pokeemerald/sound/songs/se_m_explosion.s

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.include "MPlayDef.s"
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.equ se_m_explosion_grp, voicegroup128
.equ se_m_explosion_pri, 4
.equ se_m_explosion_rev, reverb_set+50
.equ se_m_explosion_mvl, 127
.equ se_m_explosion_key, 0
.equ se_m_explosion_tbs, 1
.equ se_m_explosion_exg, 0
.equ se_m_explosion_cmp, 1
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.section .rodata
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.global se_m_explosion
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.align 2
@********************** Track 1 **********************@
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se_m_explosion_1:
.byte KEYSH , se_m_explosion_key+0
.byte TEMPO , 150*se_m_explosion_tbs/2
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.byte VOICE , 41
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.byte VOL , 125*se_m_explosion_mvl/mxv
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.byte BENDR , 12
.byte PAN , c_v+0
.byte BEND , c_v+0
.byte N01 , Ds3 , v127
.byte W01
.byte As2
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.byte W02
.byte PAN , c_v-8
.byte N02 , Gn3
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.byte W01
.byte PAN , c_v+7
.byte W03
.byte c_v+0
.byte N01 , Ds3
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.byte W01
.byte As2
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.byte W02
.byte N54 , Fn3
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.byte W11
.byte BEND , c_v+3
.byte W03
.byte W02
.byte PAN , c_v+6
.byte BEND , c_v+7
.byte W04
.byte PAN , c_v+0
.byte W01
.byte BEND , c_v+10
.byte W02
.byte PAN , c_v-8
.byte W01
.byte BEND , c_v+16
.byte W03
.byte PAN , c_v+0
.byte W01
.byte BEND , c_v+20
.byte W02
.byte PAN , c_v+7
.byte W02
.byte BEND , c_v+25
.byte W02
.byte PAN , c_v+0
.byte W04
.byte c_v-8
.byte BEND , c_v+20
.byte W03
.byte PAN , c_v+6
.byte W01
.byte BEND , c_v+10
.byte W03
.byte PAN , c_v-8
.byte W02
.byte BEND , c_v+3
.byte W01
.byte PAN , c_v+7
.byte W04
.byte c_v-8
.byte W10
.byte FINE
@********************** Track 2 **********************@
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se_m_explosion_2:
.byte KEYSH , se_m_explosion_key+0
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.byte VOICE , 4
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.byte VOL , 125*se_m_explosion_mvl/mxv
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.byte PAN , c_v+0
.byte BEND , c_v+1
.byte N02 , Cn3 , v052
.byte W01
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.byte VOL , 74*se_m_explosion_mvl/mxv
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.byte W06
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.byte 125*se_m_explosion_mvl/mxv
.byte N02
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.byte W01
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.byte VOL , 74*se_m_explosion_mvl/mxv
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.byte W16
.byte W24
.byte W24
.byte FINE
@******************************************************@
.align 2
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se_m_explosion:
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.byte 2 @ NumTrks
.byte 0 @ NumBlks
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.byte se_m_explosion_pri @ Priority
.byte se_m_explosion_rev @ Reverb.
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.word se_m_explosion_grp
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.word se_m_explosion_1
.word se_m_explosion_2
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.end