DAY); MOVE(player, MOVE_MOONLIGHT); }
} SCENE {
HP_BAR(player, damage: -(300 / 1.5));
}
}
SINGLE_BATTLE_TEST("Moonlight recovers 1/4 of the user's max HP in Rain, Sandstorm, Hail, and Snow")
{
u32 move;
PARAMETRIZE { move = MOVE_RAIN_DANCE; }
PARAMETRIZE { move = MOVE_SANDSTORM; }
PARAMETRIZE { move = MOVE_HAIL; }
PARAMETRIZE { move = MOVE_SNOWSCAPE; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(1); MaxHP(400); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, move); MOVE(player, MOVE_MOONLIGHT); }
} SCENE {
HP_BAR(player, damage: -(400 / 4));
}
}